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The Secret World Forum » General Discussion » NIVIDIA and FUNCOM coengineering Advanced Launch Graphics version of TSW (3D graphics)

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54 posts found
  dimasok

Advanced Member

Joined: 2/04/12
Posts: 192

5/26/12 10:47:43 AM#41
Originally posted by Chopsticks

Dx11 already in the game... The article is about the partnership, and TSW being the most graphically advanced mmo ever.

 

TERA looks lighyears ahead of it so no
  letsxhat

Apprentice Member

Joined: 5/25/12
Posts: 159

5/26/12 10:48:11 AM#42
Originally posted by PK4TW
Originally posted by DaSpack

Well. beta that we're been playing up to now is just an old old version from March or April. Even the ClosedBeta people have a much better version they are playin now. If the CB people have the Nvidia high tech DX11 stuff yet I am not sure of. But apparently it will be there for launch.

PhysX is there, lots of those dynamic light stuff, Tesselation they also have.. Apparently no other game have that as of yet... So pretty much up there when it comes to graphics (final version that is).

 

 

Your information is second hand... at best

 

Plus, you forgot to mention the part about ushering in world peace and curing cancer.

All that was mentioned in this article is already there. FC and Nvidia have been working together since AoC. This annoucment is of a formal partnership and of what Nvida and FC have already achieved. It also go a long way to affiming TSW as graohically the most advanced mmo on the market.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/26/12 11:29:22 AM#43
Originally posted by bloodaxes
Originally posted by Aerowyn

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7.

i'm not talking about a actually knockback or even stagger.. sort of like TERA your weapons have a "weighted" feel to them and each strike actually feels like it has impact even regular attacks that have no knockdown effect or anything you can see an impact reaction from the monsters.. my point is it doesn't even react to a point blank shotgun blast which takes away from combat imho 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  letsxhat

Apprentice Member

Joined: 5/25/12
Posts: 159

5/26/12 11:31:36 AM#44
Originally posted by Aerowyn
Originally posted by bloodaxes
Originally posted by Aerowyn

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7.

i'm not talking about a actually knockback or even stagger.. sort of like TERA your weapons have a "weighted" feel to them and each strike actually feels like it has impact even regular attacks that have no knockdown effect or anything you can see an impact reaction from the monsters.. my point is it doesn't even react to a point blank shotgun blast which takes away from combat imho 

But they do. Zoom in fire a shot and look. Their clothes even react to the shot. 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/26/12 11:34:19 AM#45
Originally posted by letsxhat
Originally posted by Aerowyn
Originally posted by bloodaxes
Originally posted by Aerowyn

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7.

i'm not talking about a actually knockback or even stagger.. sort of like TERA your weapons have a "weighted" feel to them and each strike actually feels like it has impact even regular attacks that have no knockdown effect or anything you can see an impact reaction from the monsters.. my point is it doesn't even react to a point blank shotgun blast which takes away from combat imho 

But they do. Zoom in fire a shot and look. Their clothes even react to the shot. 

it's very very subtle think thats my problem i guess... probably won't bother most people but does me.. isn't game breaker by any means

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  udon

Elite Member

Joined: 12/23/07
Posts: 802

5/26/12 11:36:57 AM#46
Originally posted by letsxhat
Originally posted by Aerowyn
Originally posted by bloodaxes
Originally posted by Aerowyn

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7.

i'm not talking about a actually knockback or even stagger.. sort of like TERA your weapons have a "weighted" feel to them and each strike actually feels like it has impact even regular attacks that have no knockdown effect or anything you can see an impact reaction from the monsters.. my point is it doesn't even react to a point blank shotgun blast which takes away from combat imho 

But they do. Zoom in fire a shot and look. Their clothes even react to the shot. 

 

Not really, it's a subjective thing but even AOC connects you to combat better than TSW. You can dismiss it if you like but a lot of people are saying the same thing so it's not just a few isolated people who feel this way.
  tawess

Elite Member

Joined: 3/24/05
Posts: 1245

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5/26/12 11:43:59 AM#47

I agree with the "animations are crap"  crowd, to the extent that i will not be getting the game due to this fact.

 

Jumping look like utter crud in my mind, most combat animations are whack (developers blame limited animation rig and how they felt that circle strafing is more important then good animations) and the sword animations might look good on some weapons.. but since tha starter weapon is a katana.. they look pretty much worst of all.

This have been a good conversation

  letsxhat

Apprentice Member

Joined: 5/25/12
Posts: 159

5/26/12 12:16:50 PM#48
Originally posted by udon
Originally posted by letsxhat
Originally posted by Aerowyn
Originally posted by bloodaxes
Originally posted by Aerowyn

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7.

i'm not talking about a actually knockback or even stagger.. sort of like TERA your weapons have a "weighted" feel to them and each strike actually feels like it has impact even regular attacks that have no knockdown effect or anything you can see an impact reaction from the monsters.. my point is it doesn't even react to a point blank shotgun blast which takes away from combat imho 

But they do. Zoom in fire a shot and look. Their clothes even react to the shot. 

 

Not really, it's a subjective thing but even AOC connects you to combat better than TSW. You can dismiss it if you like but a lot of people are saying the same thing so it's not just a few isolated people who feel this way.

I have a fraps uploading now. I will post it soon. It's not very good, my rig sucks, but you will see reaction. It's not the movie style blow you away, but it is there. Like you said AoC does do it better though.

 

There was a dev post also, saying that there will be more reaction come launch.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/26/12 12:19:44 PM#49
Originally posted by letsxhat
 

I have a fraps uploading now. I will post it soon. It's not very good, my rig sucks, but you will see reaction. It's not the movie style blow you away, but it is there. Like you said AoC does do it better though.

 

There was a dev post saying that there will be more reaction come launch.

there is a reaction but it's more akin to throwing a handul of rocks at the mobs aside from an actual shotgun blast. Also the guns really needs more of a  feedback(kickback) feeling when shooting.. hopefully it is something they are working on

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  letsxhat

Apprentice Member

Joined: 5/25/12
Posts: 159

5/26/12 12:22:32 PM#50
Originally posted by Aerowyn
Originally posted by letsxhat
 

I have a fraps uploading now. I will post it soon. It's not very good, my rig sucks, but you will see reaction. It's not the movie style blow you away, but it is there. Like you said AoC does do it better though.

 

There was a dev post saying that there will be more reaction come launch.

there is a reaction but it's more akin to throwing a handul of rocks at the mobs aside from an actual shotgun blast. Also weapon really needs more of a  feedback(kickback) feeling when shooting.. hopefully it is something they are working on

Fair enough :) So I can stop tthis horrible fraps? I do agree that more feedback would be nice. You do see where the bullet hits and blood and guts spurt from that point. though.

 

We''l see they did say that it will be better by launch.

  dumbo11

Advanced Member

Joined: 2/03/05
Posts: 114

6/08/12 10:45:56 AM#51
Originally posted by tawess

I agree with the "animations are crap"  crowd, to the extent that i will not be getting the game due to this fact.

Jumping look like utter crud in my mind, most combat animations are whack (developers blame limited animation rig and how they felt that circle strafing is more important then good animations) and the sword animations might look good on some weapons.. but since tha starter weapon is a katana.. they look pretty much worst of all.

Watching the youtube videos, the problem is not the individual animations, it's the lack of IK.

Fire weapon = whole body moves, looks mostly fine.

Run = whole body moves, looks fine.

Run + fire weapon = lower body plays 'run', upper body plays 'fire'.  (it's like the game cuts your character in half, and each half does something entirely separate - it looks 'very bad').

(in the case of jumping, the animation simply looks weird).

  AdamTM

Advanced Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

6/08/12 10:51:57 AM#52
Originally posted by dumbo11
Originally posted by tawess

I agree with the "animations are crap"  crowd, to the extent that i will not be getting the game due to this fact.

Jumping look like utter crud in my mind, most combat animations are whack (developers blame limited animation rig and how they felt that circle strafing is more important then good animations) and the sword animations might look good on some weapons.. but since tha starter weapon is a katana.. they look pretty much worst of all.

Watching the youtube videos, the problem is not the individual animations, it's the lack of IK.

Fire weapon = whole body moves, looks mostly fine.

Run = whole body moves, looks fine.

Run + fire weapon = lower body plays 'run', upper body plays 'fire'.  (it's like the game cuts your character in half, and each half does something entirely separate - it looks 'very bad').

(in the case of jumping, the animation simply looks weird).

I dont know of an MMO that has had IK for their animations.

I dont even know if its feasible technically to have it in an MMO at this stage.

  dumbo11

Advanced Member

Joined: 2/03/05
Posts: 114

6/08/12 11:24:27 AM#53
Originally posted by AdamTM
Originally posted by dumbo11
Originally posted by tawess

I agree with the "animations are crap"  crowd, to the extent that i will not be getting the game due to this fact.

Jumping look like utter crud in my mind, most combat animations are whack (developers blame limited animation rig and how they felt that circle strafing is more important then good animations) and the sword animations might look good on some weapons.. but since tha starter weapon is a katana.. they look pretty much worst of all.

Watching the youtube videos, the problem is not the individual animations, it's the lack of IK.

Fire weapon = whole body moves, looks mostly fine.

Run = whole body moves, looks fine.

Run + fire weapon = lower body plays 'run', upper body plays 'fire'.  (it's like the game cuts your character in half, and each half does something entirely separate - it looks 'very bad').

(in the case of jumping, the animation simply looks weird).

I dont know of an MMO that has had IK for their animations.

I dont even know if its feasible technically to have it in an MMO at this stage.

It's technically difficult, but according to this inter-web thingy it's something used in GW2.  (ditto BF3 and I assume PS2 etc)

I guess the initial design was for 'combat locks you in place', and when they added the movement it was too late to fix the animation system?

Just saying "why" it looks like that, fixing it ain't my problem :).

  AdamTM

Advanced Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

6/08/12 11:46:21 AM#54
Originally posted by dumbo11
Originally posted by AdamTM
Originally posted by dumbo11
Originally posted by tawess

I agree with the "animations are crap"  crowd, to the extent that i will not be getting the game due to this fact.

Jumping look like utter crud in my mind, most combat animations are whack (developers blame limited animation rig and how they felt that circle strafing is more important then good animations) and the sword animations might look good on some weapons.. but since tha starter weapon is a katana.. they look pretty much worst of all.

Watching the youtube videos, the problem is not the individual animations, it's the lack of IK.

Fire weapon = whole body moves, looks mostly fine.

Run = whole body moves, looks fine.

Run + fire weapon = lower body plays 'run', upper body plays 'fire'.  (it's like the game cuts your character in half, and each half does something entirely separate - it looks 'very bad').

(in the case of jumping, the animation simply looks weird).

I dont know of an MMO that has had IK for their animations.

I dont even know if its feasible technically to have it in an MMO at this stage.

It's technically difficult, but according to this inter-web thingy it's something used in GW2.  (ditto BF3 and I assume PS2 etc)

I guess the initial design was for 'combat locks you in place', and when they added the movement it was too late to fix the animation system?

Just saying "why" it looks like that, fixing it ain't my problem :).

Thanks i didnt know about that.

Im guessing TSW was just in pre-production for too long to utilize that technology.

It could also be that the graphical fidelity restricts them in that department.

 

In the end i dont really care about it too much, im not there for the combat.

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