| 143 posts found | |
|---|---|
|
5/12/12 11:28:03 AM#81
Originally posted by Kuppa If I never tried out the *other* MMO coming out this year, I wouldn't have notice your gripes Kuppa, but I did :(
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
5/12/12 11:36:26 AM#82
Originally posted by RizelStar Exactly....the thing is that I feel that games like TSW and TOR which have good settings and focus a lot on story would benefit GREATLY from a great atmosphere and a more lively world. A game like Tera for example, doesn't feel like it needs that for me, because the focus of things in that game are different. |
|
|
5/14/12 2:27:16 PM#83
Well put kuppa..
That was always going to be the challenge when this game was first announce.. How do you get it to feel like an mmo and not single player rpg.. Guess the dev's were thinking, just add more players and the feeling of being an mmo would come automatically.. Tor had the same problem. but as others have stated be wary of Funcom |
|
|
5/14/12 3:11:23 PM#84
Originally posted by Xstatic912 Its funny you mention that. Today I was watching the GT Invisible Walls podcast. They talked about TSW, keep in mind these guys are VERY console oriented and maiinstream. So its always interesting to see folks with different perspective talk about MMOs. At one point one of the guys mentioned the investigation quests that TSW has and how they added the ingame browser and all that. Then the other guy asked him how did they add interaction to those quest with other players....At this point I was a bit stumped, all of those cool investiation quests they have are really single player quests. At least the ones Ive played or heard of required no teamwork or more than one person to solve it. Sure, many will say you can ask other people or solve it with more than one person. But to me thats not by design but by personal choice which is not what MMOs should be about. An MMO should be designed to drive social interactions. I had not actually thought about it since us MMO gamers are very used to the solo part of things so much that we forget to ask....How does XYZ drive me to interact with others? |
|
|
5/14/12 6:10:06 PM#85
Then again if the first zone of the game wouldn't be soloable people would go mad. There's plenty of MMO in PvP/Dungeons/Raids. There might even be more challenging missions in the following areas that are not meant as a welcoming to the game. So much of this game is under NDA the speculations are really not going anywhere O-o |
|
|
6/10/12 1:44:12 PM#86
Compared to the thin design of the competition TSW depth of systems and game world is winning. |
|
|
6/11/12 2:36:38 AM#87
I haven't actually played TSW yet, but I've done a lot of reading and video watching, and so far I'm fairly impressed/excited from what I've seen. Luckily, I managed to snag a beta key from Nvidia during their promotion, and it's the first time in a long time that I've been looking forward to playing a new mmo. To be honest, I haven't really kept up with mainstream titles for the past couple of years at least, and as such, I didn't really expect much when I started reading up on the game. I've got to hand it to Funcom though - out of most of the mainstream, big dog developers (Funcom still fits in that bracket... right?), it's surprising to see the level of innovation with some of the systems in the game. The skill system is intriguing to say the least, and the "deck building" style of gameplay (while it didn't particularly sit right with me at first) actually seems genuinely interesting once you learn more about it. Kind of reminds me of my Magic the Gathering days, where finding the best synergies and strategies for you deck meant the difference between a mighty victory or a crushing defeat. Funcom (while dealing with some rocky launches and technical issues) gets my respect as being one of the few larger developers to try "breaking the mold" and earning themselves the title (in my mind) as the indie-minded developers of the mainstream. I really hope the game works out and develops, at the very least, a solid niche playerbase. In all fairness though, I still haven't actually played the game yet, so this opinion is definitely subject to change. Here's hoping the beta weekend doesn't disappoint :).
"Welcome to Moonside. Wecomel to Soonmide. Moonwel ot Cosidme." - Moonside Resident ![]() |
|
|
6/11/12 6:03:00 AM#88
Originally posted by Kuppa Actually TSW is designed in such a way that it's easier if you play the game with some friends instead of questing alone. Especially for the investigation quests, it's much easier not getting stuck. I talked with two friends of mine and one of them said he was happy that the other friend of mine was there, because he was completely clueless when it came to investigation quests. Personally, I have been questing alone, but the game is very much made in such a way that cooperation is something that adds to the gameplay, but at the same time it isn't forced. To me, this is the best of both worlds. I ran into so hard quests occationally and teamed up with some randoms to finish those quests (and vice versa). |
|
|
6/11/12 6:07:46 AM#89
Originally posted by alacres Personally, I think the start of TSW is a bit slow. If I had to give grades to the game over time, it would go something like:
Luckily, TSW is an MMO with several hundred hours of entertainment, so the overall impression is a 9/10 game in my eyes. The reason I give it low grades in the beginning hours is that it's too many cutscenes and the combat abilities are boring before you can build a proper deck. Once you get into the game, the quests and can actually make your own builds, it's brilliant. :) |
|
|
6/11/12 6:56:31 AM#90
It's a different game, particularly the clever way the deck system is used to gate pve content rather than ever increasing tiers of gear. But its not the most complex mmo ever, that would easily be eve.
Moat complex themepark though, yeah probably. |
|
|
6/11/12 2:25:01 PM#91
Originally posted by Blackbrrd Heh, yeah, I was getting that impression after watching some of the new player videos. It shouldn't be a problem for me though; I'm used to things starting slow while progressively getting better. And from what I've learned so far, it will most likely be worth the wait. Thanks for the heads-up :) "Welcome to Moonside. Wecomel to Soonmide. Moonwel ot Cosidme." - Moonside Resident ![]() |
|
|
6/14/12 2:38:36 PM#92
I must be playing a different game because I run into many many quests that tell me to go this place and then kill 37 zombies then go that place and kill 12 zombies, oh yeah names of mobs change that I've noticed too. Sarcasm aside he sounds like a fanboy. The combat is so boring its not even funny and I wish I've had to click 3 buttons on rotation, unfortunately I just click 1 or 2 in the best cases. he must be referring to some puzzle quest which type doesn't change. There is ONE PUZZLE type quests in Entire game... sin't it? Most original and complex, i wish it was. If you call grinding zombies original, well maybe for you it is original. |
|
|
6/14/12 2:41:58 PM#93
Originally posted by reanor And you sound like someone who never played the beta and just making stuff up and bumping old topics to get attention. 7 quests in starting area hardly makes the entire game linear. It is still a starting areas and all starting areas are nothing more than tutorials. There are no linear hub style quests in TSW. Stop making shit up. But you are right you have been playing a different game..no doubt. |
|
|
Kaocan
Novice Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
6/14/12 3:05:21 PM#94
Originally posted by reanor Any chance you can drop the made up stuff from your posts please? For anyone on here who has played this game already, it just makes you look really bad. If you dont like the game, just sit on the side lines. Making up lies to get a response from people really does nothing more than make everyone believe you're a liar. Just saying.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.) |
|
6/14/12 3:43:48 PM#95
Originally posted by Kaocan /signed {COMBAT MESSAGE} Reanor loses 1500 points credibility |
|
|
6/14/12 3:49:14 PM#96
Lies? During the Beta I've played 95% of the quests I've done I had to go and kill some kind of zombies. I've played the game for about 2 hours and got tired of doing similar stuff. Finally I got to police station and guess what, she sent me to quests that made me kill more zombies. I am calling them all zombies is that what you call lies? Most of the mobs are walking dead creatures. Then the guy in chruch sent me to kill more zombies. Oh yeah, I had a quest to find a piece of paper on the ground, but to get there I had to kill more groups of zombies. So where am I lying? |
|
|
6/14/12 3:54:23 PM#97
Originally posted by reanor It's obvious from every word you post that you haven't played more than like 2 hours, obvious to anyone who has played longer and bc of it knows the ignorance of your words. So no, you're not lying, your experience after all doesn't reach farther than 2 hours. People who have played far longer than you are merely stating how ignorant you are of what players will encounter after a simple 2 hours
You might want to check the TSW official site and look up the monster pages and location pages to get an impression, just a suggestion. Then again, you already repeatedly stated that you've moved on, or intended to. |
|
|
6/14/12 4:00:30 PM#98
Originally posted by cutthecrap there is a good variety in quest in this game but there are lots of kill x types as well.. it's just nice they mixed it up a bit. Honestly though some of the kill x quests got annoying for instance the guy on top of the station gives you the quest to kill things on the beach which is like 6 tiers or so and each tier is kill x then kill x of the guys standing 5 feet away from the ones you just killed. Then theres the mass grave kill x quests then the kill the named guys all over the map. There's others but my issue is the kill x ones were like 5 or 6 tiers of killing mobs which got boring. At least there is enough other quests sprinkled in to get things interesting though... but honestly to say there is no traditional kill x quests in this game is a lie(which I have heard some people claim) and they continue well into the later zones. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
6/14/12 4:10:29 PM#99
Originally posted by Aerowyn At least there is enough other quests sprinkled in to get things interesting though... but honestly to say there is no traditional kill x quests in this game is a lie(which I have heard some people claim) and they continue well into the later zones. Like you yourself also already stated, no, there aren't just kill quests, far from - it'd be like saying that GW2 has only kill quests bc a number of quests require you to fill your kill quotum - as the many other types of quests are proof of. And next to that, it's even more nonsense to conclude that TSW is all about killing zombies, ignoring all the other creature types that you'll encounter everywhere in TSW. I'd even go so far to say that the monster mobs are among the most interesting and admirable ones I've seen done in an MMO, quite ingenious ones that can be encountered.
|
|
|
6/14/12 4:16:09 PM#100
Originally posted by cutthecrap Each name mob is a mini boss with 4-6 different abilities. |
|