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Since we seem to be getting multiple threads about Funcom, opinions, questions, and other posts, in order to keep it organized and in one place, this is where future Funcom discussion/ gripes/questions in regards to this game should go. Other threads may be locked. To give feedback on moderation, contact community@mmorpg.com |
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5/05/11 12:46:29 PM#2
Thanks Amana. I'll start it off: Will they screw up again? |
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5/05/11 12:51:12 PM#3
Originally posted by DarkPony Maybe not, but they're going to be held to a higher standard because of their track record. Oddly enough, it works the same way for Bioware too. Infamy or fame, people demand so much more out of you! |
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5/05/11 12:53:50 PM#4
Originally posted by DarkPony That's what I want to know, how have they screwed up before? I mean, are we talking SOE epicness or what? |
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5/05/11 12:55:41 PM#5
Originally posted by DarkPony Of course they will Dp. They are only human.........Or a breakout strain of A.I sent back from the future to destroy all of us. Despite their rep and the fact that I disliked AoC quiet a lot. I still have hope for Tsw. Good Idear for the thread Amana. Oraganisation is what I like to see.....I'm off to sort out my socks:) |
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5/05/11 12:58:58 PM#6
Originally posted by DarkPony I am actually very interested in The Secret World but Funcom has a sketchy past when it comes to game launches. I'm suffering from the once bitten twice shy syndrome with them. However, I think they have a cool concept with the game and a lot of opportunity available to hit the market with this game when the market is really dry for quality MMO's. I am hoping to God they've learned their lesson from AoC and will launch a complete product this time. Having said that, I will most likely wait on this title until 90 days after launch unless the the first few weeks of launch seem to be going much smoother than their previous titles. |
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5/05/11 12:59:53 PM#7
Originally posted by Meowhead True words. Still, if you believe the age-old marketing dogma that negative publicity is publicity just the same, they do get a lot of extra attention compared to, say: an upstart indy company promising the second coming of Christ with their first ever project. Maybe they have been planning TSW to be their first really groundbreaking title all along ... and they sacrificed Robert E. Howard's legacy on their unholy altar to gain a sufficient amount of infamy to bring the Secet World to life. It is an consperancy ... V_V |
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5/05/11 1:00:51 PM#8
Aww and I wanted to Post on 8 different threads too :) seriously though, I hope they get this right. I would Love to play a decent Lovecraftian MMO. Luckily 2010 has my expecations really really low
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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5/05/11 1:01:05 PM#9
Originally posted by DarkPony Let me look at my mystical, allknowing 8-Ball for the answer.
My 8 Ball states 'momentarily not available'. Darn it. Ok, let me flip a coin for the definite surefire answer, hold on...
The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/05/11 1:03:09 PM#10
What they are showing us so far looks great.... kinda like Tortage from AoC..... |
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5/05/11 1:29:37 PM#11
Originally posted by onehunerdper Well, let's see .. AoC right after launch: Launch issues: - Utter bugfest; loads of quests not completable - Unstable client leading to hardcore bsod's with many people - Fun, rich content in the starting area (with voice overs, etc) leading you to very sparse, unfinished content in later area's. - Promised dungeons / pvp content / building keeps, etc wasn't fully implemented or just not working. - Class imbalance: I played a guardian with a lot of tank, when I engaged a similar tough class the fight often lasted for half an hour after which we both gave up and parted ways. General stuff: - Phasing of public zones: being engaged in a nice skirmish, dying, ressing, running back to the fight only to find that you ressed in another instance of that zone after you wonder where everyone went all of a sudden. -> Not making mistakes like that required paying attention and micromanaging the instance interface all the time which is kind of immersion breaking to say the least. - Funny thing to contrast the above point was dungeons being public zones too: often leading to huge cluster***** in cramped corridors. - Utterly boring crafting - Everyone following the same epic 'solo hero' storyline. Everyone is the same damn saviour. - Zones being closed off and seperated by loading screens made it feel like the world wasn't 'whole'
Anyway, those are my negatives from three months in AoC after launch. There were some good sides to it as well: general quality of graphics, combat system, etc. But they were overshadowed by the negatives and promises not kept. I have no doubt it has improved a lot since though, but I haven't been back to see for myself. |
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5/05/11 1:38:45 PM#12
Originally posted by DarkPony And let's not forget Anarchy Online launch day. Read this it's a classic. http://www.somethingawful.com/d/feature-articles/ianarchy-onlinei-first.php |
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5/05/11 2:03:29 PM#13
Originally posted by spookydom Oh wow ... and there was me thinking AoC was about the worst you could have at launch. |
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5/05/11 5:38:22 PM#14
They have provided nothing to assure me that the launch will not be painful.
When the launch is painful the game will be insubstantial. |
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5/05/11 6:05:59 PM#15
Yeah, I think that describes the difference between our experiences best. I didn't have a launch that felt 'painful', I had fun. In fact, none of the MMO's I played felt 'painful' to me in any way, so there's also no lingering hard feelings about it or any form of gaming trauma.
Originally posted by DarkPony It seems to me that a lot of it was more a list of your negative experiences in AoC, and a lot less with things in which they screwed up. I think the only thing that really falls in the category of FC having screwed up is a rushed launch leading to some unfinished features (like sieges) and bugs, and some of the AoC guys talking big, which raised expectations high without delivering on them. Those were the things that they mainly screwed up in, the rest is fluff, subjective or irrelevant or a matter of personal taste and preferences in an MMO.
Basically it comes down to how your experiences were. I wasn't burdened by unrealistic expectations from before release, and the bugs felt hardly anytime worse than just annoying, so the fun and great gameplay experiences have stuck with me more than any negative aspects. For other people who had excessively high expectations and felt betrayed by promises or encouraging hints from ppl like Gaute or who can't tolerate bugs or an unpolished state at launch, for those the negative blanketed out the positive points for their gameplay experience. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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5/06/11 1:36:19 AM#16
Originally posted by MMO.Maverick |
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5/06/11 3:55:37 AM#17
Originally posted by DarkPony That's the thing... anecdotal evidence aside, as an overall whole, the general consensus appears to be that Anarchy Online and AoC were two of the most legendarily bad launch experiences ever for MMORPGs. I did not try AoC, because of Anarchy Online... I actually WAS one of those people crashing every two minutes. It took a few patches before I could even play and get outside properly, and the crashes never really went away for me, totally. Now, I did have some fun in the game, and I remember being impressed by some things, but all the crashes, the bone-breaking lag and such left an overall bad taste in my mouth. I quit, and was told a few months later that it was 'better', but first impressions are really important. So I decided that for AoC I'd wait for release and ask how it went. My friends mostly had ' :( ' as their response, so I just shrugged and gave up. Since I would have had to update my computer just to play it, i figured it wasn't worth spending lots of extra money just to maybe not enjoy myself. Never did get around to playing it! Just like AO and AoC, TSW has an interesting concept, but... well, I'm not in some huge hurry to buy it at launch. I can wait. :) |
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5/08/11 3:44:33 PM#18
Originally posted by Meowhead Comparing the AO launch and the AoC launch is kind of silly. In early 2001, i dont think it could have been forseen the amount of issues that would arise from launching a game of that magnitude to a huge audience. Lets not forget that AO wansnt a standard issue game, it had tens of thousands of items, and actually predates viable graphics cards. This is why they are attempting (with a tiny crew) to inpliment a new engin into AO, the old one basically ignores your graphic card, this is an attempt to extend the ancient games playability. This is something you just dont see with larger game companies. They get bought out by large companies, games that are not wild successes are scrapped, technology's bones are picked, and they release a stale and souless game to the dissapointment of many. Funcom didnt go this route. With AoC, they had investors and owners of the IP breathing down their neck, the game HAD to be released early to satisfy them and in an attempt to clinch the marketplace due to excessive advertising and hype...IT WORKED, they sold millions of boxes, true most didnt stay, but they made a good chunk of money, enough to sustain losses and keep AoC going, not only maintaining it but further developing it. AoC was a work of art, graphics like that were unseen before it in the mmorpg world, and it was obvious that the lions share of prelaunch development went into the look rather the meat of the game. However, in traditional funcom spirit, they stuck with it. They managed to turn it into a game that not only looked great, but had (imo) one of the best combat systems to date in a mmo. Eventhough it didnt need it, they even upgraded to a new game engin, which leads me to believe that they are pretesting TSW's engin (a good thing) but also planning to stick with AoC for quite some time. I imagine a lot of posters old and grey posting 10 years from now about how much AoC sucks because it had a bad launch 12 years ago...
So the big question is will they rush the launch, we all know what happens when any game makes a mad dash to launch. My guess is that they wont, however i know there will be issues come launch, and a bunch of people will go "ah ha! told you so" Those who cant take a possible rocky road should wait out TSW, those who know that it will eventually be a great game, will stick around and enjoy it for what its worth untill its a solid game. The only way i can see this game being a huge failure is for the game to not be diffrent. A grindy skill based themepark with no soul. However this would be a first for funcom, i dont see it happening. TSW seems more like an AO type game, a unique entry, not a IP cover like AoC directed at the wow audience. This game seems to be pointed directly at those of us who dont want that type of game. If it means anything you you guys, i talked about TSW in Rift. The community LOL'ed at me....it wasnt fantasy, no OP class for them to pick.. "no thanks", to me that was a good thing. A lot of the features and game "style" i brought up was scoffed at, it wasnt the kind of game they are looking for (Rift is a displaced wow community if you didnt know already...and the ALL are playing while waiting out that starwars game btw)
I just hope they take their time and have a quiet launch, people have no patience for crappy launches anymore, especially from funcom. |
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5/08/11 4:07:51 PM#19
Originally posted by strangerdang Couldn't have said it better myself my friend, kudos to you! Gaming is a passion. |
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5/09/11 5:24:24 AM#20
For me this game seems so different from all else that has been created earlier, so i'll surely give it a go... If it doesn't live up to my expectations however, I don't have any problems cancelling my subscription, and going back to wow... |
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