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The animations are placeholders.. haven't that been said so many times.. I guess we'll see changes for the PvP weekend later in June. Mmmmm... 3 faction PvP :) The Ultimate Breakdown |
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5/25/12 1:43:37 AM#22
Now if we could get NVIDIA to give EVGA a swift kick in the arse to produce more GeForce GTX 690's, and maybe lower the price, we'd be set! |
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5/25/12 3:56:28 PM#23
Originally posted by DaSpack Keep believe that animations will dramatically change between now and launch all you want. Most animations now are done , what you see is what you get at launch. That's been shown on this and other boards , shall we say , from official forum that they dont let the general puclic see? What you see now is for the most part what you get at launch. And its fine for some to think they are ok , but your head is in the sand if you dont see the onslaught of "Love the quests/environment but hate the combat/and or antimations" remarks across most over board that talks about this game. Say you dont care all you want , but the thing flops too hard and that cuts future development/additions dramatically. The combat and animations will immediately turn off a major group of potential customers. |
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5/25/12 4:38:27 PM#24
Originally posted by Aerowyn I think it was really a development choice. Since players aren't locked into animations they had to untether the torst and legs to work seperately. This was bound to seem wonky. I expect later that they could introduce new ones. Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW. |
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5/25/12 5:22:06 PM#25
The problem is this..... You can use DX11 libraries and the tech will be there,but the developer still has to not only utilize it but also make the textures/shaders/models/meshes to compliment it.For example you slap Wow into a DX11 game engine it would mean NOTHING,the game would still look the same unless the developer put in the added effort to make it DX11 worthy.Actually i doubt it would even work as DX11 libraries are not backwards compatible with Dx9 and prior.
Here an Nvidia tech video showing basically the identical thing Funcom is talking about.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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5/25/12 5:55:58 PM#26
Originally posted by Chopsticks wow really? i feel the exact opposite and really my main issues with the feel of combat to begin with.. shooting a gun in this game is portrayed horribly.. Pistols have locked straight arms half the time, actually shooting has no weight to it. I can point blank a shotgun into a zombies face and it doesn't even knock it back unless it kills it.. There is no real kickback to the shotgun or pistols and minor kick to the assault rifle.. overall I really think it's one of the biggest let downs as far as combat imho I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Originally posted by Wizardry But that's what this message is saying. There is another version of TSW (that you have not tested yet) that apparently will be launch version and that also should look marvelous in terms of graphics. You can even look 3D graphics on it. The Ultimate Breakdown |
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5/25/12 6:12:50 PM#28
Originally posted by DaSpack As much as I am looking forward to trying out the next beta weekend - massive marketing tool by Funcom instead of a testing platform in my opinion, this statement on there being some miracle copy of the game that offers 'marvelous' graphics is a worrying statement... I played AoC and remember that Dx10 was not in the game for months afterwords and hope that TSW isn't the same story - though from what I've read on Nvidia and Funcom this isn't the case but I sure am worried now.
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
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Originally posted by Silverbarr Marvelous or not... You will be able to test it next weekend. Nividia hosts this Beta event apparently to showcase their work.. The Ultimate Breakdown |
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5/25/12 6:17:30 PM#30
Originally posted by DaSpack
*Cough* Horizons *Cough* David Bowman *Cough* PigEye McNasty |
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5/25/12 6:34:49 PM#31
Originally posted by DaSpack Ohhh, I got a key from Nvidia for the test next weekend but I had heard - from this forum, that the test was cancelled since they have rescheduled the release and subsequent beta events. Any news on if the test is still on this weekend so I can download the client?
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
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Originally posted by Silverbarr Not sure about that... I do not have time to participate this weekend. Will join in on the stuff 15th of June.. and PvP weekend the 22nd.. Those should have the Nividia work as well I think. The Ultimate Breakdown |
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5/26/12 4:07:01 AM#33
Originally posted by Aerowyn Remember this is an online game having knockback on all shotgun attacks and some sort of stagger on the other guns would make pvp horribly unbalanced, you would see everyone using a shotgun knocking players on the ground 24/7. |
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5/26/12 4:09:21 AM#34
Nvidia hmmm....Maybe they're gonna add that useless physicx? |
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5/26/12 4:45:12 AM#35
I doubt you know what "PhysX" is.
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Well. beta that we're been playing up to now is just an old old version from March or April. Even the ClosedBeta people have a much better version they are playin now. If the CB people have the Nvidia high tech DX11 stuff yet I am not sure of. But apparently it will be there for launch. PhysX is there, lots of those dynamic light stuff, Tesselation they also have.. Apparently no other game have that as of yet... So pretty much up there when it comes to graphics (final version that is).
The Ultimate Breakdown |
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5/26/12 10:36:21 AM#37
Is it just me, or does Funcom seem obsessed with trying to create "the most graphical MMO" available? And it'll be 2022 when AO finally gets its graphical overhaul. |
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5/26/12 10:38:46 AM#38
Originally posted by bloodaxes
Yeah it would screw up balancing also ppl seem to think that what they see in movies is what actually happens in rl which is kinda funny since its not even close to reality and the fun to watch knock-backs where ppl fly back several meters after being hit by a shotgun is pure Movie fiction. So what you all are actually complaining about is that it is too real and not buffed up with fictional effects. |
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5/26/12 10:40:52 AM#39
Originally posted by DaSpack
Your information is second hand... at best
Plus, you forgot to mention the part about ushering in world peace and curing cancer. PigEye McNasty |
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Originally posted by PK4TW No, the message is public available submitted from Nvidia. And yes, being the most advanced is being the most advanced as in being really really good. So not sure what you point is.
You could perhaps ask yourself, like one of the guys above, is it really necessary to be the best in graphics..? Well I don't know, but it will be fun to play PC game with 3D gogles (at least just to test it). You have to admitt that :D
The Ultimate Breakdown |
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