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The Secret World Forum » General Discussion » NIVIDIA and FUNCOM coengineering Advanced Launch Graphics version of TSW (3D graphics)

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54 posts found
  DaSpack

Apprentice Member

Joined: 11/11/09
Posts: 542

 
OP  5/25/12 1:38:16 AM#21

The animations are placeholders.. haven't that been said so many times.. I guess we'll see changes for the PvP weekend later in June. Mmmmm... 3 faction PvP :)

The Ultimate Breakdown

  BartDaCat

Novice Member

Joined: 7/07/04
Posts: 766

Vote smart. Vote for punch and pie.

5/25/12 1:43:37 AM#22

Now if we could get NVIDIA to give EVGA a swift kick in the arse to produce more GeForce GTX 690's, and maybe lower the price, we'd be set!

  Dahkot72

Apprentice Member

Joined: 7/16/11
Posts: 274

5/25/12 3:56:28 PM#23
Originally posted by DaSpack

The animations are placeholders.. haven't that been said so many times.. I guess we'll see changes for the PvP weekend later in June. Mmmmm... 3 faction PvP :)

Keep believe that animations will dramatically change between now and launch all you want.

Most animations now are done , what you see is what you get at launch.

That's been shown on this and other boards , shall we say , from official forum that they dont let the general puclic see?

What you see now is for the most part what you get at launch.

And its fine for some to think they are ok , but your head is in the sand if you dont see the onslaught of "Love the quests/environment but hate the combat/and or antimations" remarks across most over board that talks about this game.

Say you dont care all you want , but the thing flops too hard and that cuts future development/additions dramatically.

The combat and animations will immediately turn off a major group of potential customers.

  Sora2810

Novice Member

Joined: 7/23/08
Posts: 556

5/25/12 4:38:27 PM#24
Originally posted by Aerowyn
Originally posted by Chopsticks
Originally posted by Aerowyn
Originally posted by CujoSWAoA

I'd wager that the folks involved in the DX11 developement and implementation aren't involved in Animations.

it is strange to have DX11 support yet animations that feel like a a game made a decade ago... the full DX11 effects are pretty neat if anyone else saw them

Animations are like art either you like then or you don't.  I happen to like them.  I have them #2 next to swtor.

i honestly don't mind them but I'm playing TERA right now and the animations in TERA really blow TSW out the water... but i like everything else in TSW more than i like in TERA... grrr so frustrating!

I think it was really a development choice. Since players aren't locked into animations they had to untether the torst and legs to work seperately. This was bound to seem wonky. I expect later that they could introduce new ones.

Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 5102

Waiting for Archeage but not banking on it.

5/25/12 5:22:06 PM#25

The problem is this.....

You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it  but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.

 

Here  an Nvidia tech video showing basically  the identical thing Funcom is talking about.

 

 

 

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/25/12 5:55:58 PM#26
Originally posted by Chopsticks
Originally posted by Cetra
Originally posted by Chopsticks
Originally posted by Aerowyn
Originally posted by CujoSWAoA

I'd wager that the folks involved in the DX11 developement and implementation aren't involved in Animations.

it is strange to have DX11 support yet animations that feel like a a game made a decade ago... the full DX11 effects are pretty neat if anyone else saw them

Animations are like art either you like then or you don't.  I happen to like them.  I have them #2 next to swtor.

sry there is still a standard between good and bad animations.  This is not about whether you like to eat rice or noodle.

you have seriously poor taste if u think tsw animation is awesome. rofl.

Personally sense we are talking about opinion, I think GW2's animations are bad. To fashy, and too much like WoW as far as mechanics. I prefer something not so in your face action film style. I like the way TSW captures the feel of holding a modern weapon. To me they are realistic. Shooting a gun is simple, I think TSW details that shooting very nicely.

 

Now am I right? You don't think so, and that's ok, but to call them bad like I did gw2's is just wrong. I prefer one to the other.

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  DaSpack

Apprentice Member

Joined: 11/11/09
Posts: 542

 
OP  5/25/12 6:03:43 PM#27
Originally posted by Wizardry

The problem is this.....

You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it  but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.

 

Here  an Nvidia tech video showing basically  the identical thing Funcom is talking about.

 

 

 

 

But that's what this message is saying. There is another version of TSW (that you have not tested yet) that apparently will be launch version and that also should look marvelous in terms of graphics. You can even look 3D graphics on it.

The Ultimate Breakdown

  Silverbarr

Elite Member

Joined: 12/23/07
Posts: 262

5/25/12 6:12:50 PM#28
Originally posted by DaSpack
Originally posted by Wizardry

The problem is this.....

You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it  but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.

 

Here  an Nvidia tech video showing basically  the identical thing Funcom is talking about.

 

 

 

 

But that's what this message is saying. There is another version of TSW (that you have not tested yet) that apparently will be launch version and that also should look marvelous in terms of graphics. You can even look 3D graphics on it.

As much as I am looking forward to trying out the next beta weekend - massive marketing tool by Funcom instead of a testing platform in my opinion, this statement on there being some miracle copy of the game that offers 'marvelous' graphics is a worrying statement... I played AoC and remember that Dx10 was not in the game for months afterwords and hope that TSW isn't the same story - though from what I've read on Nvidia and Funcom this isn't the case but I sure am worried now.

 

M

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

Support the Indie Developers - Kickstarter

  DaSpack

Apprentice Member

Joined: 11/11/09
Posts: 542

 
OP  5/25/12 6:16:09 PM#29
Originally posted by Silverbarr
Originally posted by DaSpack
Originally posted by Wizardry

The problem is this.....

You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it  but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.

 

Here  an Nvidia tech video showing basically  the identical thing Funcom is talking about.

 

 

 

 

But that's what this message is saying. There is another version of TSW (that you have not tested yet) that apparently will be launch version and that also should look marvelous in terms of graphics. You can even look 3D graphics on it.

As much as I am looking forward to trying out the next beta weekend - massive marketing tool by Funcom instead of a testing platform in my opinion, this statement on there being some miracle copy of the game that offers 'marvelous' graphics is a worrying statement... I played AoC and remember that Dx10 was not in the game for months afterwords and hope that TSW isn't the same story - though from what I've read on Nvidia and Funcom this isn't the case but I sure am worried now.

 

M

Marvelous or not... You will be able to test it next weekend. Nividia hosts this Beta event apparently to showcase their work..

The Ultimate Breakdown

  PigEye

Novice Member

Joined: 5/20/12
Posts: 80

5/25/12 6:17:30 PM#30
Originally posted by DaSpack
Originally posted by Wizardry

The problem is this.....

You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it  but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.

 

Here  an Nvidia tech video showing basically  the identical thing Funcom is talking about.

 

 

 

 

But that's what this message is saying. There is another version of TSW (that you have not tested yet) that apparently will be launch version and that also should look marvelous in terms of graphics. You can even look 3D graphics on it.

 

*Cough* Horizons *Cough* David Bowman *Cough*

PigEye McNasty
DFOUW NA

  Silverbarr

Elite Member

Joined: 12/23/07
Posts: 262

5/25/12 6:34:49 PM#31
Originally posted by DaSpack
Originally posted by Silverbarr
Originally posted by DaSpack
Originally posted by Wizardry

The problem is this.....

You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it  but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.

 

Here  an Nvidia tech video showing basically  the identical thing Funcom is talking about.

 

 

 

 

But that's what this message is saying. There is another version of TSW (that you have not tested yet) that apparently will be launch version and that also should look marvelous in terms of graphics. You can even look 3D graphics on it.

As much as I am looking forward to trying out the next beta weekend - massive marketing tool by Funcom instead of a testing platform in my opinion, this statement on there being some miracle copy of the game that offers 'marvelous' graphics is a worrying statement... I played AoC and remember that Dx10 was not in the game for months afterwords and hope that TSW isn't the same story - though from what I've read on Nvidia and Funcom this isn't the case but I sure am worried now.

 

M

Marvelous or not... You will be able to test it next weekend. Nividia hosts this Beta event apparently to showcase their work..

Ohhh, I got a key from Nvidia for the test next weekend but I had heard - from this forum, that the test was cancelled since they have rescheduled the release and subsequent beta events. Any news on if the test is still on this weekend so I can download the client?

 

M

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

Support the Indie Developers - Kickstarter

  DaSpack

Apprentice Member

Joined: 11/11/09
Posts: 542

 
OP  5/26/12 3:49:58 AM#32
Originally posted by Silverbarr
Originally posted by DaSpack
Originally posted by Silverbarr
Originally posted by DaSpack
Originally posted by Wizardry

The problem is this.....

You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it  but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.

 

Here  an Nvidia tech video showing basically  the identical thing Funcom is talking about.

 

 

 

 

But that's what this message is saying. There is another version of TSW (that you have not tested yet) that apparently will be launch version and that also should look marvelous in terms of graphics. You can even look 3D graphics on it.

As much as I am looking forward to trying out the next beta weekend - massive marketing tool by Funcom instead of a testing platform in my opinion, this statement on there being some miracle copy of the game that offers 'marvelous' graphics is a worrying statement... I played AoC and remember that Dx10 was not in the game for months afterwords and hope that TSW isn't the same story - though from what I've read on Nvidia and Funcom this isn't the case but I sure am worried now.

 

M

Marvelous or not... You will be able to test it next weekend. Nividia hosts this Beta event apparently to showcase their work..

Ohhh, I got a key from Nvidia for the test next weekend but I had heard - from this forum, that the test was cancelled since they have rescheduled the release and subsequent beta events. Any news on if the test is still on this weekend so I can download the client?

 

M

Not sure about that... I do not have time to participate this weekend. Will join in on the stuff 15th of June.. and PvP weekend the 22nd.. Those should have the Nividia work as well I think.

The Ultimate Breakdown

  bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2254

5/26/12 4:07:01 AM#33
Originally posted by Aerowyn

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7.

  Mako89

Apprentice Member

Joined: 2/13/12
Posts: 23

5/26/12 4:09:21 AM#34

Nvidia hmmm....Maybe they're gonna add that useless physicx?

  GvonHell

Novice Member

Joined: 4/15/12
Posts: 5

5/26/12 4:45:12 AM#35
I doubt you know what "PhysX" is.
  DaSpack

Apprentice Member

Joined: 11/11/09
Posts: 542

 
OP  5/26/12 10:28:29 AM#36

Well. beta that we're been playing up to now is just an old old version from March or April. Even the ClosedBeta people have a much better version they are playin now. If the CB people have the Nvidia high tech DX11 stuff yet I am not sure of. But apparently it will be there for launch.

PhysX is there, lots of those dynamic light stuff, Tesselation they also have.. Apparently no other game have that as of yet... So pretty much up there when it comes to graphics (final version that is).

 

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  Uhwop

Apprentice Member

Joined: 3/20/10
Posts: 1102

5/26/12 10:36:21 AM#37

Is it just me, or does Funcom seem obsessed with trying to create "the most graphical MMO" available? 

And it'll be 2022 when AO finally gets its graphical overhaul. 

  Doomedfox

Hard Core Member

Joined: 4/01/10
Posts: 600

5/26/12 10:38:46 AM#38
Originally posted by bloodaxes
Originally posted by Aerowyn

wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho

Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7.

 

Yeah it would screw up balancing also ppl seem to think that what they see in movies is what actually happens in rl which is kinda funny since its not even close to reality and the fun to watch knock-backs where ppl fly back several meters after being hit by a shotgun is pure Movie fiction.

So what you all are actually complaining about is that it is too real and not buffed up with fictional effects.

  PigEye

Novice Member

Joined: 5/20/12
Posts: 80

5/26/12 10:40:52 AM#39
Originally posted by DaSpack

Well. beta that we're been playing up to now is just an old old version from March or April. Even the ClosedBeta people have a much better version they are playin now. If the CB people have the Nvidia high tech DX11 stuff yet I am not sure of. But apparently it will be there for launch.

PhysX is there, lots of those dynamic light stuff, Tesselation they also have.. Apparently no other game have that as of yet... So pretty much up there when it comes to graphics (final version that is).

 

 

Your information is second hand... at best

 

Plus, you forgot to mention the part about ushering in world peace and curing cancer.

PigEye McNasty
DFOUW NA

  DaSpack

Apprentice Member

Joined: 11/11/09
Posts: 542

 
OP  5/26/12 10:45:32 AM#40
Originally posted by PK4TW
Originally posted by DaSpack

Well. beta that we're been playing up to now is just an old old version from March or April. Even the ClosedBeta people have a much better version they are playin now. If the CB people have the Nvidia high tech DX11 stuff yet I am not sure of. But apparently it will be there for launch.

PhysX is there, lots of those dynamic light stuff, Tesselation they also have.. Apparently no other game have that as of yet... So pretty much up there when it comes to graphics (final version that is).

 

 

Your information is second hand... at best

 

Plus, you forgot to mention the part about ushering in world peace and curing cancer.

No, the message is public available submitted from Nvidia.

And yes, being the most advanced is being the most advanced as in being really really good. So not sure what you point is.

 

You could perhaps ask yourself, like one of the guys above, is it really necessary to be the best in graphics..? Well I don't know, but it will be fun to play PC game with 3D gogles (at least just to test it). You have to admitt that :D

 

 

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