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5/29/12 4:58:34 PM#41
Originally posted by girdisorder Actually, this might seem silly, but back when I was following it. We kinda made sure that the general masses didn't know about it. In fact, when I saw the first post about it here, I had a "oh no" feeling. |
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5/29/12 5:00:44 PM#42
Originally posted by girdisorder
Then it wouldn't be a secret, now would it? :-D |
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5/29/12 5:06:52 PM#43
There was not way to vote -NO, one has nothing to do with the other, so I dod not vote. That said, people are right to say that previous Funcom releases had poor launches but not many are quick to point out the they turned these games around completely and made them good, and that they are both (AO and AOC) still live. TSW seems to be in better shape that AOC was at launch, as per the last beta weekend, so it should have a cleaner launch than AOC did for sure. Anyway, I liked AOC and played it for well over a year. I plan on playing TSW as well. |
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5/29/12 5:08:50 PM#44
Originally posted by NorseGod This right here. I did report a TSW thread I saw on a WoW fansite a few months ago, hoping mods would lock it lol. |
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Elsabolts
Advanced Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
5/29/12 5:10:54 PM#45
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5/29/12 5:22:34 PM#46
No
Both games have that story element (additionaly does gw2) But the gameplay in tsw is less stale, its not a 2nd rate "world of cthulhucraft" like say swtor is a badly done "spacewow". What it does better than swtor More exploration in pve Less instanced Way way less corridory Not hub based Most quests you phone in, and generally less time sink walking about in general Personal preference but story us you're a " cog in the machine" rather than "the chosen one" World is way more alive with ambient sounds and graphics and proper day / right cycle Freedom to build your own deck Freedom to change your deck anytime out of combat Better underlying combat system than your typical wow/swtor/rift although needs more impacting animation Easier grouping as anyone can switch decks to fill any role. Much better csrs No kill stealing, everyone who hits a named mob gets the credit for quests More involved crafting, and crafting as a needed thing to tailor your gear to different decks 3 sided pvp Much better thought out endgame pvp (although needs more of it) Rock hard dungeons Different quest types like investigations and sabotage missions. Less stilled / better writing imo Equally great music with a nice way it intensifies when you're in danger Better graphics overall (bar some animations) Better performance with large groups of players Less cpu bound |
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5/29/12 6:00:30 PM#47
Originally posted by ShakyMo
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5/29/12 6:27:32 PM#48
Originally posted by dontadow you say swtor is fine when a couple months from now it has barely any population and no pvpers cuz thats pretty much the direction the game is headed
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5/29/12 6:32:24 PM#49
Originally posted by Kyleran This. SW:TOR bears no relevance for me when it comes to TSW. The fact that Funcom's track record for MMO launches is possibly the worst ever seen is the reason I will be avoiding TSW until at least 3 months after release. |
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5/29/12 6:35:44 PM#50
Originally posted by jmcdermottuk Yep, This too. Funcom make great MMO's.........eventually, but they are terrible at launches. Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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5/29/12 6:54:03 PM#51
To be honest this game has had me all over and on both sides of the fence.Some days i feel like i want to play it ,others i feel like it is a bad design for a game.then i think hmmmm it is at least different,does have soem cool graphics and effects,maybe it deserves at least a try. I was or am suppose to receive an email about the last beta test weekend,i hope i have not missed it as i will not buy any game anymore without at least testing it for one hour. I don't need days/weeks to trest any game,i have seen pretty mcuh every design ever made,i just need to see the basics from the start of creating a character to the start of combat and the UI and i will be sold or running away fast. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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5/29/12 7:09:12 PM#52
Originally posted by tares
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5/29/12 7:11:51 PM#53
"...shadow of SWToR"
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5/30/12 2:43:42 AM#54
Don t worry tsw is polished. Its Even got Dodge now apparently. I am not in cb. .9 cb leaked and is on some site. I feel like cake now ;)
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5/30/12 2:55:26 AM#55
Originally posted by simplyawful The fact that it's made by funcom is a much stronger deterent for me. Honestly let's look at inour minds eye the release state of TOR and compare it to either AO or AOC. Lot's of folks purchased tor with an eye towards complaint if it didn't "feel" like SWG but until they burned through the content there wasn't much being said while funcom launched both of there previous mmo's with game breaking bugs,missing features, and a general sense of deception felt by those willing to buy into the games. If I'm not mistaken GW2 is paying a bit more attention to lore than we are used to from mmorpg's as well. IKf that's the case then it seems more of a trend of the industry than having anything to do with how tor presented it's lore. I love games and don't hate on a game simply because it plays like a single player game (whatever that means) so if they could come close to the way tor released I'll be pleased but still maintain I will never uy a funcom product at launch until they buck the trend they have started with the prior two mmo releases they have had which rank right up there in bad with Cryptic. |
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5/30/12 5:01:17 AM#56
I don't think the fact that many MMOs offer content to solo-players is bad as long as they offer as well something to those who enjoy something more group-play oriented. Nothing is stopping you in TSW to do quests together with others and you won't get seperated like in swtor - but no matter, most people I know and I assume a large part of the swtor players didn't really complain about the game until they finished leveling. Assuming a company has limited resources to do quests - making quests only available for certain classes, factions etc.pp would only result in less quests to do for most players unless you actually make sufficient alts. Hence I think it's a smart move making at least the largest part of the quests the same for all players. Even worse if you allow forks within a quest chain, making a large part of the created content only available for an even smaller group of players. Compared to many other titles including upcoming ones the production of those quests take much more resources than 'kill x, collect x or kill until stage y starts where you have to kill z'. Anyhow the variety and presentation of quests in TSW is an improvement to the themepark genre imho. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
5/30/12 5:26:39 AM#57
Originally posted by Nethriil Now that you reminded me, there's another less than endearing trait of Funcom, they leave their NDA's in place far too close to launch. This title is targeted for release at the end of June and there's still an NDA in place? They did the same thing for AOC and it turned out that yes, they were hiding many problems the game had. No, I think I'll hold on to my money until after it launches and then we'll see how "polished" it really is.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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5/30/12 5:29:59 AM#58
Originally posted by FredomSekerZ A really good post. What I think is most important with a game is that the basic gameplay is very solid. TSW with it's huge horizontal progression, both in gear and abilities in addition to the vertical progression in the same areas is really important. The quality of the quests in TSW also does make a difference to me. Playing through them is an experience in it self, not just for xp, but because they are awesome. Anyway, without the technical problems and design flaws of their previous games, I think Funcom can concentrate on creating and adding a lot of quality content post launch and just expand on their horizontal progression. Of course there will be players that run out of content, either because they play 24/7, because they don't see investigation or sabotage missions as content or because they only follow the main story. At the same time, I think content will be added quick enough for most players to be really satisfied with the game. In short, I am not afraid of TSW just falling apart after launch. |
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5/30/12 5:37:55 AM#59
Apoarently tsw has twice the content of swtor. We shall see
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5/30/12 6:03:11 AM#60
Originally posted by ShakyMo I just wanted to comment on the TSW vs Aoc engine and they have done some huge improvements for handling more people on screen. The difference being that while in AoC load went up exponentially as you added players doing AoE, the load in TSW goes up linearily. The engine has been built and tested for 300+ players AoE-ing each other in the same area. I don't know if we will see that many in the persistant PvP zone, because of the load client side, but the engine does handle it. There is a reason Nvidia is saying TSW is the most advanced MMO to date. |
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