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The Secret World Forum » General Discussion » Bold Prediction - The Secret World Will Be Game of The Year.

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318 posts found
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6898

5/15/12 1:00:08 PM#41
Oh and not so bold prediction:
Tsw will out sell tera
  JohnnyMotrin

Novice Member

Joined: 11/14/06
Posts: 441

We've got the streets suckers!!!

5/15/12 1:02:13 PM#42

I have explored every inch of kingsmouth and have finished every quest except for the group quest which hopefully I'll knock out tonight.  The game has me hooked and i'm pretty certain I'll pay the $200 for lifer.  There are so many different kinds of quests in this game that the couple of kill y, z amount of times is hardly noticeable.  And more on that point... I remember having to kill 4 of a certain mob, but the way they did it was totally unique!  Each mob looked the same but had a diffent name and had a different fighting style (think of Tera where u learn how the mob wants to attack and you beat them to the punch by moving out of place at a certain time).  It's like having to kill 4 wolves but each wolf has a different way of attacking, therefore each encounter is slightly different.

 

I can't wait to go in more detail once the NDA is lifted.  Also I want to bring up the point that there really isn't a reason to form a team until you get to the group quest because only 10% at most is instanced.  When 90% or more of the game is open world and everyone gets credit for their quest if they participated, even though they didn't get the first shot off on a mob, there's really no need to form a group.  This may not fit for a fantasy game, but it works extremely well for a game in the Real Life category.  If there were really an outbreak in my town or city, if I see someone being attacked by a zombie, I'm going to help them.  If I see someone being chased by a 10 foot monster and I have a shot gun in my hand, I'm gonna shot that s.o.b.  We don't need to be teammates in order for me to lend that guy or gal a hand.  That's real life, and that's the Secret World.

 

Many times I've helped people while on my way to solve a puzzle or mystery and many times people have helped me while on their way.  A couple of times I was at the same boss location as someone else and we tag teamed the boss, and we both got credit for the kill.  In a sense, everyone in the open world is on the same team.  You just don't have to wait around for a half an hour to form one.  I love this way of game play and have been waiting for quite some time for it to be done in this way.  

 

I'm not sure if TSW will out sell GW2 or Tera because the puzzles and mysteries will only grab hold of a certain group of role players, but TSW certainly will have my vote for GOTY.

  kevjards

Elite Member

Joined: 9/27/10
Posts: 1364

5/15/12 1:04:39 PM#43
Originally posted by Searias

I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

That is really strange..i logged in to gw2 and five minutes later i logged out.i could'nt put my finger on it,maybe just one of those days,but like you i keep thinking about the game.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/15/12 1:06:11 PM#44

Famine...is that you?

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/15/12 1:07:22 PM#45
Originally posted by bcbully
Originally posted by Charlizzard

Why is it important to pretend that the game has no levels? Sure, your character is not a "level 5 mage" BUT the items that drop are broken down into tiers, and the tiers have different stat ranges.

In order to equip higher tiered items, you have to have earned enough points to buy those skills. This is true of weapons, headgear, necklace and rings, all of the items that have stats.

If you try to go into an area that is designed for people using tier 3 gear while you're still in tier 1, you will most likely die.

so you missed my first response about there would be 730 levels by you way of thinking I see.. 

Couple things here

1. The skill points were added earlier this year, so that I couldn't give you the best gear in game the moment you pop out of creation. 

2. I could have a tier 10 shotgun and tier 1 head.

 

There is vertical progression but it is very flat and not linear. A person in t3 purple may be strong (power wise) than a person in t8 greens. I get your point, but it is very hard to call skill points levels.

 

I'm not calling skill points levels. What I am saying is that they have moved traditional "levels" from the character to the gear. And this is fine, I have no problem with it. They had to figure out some system for "progression" but it is false, as some people have claimed, that you can go anywhere and do anything in this game. There is a loose "progression/leveling" path, it's more like leveling areas and less linear than some games.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12066

Give it a rest

5/15/12 1:08:52 PM#46
Originally posted by Aerowyn
Originally posted by Searias
Originally posted by Aerowyn
Originally posted by Searias

I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

But, have you ever thought about the point of the dynamic events? I didn't feel intrigued about them, whereas TSW makes you want to know what the quest is all about especially the investigative ones. But, Guild Wars 2 does still have better PVP that is what I am buying GW2 for and not for its PVE.

I played through most of kingsmouth and most tiered quest basically end up being kill x quests. For instance the one you kill the "named" mobs all over the map is basically just running all over to kill one guy. Then the one you go to the beach to kill those ugliys the next tier kill 4 more of these other guys who are right next to the ones you just killed , next tier kill 4 more and so on. Many many quests in TSW are like this, some aren't and there are lots of fun ones like using the differn't ammo such as landmines to blowup zombies but overall I had a ton more fun running around and joining DE's in GW2 than i did running around kingsmouth.. I also found no one in TSW wanted to group much but had not a single issue joining up and fighting in groups in GW2 right away.. GW2 is just put together more in a way to encourage people to play together.. TSW i soloed almost all of kingsmouth and didn't even see a reason to group up expect for the instance

 

oh and TSW pvp from what I have played is pretty awful.. also some MAJOR imbalances with certain builds but guess that's expected with so many options, Rift has this issue with the soul builds and I'm sure this game will suffer from the same problems.

Every quest in any game is going to boil down to kill this, pick up that, touch this, move that. It's your presentation and the way in which you incorporate the players imagination that counts. DE's are essentially (when bareboned) kill this infestation, bring back the apples. It's how they've included the infestation that matters. Just like in Skyrim it's how they present go kill the bad-guys, it's your reasoning for killing those bad-guys that matters. IN TSW it's the intrigue of following the plot just like a typical hidden object, solve the puzzle adventure game which is where TSW seems to borrow from in a lot of ways. Given teh Game director that comes as no surprise.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
5/15/12 1:09:16 PM#47
Originally posted by Wickedjelly

Famine...is that you?

hahahaha 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

5/15/12 1:09:31 PM#48

this is how i felt when i saw the title of thread...

http://www.youtube.com/watch?v=GMuZdN84PJg&feature=related

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 791

5/15/12 1:12:22 PM#49
Originally posted by bcbully

Let me start by saying, I don't think TSW will have the number of players GW2 will have maybe not even the amount Tera has. TSW appeals to a certain taste, an aquired taste if you will. TSW does that taste oh so well, better than any mmo to date.  The ability to create this dish will garner Funcom & TSW critical acclaim much like  "Slum Dog Millionair"  did in the film industry.

Like the taste or not, there is something very special in TSW, something different.  The Devil is in the details my friends, and the Devil is in TSW.

Tera dont even have a lot of people playing it, 11 servers where just 2 of them are ¨heavy¨. and gw2 is B2P, after 15 days, only the hardcore players or fan from gw1 will be playing. 

  Dredde

Novice Member

Joined: 5/14/12
Posts: 28

5/15/12 1:12:31 PM#50

Was blown away by this game :) Ive been playing mmos over 15 years, started with EQ. Been in all the big ones. This is the best experience ive had so far :) Absolutly loved it, just canseled 2 subs (swtor and dcuo) and canceled my GW2 order. Now I just need to play the waiting game and its suck :s

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
5/15/12 1:14:35 PM#51
Originally posted by odinsrath

this is how i felt when i saw the title of thread...

http://www.youtube.com/watch?v=GMuZdN84PJg&feature=related

this is how I feel when I'm about to login.  

http://www.youtube.com/watch?v=HP4Vtv1srUM&feature=results_main&playnext=1&list=PLC7AA34B699D2DA1C

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  AdamTM

Advanced Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/15/12 1:19:35 PM#52
Originally posted by bcbully

Let me start by saying, I don't think TSW will have the number of players GW2 will have maybe not even the amount Tera has. TSW appeals to a certain taste, an aquired taste if you will. TSW does that taste oh so well, better than any mmo to date.  The ability to create this dish will garner Funcom & TSW critical acclaim much like  "Slum Dog Millionair"  did in the film industry.

Like the taste or not, there is something very special in TSW, something different.  The Devil is in the details my friends, and the Devil is in TSW.

I'm a fan of the game but i don't realistically see TSW as a GOTY, not even in the MMO space.

GW2 and TERA are solid additions to the market and as deserving of mention. Especially with GW2, if it is released this year, the title would go to GW2 hands down. 

GW2 innovates more than TSW does in areas that were stagnant for quite a while, for that alone its GOTY material.

 

This is comming from me, who doesn't even look forward to GW2, nor is GW2 a game for me, but i can see the polish behind GW2 and TSW just doesn't have that.

TSW was played a bit too safe on the gameplay side.

  JohnnyMotrin

Novice Member

Joined: 11/14/06
Posts: 441

We've got the streets suckers!!!

5/15/12 1:29:53 PM#53
Originally posted by AdamTM
Originally posted by bcbully

Let me start by saying, I don't think TSW will have the number of players GW2 will have maybe not even the amount Tera has. TSW appeals to a certain taste, an aquired taste if you will. TSW does that taste oh so well, better than any mmo to date.  The ability to create this dish will garner Funcom & TSW critical acclaim much like  "Slum Dog Millionair"  did in the film industry.

Like the taste or not, there is something very special in TSW, something different.  The Devil is in the details my friends, and the Devil is in TSW.

I'm a fan of the game but i don't realistically see TSW as a GOTY, not even in the MMO space.

GW2 and TERA are solid additions to the market and as deserving of mention. Especially with GW2, if it is released this year, the title would go to GW2 hands down. 

GW2 innovates more than TSW does in areas that were stagnant for quite a while, for that alone its GOTY material.

 

This is comming from me, who doesn't even look forward to GW2, nor is GW2 a game for me, but i can see the polish behind GW2 and TSW just doesn't have that.

TSW was played a bit too safe on the gameplay side.

I don't know if TSW was played a little too safe.  As of right now, I only saw 1 time where someone gave another the answer to one of the puzzles and the community chewed that person out big time.  If this holds, there won't be a lot of info on the web to get easy answers for these puzzles which I'm sure will cause a lot of people to quit out of frustration.  A lot of people voice how much they hate the current Themepark games that hold your hand all the way to the level cap, but do they really?  This game does not hold anyone's hands which is why I disagree the gameplay was played too safe.

  User Deleted
5/15/12 1:32:27 PM#54

I have to agree with the OP.

 

One of TSW's target audiences is people who like to think they're really smart.

 

That characteristic applies to all the people who write major reviews and vote for the awards.

 

^_^

  Bjelar

Advanced Member

Joined: 4/07/12
Posts: 164

5/15/12 1:34:04 PM#55
Originally posted by bcbully

Let me start by saying, I don't think TSW will have the number of players GW2 will have maybe not even the amount Tera has. TSW appeals to a certain taste, an aquired taste if you will. TSW does that taste oh so well, better than any mmo to date.  The ability to create this dish will garner Funcom & TSW critical acclaim much like  "Slum Dog Millionair"  did in the film industry.

Like the taste or not, there is something very special in TSW, something different.  The Devil is in the details my friends, and the Devil is in TSW.

 

Thiis thread will be "Worst headline of the year" :p

 

I agree with OP, TSW is certainly not going to be game of the year, mostly because of the very reasons in OP.

Let me also add the Funcom haters with a score to settle. Nope, no game of the year.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/15/12 1:41:29 PM#56
Originally posted by JohnnyMotrin

I don't know if TSW was played a little too safe.  As of right now, I only saw 1 time where someone gave another the answer to one of the puzzles and the community chewed that person out big time.  

 Really? Because I saw people doing that all weekend. Hell, I was giving the answers to a lot of folks myself but I reserved it to tells to respect those that may have wanted to still find out the info on their own. Can't say many others were doing that though.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

5/15/12 1:42:05 PM#57


Originally posted by AbdullaDoo
I have to agree with the OP.
 
One of TSW's target audiences is people who like to think they're really smart.
 
That characteristic applies to all the people who write major reviews and vote for the awards.
 
^_^

I have to agree with this somewhat, over the last couple of days there have been quite a few TSW fans with a massive Napoleon complex stuck right in their [mod edit]

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/15/12 1:45:40 PM#58
Originally posted by Alot

 

I have to agree with this somewhat, over the last couple of days there have been quite a few TSW fans with a massive Napoleon complex stuck right in their [mod edit]

 Yep.

Unfortunately. Does seem to be attracting those that tend to go over the top helping and providing info for others too though. Looks like it may attract both extremes really.

Gotta take the good with the bad I suppose.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  caremuchless

Advanced Member

Joined: 3/19/11
Posts: 492

5/15/12 1:46:38 PM#59

It won't.

 

I wish it did.

It would take miracles to fix the myriad of problems with gameplay.

  Bjelar

Advanced Member

Joined: 4/07/12
Posts: 164

5/15/12 1:49:10 PM#60
Originally posted by Wickedjelly
Originally posted by JohnnyMotrin

I don't know if TSW was played a little too safe.  As of right now, I only saw 1 time where someone gave another the answer to one of the puzzles and the community chewed that person out big time.  

 Really? Because I saw people doing that all weekend. Hell, I was giving the answers to a lot of folks myself but I reserved it to tells to respect those that may have wanted to still find out the info on their own. Can't say many others were doing that though.

Use /tell for that kind of stuff, please, or I'll chew you out big time!

 

EDIT: yes, I did read your post -after posting my reply.

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