| 125 posts found | |
|---|---|
|
6/22/12 7:19:07 AM#101
Originally posted by Piiritus No MMO with a cash shop relies on cosmetics only to generate revenue, because they know there's a small population of players who will actually care enough to buy that stuff. They all start sneaking in items that are steadily more and more meaningful and have more influence with the players, be it gameplay-wise, socially, etc. Occasionally you'll have a developer/publisher who screws up by showing their hand and dropping items that are blatantly game-affecting from day 1, after insisting they never would add them at all (such as NCSoft with L2's cash shop). The problem is, they play semantics with you. They use words like "optional" or "convenience only". The thing is, everyone's definition of "optional" is different when it comes to these games. To someone whose playstyle mandates leveling as fast as the game will allow (and there are many who are like that), things like xp potions are not "optional"; they're necessary. Convenience is another, and you can see it in action right in this thread. One person sees extra slots as a convenience, someone else doesn't. Just so happens that there's enough people who saw them as not being convenience only, who also found it rather screwed up that they would be cash shop only. It should be seen as a precedent of what FC will likely pull in the future. They'll keep pushing and pushing and pushing as time goes on, seeing what they can get away with adding. Whatever doesn't get "too much" of an uproar will stay, and whatever does will simply be adjusted in some way. It's like a child constantly testing their parents to see how much they can get away with. Sometimes they end up contradicting themselves. You'll see a developer claim that their cash shop will sell items for convenience only, to make things "more fair" for those with less time would rather spend money to get something sooner than later. Then they turn around and sell items that are exclusive to the cash shop and for which there is no other way to obtain them, making it necessary - not optional - to spend additional money if you want those items. See the problem there? Sadly, many don't. And it happens all the time. Cash shops are one of the biggest and longest running con-jobs in the gaming industry. There's so much song-and-dance and smoke and mirrors involved with their setup and execution, it could make your head spin to stop and think about it all. Semantics, carefully chosen terminology and slick PR are favored tools to affect and influence public perception; to keep people's focus on what the developer *wants* you to see, and away from what they don't want you to. It's a big ongoing psychology experiment, where the pay-off of successful research is more $$$ generated. Personally, I find it disgusting. Sad that so many willingly, even enthusiastically, jump right in with both feet without even thinking about it first. Just ask yourself this question: Is there any reason why any of the stuff in the cash shop can't be obtained simply by playing the game alone? Spending in-game currency to acquire aesthetic gear for your character, etc? FC did it for years in Anarchy Online. They even devised special "name brand" clothing lines, sold in sets, that people could get.simply by spending the in-game money. The Cash Shop is not a necessity. It's a money grab. |
|
|
6/22/12 7:21:37 AM#102
Originally posted by Sameer1979 :) Yeah so I got a little pissed too (between me and you) ....Wake up call huh? Good post OP, in retrospec I should have did the same.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
6/22/12 7:35:13 AM#103
Originally posted by Sameer1979 Repeating the topic on the official forums HERE means you jumped the gun HERE. Who's playing white knight? I think you are over reacting to be honest. Show me an MMO that doesn't have one "hot" issue at any given time. There is always something to gripe about and it always ends up being pretty silly to get up in arms about. Just like this whole thread/topic. |
|
Originally posted by elocke If it was any other company i don't think people would make such a fuss about it, Ragnar usually squashes all misconceptions quite quickly but this topic has been up on forums since CS went live, so can you really blame people for thinking that way that also when name FC is in question? and interesting part is that the guy who responded doesn't even handle CS, he just reads these forums, saw my post and decided to respond. Imagine that a dev reads mmorpg.com first and official forums later. |
|
|
6/22/12 11:26:05 AM#105
Gear Management is unlocked through faction rank. Purchasing Gear Management slot is NOT the only way to unlock them. That being said I agree that it should be removed from the cash shop. In fact for me I demand it and let Funcom know.
|
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 3:27:38 PM#106
So this is what they meant by "nice to haves." lol They are projecting a ~30% profit increase per player from their cash shop. That is not going to happen with purely cosmetic items and some XP potions. There are bound to be some questionable items in the cash shop and that gear slot thing was a good indication of what we can expect. Just look at AO and AoC cash shops and you'll see this game's future. The only difference is that now you'll be paying a subscription fee as well.
|
|
6/22/12 4:35:13 PM#107
Originally posted by heartless Like what? I'm at a loss trying to think if anything that could equal that false alarm on the "questionable" scale. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 4:38:46 PM#108
Originally posted by bcbully Did you expect gear slots to be available on the cash shop? Funcom has 2 games with cash shops, they know exactly what works and what doesn't. I can see stuff like bigger inventory upgrades being on the cash shop, for example.
|
Originally posted by heartless Inventory is already huge, bigger than any recent MMOS, i doubt i will run out of space any time soon even though i am a pack rat. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 4:44:53 PM#110
Originally posted by Sameer1979 That's not the point. The point is that this is a subscription based MMO and certain things should not be in the cash shop.
|
|
6/22/12 4:51:20 PM#111
I will wait until a majority of players are at max level and then I will read MMORPG to see if ppl are tired of content. If ppl think the end-game is awesome and there seems to be longevity in it, I will purchase it. Otherwise I will keep away from this title, just like I do with any other MMO with poor end-game. |
|
|
6/22/12 4:51:26 PM#112
Hmm.. well apparantly, unlike quite a few other people, I actually learned something the last time I played a game from Funcom.. *cough* age of conan *cough*... Just cause they made the game somewhat decent 3 years after release, doesn't excuse them for the launch. I expect no less from Funcom with their new game... If anything, it will be fun to watch.. /popcorn....
|
|
|
6/22/12 5:01:07 PM#113
Oh its definately a cash grab, most of all the good clothing is in the shop. Want to have more gear slots bam pop the credit card out. |
|
|
6/22/12 5:01:54 PM#114
Originally posted by Markusan There is no endgame right now. |
|
|
6/22/12 6:48:21 PM#115
Originally posted by Sameer1979
Ok, you pointed this out:
For now you get only 5 in game which are very limited where you have 9 different weapons and you are expected to come up with 100's of builds and skill decks combos. Devs repeatedly said that they expect players to come up with many decks and would also be forced to experiment and yet they decided to make this crucual feature purchaseable by cash shop.
You have seven combat slots and seven passive. To build effective decks, you need synergy which means you're going to need to have some focus on what you do. There are only so many weapons that can, in combination, build this synergy and you're probably going to try to use just a few weapons that work really well together. So, how many viable 5-weapon builds will there be for active combat? I suspect not a lot. Would you really need to select beyond 5 weapons for passives? Probably not.
Do you need to select more than two or three? I think you'll probably remained more focused that way. Assuming this isn't whack: http://www.darkdemonscrygaia.com/showthread.php?t=25719 What I see is a strong implication that you're going to have natural groupings in deck building. Let's take blades. I love blades and Blood really works well with them. Building that effective deck, after multiple failures, was as far as I got in the game. But I read the table and note that Hammer, Pistols, Elements and Shotgun really don't add much to blade deck synergies. And every other primary weapon has something very similar going on -- four really weak weapons and four very complementary weapons. And having tried Pistol/Blade on my first character... Yeah, didn't work very well together.
So, from my perspective in deck building, I wouldn't really spend a lot of time trying to tweak some weird build that was comprised of the weakest additions to the pool. So, I just can't how this is any kind of material issue when I compare it to the deck-building synergy process.
I could see you being justifiably angry if they were capping you at Q8 weapons unless you bought unlocks... Or you're only getting a 10-slot bag... But I don't see where there is a real issue when one considers that four of the weapons with which you can build a deck are only marginal when it comes to the synergies you wish to create with your deck. Even worse, trying to use all 9 would be likely make a character that is practically hopeless as you have just 14 slots (active and passive combined) from which to build a deck and you'd suffer from some hopelessly muddled deck that did nothing well. |
|
|
6/22/12 6:57:22 PM#116
Originally posted by Sameer1979
It doesn't necessarily follow. All you have to do is look at the skills and processes of the game. You have 14-total slots. You try to build 9-weapon deck when half the weapons don't even work well together and I can see anything but that you're going to be hopelessly muddled.
And if you really need to swap out weapons to make a new deck. All you do is swap weapons between combat and re-arrange your deck. It's one minor step added to the between-combat downtime you're going to need re-arrange you deck anyway. |
|
|
6/23/12 1:28:21 AM#117
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything. SWTOR is the greatest mmo ever! |
|
|
6/23/12 2:25:06 AM#118
only a fool would be willing to play a game with a monthly sub fee, and a cash shop. huge rip off.
|
|
|
6/23/12 3:16:24 AM#119
Originally posted by colddog04 Can you imagine the forum riots if Funcom had made the monthly sub $20 and left out the cash shop ? |
|
|
6/23/12 3:18:37 AM#120
Originally posted by MoonBeans Ahh how sweet. "Everybody who disagree with me , are a fool" Guess the world should thankful you are around. |
|