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Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Secret World Forum » General Discussion » About to pre-order

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52 posts found
  Krytycal

Apprentice Member

Joined: 4/17/06
Posts: 527

6/25/12 4:50:26 PM#41
Originally posted by sumdumguy1
Originally posted by Krytycal

The game will be F2P in less than 6 months, might as well implement the cash shop out of the gate. 

 

Although it's kinda sad that they are going to make their loyal fanbase pay a box price + a subscription fee to beta test a game that will not be finished for another 6 months at least, and will go F2P by then.

I'd bet real money this is wrong.  In six months we can check but there are more things coming for this game in the next few months beyond what is there at release.

I'm more than willing to accept your bet, but I don't want to take your money.

I've been in CB for two months now, the game doesn't have the content to last past a month, even for casuals. It actually has less content and replayability than SWTOR and that game started seeing huge drops in subs after the first month due to lack of content. There's a reason why they had to limit how many quests you could do at a time, and no, it's not so that could immerse yourself. Don't get me wrong, I love good storylines as much as the next guy (and I loved my first two weeks of TSW), but a story can only hold you over for so long. The end-game consists of re-doing the same dungeons in different difficulties and some dollar menu PvP. I don't see that holding people over for months. Factor in mediocre gameplay and a not so polished release, and let's just say 6 months is being generous. It's a good game as B2P, or F2P with cash shop, but subs won't work.

 

It's a shame too, because this game had the best writing out of any MMO I've played.

  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

6/25/12 5:03:26 PM#42

How long the game lasts depends mostly, imo, on exactly what the devs are seen doing once the game has released.

If they take the route of Trion and immediately push content and fixes and so on and so forth, I think the game will last quite a long time and be healthy. People are willing to overlook things when the people behind the game have a history of getting shit done. I don't mean Funcom as a whole, I mean the dev team working on TSW and Ragnar as well. Not many Lead Developers are having conversations with the masses and Q&A sessions.

If they do what TOR did though and spread out even their major fixes.. well.. It will hemorrhage subs very quickly, even past the first free month.

I expect it to lose subs after the first month. I don't think a single MMORPG since WoW actually increased their sub count after the first 30 days.

I used Trion as an example because even though I sincerely dislike Rift, they are quite a phenomenal team. It's quite unusual.. Hey I dislike your first and only game, but you guys @#$%ing rock!

.. But in a good way.

  Krytycal

Apprentice Member

Joined: 4/17/06
Posts: 527

6/25/12 5:06:26 PM#43
Originally posted by Blacknd

How long the game lasts depends mostly, imo, on exactly what the devs are seen doing once the game has released.

If they take the route of Trion and immediately push content and fixes and so on and so forth, I think the game will last quite a long time and be healthy. People are willing to overlook things when the people behind the game have a history of getting shit done. I don't mean Funcom as a whole, I mean the dev team working on TSW and Ragnar as well. Not many Lead Developers are having conversations with the masses and Q&A sessions.

If they do what TOR did though and spread out even their major fixes.. well.. It will hemorrhage subs very quickly, even past the first free month.

I expect it to lose subs after the first month. I don't think a single MMORPG since WoW actually increased their sub count after the first 30 days.

I used Trion as an example because even though I sincerely dislike Rift, they are quite a phenomenal team. It's quite unusual.. Hey I dislike your first and only game, but you guys @#$%ing rock!

Let's hope so. I'm a big fan of the TSW dev team. They seem to have worked really hard during CB, and were always in touch with the community. It's nice to see that for a change and wish them the best. I truly hope they can turn it around.

  User Deleted
6/25/12 5:07:50 PM#44


Originally posted by Blacknd
How long the game lasts depends mostly, imo, on exactly what the devs are seen doing once the game has released.

If they take the route of Trion and immediately push content and fixes and so on and so forth, I think the game will last quite a long time and be healthy. People are willing to overlook things when the people behind the game have a history of getting shit done. I don't mean Funcom as a whole, I mean the dev team working on TSW and Ragnar as well. Not many Lead Developers are having conversations with the masses and Q&A sessions.

If they do what TOR did though and spread out even their major fixes.. well.. It will hemorrhage subs very quickly, even past the first free month.

I expect it to lose subs after the first month. I don't think a single MMORPG since WoW actually increased their sub count after the first 30 days.

I used Trion as an example because even though I sincerely dislike Rift, they are quite a phenomenal team. It's quite unusual.. Hey I dislike your first and only game, but you guys @#$%ing rock!



So far, Ragnar's team have responded to critique pretty fast. Adding new animations, dodge mechanic, CC options all in a pretty short time and all while still adding/refining the rest of the game. If the past month of overall improvements to the game is any indication of what we can expect post launch, TSW will flourish

  User Deleted
6/25/12 5:09:05 PM#45

Nevermind.

  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

6/25/12 5:11:12 PM#46
Originally posted by DannyGlover

 


Originally posted by Blacknd
How long the game lasts depends mostly, imo, on exactly what the devs are seen doing once the game has released.

 

If they take the route of Trion and immediately push content and fixes and so on and so forth, I think the game will last quite a long time and be healthy. People are willing to overlook things when the people behind the game have a history of getting shit done. I don't mean Funcom as a whole, I mean the dev team working on TSW and Ragnar as well. Not many Lead Developers are having conversations with the masses and Q&A sessions.

If they do what TOR did though and spread out even their major fixes.. well.. It will hemorrhage subs very quickly, even past the first free month.

I expect it to lose subs after the first month. I don't think a single MMORPG since WoW actually increased their sub count after the first 30 days.

I used Trion as an example because even though I sincerely dislike Rift, they are quite a phenomenal team. It's quite unusual.. Hey I dislike your first and only game, but you guys @#$%ing rock!


 


So far, Ragnar's team have responded to critique pretty fast. Adding new animations, dodge mechanic, CC options all in a pretty short time and all while still adding/refining the rest of the game. If the past month of overall improvements to the game is any indication of what we can expect post launch, TSW will flourish

I agree wholeheartedly from everything I've seen as well.

I don't think it will ever reach millions of subs, the best case scenario I see for the game is achieving a following of the likes of EvE Online. A niche game that its fans love because you can't find a similar experience elsewhere.

.. But in a good way.

  Kenze

Apprentice Member

Joined: 4/24/07
Posts: 1235

6/25/12 5:20:32 PM#47
Originally posted by DannyGlover

 


Originally posted by Blacknd
How long the game lasts depends mostly, imo, on exactly what the devs are seen doing once the game has released.

 

If they take the route of Trion and immediately push content and fixes and so on and so forth, I think the game will last quite a long time and be healthy. People are willing to overlook things when the people behind the game have a history of getting shit done. I don't mean Funcom as a whole, I mean the dev team working on TSW and Ragnar as well. Not many Lead Developers are having conversations with the masses and Q&A sessions.

If they do what TOR did though and spread out even their major fixes.. well.. It will hemorrhage subs very quickly, even past the first free month.

I expect it to lose subs after the first month. I don't think a single MMORPG since WoW actually increased their sub count after the first 30 days.

I used Trion as an example because even though I sincerely dislike Rift, they are quite a phenomenal team. It's quite unusual.. Hey I dislike your first and only game, but you guys @#$%ing rock!


 


So far, Ragnar's team have responded to critique pretty fast. Adding new animations, dodge mechanic, CC options all in a pretty short time and all while still adding/refining the rest of the game. If the past month of overall improvements to the game is any indication of what we can expect post launch, TSW will flourish

the same thing was said about Fallen Earth, now look at it. TSW will definetly be a hit..for the first 3 months. Then the new will have worn off and the bottom will fall out.

as for extra character slots- as others said you dont need them.. the difference between the 3 factions is practicly nonexistant from a gamplay view

the name reservation might be worth it.. if you have a particular name your fond of using as the names are reserved for all servers.

Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
—Lao-Tze

  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

6/25/12 5:38:00 PM#48
Originally posted by Kenze

the same thing was said about Fallen Earth, now look at it. TSW will definetly be a hit..for the first 3 months. Then the new will have worn off and the bottom will fall out.

That's a possibility. The differences being that Ragnar's team is quite large and Fallen Earth's team was very small for an MMORPG dev team.

.. But in a good way.

  L0C0Man

Novice Member

Joined: 1/30/09
Posts: 918

6/25/12 6:16:05 PM#49
Originally posted by Blacknd
Originally posted by DannyGlover

 


Originally posted by Blacknd
How long the game lasts depends mostly, imo, on exactly what the devs are seen doing once the game has released.

 

If they take the route of Trion and immediately push content and fixes and so on and so forth, I think the game will last quite a long time and be healthy. People are willing to overlook things when the people behind the game have a history of getting shit done. I don't mean Funcom as a whole, I mean the dev team working on TSW and Ragnar as well. Not many Lead Developers are having conversations with the masses and Q&A sessions.

If they do what TOR did though and spread out even their major fixes.. well.. It will hemorrhage subs very quickly, even past the first free month.

I expect it to lose subs after the first month. I don't think a single MMORPG since WoW actually increased their sub count after the first 30 days.

I used Trion as an example because even though I sincerely dislike Rift, they are quite a phenomenal team. It's quite unusual.. Hey I dislike your first and only game, but you guys @#$%ing rock!


 


So far, Ragnar's team have responded to critique pretty fast. Adding new animations, dodge mechanic, CC options all in a pretty short time and all while still adding/refining the rest of the game. If the past month of overall improvements to the game is any indication of what we can expect post launch, TSW will flourish

I agree wholeheartedly from everything I've seen as well.

I don't think it will ever reach millions of subs, the best case scenario I see for the game is achieving a following of the likes of EvE Online. A niche game that its fans love because you can't find a similar experience elsewhere.

That's the way I see it as well (probably higher than EVE, though). Since it's so story heavy, though, it all depends on how timely Ragnar's team can release follow ups to it. According to the reddit's AMA recently they have planned the story and expansions for up to 7 years after the release, and was talking about how it's all like a big jigsaw puzzle that you keep adding the pieces, and even that some things that someone talked about and seemed trivial in earlier parts, might become really important later.

We'll have to see how they're released later as well. Personally I hope they either release them for free for subscribed and keep the box price, or charge a little bit for expansions, but include them in the box price. If the game is to succeed they want both to keep subscribers and lure new people for the ones that will leave. Once you have several expansions out there it's hard to get new people in if you have to pay box+expansions to be on par with those that have been playing for a while... kinda like what happend with WoW, not sure how it is right now, but I do remember I was looking into it last year, and to be on par with everyone else (meaning box + all expansions) would have meant to pay almost $150.

What can men do against such reckless hate?

  User Deleted
6/25/12 6:28:10 PM#50


Originally posted by Blacknd

Originally posted by Kenze the same thing was said about Fallen Earth, now look at it. TSW will definetly be a hit..for the first 3 months. Then the new will have worn off and the bottom will fall out.
That's a possibility. The differences being that Ragnar's team is quite large and Fallen Earth's team was very small for an MMORPG dev team.

That plus the fact that Ragnar's team has the luxury of a decade of network resources at their disposal and a game engine that has been fine tuned over the last 5 years. They will be able to focus on content over stability much like Trion with their engine and unlike Fallen Earth.

  kartool

Hard Core Member

Joined: 12/23/07
Posts: 361

6/25/12 7:46:43 PM#51

Funcom is giving out standard pre-order incentives with the standard version of the game. A pet, and a couple of other in-game items. Everything else is optional. I don't see the problem. 

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

6/25/12 8:22:44 PM#52
Originally posted by jazz.be

 

What if they charge you in other games for exploring higher level zones. You won't need to be there right? No point in exploring high level zones cause you don't have the appropriate level. You're suposed to explore lower level zones first, it's what they expect from you. But hey, if you really want to you can, for a small fee.

 

Your comparison makes absolutely no sense.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

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