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Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Secret World Features

Latest Feature for The Secret World

  • Questing to Monotony

    I’m not a partisan MMO gamer. I’ll play a sandbox, a themepark, an Action MMORPG, or anything that offers me fun when I boot up the title. But if there’s something made clear by recent MMO offerings, it’s this: traditional questing as a means of progression is really getting tired.

    Posted on 07/30/2014 by William Murphy
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More Recent Features

  • Bee Yourself

    While doing my regular forum browse on the official forums for The Secret World I came across someone who was looking for a roleplaying group. They laid out their character concept and called it boring. But I don’t think it is boring, in fact I think it could possibly be one of the most interesting ideas out there. You see, his character is himself.

    Posted on 07/22/2014 by Shannon Doyle
  • Two Years of TSW

    Two years of The Secret World. It hardly seems true. Though it is still a baby next to its Funcom brothers Age of Conan and Anarchy Online The Secret World has certainly had an exciting life so far. We’ve faced the end of the world while cowering in our basement, there has been controversy, there has been terror, there has been joy, and artists have been given freedom to run wild. All of this happening while the MMO is still learning to walk.

    Posted on 07/08/2014 by Shannon Doyle
  • Ten Most Voted Female Characters in MMOs and RPGs

    A few months ago, we had an exciting MMO Super Women discussion about what essential elements create memorable female protagonists. We asked you to name the women characters from MMOs that made an impression on you. As a result, we compiled your votes into the following ten MMOs and RPGs. Enjoy, and be sure to add any additional female favorite heroes in the comments below!

    Posted on 07/08/2014 by Genese Davis
  • Investigate This

    I recently had the most meta experience of my entire gaming life. There I was, relaxing after the insanity of E3 and ready to settle into The Secret World’s Tokyo. Then I learned, you need to earn access to get there. It makes sense, they don’t want any noob to just wander in. So I started doing a bit of research. I had two options. The first and possibly most popular was to do scenarios. They aren’t really my thing though, so I opted for the second way.

    Posted on 06/24/2014 by Shannon Doyle
  • A Hands On Visit to Tokyo & What’s to Come

    As you might be aware, the game underwent some transition and the team became a smaller one. Yet the dedication to the promised content prevailed, and it is finally ready. We got a peek into the new content with Game Director Joel Bylos this week, who took us through what players can expect when they finally enter Tokyo.

    Posted on 06/04/2014 by Christina Gonzalez
  • Paying Tribute to the Redshirts

    As we enter the final stretch before Tokyo I’d like to pause for a moment to pay tribute to our favorite Redshirts, the Orochi. We will be heading straight to the heart of Orochi headquarters to find out what exactly happened. There is no doubt that we will meet many Orochi along the way. And maybe, just maybe one will survive. But we aren’t going to hold our breath.

    Posted on 06/04/2014 by Shannon Doyle
  • A TSW Wish List

    While we continue to wait for the moment when we can get into Tokyo I thought I would take a bit of time to skip ahead and look at things that would in my mind take The Secret World from fantastic to out of this world. These are all things that would keep people playing or improve the quality of life and could possibly be implemented post Tokyo. So in no particular order here are seven things I’d like to see introduced to TSW.

    Posted on 05/20/2014 by Shannon Doyle
  • What to Wear in Case of a Demon Invasion

    Mankini gate is done and gone. However in all the coverage, there's never really been enough said for me about the in game store available to The Secret World players. I have choices to be making. Do I want to fight evil while dapper in a suit? Do I want to wear a pretty little off the shoulder number? Do I want to be a cosmonaut? Admittedly some of the choices are stranger than the others, but the choices remain.

    Posted on 05/06/2014 by Shannon Doyle
  • What is TSW?

    Hot off the back of the mankini-gate scandal a discussion has been born asking what the IP of The Secret World actually is. How do you define something with such broad reaching strangeness? The discussion on the official forums has been going on for 19 pages now with everyone from fan to developer chiming in. Can there really be one solid definition of what The Secret World is? And do outfits like the Mankini and Sight for Sore Eyes really detract from the intellectual property?

    Posted on 04/22/2014 by Shannon Doyle

Editorial

  • Can Funcom Blame Falling Numbers on F2P Competition?

    This week, mega-publisher Funcom announced its profits were down considerably, and one of its explanations for the drop was heavy competition among free-to-play MMOs. While there's certainly a lot of noise out there these days, with new consoles, mobile games and a new MMO appearing every five minutes, can the company really say competition is the reason it's not doing better?

    Posted on 03/09/2014 by Neilie Johnson
  • Musing on Funcom

    Yesterday's investors' report from Funcom contained some bad news for the company in that its highly touted The Secret World had not lived up to hope-for expectations. We take a look at that news and more in our latest editorial. Check it out!

    Posted on 08/29/2012 by William Murphy
  • Review in Progress - Part Three

    In this week's continuing "Review in Progress" series on Funcom's The Secret World, our own Suzie Ford dishes her opinions so far on the game's combat, community, and social play aspects. Read on!

    Posted on 07/19/2012 by Suzie Ford
  • Is Story Necessary in MMORPGs?

    In this week's column, Managing Editor Bill Murphy takes a look at the recent focus on story-telling in today's upcoming MMOs and whether or not that's a good thing for the industry as a whole.

    Posted on 07/21/2011 by William Murphy
  • The Four Pillars of The Secret World

    In this week's dedicated The Secret World column, Managing Editor Bill Murphy takes a look at what we learned from the EA Showcase's dungeon reveal. The classless system, the combat, the story, and more were discussed.

    Posted on 07/14/2011 by William Murphy
  • The Sci-Fi MMO: The Future

    In the final of a three part series, MMORPG.com's Bill Murphy explores the Sci-Fi subgenre of MMOs and looks at what's to come for these decidedly non fantasy MMOs.

    Posted on 03/02/2010 by William Murphy

Previews

  • A Hands On Visit to Tokyo & What’s to Come

    As you might be aware, the game underwent some transition and the team became a smaller one. Yet the dedication to the promised content prevailed, and it is finally ready. We got a peek into the new content with Game Director Joel Bylos this week, who took us through what players can expect when they finally enter Tokyo.

    Posted on 06/04/2014 by Christina Gonzalez
  • Augments and Scenarios, Oh My!

    The Secret World is getting ready for some big changes and exciting new locations to explore when Issue 8: The Venetian Agenda goes live later this fall. We had the opportunity to speak with the team about Issue 8 and have some exclusive information to share. Read on and then leave us your impressions in the comments.

    Posted on 10/31/2013 by William Murphy
  • Issue #7: A Dream to Kill Preview

    The Secret World game director Joel Bylos gave us a tour of TSW's latest game update, Issue #7: A Dream to Kill. Read on to learn what's in store for players in the update!

    Posted on 07/11/2013 by Michael Bitton
  • Secrets Revealed in Germany

    During Gamescom, we made a point to head to Funcom's booth to check out new content coming to The Secret World in the next months. We've got all there is to know about rocket launchers, raids and more so keep reading!

    Posted on 08/22/2012 by Cassandra Khaw
  • Location Preview - The Shadowy Forest

    Funcom has partnered with MMORPG.com to bring our readers exclusive first looks at locations throughout The Secret World. In our latest edition, we head to Transylvania to preview The Shadowy Forest. See what you think and then leave us a few comments!

    Posted on 06/27/2012 by Guest Writer
  • Hell Hurts

    One of the most anticipated features in Funcom's The Secret World is running through dungeons with other players, dungeons that literally take everyone to hell (and hopefully back again). Our team got some hands on experience doing just that and we've got the full report. Read on!

    Posted on 05/24/2012 by William Murphy
  • Illuminati Preview

    This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure starting with a general overview of our experiences in The Secret World. Check it out and then leave us your thoughts in the comments.

    Posted on 05/14/2012 by Michael Bitton
  • SWTOR vs. TSW – A Story Comparison

    It looks like Funcom is also putting an emphasis on story with The Secret World, but the methods employed differ some from BioWare's story-centric Star Wars: The Old Republic. We've recently spent some time in the TSW beta and today we're offering a comparison of the story presentation in both games.

    Posted on 05/11/2012 by Michael Bitton
  • The Templar Starter Area

    This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure today. In this particular piece of heaven, we take a look at the Templar starter area, at London and at Agartha. Read on!

    Posted on 05/11/2012 by Suzie Ford
  • The Innovation Two-For

    This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure today beginning with a look at the notion that The Secret World is the thinking man's MMO. Check it out!

    Posted on 05/11/2012 by William Murphy
  • Removing Mystery's Shroud

    This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure starting with a general overview of our experiences in The Secret World. Check it out and then leave us your thoughts in the comments.

    Posted on 05/11/2012 by Suzie Ford
  • PAX East – Skills and Chaos Magic

    During PAX East, our team had the opportunity to get a first-time hands on look at Funcom's The Secret World. We've got some impressions to share so keep reading! Leave us your thoughts in the comments.

    Posted on 04/10/2012 by William Murphy
  • What to Expect from PAX East 2012

    We are in high gear as PAX East 2012 kicks off and we want to give you a heads up on what we're looking forward to checking out during the annual convention.

    Posted on 04/05/2012 by William Murphy
  • The Dragon Faction

    During last week's Game Developer's Conference, our team had the opportunity to learn a lot more about Funcom's The Secret World. In this second preview, we take a look at the mysterious Dragon Faction. Find out more about the Dragons from The Secret World and then let us know what you think in the comments.

    Posted on 03/15/2012 by Garrett Fuller
  • GDC 2012 Preview

    During last week's Game Developer's Conference, our team had the opportunity to learn a lot more about Funcom's The Secret World. In the first of our two previews of TSW, we give our readers an overview of the game and our thoughts about it. Read on!

    Posted on 03/15/2012 by Som Pourfarzaneh
  • Immersion Day Preview

    Funcom is stepping up the machine and releasing more and more information about The Secret World. We recently had the opportunity to attend an "immersion day" at the Funcom Montreal studio. See what we discovered about The Secret World and see why we say "The Secret World should be tops on your list of games to play in 2012."

    Posted on 02/24/2012 by Carolyn Koh
  • Location Preview – Blue Mountain

    Funcom has partnered with MMORPG.com to bring our readers a first-ever look at a new location from The Secret World. Called Blue Mountain, the area is a forbidding haunted place filled with creatures of legend like the wendigo, the draug and the ak'ab. Find out more about Blue Mountain in our exclusive first look. Let us know what you think!

    Posted on 01/25/2012 by Guest Writer
  • First Ever Hands-On Preview

    During a recent press event at Funcom's Montreal studio, MMORPG.com Associate Editor Suzie Ford had the opportunity for a day-long hands-on experience with The Secret World. Calling it "a thinking player's game", Suzie has a lot to say about why she thinks that in her comprehensive first look at The Secret World. Treat yourself to a fine read. Leave us a comment or two when you're finished reading.

    Posted on 11/21/2011 by Suzie Ford
  • Dungeon Running in The Secret World

    MMORPG.com's own Carolyn Koh was at the recent EA Summer Showcase out on the Left Coast, and during her time there she was treated to the first ever reveal of a dungeon in Funcom's The Secret World. Find out what Carolyn thought of the hotly anticipated game's combat, classless system, and more.

    Posted on 07/11/2011 by Carolyn Koh
  • Peeking into The Secret World

    The embargo on Funcom's GDC 2010 demo of their upcoming MMORPG The Secret World has come and passed, and so today MMORPG.com's Jon Wood takes a look at what we learned about this game set in the real world with a few extra twists and turns.

    Posted on 03/23/2010 by Jon Wood
  • PAX Faction Reveal

    MMORPG.com's Carolyn Koh was present at Funcom's recent Penny Arcade Expo information reveal for their upcoming MMO, The Secret World. Today, she files this report.

    Posted on 09/10/2009 by Carolyn Koh

Interviews

  • A Sneak Peek at Issue 8

    The Secret World is getting ready to see Issue 8 deployed but it has been shrouded with a bit of mystery as to what it will entail. We chatted with Game Director Joel Bylos about what players can expect in Issue 8 and more. See what he had to say before heading to the comments to chat.

    Posted on 10/04/2013 by William Murphy
  • Joel Bylos - Loving His New Role

    Funcom recently announced that Joel Bylos would be moving to a new role within the company, that of the overall Creative Director. We managed to catch up to Joel to talk about his new role and his vision for the Funcom titles. See what he has to say before joining the conversation in the comments.

    Posted on 03/07/2013 by Garrett Fuller
  • Joel Bylos On the 'Buy to Play' Change

    With the announcement earlier today that The Secret World would be going 'buy to play', a lot of questions have been raised as to the whys of the decision. Game Director Joel Bylos has a lot to say in our exclusive interview. Check it out!

    Posted on 12/12/2012 by Victor Barreiro Jr.
  • The New Game Director Speaks

    We had the opportunity to catch up with Funcom's Joel Bylos after his recent State of the Game letter for The Secret World was released. He's got a lot to say about the game, the team's vision and much more. Read on!

    Posted on 10/11/2012 by William Murphy
  • Funcom - About the Long Haul

    During PAX Prime, we had the opportunity to chat with Age of Conan Unchained Game Director Craig Morrison. We covered topics including recent layoffs, what the future holds for Funcom and much more. Check it out!

    Posted on 09/14/2012 by Suzie Ford
  • Ranged Skills Interview

    Ranged combat in The Secret World is going to be critical for success in controlling large mobs. We managed to catch up to Martin Bruusgaard to talk about ranged combat. Check it out!

    Posted on 06/04/2012 by Garrett Fuller
  • The Social Experience

    Funcom and the development team behind The Secret World chose to engage players in a whole new way prior to the game's release later this summer. Playing The Secret War allowed players to participate in the game using social media to do so. We caught up with Erling Ellingsen to talk about The Secret War. See what he's got to say and then leave us your thoughts in the comments.

    Posted on 05/29/2012 by Garrett Fuller
  • The Melee Skills Interview

    We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The Secret World and how the team came up with all the different types... and more importantly, why hammering a guy in the face is so fun.

    Posted on 05/28/2012 by Garrett Fuller
  • Magic Skills Interview

    The Secret World boasts that it gives players the ability to focus on whatever type of combat they prefer, whether ranges, melee or magic. We caught up with Funcom's Martin Bruusgaard to tals specifically about magic in The Secret World. See what we discovered and then leave your thoughts in the comments.

    Posted on 05/15/2012 by William Murphy
  • Gamescom – Ragnar Talks Persistent PVP

    During Gamescom last week, The Secret World became a bit less secret as Funcom developers began shining the light on more of the game's details. MMORPG.com's John Milburn had the opportunity to talk with Funcom's Ragnar Tørnquist about persistent PvP. Check out our exclusive interview and then leave a thought or two in the comments.

    Posted on 08/24/2011 by Guest Writer
  • The Same But Different

    In this week's The Secret World column, Bill Murphy takes a look at the recent gameplay videos to come from EA's Summer Showcase and puts them through the analyzer that is his goofy mind. Find out why Bill thinks The Secret World is headed down the right path towards success.

    Posted on 07/21/2011 by William Murphy
  • Q&A with Ragnar Tørnquist

    It isn't often that Funcom's Ragnar Tørnquist can be cornered for a long and 'meaty' chat about The Secret World but MMORPG.com Lead Writer Bill Murphy managed to do just that. The pair discussed topics as wide ranging as "Everything Is True" campaign to PvP in The Secret World. Check out our exclusive Ragnar Tørnquist interview and then let us know what you think!

    Posted on 06/02/2011 by William Murphy
  • Joel Bylos and Dag Scheve Interview

    MMORPG.com Managing Editor Jon Wood recently cornered Funcom's Joel Bylos and Dag Scheve to talk about The Secret World. As the floodgates are beginning to squeak open on all things TSW, Jon, Dag and Joel talked about The Secret World's story, missions and much much more. This is a must read and we've got an exclusive video diary that adds even more. Check it out!

    Posted on 05/27/2011 by Jon Wood
  • Publishing Deal Clarification

    It was announced earlier today that Funcom had reached a publishing deal with EA subsidiary EA Partners for The Secret World. MMORPG.com Managing Editor Jon Wood reached out to Funcom's Morten Larssen, VP of Sales and Marketing to ask a few clarifying questions. Check it out and then let us know what you think in the comments below.

    Posted on 01/10/2011 by Jon Wood
  • Funcom in 2010

    MMORPG.com's Garrett Fuller recently asked a few questions of Funcom's Erling Ellingsen about the direction that the company will be taking in 2010.

    Posted on 02/17/2010 by Garrett Fuller

Media

  • PAX East - The Future of Online Games

    MMORPG.com brings together some of the top developers in the industry to discuss the next decade of online games and their growing mass market appeal. Game Developers from: Guild Wars 2, Star Wars: The Old Republic, TERA, Age of Conan: Unchained, Planetside 2, Defiance and Reckoning: Kingdoms of Amalur will be on hand to answer your questions and talk directly to fans about their games and the future of the industry.

    Posted on 04/08/2012 by William Murphy
  • Location Preview Video

    Funcom has partnered with MMORPG.com to bring our readers an exclusive new video from The Secret World. This Location Preview Video explores an area known as The Savage Coast, situated on Solomon Island in New England. As one of many locations in The Secret World, it stretches over a vast expanse of land and contains key locations such as a haunted amusement park, the creepy Innsmouth Academy, and the dark and mysterious Accursed Woods.

    Posted on 07/01/2011 by Guest Writer
  • GDC Trailer

    Funcom has released the first trailer from The Secret World. The trailer was shown at last week's Game Developer's Conference and features a set of developer statements about the skill system and the open world feel of The Secret World. The trailer also features an extensive look at combat and the environments that players will face in The Secret World. Check it out and leave us a few of your impressions in the comments.

    Posted on 03/10/2011 by Guest Writer
  • Teaser Trailer

    Funcom has released this latest teaser trailer for their horror-themed MMORPG "The Secret World," teasing a March 25th date as the date "secrets will be revealed."

    Posted on 03/23/2010 by Michael Bitton
  • Screenshots and Faction Artwork

    At PAX, the team from Funcom's The Secret World opened the gates a little bit further and gave us some new information about the game. With this new information came some new screenshots and artwork.

    Posted on 09/10/2009 by MMORPG.com Staff
  • How TSW Is Different

    While at GDC we had the opportunity to talk to Ragnar Tørnquist, producer and director of Funcom's The Secret World. In part two he talks about how they've applied lessons learned from Funcom's previous titles to developing The Secret World.

    Posted on 04/07/2009 by Jon Wood
  • Setting, Character Development and More!

    While at GDC we had the opportunity to talk to Ragnar Tørnquist, producer and director of Funcom's The Secret World. In part one he talks about the game's modern setting, classless character development, and more.

    Posted on 04/07/2009 by Jon Wood

Dev Journals

  • Joel Bylos’ Game Director’s Letter

    MMORPG.com and Funcom have teamed up to bring our readers the first view of The Secret World Game Director Joel Bylos' latest letter to the community. As he sits huddled in his bunker, Joel hopes development of TSW will continue past December 21st and he's got lots of news to share if it does! Read on and get excited! Leave us your thoughts in the comments.

    Posted on 12/20/2012 by Guest Writer
  • Joel Bylos’ End of Days Blog #1

    Funcom has teamed up with MMORPG.com to help spread the word about the impending end of the world as we know it, at least according to The Secret World's Game Director Joel Bylos. See what "The Prophet" has to say in his first End of Days Blog then leave us your thoughts in the comments.

    Posted on 12/11/2012 by Guest Writer
  • The Albion Theatre

    One of Funcom's most talked about goals for their games is to empower players by giving them 'sandbox-like' tools to create the things they want. In The Secret World Issue 4, the team aims to do just that with the Albion Theatre. We have an exclusive look at Albion Theater penned by Senior Designer Tanya Short. Read on!

    Posted on 11/08/2012 by Guest Writer
  • First Raid Revealed - The Manhattan Exclusion Zone

    Funcom has partnered with MMORPG.com to bring our readers the first ever exclusive look at the raid soon to be incoming in The Secret World. Penned by the raid's designer, Graeme Lennon, the blog post gives inside information about the new raid. Read on and then leave us your thoughts in the comments.

    Posted on 11/07/2012 by Guest Writer
  • Location Preview - The Carpathian Fangs

    Funcom has partnered with MMORPG.com to bring our readers exclusive first looks at locations throughout The Secret World. In our latest launch day edition, we head to Transylvania to preview the very mysterious Carpathian Fangs. See what you think and then leave us a few comments!

    Posted on 07/03/2012 by Guest Writer
  • Exorcist, Warrior & Slayer Decks

    Funcom has partnered with MMORPG.com to give our readers the first look at custom decks that players will have access to when playing The Secret World. These decks guide players in finding an awesome build for their characters in game. This time, we bring you the Exorcist, Warrior and Slayer decks. Read on!

    Posted on 06/29/2012 by Guest Writer
  • Preacher, Goon & Chaos Theorist Decks

    Funcom has partnered with MMORPG.com to give our readers the first look at custom decks that players will have access to when playing The Secret World. These decks guide players in finding an awesome build for their characters in game. This time, we bring you the Preacher, Goon and Chaos Theorist decks. Read on!

    Posted on 06/26/2012 by Guest Writer
  • Dungeon Preview - Hell Fallen

    Funcom has partnered with MMORPG.com to bring our readers the first information ever revealed about dungeons in The Secret World. We've got never-before-seen images and information about a dungeon called Hell Fallen. Find out all about it in our exclusive preview.

    Posted on 06/22/2012 by Guest Writer
  • Gladiator, Necromancer & Warlord Decks

    Funcom has partnered with MMORPG.com to give our readers the first look at custom decks that players will have access to when playing The Secret World. These decks guide players in finding an awesome build for their characters in game. This time, we bring you the Gladiator, Necromancer & Warlord decks. Read on!

    Posted on 06/22/2012 by Guest Writer
  • Dungeon Preview - The Polaris

    Funcom has partnered with MMORPG.com to bring our readers the first information ever revealed about dungeons in The Secret World. We've got never-before-seen images and information about a dungeon called The Polaris. Find out all about it in our exclusive preview.

    Posted on 06/21/2012 by Guest Writer
  • Dungeon Preview - The Facility

    Funcom has partnered with MMORPG.com to bring our readers the first information ever revealed about dungeons in The Secret World. We've got never-before-seen images and information about a Transylvanian dungeon called The Facility. Find out all about it in our exclusive preview.

    Posted on 06/20/2012 by Guest Writer
  • Illusionist, Pandemonist & Soldier Decks

    Funcom has partnered with MMORPG.com to give our readers the first look at custom decks that players will have access to when playing The Secret World. These decks guide players in finding an awesome build for their characters in game. This time, we bring you the Illusionist, the Pandemonist and the Soldier decks. Read on!

    Posted on 06/19/2012 by Guest Writer
  • Dungeon Preview - The Ankh

    Funcom has partnered with MMORPG.com to bring our readers the first information ever revealed about dungeons in The Secret World. We've got never-before-seen images and information about an Egyptian dungeon called The Ankh. Find out all about it in our exclusive preview.

    Posted on 06/19/2012 by Guest Writer
  • Dungeon Reveal - The Darkness War

    Funcom has partnered with MMORPG.com to bring our readers the first information ever revealed about dungeons in The Secret World. We've got never-before-seen images and information about The Darkness War today. Check it out!

    Posted on 06/18/2012 by Guest Writer
  • The Besieged Farmlands

    Funcom has teamed up with MMORPG.com to bring our readers exclusive first information about some of the locations that players will find in The Secret World. Today we bring you The Besieged Farmlands, a location deep in the Carpathian Mountains. Read on to see what you'll discover there.

    Posted on 06/15/2012 by Guest Writer
  • Neoshaman, Magus & Bodyguard Decks

    Funcom has partnered with MMORPG.com to give our readers the first look at custom decks that players will have access to when playing The Secret World. These decks guide players in finding an awesome build for their characters in game. This time, we bring you the Neoshaman, the Magus and the Bodyguard decks. See what you think!

    Posted on 06/15/2012 by Guest Writer
  • City of the Sun God - Egypt

    Funcom has partnered with MMORPG.com to bring our readers new information about some of the as-yet unseen locations that players will discover in The Secret World. In the first of a series of location reveals, we bring you the City of the Sun God in Egypt. Read on!

    Posted on 06/14/2012 by Guest Writer
  • Executioner, Ninja & Gunslinger Decks Revealed

    Funcom has partnered with MMORPG.com to bring our readers a first look at three of the decks that players will be able to utilize when playing The Secret World. Decks guide players to setting up optimal characters and have the added clothing bonus as well. We've go the Ninja, Executioner and Gunslingers for your viewing pleasure so keep reading!

    Posted on 06/12/2012 by Guest Writer
  • The Freeform Progression System

    One of the most compelling features coming in Funcom's The Secret World is the way that characters will progress. In a new developer diary focused on the freeform progression system, MMORPG.com has partnered with Funcom to give our readers the first details about how exactly it will work. Read on!

    Posted on 03/22/2012 by Guest Writer
  • Deck Templates

    The Secret World is going to feature one of the most complex abilities systems in any MMO to date. The dev team has partnered with MMORPG.com to unleash new information about the pre-made "deck templates" that will help players navigate the complexities. Check it out and then let us know what you think in the comments.

    Posted on 02/09/2012 by Guest Writer
  • The Illuminati

    Funcom has partnered with MMORPG.com to bring our readers more information about one of the three societies in The Secret World. This time, the Illuminati are profiled. Keep reading about this most secretive group and then leave us your comments.

    Posted on 01/10/2012 by Guest Writer
  • Dungeon Making Process

    MMORPG.com has partnered with Funcom to bring our readers an inside look at how dungeons are created for The Secret World. Penned by Senior Designer Brent Ellison, it's a fascinating behind the scenes look for one of the most keenly anticipated games for 2012. Read on!

    Posted on 01/05/2012 by Guest Writer
  • Location Preview - The Scorched Desert

    A couple of days ago, the world was treated a first look at the Scorched Desert, an Egyptian locale from The Secret World. Today, Funcom has partnered with MMORPG.com to give our readers and inside look at the Scorched Desert and at the horrors that await. Check it out and then leave us a comment or two.

    Posted on 12/09/2011 by Guest Writer
  • Unveiling The Templars

    MMORPG.com and Funcom have partnered to bring our readers an exclusive first look at the Templars, where they've come from and who they are. Templars are one of the three secret societies coming with The Secret World. Keep reading to find out some of the back story about this ancient society. Let us know what you think in the comments.

    Posted on 11/16/2011 by Guest Writer
  • Into Darkness - An Exclusive Dragon Preview

    MMORPG.com and Funcom have teamed up to bring our readers an exclusive first look at the Dragons, one of three factions to be featured in The Secret World. Let us know what you think of the mysterious Dragons after reading the dev journal. Leave us a comment or two!

    Posted on 10/19/2011 by Guest Writer
  • Developer Diary: Storytelling in The Secret World

    MMORPG.com has partnered with Funcom to bring our readers and exclusive look at the art of storytelling in The Secret World. Penned by Funcom's Senior Producer & Creative Director Ragnar Tørnquist, the article discusses how the team is making the story is the "heart and soul" of The Secret World. Read our exclusive developer diary and then leave us your thoughts in the comments.

    Posted on 09/29/2011 by Guest Writer
  • The Revenant Revealed

    MMORPG.com and Funcom have partnered to bring our readers and exclusive look at one of the creatures from The Secret World. Today we feature a look at The Revenant complete with lore behind the creature and exclusive screens. Check it out!

    Posted on 04/14/2011 by Guest Writer

General Article

  • Suzie's Best of 2012

    2012 is nearly over and it's always fun to take a look back at the games that we spent lots of hours enjoying. We'll be spending this week talking about the games that we, the staff of MMORPG.com, caught our attention in the year that was. As ever, join the conversation in the comments. Suzie weighs in with her choices on this fourth day of 2013. Read on!

    Posted on 01/04/2013 by Suzie Ford
  • Som's Best of 2012

    2012 is nearly over and it's always fun to take a look back at the games that we spent lots of hours enjoying. We'll be spending this week talking about the games that we, the staff of MMORPG.com, caught our attention in the year that was. As ever, join the conversation in the comments. Som weighs in with his choices on this first day of 2013. Read on!

    Posted on 01/01/2013 by Som Pourfarzaneh
  • Bill's Best of 2012

    2012 is nearly over and it's always fun to take a look back at the games that we spent lots of hours enjoying. We'll be spending this week talking about the games that we, the staff of MMORPG.com, caught our attention in the year that was. As ever, join the conversation in the comments. First up, Managing Editor Bill Murphy's list.

    Posted on 12/31/2012 by William Murphy
  • The Story So Far

    With yesterday's huge announcement about The Secret World going "buy to play", we decided to take a walk down the past few months of the game's life to see just how much has changed since launch. You might just be surprised. Keep reading and then let us know what you think in the comments.

    Posted on 12/13/2012 by William Murphy
  • Review In Progress - Part One

    MMORPG.com is committed to giving our readers the best and most informative reviews of today's hottest MMOs. With that in mind, we're beginning our multi-part series on The Secret World. In today's installment, we take our first baby steps into The Secret World and give you our thoughts about the game. Read on!

    Posted on 07/05/2012 by Suzie Ford
  • Community Building & Paper Worshipping

    One of Funcom's most laudable goals with The Secret World is to keep players engaged both in and out of game as the recent ARG (Alternative Reality Game) event showed. We've got an interesting take on the ARG that is worth the read so hop through the jump to see what it's all about.

    Posted on 07/02/2012 by Peter Kerr
  • My Wife the Noob and TSW

    Not everyone knows all things about all MMOs. Once in awhile, a rank amateur joins the legion fans surrounding the MMO-niverse. In our latest look at The Secret World, we check out the game through the eyes of a n00b. See what she thinks and then leave your thoughts in the comments.

    Posted on 05/17/2012 by William Murphy
  • Not Another Fantasy MMO

    In our continuing coverage of this past weekend's beta event for The Secret World, we take a look at the game's modern setting and its refreshing change in an industry packed with fantasy MMOs. See what else we think and then leave us a comment or two.

    Posted on 05/14/2012 by Garrett Fuller
  • The Secret War

    Funcom kicked off The Secret War a couple of weeks ago and the three factions from The Secret World are battling for world domination. Find out more about The Secret War and then let us know what you think in the comments.

    Posted on 05/03/2012 by Suzie Ford
  • A Sit Down with The Secret World

    MMORPG.com writer Adam Tingle attended EA's London press event recently where EA and Funcom showed off The Secret World to us folks in the press. Check out Adam's full report for all the top secret details!

    Posted on 10/25/2011 by Adam Tingle
  • NYCC ’11 – Panel Recap

    During this past weekend's New York Comicon, MMORPG.com was pleased to host a panel with Funcom to discuss The Secret World. We've got the entire panel on video and a recap of the event from MMORPG.com's Bill Murphy. Check out Bill's write up and then treat yourself to the video. Let us know what you think in the comments!

    Posted on 10/17/2011 by William Murphy
  • PAX 2011 - Three Faction Persistent PVP Detailed

    One of the biggest announcements coming out of last weekend's PAX Prime was Funcom's revelation of three faction PvP in The Secret World. In fact, it was exciting enough to win the MMORPG.com Most Anticipated Award. Managing Editor Bill Murphy has an inside look at persistent PvP. REad on and then offer us a few of your thoughts in the comments.

    Posted on 08/30/2011 by William Murphy
  • The Secret War & Guaranteed Beta Access

    MMORPG.com has partnered with Funcom to bring our readers exclusive news found nowhere else on the 'Net today. As The Secret World approaches beta testing, Funcom is ready to reveal new information about how the beta access will work. This is a definite must read for folks interested in being part of one of the most-anticipated games. Keep reading!

    Posted on 08/25/2011 by William Murphy
  • Getting a Little Less Secret

    In more of our first major coverage of Funcom's The Secret World, MMORPG.com Managing Editor Jon Wood has a report about what he learned during last week's GDC. He's got information about the four pillars of the game, what he saw during the live demo, PvP, the skill system, events and guilds. It's a terrific read so be sure to check it out. Let us know what you think in the comments.

    Posted on 03/10/2011 by Jon Wood
  • Gathering User Questions

    The team from Funcom has agreed to answer some questions from the MMORPG.com audience about their upcoming MMORPG, The Secret World. Today, we ask for your help in gathering them.

    Posted on 04/20/2010 by Jon Wood
  • Funcom Financial Report Summary

    On May 15th, Funcom released their Q1 2009 Financial Report, in it, they discuss the company's overall financial situation as well as how their current MMOs factor into the situation.

    Posted on 05/15/2009 by Jon Wood
  • Secrets... Revealed

    In this article we look at the GDC presentation of Funcom's upcoming MMO, The Secret World, and unwrap the mysteries of the game's core design and story.

    Posted on 04/07/2009 by Jon Wood

Awards

  • The Best of PAX East 2012 Awards

    PAX East is one of the first game conventions of the year and we had a team of boots on the ground. Once the dust settled on the weekend, we compiled a 'best of' list for MMORPG.com. See which games took our top honors in Best of PAX East 2012 Awards.

    Posted on 04/09/2012 by William Murphy
  • The 2011 Player’s Choice Winners

    A couple of weeks ago, we asked you, our valuable readers, to vote for those games you feel merit being called "Best of" for 2011. We have those results today so keep reading!

    Posted on 01/19/2012 by William Murphy
  • The 2011 Players' Choice Awards

    We picked our games of the year back in December, but now it's your turn. Which games deserved some recognition, and which didn't deserve an ounce? You be the judge in this year's MMORPG.com Players' Choice Awards.

    Posted on 01/09/2012 by William Murphy
  • The 2011 MMORPG.com Awards

    It's that time of year when the staff of MMORPG.com gets together and looks back over the long list of 2011's MMOs in order to hand out our coveted "Best Of..." awards. See what we think were the movers and shakers of 2011. Have different thoughts? Let us know in the comments!

    Posted on 12/19/2011 by William Murphy
  • Best of PAX Prime 2011

    PAX Prime is one of the final US games conventions and we had a team of boots on the ground. At the conclusion of PAX Prime, the team met to talk about their favorite games and compiled a 'best of' list for MMORPG.com. See which games took our top honors in Best of PAX Prime 2011.

    Posted on 08/29/2011 by William Murphy
  • 2010 Awards: Favorite MMO Company

    In today's round of voting in the 2010 Reader's Choice awards here at MMORPG.com, we invite you to check out this year's nominees for Favorite MMO Company. These are the good folk who bring us the games we love. We love those who make great games and know how to treat their customers. Check out the list, pick your favorite and let us know why you picked that particular company in comments below.

    Posted on 12/08/2010 by Drew Wood

Column

  • Bee Yourself

    While doing my regular forum browse on the official forums for The Secret World I came across someone who was looking for a roleplaying group. They laid out their character concept and called it boring. But I don’t think it is boring, in fact I think it could possibly be one of the most interesting ideas out there. You see, his character is himself.

    Posted on 07/22/2014 by Shannon Doyle
  • Two Years of TSW

    Two years of The Secret World. It hardly seems true. Though it is still a baby next to its Funcom brothers Age of Conan and Anarchy Online The Secret World has certainly had an exciting life so far. We’ve faced the end of the world while cowering in our basement, there has been controversy, there has been terror, there has been joy, and artists have been given freedom to run wild. All of this happening while the MMO is still learning to walk.

    Posted on 07/08/2014 by Shannon Doyle
  • Ten Most Voted Female Characters in MMOs and RPGs

    A few months ago, we had an exciting MMO Super Women discussion about what essential elements create memorable female protagonists. We asked you to name the women characters from MMOs that made an impression on you. As a result, we compiled your votes into the following ten MMOs and RPGs. Enjoy, and be sure to add any additional female favorite heroes in the comments below!

    Posted on 07/08/2014 by Genese Davis
  • Investigate This

    I recently had the most meta experience of my entire gaming life. There I was, relaxing after the insanity of E3 and ready to settle into The Secret World’s Tokyo. Then I learned, you need to earn access to get there. It makes sense, they don’t want any noob to just wander in. So I started doing a bit of research. I had two options. The first and possibly most popular was to do scenarios. They aren’t really my thing though, so I opted for the second way.

    Posted on 06/24/2014 by Shannon Doyle
  • Paying Tribute to the Redshirts

    As we enter the final stretch before Tokyo I’d like to pause for a moment to pay tribute to our favorite Redshirts, the Orochi. We will be heading straight to the heart of Orochi headquarters to find out what exactly happened. There is no doubt that we will meet many Orochi along the way. And maybe, just maybe one will survive. But we aren’t going to hold our breath.

    Posted on 06/04/2014 by Shannon Doyle
  • A TSW Wish List

    While we continue to wait for the moment when we can get into Tokyo I thought I would take a bit of time to skip ahead and look at things that would in my mind take The Secret World from fantastic to out of this world. These are all things that would keep people playing or improve the quality of life and could possibly be implemented post Tokyo. So in no particular order here are seven things I’d like to see introduced to TSW.

    Posted on 05/20/2014 by Shannon Doyle
  • What to Wear in Case of a Demon Invasion

    Mankini gate is done and gone. However in all the coverage, there's never really been enough said for me about the in game store available to The Secret World players. I have choices to be making. Do I want to fight evil while dapper in a suit? Do I want to wear a pretty little off the shoulder number? Do I want to be a cosmonaut? Admittedly some of the choices are stranger than the others, but the choices remain.

    Posted on 05/06/2014 by Shannon Doyle
  • What is TSW?

    Hot off the back of the mankini-gate scandal a discussion has been born asking what the IP of The Secret World actually is. How do you define something with such broad reaching strangeness? The discussion on the official forums has been going on for 19 pages now with everyone from fan to developer chiming in. Can there really be one solid definition of what The Secret World is? And do outfits like the Mankini and Sight for Sore Eyes really detract from the intellectual property?

    Posted on 04/22/2014 by Shannon Doyle
  • Mankini-gate and More

    When I was considering the various topics I could cover for this week’s TSW column I was faced with so many options I really didn’t know where to start. First Joel announces new content, then there Mankini-gate, and finally there has been ARG activity. How could I pick just one? I couldn’t. So we’re breaking it down into four parts.

    Posted on 04/08/2014 by Shannon Doyle
  • ARGs Are Back

    For many the first time they ever heard about The Secret World it was thanks to an ARG. Funcom spent years leading up to TSW with a series of ARGs meant to engage, entertain, and sometimes terrify. After the launch sadly ARGs were all but abandoned, with only two since July of 2012. Now the alternate reality games are getting a bit of a boost. Last week, on the 14th a new ARG started, dealing with Division 66.

    Posted on 03/25/2014 by Shannon Doyle
  • Why Don't More People Play TSW?

    Go to any forums for MMOs and you will eventually find people bemoaning the fact that every MMO out there is the same. Maybe they use words like “WoW clone” or “copycat” but the idea is always the same, there just isn’t enough variety in MMOs. And yes, the industry is filled with one fantasy game after another. But there are other games that get over looked. Whenever I see someone complaining all MMOs are the same I ask them, “What about The Secret World?”

    Posted on 03/11/2014 by Shannon Doyle
  • The Best MMOs of 2013

    As we embark on an exciting new year of MMO releases, we reflect back on the year that was. Though 2013 was light on new MMOs, it was filled to the brim with games fighting for our attention. Patch after patch hit our newsreels. Games such as EVE Online and Lord of the Rings Online spun heads with their expansions. Two of the bigger new games, Final Fantasy XIV and Neverwinter, both impressed and addicted us. Today we reflect on the best. Join us as we countdown the top ten Best MMOs of 2013.

    Posted on 01/10/2014 by Christopher Coke
  • Spying On The Secret World

    The Tourist returns with another jaunt into one of today's hottest games. This week, he takes a trip into The Secret World. See what he discovered before heading to the comments.

    Posted on 11/08/2013 by Christopher Coke
  • Five of the Most Unappreciated MMOs

    The MMO-space is an ever more crowded space as more and more games are released. Sometimes, that leads to great games being overlooked. In The List today, we take a look at five games that deserve more attention than they get. Check it out and then add your favorites to the comments.

    Posted on 10/11/2013 by William Murphy
  • A Year Later

    As Funcom's The Secret World nears its first birthday, we decided to take a look back at where the game was at launch and where it is today. See what we have to say before leaving your thoughts in the comments.

    Posted on 05/15/2013 by Robert Lashley
  • A Time of Change

    The past couple of weeks have been big ones for fans of The Secret World. Between the latest producer's letter and the first information about Update 6, a lot of new information has come along. In today's column, we take a look at all the news and offer some analysis. Read on before heading to the comments.

    Posted on 03/06/2013 by Victor Barreiro Jr.
  • Quiet on the Front?

    Funcom has made no bones about wanting to keep The Secret World on the cutting edge of interesting for its players. In today's column devoted to The Secret World, we take a look at the latest campaign to intrigue and entertain players. Check it out before leaving your thoughts in the comments.

    Posted on 02/20/2013 by Victor Barreiro Jr.
  • The Two Lures

    There are two lures for MMO gamers everywhere: The lure of being a godlike power in a given world and the lure to be just an Average Joe who happened on greatness. We take a look at why these are important with particular regard to The Secret World. Read on before heading to the comments.

    Posted on 02/06/2013 by Victor Barreiro Jr.
  • The Ups and Downs of Investigation

    One of the features that truly sets The Secret World apart from the rest of the MMO pack is its inclusion of so-called "investigation missions". Not everyone is, however, fully convinced of the fun factor. Read today's column to see what we think before heading to the comments section to add your ideas.

    Posted on 01/23/2013 by Victor Barreiro Jr.
  • Mayans, Exploits, and Repercussions

    During the End of Days event in The Secret World, players discovered an exploit that the developers seemed not to have considered. In our latest TSW column, we take a look at what happened and the possible repercussions. Join the conversation in the comments!

    Posted on 01/09/2013 by Victor Barreiro Jr.
  • Making Buy-to-Play Worth It

    Now that the proverbial cat's out of the bag and The Secret World has officially gone "buy to play", we take a look at how Funcom needs to make the purchase worth it for players. See what our ideas are before adding your thoughts in the comments.

    Posted on 12/26/2012 by Victor Barreiro Jr.
  • Wrapping up Christmas

    One of the MMO industry's favorite things to do is to treat its community to great holiday activities that stretch well beyond Christmas Day. We take a look at some of our favorites. Check it out and then tell us which holiday happenings you prefer in the comments.

    Posted on 12/26/2012 by Hillary Nicole
  • The Revenue Model Shift

    With today's big announcement that The Secret World is going "buy to play", it's no surprise that our latest column devoted to the game offers our thoughts on the matter. Check it out and then join the conversation in the comments.

    Posted on 12/12/2012 by Victor Barreiro Jr.
  • Meaningful Quality-of-Life Additions

    While combat and questing, PvP and competition, are the hallmarks of most MMOs, many also include so-called 'quality of life' enhancements to give players other things in which to participate. Housing, marriage, crafting all embody this notion. In today's The Secret World column, we opine on some things that Funcom could include in its MMO. See what you think and then leave your ideas in the comments.

    Posted on 11/28/2012 by Victor Barreiro Jr.
  • The Gift, the Stage, and the Battlegrounds

    In our latest column devoted to The Secret World, we take a look at journalistic integrity when writing and some of the brand new features that will ship with the upcoming Issue #4. Check it out and then leave us your thoughts in the comments.

    Posted on 11/14/2012 by Victor Barreiro Jr.
  • The Price of Progress

    In this week's The Secret World column, we take a look at the price of a monthly subscription. It's an age-old discussion any more but we have a unique take on it that we think you'll appreciate. Read on and then lend your voice to the conversation in the comments.

    Posted on 11/01/2012 by Victor Barreiro Jr.
  • Try Something New

    As much as many of us clamor for something new and innovative in the MMO genre, we are similarly repelled by the 'newness' of it all. In our latest Pokket Says column, we take a look at that and opine that trying something new isn't always a bad thing. Keep reading and then add your voice to the conversation in the comments.

    Posted on 10/23/2012 by Hillary Nicole
  • Chainsaws, Reticules, and Drama

    Funcom's Joel Bylos has laid out an assertive plan to make The Secret World into a game that appeals to all kinds of gamers who will be able to find myriad ways to play the game. In today's column, we take a look at what's coming to The Secret World and offer a few thoughts. Read on and then join the discussion in the comments.

    Posted on 10/17/2012 by Victor Barreiro Jr.
  • Doing Right By Gamers

    This week's column devoted to The Secret World takes a look at how news outlets sometimes opt to frame Funcom's game in a negative light despite the fact that, indeed, TSW seems to have already turned the corner. See what we've got to say and then leave your thoughts in the comments.

    Posted on 10/03/2012 by Victor Barreiro Jr.
  • The Age of Boredom

    A lot of hyped MMOs have been released in the past year with a few more yet to come. Yet some, if not all, of them have been huge disappointments to some of their fans. In an increasingly crowded market, what is there to be excited about asks our own Scary Booster. See what Scary's got to say and then shine a ray of hope in the comments.

    Posted on 09/21/2012 by Scary Booster
  • The Darkest Evening of the Year

    It's been a rough month or so for Funcom with layoffs and patch delays for The Secret World and even allegations of insider stock trading. But that doesn't mean that Funcom is on its way out or that The Secret World is going anywhere. Find out why we think so in our latest column. Leave us your thoughts in the comments.

    Posted on 09/19/2012 by Victor Barreiro Jr.
  • TSW & MMO Roulette

    In our latest column devoted to The Secret World, we take a look at this week's August State of the Game letter. We offer our analysis and our hope for The Secret World after a rather difficult month. See what we have to say before weighing in with your thoughts in the comments.

    Posted on 09/05/2012 by Victor Barreiro Jr.
  • Global F2P Gleanings

    One of the things we love to do around here is put our collective ear to the ground for all the news that might interest our readers and then give some thoughts about those stories. In our latest Free Zone column, we take a look at some of the most interesting tidbits we've picked up lately. Read on!

    Posted on 08/28/2012 by Richard Aihoshi
  • August 28th = Everything

    If you've been checking on big releases for some of your favorite MMOs, you've already noticed that August 28th is a banner day. Guild Wars 2, World of Warcraft and The Secret World, to name a few, all have big plans for the 28th. In the latest Very Scary column, we take a look at that day and what it all means. Read on!

    Posted on 08/24/2012 by Scary Booster
  • A Complex Issue for Funcom

    Last week during a stockholder meeting, Funcom admitted that The Secret World had not lived up to all of the expectations that the company had hoped it would. In our latest Secret World column, we take a look at the shareholder meeting, the news that was disseminated and what it all means. Read on!

    Posted on 08/15/2012 by Victor Barreiro Jr.
  • A Nightmare in The Secret World!

    We aren't the first ones to think that there are parts of The Secret World that are just downright scary. In today's Very Scary, we explore that notion. See what you think and then talk about it in the comments!

    Posted on 08/10/2012 by Scary Booster
  • The Epic Cog

    The word 'epic' is bandied about a lot these days, whether speaking of 'epic fails' or something that is truly 'epic' in size and scope. In today's The Secret World column, we take a look at why TSW creates and epic feel. See what you think and then leave us a comment or two.

    Posted on 08/08/2012 by Victor Barreiro Jr.
  • The MMOlympics

    2012 is an Olympic year with athletes from around the world gathering in London to compete for the 'best in the world' title. But what about us? What about those of us who let our characters strut their prowess? Don't we deserve an MMOlympics? We think so and have The List of events we'd like to see included. Read on!

    Posted on 08/07/2012 by Suzie Ford
  • Review In Progress Part 4 - Dungeons & PvP

    In the final installment of our Review in Progress for The Secret World, we take a look at both dungeons and PvP action. Keep reading to see what we think before adding your own thoughts in the comments.

    Posted on 07/30/2012 by Suzie Ford
  • The Secret Paranoia

    Today marks the debut of a brand new column here at MMORPG.com. Penned by our own 'Scary Booster', today's column takes a look at The Secret World specifically and the whole zombie phenomenon in general. Check it out!

    Posted on 07/27/2012 by Scary Booster
  • Lovecraft's Influence on The Secret World

    How has the work of H.P. Lovecraft influenced The Secret World? We explain in this week's TSW column.

    Posted on 07/25/2012 by Victor Barreiro Jr.
  • The 2012 Summer Rumorfest

    One of our favorite things to do is check out the rumor mill on a day to day basis. We've rounded up a few of the biggest ones people are talking about this summer in today's Free Zone. Check them out and then let us know what you think in the comments.

    Posted on 07/17/2012 by Richard Aihoshi
  • Review In Progress - Part 2 - Questing

    Questing is the mainstay of all MMOs but The Secret World has changed the traditional paradigm...at least a little. In our second installment of our Review in Progress, we take a look at questing in The Secret World. Read on!

    Posted on 07/12/2012 by Suzie Ford
  • Five Awesome Missions in The Secret World

    There has been nearly universal agreement that the story and the missions in The Secret World are simply awesome. In The List today, we take a look at what we think five of the best are and why we think so. Check it out to see if you agree!

    Posted on 07/10/2012 by William Murphy
  • Five Surprising Things About The Secret World

    In this week's The List, we're taking a look at five things that surprised us about The Secret World.

    Posted on 07/05/2012 by Michael Bitton
  • What's for Sale and What's at Stake

    Cash shops in our MMOs are fast becoming the norm whether in free to play titles or in full blow subscription titles. In today's Devil's Advocate, we take a look at the phenomenon and its repercussions. See what you think and then discuss it in the comments.

    Posted on 07/04/2012 by Victor Barreiro Jr.
  • Make or Break Features

    There are things that players want to see or need to see when first entering any MMO and The Secret World is no exception, particularly given its ostensible title as the thinking man's MMO. See what things we believe Funcom must deliver on in order to make it big when it launches next week. Have thoughts? Leave them in the comments.

    Posted on 06/28/2012 by Suzie Ford
  • Reader Round Table

    Things have been pretty quiet for The Secret World as the team prepares the second beta event. But that certainly doesn't mean people aren't talking about TSW. For today's column, we open up that discussion to our readers. Tell us what you're thinking about The Secret World and what it is that you find so interesting about it.

    Posted on 06/07/2012 by Suzie Ford
  • Make It Visceral Please

    We've been messing around in Funcom's The Secret World for days now and have generally been having a great time. There is a lot to like in The Secret World but we have one small request: Make the game more visceral. See why we think that and then leave us your thoughts in the comments.

    Posted on 05/17/2012 by Suzie Ford
  • The Best and Worst of TSW

    With the first full beta weekend of The Secret World behind us, we thought it’s time to list out the best possible aspects of Funcom’s latest game, and the parts that we feel need work before the game launches in June.

    Posted on 05/14/2012 by William Murphy
  • The Best of GDC

    Last week, the MMORPG.com team was on hand at the annual Game Developer's Conference. They've each got their impressions of what they thought were the best of the best things to see during GDC. Keep reading!

    Posted on 03/12/2012 by Garrett Fuller
  • 5 Gaming Concepts for the Future

    In a genre that seems to have hit a stagnation point lately, there is a lot of potential for new ideas and innovations. Devs are always looking! In The List today, we take a look at five concepts we think will breathe new life into the MMO space over the next decade. Check it out!

    Posted on 03/05/2012 by Garrett Fuller
  • Wondrous or Worrisome?

    The Secret World is one of those games that players are overjoyed about or cautiously optimistic about or simply downright pessimistic all the way 'round. Are the reasons for these feelings justified? Check out our thoughts on the subject in our latest column devoted to The Secret World.

    Posted on 02/27/2012 by Suzie Ford
  • Five Truly Innovative Game Features

    In The List today, we take a look at what we believe are five truly innovative game features from five of the most popular MMOs of today, both released and unreleased. See what you think and then leave us your comments.

    Posted on 02/27/2012 by Suzie Ford
  • Are the Floodgates Opening?

    There are few of us who are true MMO aficionados who aren't eagerly anticipating the arrival of Funcom's The Secret World. With its release ostensibly within a few months, Funcom seems to be revving up the info-release engine. See what tidbits we picked up around the 'Net recently and then let us know what you think!

    Posted on 02/09/2012 by Suzie Ford
  • The Shape of Crafting

    For many players, having a robust crafting system is essential in their MMO. So what about The Secret World? What, if anything, do we know about crafting? Will it be "level-less" in a way similar to character progression? In today's TSW column, we speculate about some of those things and more. Check it out!

    Posted on 01/12/2012 by William Murphy
  • The Sound of Silence

    The Secret World has gone largely off the grid in the last month and a half or so. Is this a good thing for a game that is due to hit the MMOniverse in just over four months? Read on and then let us know what you think in the comments.

    Posted on 12/29/2011 by William Murphy
  • What Weapon?

    One of the most interesting features coming in The Secret World is the nearly limitless combination of weapons that players will have at their collective disposal. In our latest column devoted to TSW, we take a look at the exciting prospect of a wide-open weapon configuration. Check it out and then leave us your thoughts in the comments.

    Posted on 12/15/2011 by Garrett Fuller
  • Can It Be True?

    Is The Secret World too good to be true? Judging by the press previews last month, it appears not. But many have a healthy sense of skepticism about Funcom's ability to deliver. Take a look at the budding optimism that is building here at MMORPG.com and then let us know what you think in the comments.

    Posted on 12/02/2011 by William Murphy
  • Illuminating the Illuminati

    In his latest column about The Secret World, MMORPG.com Managing Editor Bill Murphy shines the bright light of revelation on the ever-secret Illuminati. See what Bill's got to say about these folks who have even been accused of infiltrating The Simpsons. Read on!

    Posted on 10/06/2011 by William Murphy
  • Faction Pride

    MMORPG.com Managing Editor Bill Murphy has found a lot to like in The Secret World. But nothing strikes his fancy so much as the excitement that is brewing about the three factions that will be featured in the game on launch next year. See why Bill is swelling with pride over the Illuminati (though Templars are best!) and why faction pride is going to play a big part in The Secret World. Leave a comment or two after you're done reading!

    Posted on 09/16/2011 by William Murphy
  • A Cash Shop Makes Sense

    In today's column devoted to The Secret World, MMORPG.com Managing Editor Bill Murphy dissects the recent announcement by Funcom and EA that the game would ship with a cash shop. Bill has several reasons for thinking that this makes a lot of sense. Check it out and then be sure to leave your thoughts in the comments.

    Posted on 09/08/2011 by William Murphy
  • The Secret World - Faction Fractions

    The three faction set up of The Secret World is a very popular feature with most players. That is, it's popular until they realize that membership in a cabal (guild) means that all members of the group have to be of the same faction which can be disastrous for large guilds. In Isabelle Parsley's latest Player Perspectives, she discusses how cabal and faction membership don't necessarily go together. Read on!

    Posted on 09/02/2011 by Isabelle Parsley
  • The Real Top 10 MMOs of 2012

    It's hard to accurately predict what will be popular in the MMO-space these days. Last week, we took a look at a 2009 piece predicting the success of certain MMOs in 2012 that...ain't gonna make it. In The List today, MMORPG.com Managing Editor dons the swami's hat and prognosticates about 2012 and what he believes will be the real success stories of the year. Read on!

    Posted on 08/23/2011 by William Murphy
  • Release and Beta Cometh!

    The Secret World is a bit less secret after new screens, a new video and more information pouring out of Gamescom 2011. In his latest TSW column, MMORPG.com Managing Editor Bill Murphy takes a look at some of this week's revelations and offers a few thoughts about TSW. Check it out and then weigh in with your own thoughts.

    Posted on 08/18/2011 by William Murphy
  • Dungeon Crawling at the EA Showcase

    Next week marks the EA Showcase in San Francisco and it's one that fans of The Secret World are anxiously awaiting. It will mark the first time that The Secret World has shown a live dungeon experience for their game to anyone outside the company. In today's The Secret World Column, MMORPG.com Managing Editor Bill Murphy speculates about what attendees (like MMORPG.com's Carolyn Koh!) might see.

    Posted on 06/30/2011 by William Murphy
  • Location, Location, Location

    In his latest column devoted to Funcom's The Secret World, MMORPG.com Managing Editor Bill Murphy takes a look at the recent location revelations made by the team during E3 2011. See what Bill's got to say about the Innsmouth Academy, Atlantic Island Park and the Accursed Woods.

    Posted on 06/23/2011 by William Murphy
  • EA and Funcom = What?

    In today's column devoted to The Secret World, MMORPG.com Managing Editor Bill Murphy takes a look at the partnership between EA and Funcom. Bill looks at both sides of the coin, both good and bad, and offers a few insights into his thought process. Check it out and let us know what you think!

    Posted on 06/16/2011 by William Murphy
  • Interview Gleanings

    After a pair of top notch and very juicy interviews with Funcom developers, MMORPG.com Lead Writer Bill Murphy has thoughts to share about what we learned about The Secret World. See what Bill gleaned from the interviews and whether or not you agree. Leave us a comment or two.

    Posted on 06/09/2011 by William Murphy
  • Five Reasons to Watch The Secret World

    As The Secret Word becomes less and less secret and with E3 right around the corner, there's a lot to look forward to and a lot to get hyped up about. In The List this week, MMORPG.com Lead Writer Bill Murphy gets that thrill running up and down his leg as he anticipates Funcom's The Secret World. Check out Bill's thoughts and then add a few of your own.

    Posted on 05/31/2011 by William Murphy
  • Xbox 360 Version Stalled = Good?

    Funcom's Ragnar Tørnquist recently let it be known that development on The Secret World was primarily focused on PC rather than on the XBox 360. In today's The Secret World column, MMORPG.com Lead Writer Bill Murphy takes a look at that revelation and opines that it's actually a good thing. Read on!

    Posted on 05/19/2011 by William Murphy
  • The Factional Rundown

    In his latest column devoted to Funcom's The Secret World, MMORPG.com Lead Writer Bill Murphy takes a look at the three factions: Templar, Illuminati and Dragon. Check out what Bill has to say about these factions and then let us know what you think in the comments!

    Posted on 05/12/2011 by William Murphy
  • Seven Years of Content

    During a recent interview, Funcom's Ragnar Tørnquist talked about content for The Secret World. Incredibly, he revealed that the team had seven YEARS of content ready for the game. In today's column, MMORPG.com Lead Writer Bill Murphy ponders that revelation and the benefits/drawbacks to such a statement. Check it out and then let us know what you think!

    Posted on 05/05/2011 by William Murphy
  • The Top 5 Secret World Secrets

    In this week's column devoted to Funcom's The Secret World, MMORPG.com Lead Writer Bill Murphy takes a look at the Top 5 Secret World Secrets in a special edition of The List. Bill, like all of us would like more information about some things that developers have only hinted at thus far. Check out the special edition of The List: The Top 5 Secret World Secrets. Leave us a comment or two when finished.

    Posted on 04/27/2011 by William Murphy
  • It’s the Journey

    The Secret World team has made no bones about the fact that the story in the game is doubtless the most important feature in the game. It's hard to argue that point considering there are no classes and no levels in TSW, two features generally found in MMOs. In today's column, MMORPG.com Lead Writer Bill Murphy talks about The Journey that The Secret World will allow players to travel. Check it out and then participate in the discussion in the comments.

    Posted on 04/21/2011 by William Murphy
  • Everything is True?

    In his latest column devoted to Funcom's The Secret World, MMORPG.com Lead Writer Bill Murphy takes a look at the recently released trailer "Everything is True". The trailer featured some interesting tidbits of information based on some of the most virulent urban myths every created. Bill takes a look at some of those myths and wonders what they could mean to the game. Check it out!

    Posted on 04/14/2011 by William Murphy
  • Story is Everything

    Funcom's Ragnar Tørnquist recently wrote a long blog article on The Secret World's website about how story will not only be immersive but will submerge players in the tale. In today's TSW column, MMORPG.com Lead Writer Bill Murphy talks about story and how much it matters in The Secret World and how exciting that fact is. Check out Bill's thoughts and then tell us what you think in the comments.

    Posted on 04/07/2011 by William Murphy
  • Issue #4 - The PvP

    Over the next several columns, MMORPG.com Lead Writer Bill Murphy will be taking a look at the individual features of Funcom's The Secret World. In Issue #4, Bill talks all things PvP, both good and bad as he sees it. See what Bill has to say and then let us know what you think in the comments.

    Posted on 03/31/2011 by William Murphy
  • The Modern Setting

    The Secret World is one of the new breed of MMOs taking place in the modern world as opposed to the high fantasy "medieval-ish" worlds of many others. In The Secret World Weekly #2, MMORPG.com Lead Writer Bill Murphy takes a look at the game's modern setting. Check it out!

    Posted on 03/24/2011 by William Murphy
  • The Classy Classless System

    Now that more information is out about Funcom's The Secret World, there is much more to talk about. In The Secret World Weekly #2, MMORPG.com Lead Writer Bill Murphy takes a look at one of the features that Funcom is touting as truly ground-breaking: The Classless System. Check out Bill's thoughts and then weigh in with your ideas.

    Posted on 03/17/2011 by William Murphy
  • Secretly Hyped

    In Player Perspectives today, MMORPG.com columnist Isabelle Parsley takes a look at The Secret World currently in development by Funcom. Iz is ready to strap on her "frothing fangirl costume" for this one. Find out why and then let us know if you'll be donning yours too!

    Posted on 03/11/2011 by Isabelle Parsley
  • Shedding the Secrets

    In the first of a new weekly series based on Funcom's The Secret World, MMORPG.com Lead Writer Bill Murphy takes a look at what we know about The Secret World so far. Because of how little is known, it leaves the door wide open to speculation. Check out Bill's thoughts and then leave us a comment or two about what you think.

    Posted on 03/10/2011 by William Murphy

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