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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/14/12 11:17:42 AM#61
Originally posted by SpottyGekko It doesn't really matter. Most people are not going to care why the chat is broken. They'll just care that it's broken and that they cannot communicate with others in a multiplayer game.
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7/14/12 11:47:24 AM#62
Originally posted by FredomSekerZ Don't forget I mentioned the "tapping" mechanic. That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it. That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically. It makes for less selfish gameplay and encourages helping others. This is why soloing is easier to do in GW2 then in TSW. Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often. I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low. This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks. So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy. |
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7/14/12 12:14:08 PM#63
Why change it? Its fine now. If they make TSW easier I will personally quit. |
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7/14/12 2:17:25 PM#64
Originally posted by heartless I have to agree. We all know shit happens at launch. But chat being broken for this long is pretty ridiculous. It is an integral portion of the game and for building a community. Not to mention how much of a pain in the ass it is to group because of it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/14/12 3:44:47 PM#65
Originally posted by elocke Well the tapping mechanic is pretty similar in TSW. If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill. You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways. If you want loot it's in the dungeons.
So you're issue with "tapping" mobs is not really present in TSW. Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.
Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/14/12 4:59:00 PM#66
Originally posted by dubyahite In TSW that mostly works on boss mobs.
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7/14/12 5:47:58 PM#67
wtf you talking about? hard well maybe if you just pick random skills, try to search for synergy between active and passive skills..... |
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7/14/12 6:17:26 PM#68
Originally posted by xDayx It's not fine now. I'm not the only one who has an issue with the solo instances. Especially in an MMO. Their own official forums has a thread on this very issue. |
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7/14/12 6:17:51 PM#69
Originally posted by heartless
I only switch to a heavy defense build in very particular cases. Sometimes I may swap the aoe build for the AR healing builder, but keep the DPS gear on.
For the most part I just don' t really swithc much. But in certain areas there are bottlneck encounters where pure DPS especially may suddenly find themselves screwed if they don't have a few options. |
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7/14/12 6:20:39 PM#70
Originally posted by dubyahite I don't get credit for the kill 8 of 8 mobs if someone else has tapped them. I only get credit for some of the orange-mini boss mobs that Funcom probably expected a ton of ungrouped folk to be attacking at once. That's fine, but I still have to wait for respawns and for me to tap a mob before I can get it to count as a kill in the kill quests. So, the old tapping issue still exists in TSW. Honestly, these couple of gripes I have are fairly small, as the game IS pretty good. It's just really small at the moment and with GW2 doing everything better, releasing next month, on top of having no sub fee, well, it's the better option is all. If TSW was B2P I think it would change my perspective immensely. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
7/14/12 6:23:27 PM#71
Originally posted by Zinzan MMORPG and Grouping have nothing in common...... For an MMO to be such it just need lots of people accessing the same instances, nothing says you have to actually interact or play together. TSW has done something quite ingenious produces a real decent game for once. I am spending time helping people on quests somethinjg I would not normally do and grouping more in this game than normal. Gameplay really is fun can't remember whwn I last said that about an MMO probably AC1...
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
7/14/12 6:28:37 PM#72
Originally posted by elocke The solo instances are for individuals and world story , Puzzles and the like. They aree all doable. Again, there is no reason you should have an issue with solo instances and an MMO, to davance individual storyling and throw in a few puzzle. I guess some people just don't like "Gameplay" a concept missing in most releases these days. Nice that someone has actually greated a real GAme and people are getting all stressed. ________________________________________________________ |
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7/14/12 6:34:20 PM#73
Originally posted by Isane Not everyone wants to play a GAME and get stressed. Rather the opposite. I play a GAME, notice the emphasis, so as to relax and DE-stress. Just saying, the OPTION should be there for those of us who don't want to study the solo instance bosses for hours on end to group up in order to complete the content. That's all. You lose nothing and players like me gain a choice. Win/Win. |
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7/14/12 10:46:27 PM#74
The game's a bit harder than your standard MMO, but that doesn't mean it's hard.
If you're able to read, you can build decks with enough synergy to demolish any PVE content. It turns out that PVE content is actually made easier when monsters stop autoattacking you and start their special abilities which launch a huge white effect on the ground that people only miss if they're straight retarded or they got swarmed by 20 ak'ab. If the large mobs just kept auto-attacking you instead of using their 8-second cast abilities, then they'd probably end up killing more people.
Stacking crit and rolling with Red Mist ensures you can one-shot anyone with 8k health or lower in PVP every 40 seconds (as a bonus, you can do it from across the map in Stonehenge, too). Anyone above 8k health is most likely too tanky to produce any worthwhile healing / dps and should be ignored anyway.
Action and item missions give you handy quest arrows so you know exactly where to drop off your twelve buckets of water or get you some bug kills, and investigation missions involve a combination of using Google, understanding fourth grade math, and dealing with the fact that you don't know if you're not doing the second-to-last quest tier right, or it's bugged on your server (LOLcadia).
That said, TSW's quest progression is nice. Not having to get a laundry list of quest objectives and just organically going from one quest to the next is a nice touch, and not as linear as it sounds, given the fact you'll usually have multiple action missions to choose from at one time.
And like I said, it can be more difficult than other MMOs. |
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7/14/12 10:52:28 PM#75
Learned Hebrew last night to solve a quest... I mean seriously video games as a teaching tool :) |
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7/15/12 2:54:08 AM#76
Originally posted by elocke Then perhaps the game isn't for you and other people whom the game stresses out. Not every game has to be made personally just for you. Instead of trying to make the company change the game to suit you, why not play a different game that doesn't stress you out? |
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7/15/12 4:56:43 AM#77
Originally posted by Isane I don't agree with your first point and there's plenty of posts of mine scattered around the forums stating that fact. I believe an MMO, hell, any multiplayer game, should bring people together and get them to play together, for the simple fact that if it's not needed then why the hell make it an online game in the first place? That aside, I agree with your second point, I too seem to be spending a lot of time grouped, a lot more than usual in modern MMO's. People are just so open to grouping it's a simple case of inviting someone nearby. Like last night, I was on a quest in the Blue Mountains in the nasty swamp area and another person was nearby seemingly doing the same quest. I invited, we grouped, we continued through the quest. A few minutes later another person seemed to be doing the same thing so I invited him too, now we had three in the group.. and that's just from what appeared to be a solo quest. I think TSW has made it so soloing is doable, we can mash through most mobs all day, but they've also made it so you realise that having another person along would make things so much easier. It's a very fine balance which they seem to have nailed. |
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7/15/12 5:05:20 AM#78
Highly recommend using the "Invite to group" feature on anyone that appears to be doing the same quest, I have yet to have a person decline.
This behaviour is actually quite odd too me, i think its because the game is quite difficult and combat can feel quite slow. |
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7/15/12 11:08:41 AM#79
Originally posted by Atlan99 Instead of trying to make me look like the bad guy for espousing my opinion on what could make the game better for me, why don't you just stop being the Devil's Advocate on all of my posts here? There are other parts of the game I really like but for the game to KEEP me, and lets face it, that's the problem with all of these new MMOs these days, then they may need to cater to those like me. If not, I'll move on after the month I paid for is up. It's not going to stop me from talking about it though. So get used to it. |
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7/15/12 1:21:59 PM#80
Originally posted by Isane I don't see a real valid reason for keeping them solo and no I haven't had a real problem with them. I think it allows people that prefer to group or continue on in their group the ability to do so and frankly some builds can get stomped in a couple. I mean if I had a friend that is simply stuck on a part it would be nice if I could group with them to help them get it done rather than have to tell them to repeat quests so they get a different build. Them making those possible to group for doesn't ruin or effect my gameplay so not sure what the problem is. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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