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6/16/12 9:50:52 PM#241
Originally posted by moreblahblah What MMO can't players cast while moving? Melees always had on the fly moves. WoW - rogues had combo builders, stuns. finishers. Tera most moves go into over the top animations that plays more like soul calibur than an MMO, but moves such as charge foward will start and end while at full run speed, swtor the jedi shadow and even more so the jedi sent and the imp counter parts could do most of the 20 combat abilities they needed while running. In age of conan the melee classes could run around via circle strafe while bunny hopping and cast most combos so it is not the game engine. Melee classes always have casting on the fly. I am just trying to understand why as it seems like most games I have played have on the fly animations without so much detachment of upper and lower body.
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Originally posted by tares Well every mmo ever made except TSW. They all stop and have cast times. TSW is the only MMO where you can move while using every ability. |
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6/16/12 10:01:46 PM#243
Originally posted by cooper85
Wrong. There are many MMO's in which you can cast while moving, might not be every single move, but still some.
WoW has mages able to use scorch while moving, it also have shamans being able to cast any spell while moving.
GW2 has full casting while moving too.
Tera has some moving while casting too at the later levels.
Most single player games have casting while moving.
Yet, all of these still look better while moving and casting than TSW. |
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6/16/12 10:05:16 PM#244
Joined June 3 2012, 378 posts already, sock puppet account. |
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Originally posted by Valua No it doesn't.... Sometimes I just don't know anymore... Did you read what I said TSW is the only with all. How the hell can I be wrong when you say some? |
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6/16/12 10:14:32 PM#246
Originally posted by cooper85 As many have said your wrong. MMO's do it just fine, FPS games do it just fine, RPG's do it just fine, only TSW has issues with it. You need to stop listening to the Funcom talking heads and starting using your own brain for a bit. Every major development studio has worked out this problem except Funcom. I'm sure Funcom has worked it out as well but for whatever reason (money, time to deploy, preformance, engine issues, etc.) they couldn't implement it by the targeted lauch date so they had to come up with a reason it's not in. I'm also sure they will be able to "solve" this unsolvable issue within 6-12 months assuming they can get enough suckers/customers to fund their ongoing development efforts. |
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Originally posted by Aerowyn Same here MUDs, AD&D, Warhammer, Stormbringer, Marvel, DC, even TMNT lol. Even built my own BBS with about 30 doors with moving ascii graphics ftw! F Al Gore, I helped pioneer the internet! 13 yrs old at the time.
After 5 years in WoW and 1 in RIFT, I am tired of Elves, Orcs, and furries... Real wrold with imperfect NPC that curse drink and smoke. I can relate to that now a days. |
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Originally posted by udon Tell me one other MMO (mmo not fps..) where you can move while using all the abilities? Just one. I'm waiting. (normal EVE disclaimer) TSW is the only one.
edit - go figure I wonder what game this guy has bought with no release date. Yeah second thought TSW is bad. You guys go play GW2 when it comes out in oct/nov/dec maybe? |
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6/16/12 10:24:19 PM#249
Originally posted by cooper85Originally posted by udon  How about DCOU? And why does it matter if it's one ability or all of them? If someone can be proved it can be done than the excuse is invalid. |
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Originally posted by udon Nope they have cast times that break when moving. It's ok man really. No need to make anything else up. Just don't play. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/16/12 10:27:27 PM#251
Originally posted by cooper85 You're basically dismissing all of GW2's abilities which can be cast while moving because a few abilities require you to stay in place. You can still cast most of the abilities while moving so the concept is really the same, yet ArenaNet has managed to somehow make the animations look fluid and not robotic, while Funcom, and you, are making excuses. Nice try though.
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6/16/12 10:28:32 PM#252
Originally posted by cooper85 So what you're saying is that because TSW allows you to cast and do everything while moving it's OK that the animations suck? Sound logic. You can make fun of GW2 fans all you want. It does not make the animations in TSW any less garbage. The lulz on July 3rd cannot come fast enough. |
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Originally posted by heartless Not at all. all games have somethings you can do while moving...
TSW is the only where you can move and use all abilities. It's ok fearless. See you on the TSW forums. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/16/12 10:35:54 PM#254
Originally posted by cooper85 That doesn't mean that animating it is fundamentally different. Unfortunately "heartless" was taken already.
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6/16/12 10:39:39 PM#255
what a pointless thread, TSW have the worst animations i have seen in an MMO for a long time, casting animations look like they are done by high school googlers. Any recent MMO i played that has been launched is far more better : TERA, even SWTOR. Btw comparing TSW to GW2 is just funny :). GW2 is far more superior to tsw in every aspect you guys mention. It is not even about tastes. You can only compare them by means of exploration and story. But combat and animations??? Tsw is ugly. |
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6/16/12 10:40:43 PM#256
Originally posted by cooper85 Cooper thinks people won't see the logical fallacy. "TSW has all abilities castable from running" has nothing at all to do with many other MMOs having on the fly animations for some, many, or most abilities that you can cast on the fly or while running without stopping. Having "all abilities" doesn't disable a company from animating them correctly if anything it should enable them to animate them more efficiently as the same rules and systems apply to every move. If anything cooper is showing how lazy Funcom was when they did the animations. It should be easier to animate 100% while running moves than it would be to animate 90% of one class and maybe 10% of another and 70% of another. Also I'm sure it is easier to animate while running moves with no detachment when all body types are the same rather than some extra large or small and different bones for different races.
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Originally posted by tares No Cooper thinks the animations are good, damn good, and I know FC did something that hasn't been done in any mmo before, moving while using all abilities.
I also know that 99% of the post about TSW animations comes from people who bought GW2 without a release date, and that is the only immeasurable thing they cling to dis TSW. |
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6/16/12 10:56:37 PM#258
Originally posted by cooper85 ummm, Vanguard, TSW copied from Vanguard even the slow movement while casting. BOOYAKA! |
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6/16/12 11:03:42 PM#259
any topic this guy create are always pointless... |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/16/12 11:08:00 PM#260
Originally posted by cooper85 I'm sorry, I know that you're trying to find at least something to spin positively but that "casting all abilities while moving" does nothing for me. Most games allow you to attack as you move. Having to stop and cast some abilities actually makes the game more difficult.
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