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The Secret World Forum » General Discussion » Why isn't TSW a single player or co-op game?

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99 posts found
  Soandsoso

Novice Member

Joined: 3/08/12
Posts: 261

6/19/12 10:33:40 AM#81
Originally posted by Kuppa
Originally posted by SpottyGekko
Originally posted by Kuppa
Originally posted by Soandsoso
Originally posted by Kuppa
Originally posted by FredomSekerZ

I'd love for TSW to be an SP, with action/shooter combat and puzzle adventure elements. The lore and story is very original, even for single player, not to meantion mmo's. I actually think Funcom would have turned a better profit this way, with continous expansions and DLC to continue the story. Hell, you could choose any faction in-game, and transport that character to BG's and the Warzones on multyplayer. I'd be awesome, IMO. But it's not.

However, i don't see why TSW is that more SP than the current crop of mmo's. SWTOR took BW's formula, GW2's has story in instanced areas of the game and pvp in a freaking lobby. Most mmorpg aren't really mmo's. Diablo 3 is almost considered to be in the same category even.

For me its a matter of wether or not the game drives me to play with others. The only place were GW2 does not drive you to play with others is in the personal story.

I find it interesting that you have to be forced to group. 

If you don't like grouping then why play a mmorpg?

It even isn't forced. Its more of an organic grouping, that is the type of game design that should be happening in MMOs. Aside from dungeons and sPvP the grouping just happens and you dont really have to even become a part of the group officially.

BTW your last question, very valid. I believe that many MMOs do not encourage grouping.

GW2 seems to be the pinnacle of evolution of the grouping mechanic in MMO's, because in GW2, you can "group" without actually grouping !

 

It's the ultimate form of solo play in an MMO. No need to even use the basic "invite plz" request in chat. You never have to talk to anyone ever.

Whenever you see a bunch of people fighting something, just run over and pitch-in. Leave whenever you want, nobody can be upset because you "dropped group". No trashtalk because without you the group can't progress the encounter. No obligations, and all the benefits if you do stay to the end.

You may as well be playing with a group of NPC's...

 

GW2 doesn't encourage you to "play with others", it encourages you to "play where others are". There's a very subtle but vital difference.

If you don't want to talk to anyone in the group that is your decision. Its your choice. Instead of playing solo for the entire game without talking to anyone in GW2 you are placed in the fray with others, you can't really solo so if you don't like to see other ppl in your mmo you wont like GW2.

They encourage you to group and socialize by always having people with you, its still up to you to decide wether you want to socialize by starting conversations. 

GW2 is forced grouping? So you cannot solo without the game automaticly throwing you into a group against your will?

But if I never talk to anyone or work with them am I really in a group? Or are we all just soloing? And if we are all just soloing why even throw everyone into a pretend group? Is it so everyone in the area gets to share the xp and loot? To eliminate kill stealing? Seems to me that this forced grouping has nothing to do actually with grouping but is a mechanic to deal with kill stealing and sharing xp/loot evenly.

  Myrradah

Advanced Member

Joined: 1/08/06
Posts: 10

He who dies with the most toys wins!

6/19/12 10:33:46 AM#82

People that think that a MMO is for grouping do not understand what a MMO is.

 

A MMO is a Massive Multiplayer Online game - The words speak to what it is. Its a place where players from all over the world can meet in a single game and do what they want - with others or not.

 

Grouping is an option - and in many cases you have to in order to end game content. But it is not a requirement to be in a group all the time for a game to be labeled a MMO. Look up the definition - it clearly states it.

 

I myself am a mix. I may be able to play for an hour one day so grouping isnt an option since most things that require a group take more than that. So Its nice to have solo stuff to run around and enjoy.

 

This idea people have that  - its a MMO so why play if you arent going to group - is a joke.

 

Showing my age here but if you go back to the start of things - ROMs and MUDs they can help clear that picture up. It was a Multi User Dundeon - meaning many people playing the same game at once but not necessarily together.

 

As always, just in life - there are things you do alone and things you do together. The MMO game allows you that opportunity depending on constraints to do either.

 

I think this game is great personally. Allows me to group or not. I like the missions etc.

 

Everyone needs to remember this is Beta - so there may be more monsters out there all over simply because they are trying to gauge how many should be out there by looking at the death rates etc. This is just one example though.

 

Now other things I dont like is the hoaky movement and i tend to agree with people on that. But heck - I still play World War II online because i love the gmae not the graphics.

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1694

6/19/12 10:36:22 AM#83
Originally posted by SpottyGekko
Originally posted by Kuppa
Originally posted by Soandsoso
Originally posted by Kuppa
Originally posted by FredomSekerZ

I'd love for TSW to be an SP, with action/shooter combat and puzzle adventure elements. The lore and story is very original, even for single player, not to meantion mmo's. I actually think Funcom would have turned a better profit this way, with continous expansions and DLC to continue the story. Hell, you could choose any faction in-game, and transport that character to BG's and the Warzones on multyplayer. I'd be awesome, IMO. But it's not.

However, i don't see why TSW is that more SP than the current crop of mmo's. SWTOR took BW's formula, GW2's has story in instanced areas of the game and pvp in a freaking lobby. Most mmorpg aren't really mmo's. Diablo 3 is almost considered to be in the same category even.

For me its a matter of wether or not the game drives me to play with others. The only place were GW2 does not drive you to play with others is in the personal story.

I find it interesting that you have to be forced to group.

If you don't like grouping then why play a mmorpg?

It even isn't forced. Its more of an organic grouping, that is the type of game design that should be happening in MMOs. Aside from dungeons and sPvP the grouping just happens and you dont really have to even become a part of the group officially.

BTW your last question, very valid. I believe that many MMOs do not encourage grouping.

GW2 seems to be the pinnacle of evolution of the grouping mechanic in MMO's, because in GW2, you can "group" without actually grouping !

 

It's the ultimate form of solo play in an MMO. No need to even use the basic "invite plz" request in chat. You never have to talk to anyone ever.

Whenever you see a bunch of people fighting something, just run over and pitch-in. Leave whenever you want, nobody can be upset because you "dropped group". No trashtalk because without you the group can't progress the encounter. No obligations, and all the benefits if you do stay to the end.

You may as well be playing with a group of NPC's...

 

GW2 doesn't encourage you to "play with others", it encourages you to "play where others are". There's a very subtle but vital difference.

Pretty much this.  This is also one of the things I like most about the game.  However, it does have its drawbacks as well.  There's not much community building in this, and it opens up room for freeriders who  may come in and get in one hit on a mob and get "bronze" participation.  There needs to be more differentiation between Gold, Silver, and Bronze to preven this from happening.  The game is a solo players wet dream.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

6/19/12 10:41:01 AM#84
Originally posted by niceguy3978

Pretty much this.  This is also one of the things I like most about the game.  However, it does have its drawbacks as well.  There's not much community building in this, and it opens up room for freeriders who  may come in and get in one hit on a mob and get "bronze" participation.  There needs to be more differentiation between Gold, Silver, and Bronze to preven this from happening.  The game is a solo players wet dream.

I gotta say. I don't personally care if they arrive late to the party and still get something. Not like it takes away from what my character can get. I won't be battling against them in PvP. So what difference does it make?

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 1256

6/19/12 10:43:26 AM#85
Originally posted by Kuppa
Originally posted by SpottyGekko
Originally posted by Kuppa
Originally posted by Soandsoso
Originally posted by Kuppa
Originally posted by FredomSekerZ

I'd love for TSW to be an SP, with action/shooter combat and puzzle adventure elements. The lore and story is very original, even for single player, not to meantion mmo's. I actually think Funcom would have turned a better profit this way, with continous expansions and DLC to continue the story. Hell, you could choose any faction in-game, and transport that character to BG's and the Warzones on multyplayer. I'd be awesome, IMO. But it's not.

However, i don't see why TSW is that more SP than the current crop of mmo's. SWTOR took BW's formula, GW2's has story in instanced areas of the game and pvp in a freaking lobby. Most mmorpg aren't really mmo's. Diablo 3 is almost considered to be in the same category even.

For me its a matter of wether or not the game drives me to play with others. The only place were GW2 does not drive you to play with others is in the personal story.

I find it interesting that you have to be forced to group. 

If you don't like grouping then why play a mmorpg?

It even isn't forced. Its more of an organic grouping, that is the type of game design that should be happening in MMOs. Aside from dungeons and sPvP the grouping just happens and you dont really have to even become a part of the group officially.

BTW your last question, very valid. I believe that many MMOs do not encourage grouping.

GW2 seems to be the pinnacle of evolution of the grouping mechanic in MMO's, because in GW2, you can "group" without actually grouping !

 

It's the ultimate form of solo play in an MMO. No need to even use the basic "invite plz" request in chat. You never have to talk to anyone ever.

Whenever you see a bunch of people fighting something, just run over and pitch-in. Leave whenever you want, nobody can be upset because you "dropped group". No trashtalk because without you the group can't progress the encounter. No obligations, and all the benefits if you do stay to the end.

You may as well be playing with a group of NPC's...

 

GW2 doesn't encourage you to "play with others", it encourages you to "play where others are". There's a very subtle but vital difference.

If you don't want to talk to anyone in the group that is your decision. Its your choice. Instead of playing solo for the entire game without talking to anyone in GW2 you are placed in the fray with others, you can't really solo so if you don't like to see other ppl in your mmo you wont like GW2.

They encourage you to group and socialize by always having people with you, its still up to you to decide wether you want to socialize by starting conversations. 

Having "people with you" happens in every MMO quest hub. But nobody talks to anyone, unless they "need" to.

DE's in GW2 are the same. Nobody in the group "needs" anyone, there's no responsibilities. If half the people leave, the event simply scales down to what the remainder can manage. The individual players in that "group" are irrelevant to each other, because everyone is doing their own thing. So the incentive to communicate is actually zero.

As in any other MMO, the 10% that like to socialise will socialise. The rest will solo.

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1694

6/19/12 10:56:25 AM#86
Originally posted by Wickedjelly
Originally posted by niceguy3978

Pretty much this. This is also one of the things I like most about the game. However, it does have its drawbacks as well. There's not much community building in this, and it opens up room for freeriders who may come in and get in one hit on a mob and get "bronze" participation. There needs to be more differentiation between Gold, Silver, and Bronze to preven this from happening. The game is a solo players wet dream.

I gotta say. I don't personally care if they arrive late to the party and still get something. Not like it takes away from what my character can get. I won't be battling against them in PvP. So what difference does it make?

I don't care if they arrive late and get something either, that's not really what I have a problem with.  The way the DE's are set up now, you can get one hit in on a mob at the beginning, do nothing else, and get "bronze."  The biggest potential problem with this is if you get too many of these types of people in a de, then it can make it impossibly difficult for the others who are actually playing due to the scaling.  I don't think this is likely to happen, but it is exploitable by those out there that do as little as possible to get the rewards (even if they are purely pixelated rewards). 

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 1256

6/19/12 11:16:11 AM#87

The sad thing about TSW is that the game doesn't make the benefits of "skill synergy" clear during the tutorial phase. That means that the vast majority of people I saw in Kingsmouth during the BWE were soloing.

None of them seemed to realise that 2 people with complementing weapon skills are probably as effective as 3 people soloing. Not surprising really, seeing as most people never read forums or research a game before diving in.

This may be less of an issue later in the game, but I suspect that a great many people will never quite "get it", and may quit before they have learned to get the best out of the combat system. The "solo mindset" is too strong nowadays.

 

I saw many "LF tank" and "LF1M healer" in chat, but I never saw "pistoleer LF hammer" or some such combo :D

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

6/19/12 11:22:25 AM#88
Originally posted by UsualSuspect
 

I was going to make a new thread asking if this game encourages group play. I'm more a social MMO player who prefers jumping in with other players, doing quests and dungeons, I really don't like to play an MMO as a single player game. That's not what they were designed for and there are much better games out there if you want to play alone.

This post gave me all the answers I needed before making a new thread, this obviously isn't a game I'm going to enjoy, despite it having a really unique world. The world design intrigued me, the solo focus turned me away. Thanks for this informative post.

I haven't read this thread, only your post. TSW is as group oriented as you want it to be. Are you doing low easy quest? No need to group. Are you pushing your limits and going beyond the recomended? You need groups. Remember you are free to bite off whatever you can chew in TSW.  There are no 1-10 zones and 16-21 zones etc. 

 

To you I say push past the recommended and group with people doing the same. It's highly encouraged. 

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

6/19/12 11:23:23 AM#89
Originally posted by SpottyGekko

The sad thing about TSW is that the game doesn't make the benefits of "skill synergy" clear during the tutorial phase. That means that the vast majority of people I saw in Kingsmouth during the BWE were soloing.

None of them seemed to realise that 2 people with complementing weapon skills are probably as effective as 3 people soloing. Not surprising really, seeing as most people never read forums or research a game before diving in.

This may be less of an issue later in the game, but I suspect that a great many people will never quite "get it", and may quit before they have learned to get the best out of the combat system. The "solo mindset" is too strong nowadays.

 

I saw many "LF tank" and "LF1M healer" in chat, but I never saw "pistoleer LF hammer" or some such combo :D

spot on!

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

6/19/12 11:27:29 AM#90
Originally posted by Soandsoso
Originally posted by Kuppa
Originally posted by SpottyGekko
Originally posted by Kuppa
Originally posted by Soandsoso
Originally posted by Kuppa
Originally posted by FredomSekerZ

I'd love for TSW to be an SP, with action/shooter combat and puzzle adventure elements. The lore and story is very original, even for single player, not to meantion mmo's. I actually think Funcom would have turned a better profit this way, with continous expansions and DLC to continue the story. Hell, you could choose any faction in-game, and transport that character to BG's and the Warzones on multyplayer. I'd be awesome, IMO. But it's not.

However, i don't see why TSW is that more SP than the current crop of mmo's. SWTOR took BW's formula, GW2's has story in instanced areas of the game and pvp in a freaking lobby. Most mmorpg aren't really mmo's. Diablo 3 is almost considered to be in the same category even.

For me its a matter of wether or not the game drives me to play with others. The only place were GW2 does not drive you to play with others is in the personal story.

I find it interesting that you have to be forced to group. 

If you don't like grouping then why play a mmorpg?

It even isn't forced. Its more of an organic grouping, that is the type of game design that should be happening in MMOs. Aside from dungeons and sPvP the grouping just happens and you dont really have to even become a part of the group officially.

BTW your last question, very valid. I believe that many MMOs do not encourage grouping.

GW2 seems to be the pinnacle of evolution of the grouping mechanic in MMO's, because in GW2, you can "group" without actually grouping !

 

It's the ultimate form of solo play in an MMO. No need to even use the basic "invite plz" request in chat. You never have to talk to anyone ever.

Whenever you see a bunch of people fighting something, just run over and pitch-in. Leave whenever you want, nobody can be upset because you "dropped group". No trashtalk because without you the group can't progress the encounter. No obligations, and all the benefits if you do stay to the end.

You may as well be playing with a group of NPC's...

 

GW2 doesn't encourage you to "play with others", it encourages you to "play where others are". There's a very subtle but vital difference.

If you don't want to talk to anyone in the group that is your decision. Its your choice. Instead of playing solo for the entire game without talking to anyone in GW2 you are placed in the fray with others, you can't really solo so if you don't like to see other ppl in your mmo you wont like GW2.

They encourage you to group and socialize by always having people with you, its still up to you to decide wether you want to socialize by starting conversations. 

GW2 is forced grouping? So you cannot solo without the game automaticly throwing you into a group against your will?

But if I never talk to anyone or work with them am I really in a group? Or are we all just soloing? And if we are all just soloing why even throw everyone into a pretend group? Is it so everyone in the area gets to share the xp and loot? To eliminate kill stealing? Seems to me that this forced grouping has nothing to do actually with grouping but is a mechanic to deal with kill stealing and sharing xp/loot evenly.

Well if doing stuff with other people does not qualify you as beign in a group then by all means its a solo game 


  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

6/19/12 11:30:44 AM#91
Originally posted by SpottyGekko
Originally posted by Kuppa
Originally posted by SpottyGekko
Originally posted by Kuppa
Originally posted by Soandsoso
Originally posted by Kuppa
Originally posted by FredomSekerZ

I'd love for TSW to be an SP, with action/shooter combat and puzzle adventure elements. The lore and story is very original, even for single player, not to meantion mmo's. I actually think Funcom would have turned a better profit this way, with continous expansions and DLC to continue the story. Hell, you could choose any faction in-game, and transport that character to BG's and the Warzones on multyplayer. I'd be awesome, IMO. But it's not.

However, i don't see why TSW is that more SP than the current crop of mmo's. SWTOR took BW's formula, GW2's has story in instanced areas of the game and pvp in a freaking lobby. Most mmorpg aren't really mmo's. Diablo 3 is almost considered to be in the same category even.

For me its a matter of wether or not the game drives me to play with others. The only place were GW2 does not drive you to play with others is in the personal story.

I find it interesting that you have to be forced to group. 

If you don't like grouping then why play a mmorpg?

It even isn't forced. Its more of an organic grouping, that is the type of game design that should be happening in MMOs. Aside from dungeons and sPvP the grouping just happens and you dont really have to even become a part of the group officially.

BTW your last question, very valid. I believe that many MMOs do not encourage grouping.

GW2 seems to be the pinnacle of evolution of the grouping mechanic in MMO's, because in GW2, you can "group" without actually grouping !

 

It's the ultimate form of solo play in an MMO. No need to even use the basic "invite plz" request in chat. You never have to talk to anyone ever.

Whenever you see a bunch of people fighting something, just run over and pitch-in. Leave whenever you want, nobody can be upset because you "dropped group". No trashtalk because without you the group can't progress the encounter. No obligations, and all the benefits if you do stay to the end.

You may as well be playing with a group of NPC's...

 

GW2 doesn't encourage you to "play with others", it encourages you to "play where others are". There's a very subtle but vital difference.

If you don't want to talk to anyone in the group that is your decision. Its your choice. Instead of playing solo for the entire game without talking to anyone in GW2 you are placed in the fray with others, you can't really solo so if you don't like to see other ppl in your mmo you wont like GW2.

They encourage you to group and socialize by always having people with you, its still up to you to decide wether you want to socialize by starting conversations. 

Having "people with you" happens in every MMO quest hub. But nobody talks to anyone, unless they "need" to.

DE's in GW2 are the same. Nobody in the group "needs" anyone, there's no responsibilities. If half the people leave, the event simply scales down to what the remainder can manage. The individual players in that "group" are irrelevant to each other, because everyone is doing their own thing. So the incentive to communicate is actually zero.

As in any other MMO, the 10% that like to socialise will socialise. The rest will solo.

I take it you haven't seen how when a group finishes a DE many keep on going together, the same happens when you see someone fighting something and decide to just join in. What do other MMOs do? They only require you to group for specific tasks, thats the only time a solo player will need to look at socializing. In GW2 there are more opportunities to socialize, again that doesn't mean the person will actually talk but the opportunites of socializing while doing stuff as a group is exponentially better than getting quest from a quest hub.


  Arataki

Novice Member

Joined: 12/19/07
Posts: 58

6/20/12 4:31:52 AM#92
Originally posted by Kuppa

I take it you haven't seen how when a group finishes a DE many keep on going together, the same happens when you see someone fighting something and decide to just join in. What do other MMOs do? They only require you to group for specific tasks, thats the only time a solo player will need to look at socializing. In GW2 there are more opportunities to socialize, again that doesn't mean the person will actually talk but the opportunites of socializing while doing stuff as a group is exponentially better than getting quest from a quest hub.

And interestingly enough, in the past TSW beta, I volunteered to run with a random person through a haunted house quest because they were literally too scared to do it on their own. And it was quite interesting, being someone who already went through the quest earlier, watching the ghost ignore me to torment this player who stuck to me like glue for the rest of the beta and was completely stoked to buy the game.

You wouldn't believe the amount of chat going on over puzzles people couldn't figure out, or steps in a mission that someone was stuck on. Felt like an MMO to me. 

I don't need an obvious "You should probably group up here!" sign to get me to interact with other people, thank you. I can save a player running from zombies without prompting. I can pitch in on a boss fight and get credit for it. I can solve an open world puzzle step and not feel rushed because others are waiting for the reset so they can do the same thing. One can play it solo. One probably should not complain that playing it solo made it feel like a solo game.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6907

6/20/12 5:21:33 AM#93
You get a higher drop rate when grouped.
Some missions you need to be grouped really, not so much in kingsmouth, there's the odd one like draugnet that is hard solo, but as you get into savage coast there's much less easily soloable stuff.
  arieste

Apprentice Member

Joined: 10/11/04
Posts: 2372

6/20/12 5:26:40 AM#94
Originally posted by Kuppa

I take it you haven't seen how when a group finishes a DE many keep on going together, the same happens when you see someone fighting something and decide to just join in. What do other MMOs do? They only require you to group for specific tasks, thats the only time a solo player will need to look at socializing. In GW2 there are more opportunities to socialize, again that doesn't mean the person will actually talk but the opportunites of socializing while doing stuff as a group is exponentially better than getting quest from a quest hub.

I've NEVER seen a DE "group" continue on together.  As a matter of fact, i've never seen people in GW actually communicate with each other except to say "thanks for rez" once in a while.  In my limited BWE experience, GW2 was the least social MMO i've ever played with the possible exceptioin of SWTOR.  Sure, people did DE's together, but it really didn't feel like doing it "together", more like everyone did their own thing while others were there also.  There was no strategy, cooperation or interaction needed or used.    I've seen DE's in Rift and EQ2 and both were much better executed in terms of bringing people together to actually work together.  GW2 seems to be bring people together so that they can all continue soloing alongside each other.

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  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

6/20/12 10:17:46 AM#95
Originally posted by Arataki
Originally posted by Kuppa

I take it you haven't seen how when a group finishes a DE many keep on going together, the same happens when you see someone fighting something and decide to just join in. What do other MMOs do? They only require you to group for specific tasks, thats the only time a solo player will need to look at socializing. In GW2 there are more opportunities to socialize, again that doesn't mean the person will actually talk but the opportunites of socializing while doing stuff as a group is exponentially better than getting quest from a quest hub.

And interestingly enough, in the past TSW beta, I volunteered to run with a random person through a haunted house quest because they were literally too scared to do it on their own. And it was quite interesting, being someone who already went through the quest earlier, watching the ghost ignore me to torment this player who stuck to me like glue for the rest of the beta and was completely stoked to buy the game.

You wouldn't believe the amount of chat going on over puzzles people couldn't figure out, or steps in a mission that someone was stuck on. Felt like an MMO to me. 

I don't need an obvious "You should probably group up here!" sign to get me to interact with other people, thank you. I can save a player running from zombies without prompting. I can pitch in on a boss fight and get credit for it. I can solve an open world puzzle step and not feel rushed because others are waiting for the reset so they can do the same thing. One can play it solo. One probably should not complain that playing it solo made it feel like a solo game.

The fact that you wanted to group up with the guy because you decided to was not really because the game drived you in any way. This can happen in the most soloable MMO, what Im saying is different.


  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

6/20/12 10:23:20 AM#96
Originally posted by arieste
Originally posted by Kuppa

I take it you haven't seen how when a group finishes a DE many keep on going together, the same happens when you see someone fighting something and decide to just join in. What do other MMOs do? They only require you to group for specific tasks, thats the only time a solo player will need to look at socializing. In GW2 there are more opportunities to socialize, again that doesn't mean the person will actually talk but the opportunites of socializing while doing stuff as a group is exponentially better than getting quest from a quest hub.

I've NEVER seen a DE "group" continue on together.  As a matter of fact, i've never seen people in GW actually communicate with each other except to say "thanks for rez" once in a while.  In my limited BWE experience, GW2 was the least social MMO i've ever played with the possible exceptioin of SWTOR.  Sure, people did DE's together, but it really didn't feel like doing it "together", more like everyone did their own thing while others were there also.  There was no strategy, cooperation or interaction needed or used.    I've seen DE's in Rift and EQ2 and both were much better executed in terms of bringing people together to actually work together.  GW2 seems to be bring people together so that they can all continue soloing alongside each other.

Im sorry you never saw it. I saw it happen ALOT. And people were very talkative also. Keep in mind the events you saw are the first ones and its a beta, things are subject to change. I found them to be pretty good and failed some because we did not have enough firepower. We had to go look for more people to get a location back from bandits.

Again, if you want to say "bring people together" is soloing you are welcome to. I don't see the logic in that, as I said earlier the game tries to bring people together with its design. If you don't want to talk to anyone its up to you, but it brings the people together for common goals all throughout the game which you do not see in other MMOs. 


  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

6/20/12 3:24:31 PM#97

So, ignoring the fact that this thread heavily derailed into the finer points of the group system in GW2..

 

It's an MMO because of the amount of people you run into or that are supported in your area. Missions ARE made easier by grouping up to do them, and I don't see any way that it detracts from your progression to group. Hell you don't even HAVE to group to get credit on specific missions, like the Kingsmouth mission where the Sheriff's station is being attacked by waves of zombies.

The fact that this game has Investigation and Sabotage missions doesn't detract from it's qualities as an MMO. So what if the game gets a bit personalized for you? How does that detract at all from the bigger picture of a MMO? It's not one or the other, it can have both. Hell, why CAN'T you group for an Investigation mission and do it with a friend? What's stopping you? Not all detectives work solo, two brains can be better than one, etc. Imagine working out "Kingsmouth Code" with a friend or group of friends. A few players can track a lead in different directions much quicker than one can. I was even messaging my girlfriend asking for her input on some of the riddles and she helped me immensely.

No, in that example it's not grouping in the usual MMORPG sense where the other people are holding aggro or healing or adding DPS to the target, but they're still helping you.

I think it fully supports both aspects of play, grouping or solo. It managed to walk the line of supporting both equally, imo, without obvious bias or favoritism. And it NEEDS to support both aspects to be viable in the market; whether or not you personally prefer to solo or group is irrelevant to that.

EDIT: Forgot to mention the 100 vs 100 vs 100 open area PvP zone(s?). It's constant. Speaks for itself, imo.

.. But in a good way.

  Arataki

Novice Member

Joined: 12/19/07
Posts: 58

6/20/12 10:01:27 PM#98
Originally posted by Kuppa

The fact that you wanted to group up with the guy because you decided to was not really because the game drived you in any way. This can happen in the most soloable MMO, what Im saying is different.

The game certainly didn't discourage me or prevent me from doing that. And you seemed to have missed the point of "playing it like a solo game and then complaining that you could do that." Especially when comparing to GW2 where the exact same mechanic for "pitch in the boss/event" is present.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

6/21/12 9:50:18 AM#99
Originally posted by Arataki
Originally posted by Kuppa

The fact that you wanted to group up with the guy because you decided to was not really because the game drived you in any way. This can happen in the most soloable MMO, what Im saying is different.

The game certainly didn't discourage me or prevent me from doing that. And you seemed to have missed the point of "playing it like a solo game and then complaining that you could do that." Especially when comparing to GW2 where the exact same mechanic for "pitch in the boss/event" is present.

Im not saying the game did not discourage you, Im saying it doesn't put you in those situations as much as an MMO should. BTW this goes for many other MMOs besides TSW.


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