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The Secret World Forum » General Discussion » Bag space confirmed!

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25 posts found
  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

 
5/04/12 6:40:15 AM#1

 

I'll just jump in here to clarify a bit.

Bag space in TSW will not be close to infinite. You start out with 50 and it can be upgraded for ingame currency to 200 (not through the item shop, but for money you receive for doing missions etc.). These numbers might change for launch. 

You also have bank space, but I don't remember on the fly the size of it. 

Keep in mind how the crafting system works. Every player can disassemble almost any item they don't need/want and build it back together as something they need/want. This is not a 1:1 process, so by doing this you are "spending" items.
__________________
Martin Bruusgaard
Lead Designer - The Secret World
http://forums.thesecretworld.com/showthread.php?t=28197&page=2
 
Bag space will not be a CS item! \o/
So basically you can have 200 slots and divide it in to smaller bags that can be named.
I.E 10 slots for "Off-spec items".
 
Seems to be a nice approach to inventory management and it can now be removed from the list of possible "convinience" ;)
  Piiritus

Apprentice Member

Joined: 5/02/12
Posts: 546

5/04/12 6:46:12 AM#2

Never thought that they'll sell bag space in CS but good to cross that issue through. Hope to see full CS in betas to be sure there won't be anything p2w.

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 666

5/04/12 7:34:07 AM#3

Selling bag slots in the CS is not p2w. Or can you throw bag slots dealing 1000 dmg at your enemy?

  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 840

5/04/12 7:41:09 AM#4
Originally posted by IPolygon

Selling bag slots in the CS is not p2w. Or can you throw bag slots dealing 1000 dmg at your enemy?

no but its sure helps you carry more pots, more ammo, any other pot buff,  and the advantage to not run to warehouse npc to clean the bag

FOR HONOR, FOR FREEDOM.... and for some money.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

5/04/12 8:14:49 AM#5
Originally posted by IPolygon

Selling bag slots in the CS is not p2w. Or can you throw bag slots dealing 1000 dmg at your enemy?

I consider bag slots as "must have", so you can say it is pay2win for me...

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 666

5/04/12 8:23:09 AM#6

It doesn't matter if it is p2w for you. Pay2win has a defintion and by default definitions are meant for everyone. If you don't like to pay for something like that, it still doesn't make it p2w. If ammunition is that rare and takes up most of your slot as potions can be used to win a fight, then there's only the game design to blame.

  User Deleted
5/04/12 8:28:05 AM#7

A place to put your stuff can be the most valuable resource in a game.  It controls how far you can wander and when you have to go back. Thus it becomes as important as all your other gear,if not more. At least early on in most games. In a world where storage space is  stingy,it rules your play style to a degree.

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1582

Dyslexics of the world...UNTIE!

5/04/12 8:29:18 AM#8
Originally posted by IPolygon

Selling bag slots in the CS is not p2w. Or can you throw bag slots dealing 1000 dmg at your enemy?

/chuckle

Well played Sir

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1582

Dyslexics of the world...UNTIE!

5/04/12 8:30:30 AM#9
Originally posted by Oldsalt

A place to put your stuff can be the most valuable resource in a game. 

It is for me. I am a total packrat.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

 
5/04/12 8:35:42 AM#10

Inventory management is a core mechanic in MMORPGs.

Having very little space and forced to destroy or drop stuff is annoying as you've earned the items you have.

This especially hit me in GW2 which has extremely low bag space and tons of items to mess around with.

Having bag space as an in-game thing shows signs that they aren't going crazy @$$ money grabbin mode for the CS.

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

5/04/12 8:53:21 AM#11

Yeah, this is not surprising. Anarchy Online probably has the largest inventory available to any character in any MMO I've ever played. And it's immediately available from the start to free and paid accounts alike. It's never been an issue in that game, nor has it had any impact on the game's Cash Shop. I think games that intentionally limiting inventory space to a point where you cannot play the game without more unless it's paid for is a dirty trick and it is usually one that may not show up until you are well into the game. Perfect World was like this. They'd give you a quest that you could work in-game to increase your bank space, but it required so many items that you needed the bank space in order to complete the quest.

In this game where characters are expected to do heavy crafting, limiting the bag space would be an instant red flag to me. This is actually reassuring.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  Piiritus

Apprentice Member

Joined: 5/02/12
Posts: 546

5/04/12 8:55:01 AM#12
Originally posted by GoldenArrow

 

Having bag space as an in-game thing shows signs that they aren't going crazy @$$ money grabbin mode for the CS.

I agree with this. Still, I hope people can see the whole CS in betas, even if only to settle some fears. If there's a cool looking suit in CS, I'll probably buy it :)

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 666

5/04/12 10:53:20 AM#13
Originally posted by GoldenArrow

Inventory management is a core mechanic in MMORPGs.

Having very little space and forced to destroy or drop stuff is annoying as you've earned the items you have.

This especially hit me in GW2 which has extremely low bag space and tons of items to mess around with.

Having bag space as an in-game thing shows signs that they aren't going crazy @$$ money grabbin mode for the CS.

GW2 has about the same bag space as all other MMOs out there. There are dedicated slots for crafting materials and minipets that can be accessed from anywhere. Well at least you can send stuff to your bank from anywhere in the world. I don't want to make this thread into another GW2 vs any MMO thread, though.

I don't think there can ever be enough bag space, regardless how much space you got. You don't have to carry all the stuff in the world and I bet you don't even have to, to be competitive. There won't ever be enough space unless it's infinite or unless someone can use it wisely. It's the same with money.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

5/04/12 4:01:40 PM#14
Originally posted by IPolygon

It doesn't matter if it is p2w for you. Pay2win has a defintion and by default definitions are meant for everyone. If you don't like to pay for something like that, it still doesn't make it p2w. If ammunition is that rare and takes up most of your slot as potions can be used to win a fight, then there's only the game design to blame.

if P2W had a True definition for everyone, you wouldn't see thousand of posts arguing what is P2W.

Anything that makes me feel forced to buy, I consider P2W. It does not need to do damage...

  kendaron

Apprentice Member

Joined: 5/09/06
Posts: 16

5/05/12 2:50:40 AM#15
Originally posted by rpgalon
Originally posted by IPolygon

It doesn't matter if it is p2w for you. Pay2win has a defintion and by default definitions are meant for everyone. If you don't like to pay for something like that, it still doesn't make it p2w. If ammunition is that rare and takes up most of your slot as potions can be used to win a fight, then there's only the game design to blame.

if P2W had a True definition for everyone, you wouldn't see thousand of posts arguing what is P2W.

Anything that makes me feel forced to buy, I consider P2W. It does not need to do damage...

 

Have to agree with this. There is NO commonly accepted definition that everyone agrees with.. it all boils down to what you are prepared to put up with and where YOU personally draw the line

  Orphes

Novice Member

Joined: 3/18/07
Posts: 3063

You make, you buy, you die!

5/05/12 7:14:17 AM#16
Originally posted by bigsmiff
Originally posted by Oldsalt

A place to put your stuff can be the most valuable resource in a game. 

It is for me. I am a total packrat.

 

For me aswell if I don't have enough space for my items I usually unsub from the game, whatever game it is.

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  Redhawk2006

Apprentice Member

Joined: 4/13/10
Posts: 52

5/05/12 11:37:15 PM#17

Lack of bag space is a game-killer in every MMO or RPG I've ever played. I absolutely detest games that make me constantly finagle with my inventory. This is boring and frustrating as hell and makes me feel like I'm managing the stock room at a Wal-mart, not playing a game. Ideally, inventory should be unlimited but also easy to access with scroll bars on the side rather than mouse wheel scrolling as with many games, as well as different sections for different items. This is especially true with games that involve crafting and thus hundreds of items which you never know will be valuable or not until it comes time to use them.

Making you pay for slots in game is a bad idea. Just give people the inventory they need from the get-go and don't make it such a chore. Whether 200 slots is adequate or not remains to be seen. Inventory management was a nightmare in Age of Conan so I hope they won't repeat the same mistake here. All the same, it sounds better than some games and my desire to play GW 2 has largely been squelched by reports that the inventory system is inadequatre. I view this as a sign of a tone-deaf developer that isn't willing to listen to its customers. Hopefully Funcom has learned from its mistakes.

  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

5/05/12 11:42:15 PM#18
Originally posted by rpgalon
Originally posted by IPolygon

Selling bag slots in the CS is not p2w. Or can you throw bag slots dealing 1000 dmg at your enemy?

I consider bag slots as "must have", so you can say it is pay2win for me...

 

Don't go near Guild Wars 2 then. 

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2471

Magic Propels my Rolly Chair.

5/06/12 12:39:25 AM#19

This really inst a huge deal..


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Asheram

Hard Core Member

Joined: 3/24/10
Posts: 1661

What happens when you get 5 stars do you get a cookie? ;)

5/06/12 12:51:10 AM#20
Originally posted by rpgalon
Originally posted by IPolygon

It doesn't matter if it is p2w for you. Pay2win has a defintion and by default definitions are meant for everyone. If you don't like to pay for something like that, it still doesn't make it p2w. If ammunition is that rare and takes up most of your slot as potions can be used to win a fight, then there's only the game design to blame.

if P2W had a True definition for everyone, you wouldn't see thousand of posts arguing what is P2W.

Anything that makes me feel forced to buy, I consider P2W. It does not need to do damage...

So buy your definition every pay to play game is pay to win as you are forced to pay a sub to play the game.

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