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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Now when I read GW2 has 80 levels, 5 racial start areas and saw the huge world map, I felt good, because I love big worlds to explore. With TSW I know zilch about the size. I know it is with zones, which is ok when there are large zones. But I have NO IDEA how big the game actually is. Does anyone know some details about this? Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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5/15/12 5:29:50 PM#2
Originally posted by Elikal I think both GW2 and TSW are smaller than WoW and LotrO. I even read at some places people who made an estimate about the actual size compared to WoW, but I'd have to look it up, was on other forums. GW2 actual ingame world is maybe like half, 3/4 the size of WoW vanilla, and TSW more around the size of an AoC, with larger but less zones in the end. |
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5/15/12 5:29:58 PM#3
The areas we had access to make up about 1/4th of the total game space for launch. Its pretty big. Hard to say in comparison to other games. I think the actual zones are smaller than GW2 zones. But there are zero invisible walls except for the perimeters which to me makes the game feel much larger and more accessible. |
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5/15/12 5:37:38 PM#4
The game zones are huge Id say way bigger than tor smaller than lotro. Maybe rift size? |
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5/15/12 6:08:09 PM#5
Originally posted by DannyGlover no they make up 1/11 th of the total world :p
3 zones with 2 having 3 regions and 1 with 2. Plus London NYC and Souel. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/15/12 6:44:21 PM#6
Originally posted by Elikal the zones in TSW are bigger, but not much bigger. However they seem to pack a lot of content into a zone. There are 8 out door playfields Kingsmouth, savage coast & blue mountain in new england 2 in egypt 3 in transylvania Also there are 3 cities, which also have quests and stuff the PVP zone fulang projects - like a WvW map without the pve and 2 week reset, and with 4 "keeps" 2nd pvp zone in development various smaller zones you visit on faction missions lots of solo / small group intances branching from outdoor quests (not strictly dungeons as such, these are your sabotage missions, you go through a phased door into a building and then it instances) then your usual dungeons a raid in the works and the 2 ranked battlegrounds probably smaller than GW2, to be honest. but big enough.
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5/15/12 6:47:25 PM#7
Originally posted by DannyGlover the kingsmouth map is only 1/3rd of new england, there is also blue mountan and savage coast. additionally around half the quests in kingsmouth wer locked during the open beta. hope that makes you happy |
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5/15/12 6:51:11 PM#8
Originally posted by DarkDemon69 nah bigger than rift zones. but rift is all open world in its favour, and it has a lot of zones, but i dont really count it as zoned as such, its like wow in that regard. Of these games with zones ive played, like GW2, WAR, AOC, COH, SWTOR the kingsmouth zone is bigger, but I dont know about the other 7 outdoor playfields. The cities and other mini zones are smaller.
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5/15/12 7:03:28 PM#9
Originally posted by ShakyMo I can only speak of savage coast, and blue mountain they are almost as big as kingsmouth
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5/15/12 7:25:16 PM#10
Originally posted by DarkDemon69 actually, you can't, at least not now... =P |
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5/15/12 7:43:27 PM#11
Actually , OP it's a reasonable question , and this is one I can't quite figure out myself. Hoping they pump out some content as necessary and quickly as people playing for the pve/questing/environment will need that.
I think this game will have a large contingent of players who don't want to "raid" nor pvp , and while I despise raiding for the most part I love pvp so can kill time in the wz's , but if you don't like either of those I'm curious how much content they will have to keep people paying a monthly sub. Not a knock on the game at all , just will be interesting to see. |
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5/15/12 7:52:26 PM#12
Yes. That makes me very happy! Thank you! |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Originally posted by Dahkot72 I am mostly (as many of us) burned by SWTOR. Technically it has many planets. But it has no alternative level content. You see if you played DAoC or EQ2 or WOW, you basically had lots of different content based on what faction you played. You could play Horde and then Ally seeing all new content in WOW (speaking only of the launch content!), and of course different starter content for the first 20+ levels. Now SWTOR has only the starter planet and then I saw the same for Empire and Rep over and over and over. LOTRO had not so much right away, but pumped out new zones very fast. I mean, it's a sure buy for me, but I am a bit concerned about this. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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5/15/12 8:44:05 PM#14
Originally posted by Elikal GW2 has 80 levels?? Hopefully can create a premade 80 PvP toon to demo classes or PvP. If you played open beta, London was 1/3 of the starter zones. Kingsmith was supposedly 1/8th of the game zones. Kingsmith will have more quests than some of the higher zones probably because it is the demo area but area wise, assume they are the same size as zone area is limited by the game engine. 80 levels though, I would imagine GW2 will have way more area but havn't done any homework on GW2 at all. I miss MMOs with tons of options per level range, like EQ or WoW vinila where could go here,here,or over there and level. it seems now everything is a straight line of quest hub to quest hub, which makes me race to the top in 5 days but in EQ and WoW vinila it took me over 20 days /played to reach level cap due to galivanting around. TSW will be a straight line level system like SWTOR is the only way to do story driven MMOs, Tera has a main story and is the same thing. |
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5/15/12 8:47:42 PM#15
Originally posted by Elikal It doesn't seem like very much content at the moment......Even going through Agartha there didnt seem like there were very many zones....Id be pretty concerned, especially if considering a lifetime. |
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5/15/12 9:53:44 PM#16
I loved that in EQ there were plenty of very different options at most every level you could xps in. There was zero funneling to the game. Really wish a mmorpg would go that route again. |
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5/15/12 10:12:04 PM#17
i got lost in agartha... on top of these zones being packed with regular and hidden quests (some while you are in ghost form), every single quest is repeatable.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/15/12 10:20:48 PM#18
Originally posted by Theocritus This guy has 6 pages of bashing TSW... Why are you here? It took me a minute looking at this post wondering if he was just being silly. Then I saw his history. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/15/12 10:36:20 PM#19
Originally posted by ElikalOriginally posted by Dahkot72 I think TSW is going to feel just like this and maybe even a little more limited since the factions share the same individual questing areas unlike the factions in TOR which were keep fairly separate but on the same planet. For a game without levels content is pretty gated in TSW. Push to fast and you come up against mobs that you can't kill, go to slow and you are killing mobs in one or two hits. I honestly don't feel any different playing TSW than I did paying a level based MMO in that regrade. I wouldn't say that TSW has no levels so much as you level number is hidden from you. |
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5/16/12 3:14:26 AM#20
Kingsmouth is about as big as Divinity's Reach but more accessable due beeing a "town" bordering the coast you have more space to walk between invidual houses, backyards etc, while GW2 DR has a lot of dead space zones. Content wise it equals if not more than all the DEs and Hearts of lvl 1 - 11 around Divinity's Reach. Compareable to SWTOR, Kingsmouth (if i'm not mixing something up) is your Coruscant + Dormund Kraas for all three TSW factions. But has more to do than both SWTOR zone's together.
I can't comment on the overall size of all TSW zones. Personally i didn't feel SWTOR's oppresing "zone" grind. Part of it, because it's not Questhub designed (and tiered) and not that punishing when you lack the AP / SP (level). You can go straight to the Airport and do the Quests there, cherry pick freely the whole zone. It's somewhere between GW2 and SWTOR. |
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