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5/15/12 1:00:08 PM#41
Oh and not so bold prediction:
Tsw will out sell tera |
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5/15/12 1:02:13 PM#42
I have explored every inch of kingsmouth and have finished every quest except for the group quest which hopefully I'll knock out tonight. The game has me hooked and i'm pretty certain I'll pay the $200 for lifer. There are so many different kinds of quests in this game that the couple of kill y, z amount of times is hardly noticeable. And more on that point... I remember having to kill 4 of a certain mob, but the way they did it was totally unique! Each mob looked the same but had a diffent name and had a different fighting style (think of Tera where u learn how the mob wants to attack and you beat them to the punch by moving out of place at a certain time). It's like having to kill 4 wolves but each wolf has a different way of attacking, therefore each encounter is slightly different.
I can't wait to go in more detail once the NDA is lifted. Also I want to bring up the point that there really isn't a reason to form a team until you get to the group quest because only 10% at most is instanced. When 90% or more of the game is open world and everyone gets credit for their quest if they participated, even though they didn't get the first shot off on a mob, there's really no need to form a group. This may not fit for a fantasy game, but it works extremely well for a game in the Real Life category. If there were really an outbreak in my town or city, if I see someone being attacked by a zombie, I'm going to help them. If I see someone being chased by a 10 foot monster and I have a shot gun in my hand, I'm gonna shot that s.o.b. We don't need to be teammates in order for me to lend that guy or gal a hand. That's real life, and that's the Secret World.
Many times I've helped people while on my way to solve a puzzle or mystery and many times people have helped me while on their way. A couple of times I was at the same boss location as someone else and we tag teamed the boss, and we both got credit for the kill. In a sense, everyone in the open world is on the same team. You just don't have to wait around for a half an hour to form one. I love this way of game play and have been waiting for quite some time for it to be done in this way.
I'm not sure if TSW will out sell GW2 or Tera because the puzzles and mysteries will only grab hold of a certain group of role players, but TSW certainly will have my vote for GOTY. |
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5/15/12 1:04:39 PM#43
Originally posted by Searias That is really strange..i logged in to gw2 and five minutes later i logged out.i could'nt put my finger on it,maybe just one of those days,but like you i keep thinking about the game. |
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5/15/12 1:06:11 PM#44
Famine...is that you? 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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5/15/12 1:07:22 PM#45
Originally posted by bcbully I'm not calling skill points levels. What I am saying is that they have moved traditional "levels" from the character to the gear. And this is fine, I have no problem with it. They had to figure out some system for "progression" but it is false, as some people have claimed, that you can go anywhere and do anything in this game. There is a loose "progression/leveling" path, it's more like leveling areas and less linear than some games. "Loading screens" are not "instances". |
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5/15/12 1:08:52 PM#46
Originally posted by Aerowyn Every quest in any game is going to boil down to kill this, pick up that, touch this, move that. It's your presentation and the way in which you incorporate the players imagination that counts. DE's are essentially (when bareboned) kill this infestation, bring back the apples. It's how they've included the infestation that matters. Just like in Skyrim it's how they present go kill the bad-guys, it's your reasoning for killing those bad-guys that matters. IN TSW it's the intrigue of following the plot just like a typical hidden object, solve the puzzle adventure game which is where TSW seems to borrow from in a lot of ways. Given teh Game director that comes as no surprise. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Originally posted by Wickedjelly hahahaha DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/15/12 1:09:31 PM#48
this is how i felt when i saw the title of thread... http://www.youtube.com/watch?v=GMuZdN84PJg&feature=related |
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5/15/12 1:12:22 PM#49
Originally posted by bcbully Tera dont even have a lot of people playing it, 11 servers where just 2 of them are ¨heavy¨. and gw2 is B2P, after 15 days, only the hardcore players or fan from gw1 will be playing. |
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5/15/12 1:12:31 PM#50
Was blown away by this game :) Ive been playing mmos over 15 years, started with EQ. Been in all the big ones. This is the best experience ive had so far :) Absolutly loved it, just canseled 2 subs (swtor and dcuo) and canceled my GW2 order. Now I just need to play the waiting game and its suck :s |
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Originally posted by odinsrath this is how I feel when I'm about to login. http://www.youtube.com/watch?v=HP4Vtv1srUM&feature=results_main&playnext=1&list=PLC7AA34B699D2DA1C
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/15/12 1:19:35 PM#52
Originally posted by bcbully I'm a fan of the game but i don't realistically see TSW as a GOTY, not even in the MMO space. GW2 and TERA are solid additions to the market and as deserving of mention. Especially with GW2, if it is released this year, the title would go to GW2 hands down. GW2 innovates more than TSW does in areas that were stagnant for quite a while, for that alone its GOTY material.
This is comming from me, who doesn't even look forward to GW2, nor is GW2 a game for me, but i can see the polish behind GW2 and TSW just doesn't have that. TSW was played a bit too safe on the gameplay side. |
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5/15/12 1:29:53 PM#53
Originally posted by AdamTM I don't know if TSW was played a little too safe. As of right now, I only saw 1 time where someone gave another the answer to one of the puzzles and the community chewed that person out big time. If this holds, there won't be a lot of info on the web to get easy answers for these puzzles which I'm sure will cause a lot of people to quit out of frustration. A lot of people voice how much they hate the current Themepark games that hold your hand all the way to the level cap, but do they really? This game does not hold anyone's hands which is why I disagree the gameplay was played too safe. |
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5/15/12 1:32:27 PM#54
I have to agree with the OP.
One of TSW's target audiences is people who like to think they're really smart.
That characteristic applies to all the people who write major reviews and vote for the awards.
^_^ |
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5/15/12 1:34:04 PM#55
Originally posted by bcbully
Thiis thread will be "Worst headline of the year" :p
I agree with OP, TSW is certainly not going to be game of the year, mostly because of the very reasons in OP. Let me also add the Funcom haters with a score to settle. Nope, no game of the year. |
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5/15/12 1:41:29 PM#56
Originally posted by JohnnyMotrin Really? Because I saw people doing that all weekend. Hell, I was giving the answers to a lot of folks myself but I reserved it to tells to respect those that may have wanted to still find out the info on their own. Can't say many others were doing that though. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
5/15/12 1:42:05 PM#57
I have to agree with this somewhat, over the last couple of days there have been quite a few TSW fans with a massive Napoleon complex stuck right in their [mod edit] |
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5/15/12 1:45:40 PM#58
Originally posted by Alot Yep. Unfortunately. Does seem to be attracting those that tend to go over the top helping and providing info for others too though. Looks like it may attract both extremes really. Gotta take the good with the bad I suppose. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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5/15/12 1:46:38 PM#59
It won't.
I wish it did. It would take miracles to fix the myriad of problems with gameplay.
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5/15/12 1:49:10 PM#60
Originally posted by Wickedjelly Use /tell for that kind of stuff, please, or I'll chew you out big time!
EDIT: yes, I did read your post -after posting my reply. |
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