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The Secret World Forum » General Discussion » Bold Prediction - The Secret World Will Be Game of The Year.

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318 posts found
  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7203

"Really officer, they're herbs."

5/16/12 1:18:10 PM#161

Secret World will be a niche game.

  Alot

Advanced Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

5/16/12 1:19:20 PM#162


Originally posted by Teala
Secret World will be a niche game.

Yes, this is correct.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/16/12 1:21:06 PM#163
Originally posted by Teala

Secret World will be a niche game.

that's pretty obvious not to mention the adult themes in some areas and swearing all over, obviously it wasn't aimed at the masses

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 861

5/16/12 1:22:16 PM#164
Originally posted by Aerowyn
Originally posted by Teala

Secret World will be a niche game.

that's pretty obvious not to mention the adult themes in some areas and swearing all over, obviously it wasn't aimed at the masses

thank God for that.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/16/12 1:26:27 PM#165
Originally posted by MindTrigger

Bully? yeah, that's what I was doing.... (rolls eyes)

I'm pointing out that this game is essentially a yawner like all the other theme parks out there, and I think it's going to suffer the same fate as SWTOR.  I'll throw in the fact that this game has FAR too many bugs to be released anytime in the next two months....

I played the beta and enjoyed aspect of it. I commented on what I liked and what I didn't like. For me, it's a tossup right now as to whether or not I'll purchase it. I find it extremely unlikely that TSW will be GOTY.  I think the game will end up being released before it's ready. I suspect that it will appeal to a limited but loyal audience.

Yes, people often look at or highlight only the parts of the game that support their beliefs, that's called confirmation bias. But that's OK. What's the harm in people enjoying TSW as is and hoping that it will evolve over time, even if later they become bored or disappointed? 

These forums are full of people who don't like a certain game but that doesn't stop them from endlessly commenting on it in the forums of that game. Is that just the nature of forums?

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2179

5/16/12 1:27:48 PM#166
Originally posted by Aerowyn
Originally posted by jdnyc
Originally posted by Aerowyn
Originally posted by jdnyc
Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

This is exactly what you should be doing.

that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

through my entire 3 runs through kingsmouth i'd say a total of maybe 5 quests actually required me to pay attention to anything.. you are making the questing in this game a lot more complicated sounding than it actual is.

I'm noticing this too.  The puzzles and quests aren't nearly as difficult or different from other games as some people are trying to make them sound.  The only real difference in this game is the more modern setting, as far as I have seen. 

Combat is mind-numbing at the low levels.  I hope it gets better.

All I can think about is Star Citizen.

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2179

5/16/12 1:29:27 PM#167
Originally posted by Charlizzard
Originally posted by MindTrigger

Bully? yeah, that's what I was doing.... (rolls eyes)

I'm pointing out that this game is essentially a yawner like all the other theme parks out there, and I think it's going to suffer the same fate as SWTOR.  I'll throw in the fact that this game has FAR too many bugs to be released anytime in the next two months....

I played the beta and enjoyed aspect of it. I commented on what I liked and what I didn't like. For me, it's a tossup right now as to whether or not I'll purchase it. I find it extremely unlikely that TSW will be GOTY.

Yes, people often look at or highlight only the parts of the game that support their beliefs, that's called confirmation bias. But that's OK. What's the harm in people enjoying TSW as is and hoping that it will evolve over time, even if later they become bored or disappointed? 

These forums are full of people who don't like a certain game but that doesn't stop them from endlessly commenting on it in the forums of that game. Is that just the nature of forums?

I edited the post you quoted to point out that I support the game, and have gladly already paid for the game and pack to support Ragnar.  I hope my initial comments end up being wrong.

All I can think about is Star Citizen.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/16/12 1:32:28 PM#168
Originally posted by MindTrigger
Originally posted by Aerowyn
Originally posted by jdnyc
Originally posted by Aerowyn
Originally posted by jdnyc
Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

This is exactly what you should be doing.

that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

through my entire 3 runs through kingsmouth i'd say a total of maybe 5 quests actually required me to pay attention to anything.. you are making the questing in this game a lot more complicated sounding than it actual is.

I'm noticing this too.  The puzzles and quests aren't nearly as difficult or different from other games as some people are trying to make them sound.  The only real difference in this game is the more modern setting, as far as I have seen. 

Combat is mind-numbing at the low levels.  I hope it gets better.

combat does get more fun once you unlock higher tier stuff but the mechanics themselves don't change that much so if you really hate it right out the gate you probably won't like it much even after you unlock higher tier skills. I agree the modern setting is what seems to sell a lot of people and some quests are interesting but overall not much actual investigation is needed and you have a damn arrow pointing you in the direction of "most" quests which really takes away from the adventure feeling to the game.. I would enjoy the questing a lot more if it was built around not having an arrow point you in the direction of most quest objectives

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

5/16/12 1:37:04 PM#169
Originally posted by MindTrigger
Originally posted by DannyGlover

 


Originally posted by cutthecrap


Originally posted by DannyGlover
I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.



I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.


Thats exactly what it boils down to for me. I enjoy roleplaying in mmos and when a dev studio puts this type of attention to detail in something that most people would just walk right past, it encourages me to put my trust in an immersive world that will be reciprocated. I'll put as much detail into my character's story and so will many others that love a good rp environment. Besides the fact that this isn't sci fi or fantasy, I've been looking forward to roleplaying in a fresh new setting. And this is definitely it.

 

The problem is, the only elements they have put in for characters to RP and develop themselves outside of the themepark rides, is making the game look phenominal in some places.  Even that isn't the case everywhere.

Look at London.  I think London and all the hub cities should be completely designed around social features and atmosphere.  Right now they are typical themepark cities that have nothing much to offer except faction hubs, training and shops.  There isn't much there to support role playing, IMO.  Roll playing shouldn't have to be completely reliant on one's imagination in an MMORPG.  The game itself should coax people into RP with proper features and community-building as a goal.  I saw none of this.   What I am describing doesn't require this game to be a sandbox either.  It just requires more focus on letting the players develop great characters, rather than having your character shoved down your throat via quests and story line.  SWTOR failed to do this, and while TSW's version is much better, it's still ultimately the same problem.

I also agree that this game is screaming for PvP servers to up the ante.  PvE only is going to get old once you hit max level.

I found only The Vision quest remotely difficult but only because I coulc not at all hear the bees nor see any and got fed up wasting hours and asked for help in chat.  While the mechanics of the quest I thought was great but there was some severe discrepencies in it's implementation.  Like no visual of bees and I saw no flowers what-so-ever or the gallows ending.  Pretty much you had to explore the map to know before hand what to look for.

As for the OP, GotY?  Laughable.  GW2 will likely get it hands down.  And even if GW2 wasn't released this year then there will be hard pressed against Tera or even possibly Neverwinter.  TSW has some intriguing concpets but beyond these few intriguing concepts there really isn't anything all that different or innovation.  My biggest gripe is how it plays more like a single player game than an MMO.  I wish companies would stop forgetting waht Massively Multiplayer means and stop producing OMG (Online Multiplayer Game) as that's what MMOs more and more are turning into.

  BarCrow

Novice Member

Joined: 2/25/07
Posts: 2017

5/16/12 2:48:05 PM#170
Originally posted by Ambros123
Originally posted by MindTrigger
Originally posted by DannyGlover

 


Originally posted by cutthecrap


Originally posted by DannyGlover
I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.



I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.


Thats exactly what it boils down to for me. I enjoy roleplaying in mmos and when a dev studio puts this type of attention to detail in something that most people would just walk right past, it encourages me to put my trust in an immersive world that will be reciprocated. I'll put as much detail into my character's story and so will many others that love a good rp environment. Besides the fact that this isn't sci fi or fantasy, I've been looking forward to roleplaying in a fresh new setting. And this is definitely it.

 

The problem is, the only elements they have put in for characters to RP and develop themselves outside of the themepark rides, is making the game look phenominal in some places.  Even that isn't the case everywhere.

Look at London.  I think London and all the hub cities should be completely designed around social features and atmosphere.  Right now they are typical themepark cities that have nothing much to offer except faction hubs, training and shops.  There isn't much there to support role playing, IMO.  Roll playing shouldn't have to be completely reliant on one's imagination in an MMORPG.  The game itself should coax people into RP with proper features and community-building as a goal.  I saw none of this.   What I am describing doesn't require this game to be a sandbox either.  It just requires more focus on letting the players develop great characters, rather than having your character shoved down your throat via quests and story line.  SWTOR failed to do this, and while TSW's version is much better, it's still ultimately the same problem.

I also agree that this game is screaming for PvP servers to up the ante.  PvE only is going to get old once you hit max level.

I found only The Vision quest remotely difficult but only because I coulc not at all hear the bees nor see any and got fed up wasting hours and asked for help in chat.  While the mechanics of the quest I thought was great but there was some severe discrepencies in it's implementation.  Like no visual of bees and I saw no flowers what-so-ever or the gallows ending.  Pretty much you had to explore the map to know before hand what to look for.

As for the OP, GotY?  Laughable.  GW2 will likely get it hands down.  And even if GW2 wasn't released this year then there will be hard pressed against Tera or even possibly Neverwinter.  TSW has some intriguing concpets but beyond these few intriguing concepts there really isn't anything all that different or innovation.  My biggest gripe is how it plays more like a single player game than an MMO.  I wish companies would stop forgetting waht Massively Multiplayer means and stop producing OMG (Online Multiplayer Game) as that's what MMOs more and more are turning into.

The bees really wasn that hard. The flowers are metaphors. They are not actual flowers..but if you think of what happened to you in the intro and what bees actually do in RL you can figure out the flower part and eventually the clue.

Idk...even the puzzles /clues that aren't that hard are presented in a clever manner. I like the way they are done. I don't remember many puzzles at all in most MMOS with the exception of DDO, they had some good ones at times.

The hardest was the old waterform quest for Druids in WOW..before they earmarked everything and then later just did away with it making it a trainer purchase. When I first did it it was basically.."Find this shit".."clues? get f@cked"

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/16/12 4:04:04 PM#171
Originally posted by Teala

Secret World will be a niche game.

I was thinking more of a niche inside a niche.

The world's first sub-niche game. lol

 

Originally posted by jdnyc
Originally posted by eyeswideopen

Bold Prediction - The Secret World Will Be Game of The Year.

 

Seriously? Are you alright, OP? Do you need us to call an ambulance? Because I think you have a concussion from BUMPING YOUR FRIGGIN' HEAD!

Since you're so aghast at his statement, mind saying what you think will be Game of the Year?  Because I don't think it will win, but I do think it belongs in the running from what I've seen.

No need for me to explain why it won't be worthy of GOTY.

Funcom will demonstrate why themselves when they flop the release like the last two mmos they made.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  Kuppa

Elite Member

Joined: 9/24/10
Posts: 3219

The problem with censorship is ********

5/16/12 4:08:58 PM#172

I don't think it will be "Game of The Year" like you boldy proclaim. Its a particulary niche game and not one that will probably leak into the masses. A game like Dark Souls for example, thats a niche game. But its so well done that it leaked over into the masses gaining it much critical acclaim. TSW is a niche game, but its not executed to perfection limiting its appeal.


  Ulorik

Advanced Member

Joined: 9/12/11
Posts: 131

5/16/12 6:03:55 PM#173

Doesn't really matter if it's "Game of the year" "niche game " or whatever. It's like Marmite - you love it or hate it.

Those, like myself, who love it, will have one of the best MMO experiences ever, regardless of sales numbers, thank you for that Funcom (and btw. I already loved Anarchy Online)

I think this game will be like DaoC, people will years later post on the forums what a great game it was.

  eycel

Advanced Member

Joined: 4/15/06
Posts: 1339

pew pew

5/16/12 6:05:11 PM#174

Were really working hard over there, Im optimisitc that something is going to come out of all of this worth playing!

Im just newbie tester tho, I think there could be a few things changed from my understanding of how mmos work.  Even though the game is fairly niche, broadening the audience would be nice or refining it.  I think there working at a feverless pace over at Funcom at the moment and things are in full swing. 

I just want them to impliment some ground breaking PvE action in the form of some type of dynamic events, open world epic adventure action that is going to hold the players interest and keep people motivated to all ends!!! Thats all I want them to do, not to much to ask is it? 

 

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1456

5/16/12 6:06:46 PM#175

Good luck with that.  I have serious doubts it would make Game of the Year.  It has the potential to be one of the top ten though.

  gaeanprayer

Hard Core Member

Joined: 8/06/08
Posts: 2342

5/16/12 6:15:49 PM#176

Game of the Year for a game that even the press agrees has highly flawed combat? It's got great storyline and some neat quests yeah, but that's not enough. I'm not sure how long those great quests will hold people with that combat constantly getting in the way. That's just not GotY material, dudes.

Still a good game, though. Someone said it earlier, it's more likely to end up most "improved" game. My bet is it'll have a fairly smooth release in terms of bugs, and as the game exists, they'll continue tuning and updating and hopefully, get it to the point it really needs to be. Then, we'll talk.

Right now, I don't see anything beating GW2. It has elements that other games do better, definitely, but unlike those other games, there's nothing it does ~badly~. Everything else has some sort of toss-up or sacrifice involved; yeah the combat's great but the questiing sucks! Questing is great but combat is terrible! Voice overs and content but PvP blows! Etc., etc., etc,.

8's across the board will still win against a 10 and a bunch of 5's.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Golelorn

Hard Core Member

Joined: 4/23/03
Posts: 947

5/16/12 6:19:02 PM#177

I'm sure some website somewhere will make that claim.

 

MSNBC awarded Star Wars: The Old Republic as game of the year

The game has received a 9.0/10 "Amazing" rating from IGN.com[72]

G4TV gave a review of 5/5 and praised the game for "Top notch music and voice acting" and "hundreds of hours of content."

 

So, yea.....

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1456

5/16/12 6:19:55 PM#178
Originally posted by gaeanprayer

Game of the Year for a game that even the press agrees has highly flawed combat? It's got great storyline and some neat quests yeah, but that's not enough. I'm not sure how long those great quests will hold people with that combat constantly getting in the way. That's just not GotY material, dudes.

Still a good game, though. Someone said it earlier, it's more likely to end up most "improved" game. My bet is it'll have a fairly smooth release in terms of bugs, and as the game exists, they'll continue tuning and updating and hopefully, get it to the point it really needs to be. Then, we'll talk.

Right now, I don't see anything beating GW2. It has elements that other games do better, definitely, but unlike those other games, there's nothing it does ~badly~. Everything else has some sort of toss-up or sacrifice involved; yeah the combat's great but the questiing sucks! Questing is great but combat is terrible! Voice overs and content but PvP blows! Etc., etc., etc,.

8's across the board will still win against a 10 and a bunch of 5's.

Not everyone is a fan of Guild Wars 2's combat mechanics either.  In fact, we've yet to see any mainstream or indie MMO do really well with action combat in an RPG setting.  I'm waiting to see if Tera can pull it off in three months time or see it plummet as people get annoyed with the combat system that doesn't sit well with games that are intended to be played for long periods of time.

  madjonNZ

Apprentice Member

Joined: 12/13/07
Posts: 141

5/16/12 6:28:50 PM#179

from what I've seen and played GW2 will be GOTY.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3855

5/16/12 9:53:43 PM#180
Originally posted by madjonNZ

from what I've seen and played GW2 will be GOTY.

This ^.

Though, don't get me wrong, TSW has some really awesome features that I really like. I think TSW will do well in it's own right, but it's not the type of game that will do well mainstream.

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