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The Secret World Forum » General Discussion » Some combat footage

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65 posts found
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6898

5/23/12 3:27:48 PM#41
I have one build with pistols but I don't really use the pistols as such, I just use the 2 gtaoes from pistols and the rest chaos, its a decent aoe tanking build.
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 851

5/23/12 3:29:41 PM#42
Originally posted by jdnyc
Originally posted by dontadow
 

SWTOR, Star Trek (not away missions), they all have better animations than this.  

Virtually no one is going to agree with you on the SWTOR comment.  Both of those games that you listed did not have better combat/animations than TSW at their launch.  They just didn't.  I agree with you on Rift.  

I have no idea what game you were playing when you say SWTOR has worse animations than TSW.  I'm a huge fan of TSW but it isn't even in the same ballpark as SWTOR, their mob and combat movement animations are about the only thing they got right.  TSW almost feels like they are just lacking animations altogether.

 

I just don't think animations are a big deal like some.  I can't imagine not playing a game solely due to lacking/poor animations. 

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/23/12 4:00:07 PM#43
Originally posted by jdnewell
Originally posted by ShakyMo

because you have to, you will notice these early mobs put a white circle on the ground then another circle expands to fill it or they do a similar wedge thing in front of them.  You dont want to get hit by these attacks so move out of the way.  Later mobs dont give the ground markers just a warning from the animation itself.  Also mobs do a yellow bar filling thing, this is another signal to duck behind a tree or what ever, so they loose los on that attack.  Finally these monster special attacks interupt your own specials, so you need to time your specials around them.  Also EVERYTHING can be fired while moving, even channeled attacks.

You cant stand there and spam a rotation like you wow/swtor/rift type game - you will die.  It also looks like you can't really macro the thing unless you go with a very substandard build.  Optimum builds are not going 5 builders / 2 finishers / rince / repeat as some "oh its worse combat than swtor" misguided fools are saying.  The best builds will mke use of 7 skills and have a situational / timing element.

+1 and well said.

I am in the closed Beta. Once you get out of the noobie zone try standing in one spot and wow style clicking a rotation and see how far that gets you.

 

Ok, thanks for all the replies on this, but I get it now :)  

I only made it a little ways into Kingsmouth, and  I can see that's probably just how I felt, because I didn't have any skills for slowing mobs or anything like that.  Zombies seemed to move super fast and cling to me until they died, but also did almost no damage.  I guess a lot can change with different mobs, different skills, etc.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

5/23/12 4:06:03 PM#44
Originally posted by Mardukk
Originally posted by jdnyc
Originally posted by dontadow
 

SWTOR, Star Trek (not away missions), they all have better animations than this.  

Virtually no one is going to agree with you on the SWTOR comment.  Both of those games that you listed did not have better combat/animations than TSW at their launch.  They just didn't.  I agree with you on Rift.  

I have no idea what game you were playing when you say SWTOR has worse animations than TSW.  I'm a huge fan of TSW but it isn't even in the same ballpark as SWTOR, their mob and combat movement animations are about the only thing they got right.  TSW almost feels like they are just lacking animations altogether.

 

I just don't think animations are a big deal like some.  I can't imagine not playing a game solely due to lacking/poor animations. 

I like TSW animations alot, but animations are one of about 3 things swtor nailed. Imo swtor has the best animations in the industry.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6898

5/23/12 4:08:39 PM#45
I guess because I'm more of a pvper, I got more out of the combat because I sort of pvped the mobs. It's weird I thought is hate tsw with the first half hour it so, I thought my god swtor again with all the cutscenes and instancing and stuff in that first half hour. I find myself in a weird position after the gw2 and tsw weekend events of actually enjoying pve.
  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

5/23/12 4:10:56 PM#46
Originally posted by ShakyMo
I guess because I'm more of a pvper, I got more out of the combat because I sort of pvped the mobs. It's weird I thought is hate tsw with the first half hour it so, I thought my god swtor again with all the cutscenes and instancing and stuff in that first half hour. I find myself in a weird position after the gw2 and tsw weekend events of actually enjoying pve.

I'm a pvper too lol IHATE questing, but I love questing in TSW. 

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6898

5/23/12 4:12:35 PM#47
I found swtor awful, I couldn't understand why either, seen as warhammer for all its faults was one of the best mmos at that traditional style combat, along with wow and gw1. Tsw combat is a different beast, its more like gw2 combat with a touch of city of heroes, but not as good as the former. I think tsw needs double tap to roll left / right like gw2 and Aoc. Aoc style fatalities. And more visceral animations. Then it will be a very good combat system. That said I still prefer it as us now to traditional combat.
  User Deleted
5/23/12 4:13:56 PM#48


Originally posted by BadSpock
2006 called, they want their gameplay mechanics back.

1985 called, they want their cliche back

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/23/12 4:15:07 PM#49
Originally posted by Chopsticks
 

I like TSW animations alot, but animations are one of about 3 things swtor nailed. Imo swtor has the best animations in the industry.

no way.. maybe on their own or if you just stood there and exchanged blows with something they were fine but actually moving around in combat they were a mess.. TERA's by far blow them away in looks and how they actually are portrayed in combat

 

TSW overall are pretty average... actual movement really needs to be worked on and I think if this was smoothed out everything would flow a little better

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/23/12 4:16:52 PM#50
Originally posted by DannyGlover

 


Originally posted by BadSpock
2006 called, they want their gameplay mechanics back.

 

1985 called, they want their cliche back

such ironic statements from both of you considering the sources:) gave me a chuckle

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
5/23/12 4:25:28 PM#51


Originally posted by Aerowyn

Originally posted by DannyGlover  

Originally posted by BadSpock 2006 called, they want their gameplay mechanics back.
  1985 called, they want their cliche back
such ironic statements from both of you considering the sources:) gave me a chuckle


hehe I was laughin when I wrote it :)

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

5/23/12 4:29:17 PM#52
Originally posted by ShakyMo
Originally posted by WellzyC

combat looks really swtor-ie

its nothing bloody like swtor - or wow or rift etc..

Oh I don't know.  I think the combat feels more like Rift than anything else, considering the game's heavy reliance on the combo system.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/23/12 11:25:20 PM#53
Originally posted by Mardukk

I just don't think animations are a big deal like some.  I can't imagine not playing a game solely due to lacking/poor animations. 

 

I've been thinking about this, because it makes sense to me, a game shouldn't be judged so much on its animations, but after seeing TSW's, I went from thinking it'd be a AAA contender, to thinking it'll be an indie niche game like Fallen Earth.  

 

My number one gripe with it was how story-centric it is, but the animations are a close second.  If it were only one issue or the other, I'd probably buy it, sad as that may be.  Guess animations are that important to me.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  eskela

Novice Member

Joined: 3/04/10
Posts: 38

5/24/12 2:48:04 AM#54

Wall of text incoming, sorry.

And yes, I am TSW fanbo... fangirl. :)

 

Running could be a little more faster (in and out of combat).
 
But one thing people don't notice, that most praised thing in TSW - enviroment. Later in game, especially in instances, you have to move, run a lot, because mobs are quite challenging. They set up stuff on fire, electricity. Even some 
Even tho I didn't play AoC, people that played, compared both games and said that TSW is much better regarding dungeons and endgame content. And I suppose that this was strong feature of AoC.
 
Some things... Hell Fallen, Hell Raised, they don't hit like 'lifeless combat', even though they kill you a lot. ;) Some mobs later in game, they cast 3-4 second skill that just simply kills you - so you have to interrupt or break line of sight. Or die. Also, mobs run a lot, you have to be very precise in some places, where mobs run in circles but you (and ur group) can only kill one at time, cause they are too strong. So please, there is much, much difference between Kingsmouth The Starting Zone and later game. I just hope a bit that they will let us in to Savage Coast, where people simply aren't supposed to solo mobs at 2-3 tier of stuff. Wonder if combat will be more 'exciting' then... :)
 
Kingsmouth is easy-peasy, so people weren't much challenged. This is where complaints about 'easy, boring combat' comes from. Polaris, first instance which is not availble in beta weekends (hope will be), is harder... but still it will be easy - as first instance. Please, look at bigger picture, and this comes from a me, player who have some TSW history in the past... (like December...) and I'm not allowed to say much more. ;)
  Tilo

Novice Member

Joined: 4/17/12
Posts: 24

5/24/12 4:27:46 AM#55

This doesn't look so bad. I mean he use a shotgun it should take some time to fire. But the legs move a bit wierd. Thats the only thing I found bad in that video.

And some say SWTOR have great animations? Sure, some look great but do they follow the attacks right? No. So many times my character did animation and then speed jumps over to next animation making it look very bad... plus that game have so many bugs it's silly.

Animations can be fixed. Just hope Funcom know that people don't like them that much and maybe they work on it before the game is out. =)

  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 476

5/24/12 7:27:44 AM#56

If your gonna compare the gameplay/combat, it's closest to Fallen Earth.

BigCountry | Head Hunters | www.wefarmpeople.com

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 754

5/24/12 10:22:25 AM#57
Originally posted by eskela

Wall of text incoming, sorry.

And yes, I am TSW fanbo... fangirl. :)

 

Running could be a little more faster (in and out of combat).
 
But one thing people don't notice, that most praised thing in TSW - enviroment. Later in game, especially in instances, you have to move, run a lot, because mobs are quite challenging. They set up stuff on fire, electricity. Even some 
Even tho I didn't play AoC, people that played, compared both games and said that TSW is much better regarding dungeons and endgame content. And I suppose that this was strong feature of AoC.
 
Some things... Hell Fallen, Hell Raised, they don't hit like 'lifeless combat', even though they kill you a lot. ;) Some mobs later in game, they cast 3-4 second skill that just simply kills you - so you have to interrupt or break line of sight. Or die. Also, mobs run a lot, you have to be very precise in some places, where mobs run in circles but you (and ur group) can only kill one at time, cause they are too strong. So please, there is much, much difference between Kingsmouth The Starting Zone and later game. I just hope a bit that they will let us in to Savage Coast, where people simply aren't supposed to solo mobs at 2-3 tier of stuff. Wonder if combat will be more 'exciting' then... :)
 
Kingsmouth is easy-peasy, so people weren't much challenged. This is where complaints about 'easy, boring combat' comes from. Polaris, first instance which is not availble in beta weekends (hope will be), is harder... but still it will be easy - as first instance. Please, look at bigger picture, and this comes from a me, player who have some TSW history in the past... (like December...) and I'm not allowed to say much more. ;)

Thing is, this is all stuff done in other MMOs, add in great graphic engines and great animations and they are done better.  Breaking line of site, interupting attacks, all done the exact same way they are done in every other MMO, but with better graphics and animation.  

You can't buy a game hoping something major will be improved.  

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6737

Logic be damned!

5/24/12 10:26:04 AM#58
Originally posted by DannyGlover


Originally posted by Aerowyn

Originally posted by DannyGlover  

Originally posted by BadSpock 2006 called, they want their gameplay mechanics back.
  1985 called, they want their cliche back
such ironic statements from both of you considering the sources:) gave me a chuckle

hehe I was laughin when I wrote it :)

Danny Glover and original series Bad Spock... blast from the past!

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

5/24/12 10:37:39 AM#59
Originally posted by dontadow

Thing is, this is all stuff done in other MMOs, add in great graphic engines and great animations and they are done better.  Breaking line of site, interupting attacks, all done the exact same way they are done in every other MMO, but with better graphics and animation.  

You can't buy a game hoping something major will be improved.  

If you look at it like that, then everything has been done before in other MMO's. Heck, even shooter mechanics have been done before now in Planetside and APB, and in a semi shooter aim based way in Fallen Earth and Tabula Rasa and Darkfall.
 If you wanna be strict about it, the same can be said about any mechanic or feature in any upcoming MMO, in some way or another something resembling it will have been done in former MMO's.

As for 'better', that's all a matter of taste. Personally I think the environment and monster graphics beats what is seen in most other MMO's, as for the skill&combat mechanics, I think there's more depth and subtlety to it than people are giving it credit for.

As for the questing, I'd rate it on par with SWTOR;s Class Quests, AoC's Destiny quests and LotrO's Book Quests in immersion factor. Atmosphere, top notch. At least to me.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

5/24/12 10:45:57 AM#60
Originally posted by dontadow
Originally posted by eskela

Wall of text incoming, sorry.

And yes, I am TSW fanbo... fangirl. :)

 

Running could be a little more faster (in and out of combat).
 
But one thing people don't notice, that most praised thing in TSW - enviroment. Later in game, especially in instances, you have to move, run a lot, because mobs are quite challenging. They set up stuff on fire, electricity. Even some 
Even tho I didn't play AoC, people that played, compared both games and said that TSW is much better regarding dungeons and endgame content. And I suppose that this was strong feature of AoC.
 
Some things... Hell Fallen, Hell Raised, they don't hit like 'lifeless combat', even though they kill you a lot. ;) Some mobs later in game, they cast 3-4 second skill that just simply kills you - so you have to interrupt or break line of sight. Or die. Also, mobs run a lot, you have to be very precise in some places, where mobs run in circles but you (and ur group) can only kill one at time, cause they are too strong. So please, there is much, much difference between Kingsmouth The Starting Zone and later game. I just hope a bit that they will let us in to Savage Coast, where people simply aren't supposed to solo mobs at 2-3 tier of stuff. Wonder if combat will be more 'exciting' then... :)
 
Kingsmouth is easy-peasy, so people weren't much challenged. This is where complaints about 'easy, boring combat' comes from. Polaris, first instance which is not availble in beta weekends (hope will be), is harder... but still it will be easy - as first instance. Please, look at bigger picture, and this comes from a me, player who have some TSW history in the past... (like December...) and I'm not allowed to say much more. ;)

Thing is, this is all stuff done in other MMOs, add in great graphic engines and great animations and they are done better.  Breaking line of site, interupting attacks, all done the exact same way they are done in every other MMO, but with better graphics and animation.  

You can't buy a game hoping something major will be improved.  

 

no, you don't understand what the thing is... and from your comments in other topics, you will never understand.
 
you find the combat a bad copy of what is already out, fine.
 
I disagree.
 
If you have any new thougths that you want to share, I'm listening, just don't come here with the same thing over and over again.
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