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5/26/12 10:47:43 AM#41
Originally posted by Chopsticks TERA looks lighyears ahead of it so no |
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5/26/12 10:48:11 AM#42
Originally posted by PK4TW All that was mentioned in this article is already there. FC and Nvidia have been working together since AoC. This annoucment is of a formal partnership and of what Nvida and FC have already achieved. It also go a long way to affiming TSW as graohically the most advanced mmo on the market. |
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5/26/12 11:29:22 AM#43
Originally posted by bloodaxes i'm not talking about a actually knockback or even stagger.. sort of like TERA your weapons have a "weighted" feel to them and each strike actually feels like it has impact even regular attacks that have no knockdown effect or anything you can see an impact reaction from the monsters.. my point is it doesn't even react to a point blank shotgun blast which takes away from combat imho I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/26/12 11:31:36 AM#44
Originally posted by Aerowyn But they do. Zoom in fire a shot and look. Their clothes even react to the shot. |
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5/26/12 11:34:19 AM#45
Originally posted by letsxhat it's very very subtle think thats my problem i guess... probably won't bother most people but does me.. isn't game breaker by any means I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/26/12 11:36:57 AM#46
Originally posted by letsxhatOriginally posted by Aerowyn Not really, it's a subjective thing but even AOC connects you to combat better than TSW. You can dismiss it if you like but a lot of people are saying the same thing so it's not just a few isolated people who feel this way. |
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5/26/12 11:43:59 AM#47
I agree with the "animations are crap" crowd, to the extent that i will not be getting the game due to this fact.
Jumping look like utter crud in my mind, most combat animations are whack (developers blame limited animation rig and how they felt that circle strafing is more important then good animations) and the sword animations might look good on some weapons.. but since tha starter weapon is a katana.. they look pretty much worst of all. This have been a good conversation |
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5/26/12 12:16:50 PM#48
Originally posted by udon I have a fraps uploading now. I will post it soon. It's not very good, my rig sucks, but you will see reaction. It's not the movie style blow you away, but it is there. Like you said AoC does do it better though.
There was a dev post also, saying that there will be more reaction come launch. |
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5/26/12 12:19:44 PM#49
Originally posted by letsxhat there is a reaction but it's more akin to throwing a handul of rocks at the mobs aside from an actual shotgun blast. Also the guns really needs more of a feedback(kickback) feeling when shooting.. hopefully it is something they are working on I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/26/12 12:22:32 PM#50
Originally posted by Aerowyn Fair enough :) So I can stop tthis horrible fraps? I do agree that more feedback would be nice. You do see where the bullet hits and blood and guts spurt from that point. though.
We''l see they did say that it will be better by launch. |
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6/08/12 10:45:56 AM#51
Originally posted by tawess Watching the youtube videos, the problem is not the individual animations, it's the lack of IK. Fire weapon = whole body moves, looks mostly fine. Run = whole body moves, looks fine. Run + fire weapon = lower body plays 'run', upper body plays 'fire'. (it's like the game cuts your character in half, and each half does something entirely separate - it looks 'very bad'). (in the case of jumping, the animation simply looks weird). |
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6/08/12 10:51:57 AM#52
Originally posted by dumbo11 I dont know of an MMO that has had IK for their animations. I dont even know if its feasible technically to have it in an MMO at this stage. |
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6/08/12 11:24:27 AM#53
Originally posted by AdamTM It's technically difficult, but according to this inter-web thingy it's something used in GW2. (ditto BF3 and I assume PS2 etc) I guess the initial design was for 'combat locks you in place', and when they added the movement it was too late to fix the animation system? Just saying "why" it looks like that, fixing it ain't my problem :). |
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6/08/12 11:46:21 AM#54
Originally posted by dumbo11 Thanks i didnt know about that. Im guessing TSW was just in pre-production for too long to utilize that technology. It could also be that the graphical fidelity restricts them in that department.
In the end i dont really care about it too much, im not there for the combat. |
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