Aventurine has posted the patch notes for the latest update to Darkfall.
Skills
- Skill gain has increased significantly in all melee skills
- Skill progression in archery has been increased significantly
- You are now required to hit a valid target to gain skill in archery
- Skilling up in magic has been increased significantly
- Skill progression in spells requires the caster to hit a valid target
- Number of successful hits required to reach surging mode again with spells has been extremely reduced
- Knockback, Seize and Whirlwind have been modified and skill gain has increased
Gameplay / Fixes
- Small adjustments made to melee reach depending on character race
- Corrected spells that would skill up rigor without dealing damage
- Corrected a problem some players had while buying skills and starter weapons from vendors
- Corrected an issue in auto optimization
- Fogginess of environments has been reduced
- Various client side issues have been corrected
- Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased
- Clan Guard Tower damage had been slightly increased
Read more here.