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Funcom | Official Site
MMORPG | Genre:Real Life | Status:Development  (est.rel 04/01/12)  | Pub:Funcom
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The Secret World Media: Screenshots and Faction Artwork

At PAX, the team from Funcom's The Secret World opened the gates a little bit further and gave us some new information about the game. With this new information came some new screenshots and artwork.

By MMORPG.com Staff on September 10, 2009

Below, find the next four screenshots from Funcom's upcoming MMORPG, The Secret World. In them, you can see both representatives of the various game factions and some of the monsters that players will be fighting.

The Secret World The Secret World

The Secret World The Secret World

The big reveal at PAX centered around the three major player factions in the game: The Templars, The Illuminati and The Dragon. Below, you will find images of each faction's headquarters and a character representative:

The Templar

The Secret World The Secret World

The Illuminati

The Secret World The Secret World

The Dragon

The Secret World The Secret World

More The Secret World Features:

The Secret World - Are the Floodgates Opening? Column added on Thursday February 09
The Secret World - Deck Templates Dev Journal added on Thursday February 09
The Secret World - Location Preview – Blue Mountain Preview added on Wednesday January 25

More Media:

Game Face - Taking On Eternity Vault's Droid XRR-3 Media added on Thursday February 09
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
Wakfu - Osamoda & Sadida Class Trailers Media added on Friday February 03

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Slovenc writes:

http://www.eurogamer.net/articles/the-secret-world-pax-preview?page=1

looks nice

New Post Quote
9/10/09 12:19:01 PM
 
Thenarius writes:

Must...not...say...IT'S FUNCOM!
Honestly, if they can pull a good game, then I wouldn't mind the overused instancing and other things. AOC wasn't a bad game, just rushed and they could have keeped 300k+ subs if it had more content, or make the crossing from Tortage to horrible grind leaner.
Plus, the setting is amazing, I always loved Lovecraft-type fiction, it's one of the best ways to bring magic in modern world.

New Post Quote
9/10/09 12:21:34 PM
 
pb1285n writes:

 I'm liking what I see so far, but I don't want to get my hopes up until we see more.

New Post Quote
9/10/09 12:37:20 PM
 
Binko writes:

This LOOK GREAT!

 

BUT it's Funcom... please Funcom do not fukka up this game also! Please! I'm so sick and tired of fantasy games! This one look great! I love Resident Evil type of games and this one seems to be somewhere close to that in one way or the other.

 

WORK, WORK! DO NOT FAIL AGAIN!

New Post Quote
9/10/09 2:06:23 PM
 
SaintViktor writes:

Looks great, just praying Funcom can for once have a successful launch day.

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9/10/09 2:09:48 PM
 
dijou writes:

The screenshots have the kind of details level i expected to see in Fallen Earh and  that i'm still waiting for but that we probably will never see.

Switching to Secret World then if  they have at least a decent gameplay and not too much instanciation...

New Post Quote
9/10/09 2:19:05 PM
 
selobthegod writes:

LOOKS UNBELIEVABLY GREAT ! Holy crap i just wish/hope/pray they dont ruin it , i rly want this to be a big success

New Post Quote
9/10/09 2:27:42 PM
 
kakarotrage writes:

Looks good but if it's going to be another instance-fest they should delete it now.

did they mention anything about it?

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9/10/09 2:34:06 PM
 
JesterDarkly writes:
Originally posted by kakarotrage

Looks good but if it's going to be another instance-fest they should delete it now.

did they mention anything about it?

 

They said that there will be used zoning, but there will be much more vast areas that in AoC, and also that they're working on a way to move smoothly from one zone to another. Instancing isn't quite bad if they implement it right so it doesn't annoy players.

New Post Quote
9/10/09 2:59:09 PM
 
Fion writes:

Instancing and Zoning are not the same thing.

 

 

Notes from a Funcom fan;

 

Game is being made by Ragnar Tornquest, guy behind The Longest Journey and its sequel. Funcom has fantastic and innovative ideas but they are a little slow on the 'releasing when it's ready not months before hand' deal ;) Now that the former lead Gaute Godager is gone, perhaps that will chang.e

Game will use zones but not like AoC, more like it's upcoming expansion or Anarchy Online. Zones connect directly and you can see across them instead of just a door in a mountain or talking to an NPC and 'poofing' ala base AoC.

Factions will be 'loose' factions not WoW like where your enemy is your enemy because.. the game says so. 'Oh theres an elf, I gotta kill him cause, well cause he's automatically my hated enemy.' Hurah for that.

Its a sandbox MMOG. YAY!

 

I am a fan of Funcoms games and have played all of them (some for years, I'm a current AoC subscriber and that game has come a long way.) Funcom makes absolutely fantastic, innovative and genre changing MMOGs. If they can release this sucker when its done and not get over their head with ambition and thus promise features they cant possibly deliver on.. I think this game could be a huge success.

New Post Quote
9/10/09 3:32:40 PM
 
Dubel writes:

Yep, save your time Funcom if your just gonna use alot of instancing.  WoW did instancing right, EQ2 did instancing wrong.  This game has alot of potential but if instancing is used for more than dungeons and battlegrounds, Im out already.

New Post Quote
9/10/09 6:45:57 PM
 
jimmbob writes:

I never had a problem with the instancing in AoC and IMO the way of instancing is not affecting the gameplay so much, that i have to say "i don't play it" because there instanced citys etc. ...

So.., i really like the screens and the style. And i hope that there will come a beta next year. Can't wait to see the game in action :)

New Post Quote
9/10/09 6:59:31 PM
 
J-Nius writes:

Am I the only one finding the art design too bright? I thought "dark days were coming." The colors are too much alive to make me feel part of a world in turmoil and despair invaded by creatures of darkness. Can someone shut the curtains please? Thank you.

New Post Quote
9/10/09 7:11:59 PM
 
Mirandel writes:
Originally posted by Fion

I am a fan of Funcoms games and have played all of them (some for years, I'm a current AoC subscriber and that game has come a long way.) Funcom makes absolutely fantastic, innovative and genre changing MMOGs. If they can release this sucker when its done and not get over their head with ambition and thus promise features they cant possibly deliver on.. I think this game could be a huge success.


 

I am with you on that. Sold completely and can not wait for this game to come out! Let's hope for the best. From my side I am ready to give Funcome as many chances as they need to get that jewel.

New Post Quote
9/11/09 7:53:07 AM
 
Mrbloodworth writes:

Looks fantastic.I am happy to see more non-fantasy games coming out.

New Post Quote
9/11/09 8:23:36 AM
 
Vinterkrig writes:

if there is pvp i am in

New Post Quote
9/16/09 5:32:59 PM
 
Database82 writes:

According to a lot of gaming sites AoC had the closest to perfect launch to date as far as mmo's go. While I do feel that AoC was a great game with a highly innovative combat system, Funcom rushed to push the game out at a bad time; everyone in the gaming industry knows you don't release an MMO at the beginning of the summer. The beginning of summer is the worst time to release an MMO simply because you need to be on top of your game to keep players happy, which sadly they were not.

We all know that at the beginning of summer that's when everyone gets out from school and with no school there is loads of free time to spend on the computer playing to your heart's content, it was because of this that guilds in AoC cleared content incredibly fast and Funcom was unable to keep up with the player base who by near end summer had cleared all functioning content and some even learned to find a way to down closed content (I know because I was one of them) with nothing to do players became bored with the same old content and began to leave. The smart thing to have done is release the game near a holiday so that though players get maybe a week or so off they still have enough time to play, yet are limited in game time when their vacation is over so that, Funcom has time to work on fixing and adding things while the player base is still tied up with their IRL duties.

However, negative I may come off as please do not assume that I am flaming Funcom because to be honest I have great love for their ability to bring something new and creative to the table. To this day I have yet to see an MMO with as fun as a combat system of AoC, hell even the new Star Wars MMO has nothing really new as far as combat goes and that game isn't set to release till next year. I just really hope that  Funcom learned from their mistake in AoC so they don't make a similar one in this game, which I honestly don't think they will because they did learn from their mistake in AO and didn't repeat it so much in AoC.

New Post Quote
9/17/09 4:23:12 AM
 
Uronksur writes:

This looks interesting

New Post Quote
9/22/09 12:09:19 PM
 
zero0ut writes:

If it has the system that AO had that would make me happy.
I loved tweaking my character out!

New Post Quote
10/16/09 6:26:12 PM
 
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