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The Secret World Forum » General Discussion » Anybody else afraid to buy this game, since it's releasing in the shadow of SWToR?

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166 posts found
  NorseGod

Apprentice Member

Joined: 2/28/12
Posts: 405

5/29/12 4:58:34 PM#41
Originally posted by girdisorder

most people i talk to have never heard of secret world, isnt it coming out in a couple months? they should probably advertise more...

Actually, this might seem silly, but back when I was following it. We kinda made sure that the general masses didn't know about it.

In fact, when I saw the first post about it here, I had a "oh no" feeling.

  User Deleted
5/29/12 5:00:44 PM#42
Originally posted by girdisorder

most people i talk to have never heard of secret world, isnt it coming out in a couple months? they should probably advertise more...

 

Then it wouldn't be a secret, now would it? :-D

  dougmysticey

Novice Member

Joined: 6/25/06
Posts: 1180

5/29/12 5:06:52 PM#43

There was not way to vote -NO, one has nothing to do with the other, so I dod not vote.

That said, people are right to say that previous Funcom releases had poor launches but not many are quick to point out the they turned these games around completely and made them good, and that they are both (AO and AOC) still live.

TSW seems to be in better shape that AOC was at launch, as per the last beta weekend, so it should have a cleaner launch than AOC did for sure.

Anyway, I liked AOC and played it for well over a year. I plan on playing TSW as well.

  letsxhat

Apprentice Member

Joined: 5/25/12
Posts: 159

5/29/12 5:08:50 PM#44
Originally posted by NorseGod
Originally posted by girdisorder

most people i talk to have never heard of secret world, isnt it coming out in a couple months? they should probably advertise more...

Actually, this might seem silly, but back when I was following it. We kinda made sure than the general masses didn't know about it.

In fact, when I saw the first post about it here, I had a "oh no" feeling.

This right here. I did report a TSW thread I saw on a WoW fansite a few months ago, hoping mods would lock it lol.

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2443

Life Liberty and the Pursuit of those that would threaten It

5/29/12 5:10:54 PM#45

I personeley will never buy another Funcom game because of there track record. One should look at it.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6842

5/29/12 5:22:34 PM#46
No
Both games have that story element (additionaly does gw2)

But the gameplay in tsw is less stale, its not a 2nd rate "world of cthulhucraft" like say swtor is a badly done "spacewow".

What it does better than swtor
More exploration in pve
Less instanced
Way way less corridory
Not hub based
Most quests you phone in, and generally less time sink walking about in general
Personal preference but story us you're a " cog in the machine" rather than "the chosen one"
World is way more alive with ambient sounds and graphics and proper day / right cycle
Freedom to build your own deck
Freedom to change your deck anytime out of combat
Better underlying combat system than your typical wow/swtor/rift although needs more impacting animation
Easier grouping as anyone can switch decks to fill any role.
Much better csrs
No kill stealing, everyone who hits a named mob gets the credit for quests
More involved crafting, and crafting as a needed thing to tailor your gear to different decks
3 sided pvp
Much better thought out endgame pvp (although needs more of it)
Rock hard dungeons
Different quest types like investigations and sabotage missions.
Less stilled / better writing imo
Equally great music with a nice way it intensifies when you're in danger
Better graphics overall (bar some animations)
Better performance with large groups of players
Less cpu bound
  tares

Novice Member

Joined: 8/16/11
Posts: 384

5/29/12 6:00:30 PM#47
Originally posted by ShakyMo
No
Both games have that story element (additionaly does gw2)

But the gameplay in tsw is less stale, its not a 2nd rate "world of cthulhucraft" like say swtor is a badly done "spacewow".

What it does better than swtor
More exploration in pve
Kingsmouth is small and developers state there are only 8 zones.
Less instanced  Less choice, all instances were due to choice paths.
Way way less corridory Did you make it to hoth? or Ilum or the penal colony belvis?
Not hub based Yes it is, 90% of quest are from hubs and just like SWTOR 10% are from other areas. maybe 80/20 for both.
Most quests you phone in, and generally less time sink walking about in general Still have to run back to the hub to pick up another quest.
Personal preference but story us you're a " cog in the machine" rather than "the chosen one" SWTOR had 8 diffrent stories, and each had a choice with morality so good or evil while I  guess no choice or control would make you feel like a cog in TSW.
World is way more alive with ambient sounds and graphics and proper day / right cycle Both about the same, lots of zombies standing around in the middle of a field in both,
Freedom to build your own deck
Freedom to change your deck anytime out of combat
Better underlying combat system than your typical wow/swtor/rift although needs more impacting animation Funcom needs to outsource combat systems, there is no QA or semblance of balance in TSW skills.
Easier grouping as anyone can switch decks to fill any role.  WoW and SWTOR have tons of tank classes yet few tanks.
Much better csrs Civil Service retirement? Customer service was aweful in age of conan and they will use same guys.
No kill stealing, everyone who hits a named mob gets the credit for quests. Who gets the loot? One thing I like about tera is can kill any KSer, one thing I hated about SWTOR is factions were kept seperate.
More involved crafting, and crafting as a needed thing to tailor your gear to different decks
3 sided pvp
Much better thought out endgame pvp (although needs more of it) Nah SWTOR's endgame PvP was fine, it just had few rewards.  PvPers won't play TSW much anyway due to no PvP server so anything they put in will be used less.  In SWTOR I can find a warzone within a minute on my dead server.  PvP players enjoy matches.
Rock hard dungeons  Doubt media playing random toons is any indication of difficulty.
Different quest types like investigations and sabotage missions.  SWTOR had diffrent stuff but at the same time both have mostly the same fillers.
Less stilled / better writing imo Bioware's writters are top tier, it is why they have so many top hits.  Story's were loved by most players in SWTOR, many people played to make alts to get another one or another faction.  Imperial agentwas the best story imo because it gave the developers more freedom.
Equally great music with a nice way it intensifies when you're in danger
Better graphics overall (bar some animations) SWTOR graphics were tight.
Better performance with large groups of players This is impossible, same engine as age of conan uses, which doesn't work with large groups of players.  Maybe the same, in Ilum I was 30 FPS with 100+ players in Ilum nut SWTOR's engine is just as bad.
Less cpu bound

 

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/29/12 6:27:32 PM#48
Originally posted by dontadow

t/his game won't do better than SWTOR, it doesn't have the same market appeal, and the game play isn't innovative enough to attract new gamers.  

SWTOR will be fine, EA is not afraid to trim down staff and make their profit.  Thus keeping the game going with what they have. 

you say swtor is fine when a couple months from now it has barely any population and no pvpers

cuz thats pretty much the direction the game is headed

 

 

  jmcdermottuk

Elite Member

Joined: 6/10/06
Posts: 702

5/29/12 6:32:24 PM#49
Originally posted by Kyleran

No, I'm afraid to buy TSW because it's made by Funcom. 

Definintely holding off until post-launch to see what sort of quality they manage to deliver.

 

This. SW:TOR bears no relevance for me when it comes to TSW. The fact that Funcom's track record for MMO launches is possibly the worst ever seen is the reason I will be avoiding TSW until at least 3 months after release.

  stragen001

Elite Member

Joined: 1/09/09
Posts: 1529

Mr Flibble is VERY cross

5/29/12 6:35:44 PM#50
Originally posted by jmcdermottuk
Originally posted by Kyleran

No, I'm afraid to buy TSW because it's made by Funcom. 

Definintely holding off until post-launch to see what sort of quality they manage to deliver.

 

This. SW:TOR bears no relevance for me when it comes to TSW. The fact that Funcom's track record for MMO launches is possibly the worst ever seen is the reason I will be avoiding TSW until at least 3 months after release.

Yep,

This too.

Funcom make great MMO's.........eventually, but they are terrible at launches. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 4951

Waiting for Archeage but not banking on it.

5/29/12 6:54:03 PM#51

To be honest this game has had me all over and on both sides of the fence.Some days i feel like i want to play it ,others i feel like it is a bad design for a game.then i think hmmmm it is at least different,does have soem cool graphics and effects,maybe it deserves at least a try.

I was or am suppose to receive an email about the last beta test weekend,i hope i have not missed it as i will not buy any game anymore without at least testing it for one hour.

I don't need days/weeks to trest any game,i have seen pretty mcuh every design ever made,i just need to see the basics from the start of creating a character to the start of combat and the UI and i will be sold or running away fast.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6842

5/29/12 7:09:12 PM#52
Originally posted by tares
Originally posted by ShakyMo
No
Both games have that story element (additionaly does gw2)

But the gameplay in tsw is less stale, its not a 2nd rate "world of cthulhucraft" like say swtor is a badly done "spacewow".

What it does better than swtor
More exploration in pve
Kingsmouth is small and developers state there are only 8 zones.i meant you could wander off in any direction
Less instanced  Less choice, all instances were due to choice paths.and to hide you from frame rate crashing other players
Way way less corridory Did you make it to hoth? or Ilum or the penal colony belvis? hoth yeah, its pretty corridory, mountains blocking your way etc.. as for ilum, man i wouldnt bring ilum up
Not hub based Yes it is, 90% of quest are from hubs and just like SWTOR 10% are from other areas. maybe 80/20 for both.no its not, unless of course you only played to the police station, which is the only real hub in the game, that place has 9 quests, probably to make it easier on people used to "wow norm", most "hubs" have like 2 quests, its nothing like SWTOR/rift/Wow type collecting a shopping list of quests then return gameplay, your supposed to do 1 quest, phone it in, then lok for a new quest near where you completed it.
Most quests you phone in, and generally less time sink walking about in general Still have to run back to the hub to pick up another quest.no you dont, you pick up one where you are, again its not hub bassed, although in this case i was refering more to SWTORS fly halfway across the galaxy and spending halkf an hour jhust bloody travelling time sinks
Personal preference but story us you're a " cog in the machine" rather than "the chosen one" SWTOR had 8 diffrent stories, and each had a choice with morality so good or evil while I  guess no choice or control would make you feel like a cog in TSW. the choices were pointless, you had to go all good or all bad, just to get the best bonuses / gear.
World is way more alive with ambient sounds and graphics and proper day / right cycle Both about the same, lots of zombies standing around in the middle of a field in both, LOL absoloutely frikin laughable, SWTOR is the most lifeless plastic artifiacal feeling MMO ever, you reallyt feel SWTOR world is more alive than TSW or even the same, really??  REALLY??
Freedom to build your own deck
Freedom to change your deck anytime out of combat
Better underlying combat system than your typical wow/swtor/rift although needs more impacting animation Funcom needs to outsource combat systems, there is no QA or semblance of balance in TSW skills.
Easier grouping as anyone can switch decks to fill any role.  WoW and SWTOR have tons of tank classes yet few tanks. yes because they have to PAY to respec
Much better csrs Civil Service retirement? Customer service was aweful in age of conan and they will use same guys. yes it was awful in AOC, they seem to have improved as for SWTOR csrs - http://www.mmorpg.com/discussion2.cfm/thread/352509/Chuckle-Bioware-really-is-their-own-worst-enemy-further-antics-on-their-part.html

No kill stealing, everyone who hits a named mob gets the credit for quests. Who gets the loot? One thing I like about tera is can kill any KSer, one thing I hated about SWTOR is factions were kept seperate. both get the loot.  your not stood there queueing because some git ran in and kiled the named mob for your quest and wouldnt group - unlike swtor - errr when there were people around to run in and steal.
More involved crafting, and crafting as a needed thing to tailor your gear to different decks
3 sided pvp
Much better thought out endgame pvp (although needs more of it) Nah SWTOR's endgame PvP was fine, it just had few rewards.  PvPers won't play TSW much anyway due to no PvP server so anything they put in will be used less.  In SWTOR I can find a warzone within a minute on my dead server.  PvP players enjoy matches. LOL Ilum is the biggest bag of shite endgame PVP in a mmo ---- EVER. as for SWTOR PVP server - huh what world PVP.  Also I guess PVPErs will prefer SWTORs wonderful world pvp over GW2 as gw2 doesnt have world PVP either - LOL
Rock hard dungeons  Doubt media playing random toons is any indication of difficulty. who mentioned media? also par for the course, look at aoc dungeons.
Different quest types like investigations and sabotage missions.  SWTOR had diffrent stuff but at the same time both have mostly the same fillers. lol SWTOR just has kill 10 whomprats, hack 5 computers and fly / walk for half an hour quests.  It has less quest variety than the 8 year old wow it so badly copies.
Less stilled / better writing imo Bioware's writters are top tier, it is why they have so many top hits.  Story's were loved by most players in SWTOR, many people played to make alts to get another one or another faction.  Imperial agentwas the best story imo because it gave the developers more freedom. storys WERE great - kotor 1, ME 1 & 2, DA:o (sorta), they aint so hot now.
Equally great music with a nice way it intensifies when you're in danger
Better graphics overall (bar some animations) SWTOR graphics were tight. swtor has nicer PC animations than TSW, everything else is lower quality and cartoony.
Better performance with large groups of players This is impossible, same engine as age of conan uses, which doesn't work with large groups of players.  Maybe the same, in Ilum I was 30 FPS with 100+ players in Ilum nut SWTOR's engine is just as bad. its a different engine to AOC - AOC was v2,  tSW is version 3, they retro fitted some TSW stuff into AOC to make it 2.5.  The main thing they work on with TSW version of engine was crowd handling.  Regardless SWTOR was as bad as AOC on crowds, which i cant understand as WAR was considerably better than both crowd wise.
Less cpu bound

 no im not a EA PR guy, lol have you seen my various posts on EA.

 

  AdamTM

Advanced Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/29/12 7:11:51 PM#53

"...shadow of SWToR"

  Nethriil

Novice Member

Joined: 3/28/12
Posts: 185

5/30/12 2:43:42 AM#54
Don t worry tsw is polished. Its Even got Dodge now apparently. I am not in cb. .9 cb leaked and is on some site. I feel like cake now ;)
  raistlinm

Apprentice Member

Joined: 8/23/11
Posts: 682

5/30/12 2:55:26 AM#55
Originally posted by simplyawful

Yeah, I played the beta weekend. Mostly liked it, but it is, without a doubt, story oriented and not as social as some might like it to be.

The content, being so solo-oriented and story driven seems like a recipe for disaster just like SWToR. Sure, it might be fun the first time you play it through, but.. when you can basically get all of the skills and see all of the content, where is the replay value?

At least SWToR had rolling alts to see alternate stories going for it and the class stories were unique. This game has 3 mini starter areas until you get to the meat of the game, which is uniform for everybody, at least from what I've played.

 

 

Maybe I'm wrong. Maybe there is a lot to do in the game with people and groups you can form to conquer challenging foes, but none of that was present in the beta in Kingsmouth, at least not to any appreciable degree.

The whole story trend is starting to become disturbing. I like this games atmosphere and point and click elements, but ... does it really have any longevity, or will it just be a flash in the pan?

 

 

 

The fact that it's made by funcom is a much stronger deterent for me.  Honestly let's look at inour minds eye the release state of TOR and compare it to either AO or AOC.  Lot's of folks purchased tor with an eye towards complaint if it didn't "feel" like SWG but until they burned through the content there wasn't much being said while funcom launched both of there previous mmo's with game breaking bugs,missing features, and a general sense of deception felt by those willing to buy into the games.

If I'm not mistaken GW2 is paying a bit more attention to lore than we are used to from mmorpg's as well.  IKf that's the case then it seems more of a trend of the industry than having anything to do with how tor presented it's lore.

I love games and don't hate on a game simply because it plays like a single player game (whatever that means) so if they could come close to the way tor released I'll be pleased but still maintain I will never uy a funcom product at launch until they buck the trend they have started with the prior two mmo releases they have had which rank right up there in bad with Cryptic.

  Rhowin

Novice Member

Joined: 5/13/10
Posts: 36

5/30/12 5:01:17 AM#56

I don't think the fact that many MMOs offer content to solo-players is bad as long as they offer as well something to those who enjoy  something more group-play oriented. Nothing is stopping you in TSW to do quests together with others and you won't get seperated like in swtor - but no matter, most people I know and I assume a large part of the swtor players didn't really complain about the game until they finished leveling.

Assuming a company has limited resources to do quests - making quests only available for certain classes, factions etc.pp would only result in less quests to do for most players unless you actually make sufficient alts. Hence I think it's a smart move making at least the largest part of the quests the same for all players. Even worse if you allow forks within a quest chain, making a large part of the created content only available for an even smaller group of players. Compared to many other titles including upcoming ones the production of those quests take much more resources than 'kill x, collect x or kill until stage y starts where you have to kill z'.

Anyhow the variety and presentation of quests in TSW is an improvement to the themepark genre imho.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16753

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/30/12 5:26:39 AM#57
Originally posted by Nethriil
Don t worry tsw is polished. Its Even got Dodge now apparently. I am not in cb. .9 cb leaked and is on some site. I feel like cake now ;)

Now that you reminded me, there's another less than endearing trait of Funcom, they leave their NDA's in place far too close to launch.

This title is targeted for release at the end of June and there's still an NDA in place?  They did the same thing for AOC and it turned out that yes, they were hiding many problems the game had.

No, I think I'll hold on to my money until after it launches and then we'll see how "polished" it really is.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

5/30/12 5:29:59 AM#58
Originally posted by FredomSekerZ

The longevity question again? To you OP, i ask you the same thing i asked to those who ask that: What's the difference with any themepark mmo?

What happens when you do all quests, all dungeons and reach the end of the story? Harder dungeon modes, pvp, crafting, metagaming, minigames, achivements, lore pieces, theatre in London to RP, and , maybe, if Funcom is awesome, large scale,community wide, really hard, ARG events.

Basicaly, the same thing has every themepark. Drain content, do the smaller amount that's left and wait for more updates. Can you please name me 1 mmorpg without player created/driven content that isn't like that?

I'm sorry if this came of has rude and offensive, btw, but it's not.

A really good post.

What I think is most important with a game is that the basic gameplay is very solid. TSW with it's huge horizontal progression, both in gear and abilities in addition to the vertical progression in the same areas is really important.

The quality of the quests in TSW also does make a difference to me. Playing through them is an experience in it self, not just for xp, but because they are awesome.

Anyway, without the technical problems and design flaws of their previous games, I think Funcom can concentrate on creating and adding a lot of quality content post launch and just expand on their horizontal progression. Of course there will be players that run out of content, either because they play 24/7, because they don't see investigation or sabotage missions as content or because they only follow the main story. At the same time, I think content will be added quick enough for most players to be really satisfied with the game.

In short, I am not afraid of TSW just falling apart after launch.

  Nethriil

Novice Member

Joined: 3/28/12
Posts: 185

5/30/12 5:37:55 AM#59
Apoarently tsw has twice the content of swtor. We shall see
  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

5/30/12 6:03:11 AM#60
Originally posted by ShakyMo
Originally posted by tares
Better performance with large groups of players This is impossible, same engine as age of conan uses, which doesn't work with large groups of players.  Maybe the same, in Ilum I was 30 FPS with 100+ players in Ilum nut SWTOR's engine is just as bad. its a different engine to AOC - AOC was v2,  tSW is version 3, they retro fitted some TSW stuff into AOC to make it 2.5.  The main thing they work on with TSW version of engine was crowd handling.  Regardless SWTOR was as bad as AOC on crowds, which i cant understand as WAR was considerably better than both crowd wise.

I just wanted to comment on the TSW vs Aoc engine and they have done some huge improvements for handling more people on screen. The difference being that while in AoC load went up exponentially as you added players doing AoE, the load in TSW goes up linearily. The engine has been built and tested for 300+ players AoE-ing each other in the same area. I don't know if we will see that many in the persistant PvP zone, because of the load client side, but the engine does handle it. There is a reason Nvidia is saying TSW is the most advanced MMO to date.

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