MMORPG.com's Jeffery Hargrove writes this account of his guild's first 24 hours on NA-1, the first server launched by Aventuring in North America for its controversial PvP MMO Darkfall Online.

Darkfall Online, an MMO developed by Aventurine, launched their North American server on July 12th 2009. The second time around, Aventurine has really pulled it together. Their launch of the shard named NA-1 went off perfectly and without any tedious downtimes, and no wait to buy or play like with the EU launch. Overall I have had an extremely good play experience on NA-1 this last week. As a member of an established gaming community, "The Exodus Syndicate" I have been part of several server firsts. Including the first guild created, first city claimed, first village captured, first keep created, to name a few. I am going to give a quick breakdown of the first 24hrs of the game, from my perspective and share a few of my experiences on this new NA server.
The first few minutes after launch where chaotic, everyone was logging and grouping from across the world. The Exodus Syndicate has developed a plan and practiced on EU-1 for weeks to establish a guild and create a city in under two hours from scratch. With weeks of practice we finally had our chance to take what we had learned and put it to work. But first we had to wait for the servers to go live.
" It was six in the morning when the first players went afk at the top of our new mountain top city. Our bloodwall was the final contribution of players too tired to stay awake. Those who had fallen off earlier awakened to a few hours of un-interrupted skill ups."
Since macroing skills is supposedly against Aventurine's rules and Aventurine is supposedly "cracking down", shouldn't someone be losing their account right about now?
Also, doesn't really look good to give official recognition to an article written by someone admittedly engaging in bannable activities.
Edit: Going to bed. So in case of the inevitable "He didn't say HE was doing it, he said OTHERS were doing it", I respond thusly: did he state he reported his guildmates for breaking the rules? No? Then he participated through inaction. And he obviously approves, or he wouldn't have just nonchalantly mentioned it like it was a perfectly normal and okay thing.
an entire guild that paid for this game twice - - - brilliant
seems like a guild to avoid
He didn't say anything about macroing. All he said is that people went afk on a wall. Being afk is not against any rules.
Very interesting article, OP.
Could anyone give me a little info on how cites are claimed and how buildings are built? This stuff intrigues me, and though I dislike other elements and restrictions in the game, might be enough to warrant me trying it out.
He didn't say anything about macroing. All he said is that people went afk on a wall. Being afk is not against any rules.
Get off it. You know exactly what a "bloodwall" is. Even the most diehard fanbot is laughing at your response right now. Try harder next time.
By the way Einstein, did you read the highlighted part? Let me put some more emphasis on it for you:
"Those who had fallen off earlier awakened to a few hours of un-interrupted skill ups."
Good night.
So, this article just tells me that your guild zerged and cheated to get ahead in a game. And that your proud of it.
This is why I left DF at the end of month 1. It's a great game at it's heart, but just full of tunnel visioned ***** that see cheating as the new 'hardcore'.
Your no better then the asshats that hacked and exploited their way to dominance on EU-1, only to be left untouched and unpunished by AV because they were so scared of losing the custom.
People like you claim to love DF, while all the time you are destroying it. It's tragic.
A nice epeen article. Congrats on accomplishing your goals against players who you admit had never played DFO before. Sounds to me like high schoolers beating up on kindergarteners.
BTW, it was not a NA server launch but the opening of the NA server. A game can have only one launch, and that was the EU server. There is a difference.
From the description of what was happening in chat, it sounds like the NA server community is no better than the EU server community. Not unexpected but worth noting.
Enjoy your wins against clueless players.
Ion
Great article, how to exploit and cheat on a new server. Brilliant. Unfortunately a good portion of the playerbase resorts to such methods with little opposition from Aventurine. Like I have mentioned before this game is a hackers and exploiters delight. The web is littered with programs that will let you do all manner of things in Darkfall.
The amazing thing they are now so brazen they brag in articles about their exploits.
No matter how many articles the proponents put up, it won't change this game from the mediocrity it wallows in, nor to the players it attracts who give little thought to observing the rules.
Sounds to me, like a smart group used planning and organization to make strong initial strides in a VERY competitive environment. Grats to them. I don't like the exploiting, but it only takes one guild to do it, to virtually force all the others to do the same.
As for wins against clueless players - that's PvP, that's war. Why go into a FFA PvP game if you aren't up to competition?
Are we actually promoting an article on MMORPG that condones a bannable offense? Ummmm, just wow.....
Sounds to me, like a smart group used planning and organization to make strong initial strides in a VERY competitive environment. Grats to them. I don't like the exploiting, but it only takes one guild to do it, to virtually force all the others to do the same.
As for wins against clueless players - that's PvP, that's war. Why go into a FFA PvP game if you aren't up to competition?
LOL
People have been rationalizing their behavior since time immortal. I understand FFA PvP; I just don't understand bragging about winning against a much overmatched opponent. Where is the challenge, the true accomplishment? There is none.
Also, I didn't say anything against the planning and organization the guild demonstrated. They are to be commended for that. It's just that their planning and organizing was not really tested because of the uneven playing field that was stacked in their favor. Again, there was no real accomplishment gained through their planning and organizing.
Ion
Edit: grammar
Gotta agree with the dude above.. Kudos to Syndicate's 'uberness', organisational skills are hard to come by. If this is the kind of gaming that makes them happy, great. But why the heck is this an article? The only thing I read there as being positive was the work that goes into organising stuff.
C'mon, editors, doesn't this whole piece really scrape the borders of integrity? MMORPG.com, while remaining neutral in all things, should surely be working toward promoting MMO gaming from a positive angle? This whole article just smacks of all the things already described in earlier responses. AFK 'bloodwalls'?!?! Seriously.. even I know what one of those is, and I'm a bleedin' roleplayer fer fug's sake!
Or is the highlighting of bloodwalls (skilling up your character by hitting afk guildmembers) some sort of journalistic strategy to turn people away from Darkfall? Ooohh.. conspiracies! /sarcasm
Gotta agree with the dude above.. Kudos to Syndicate's 'uberness', organisational skills are hard to come by. If this is the kind of gaming that makes them happy, great. But why the heck is this an article? The only thing I read there as being positive was the work that goes into organising stuff.
C'mon, editors, doesn't this whole piece really scrape the borders of integrity? MMORPG.com, while remaining neutral in all things, should surely be working toward promoting MMO gaming from a positive angle? This whole article just smacks of all the things already described in earlier responses. AFK 'bloodwalls'?!?! Seriously.. even I know what one of those is, and I'm a bleedin' roleplayer fer fug's sake!
Or is the highlighting of bloodwalls (skilling up your character by hitting afk guildmembers) some sort of journalistic strategy to turn people away from Darkfall? Ooohh.. conspiracies! /sarcasm
It would be interesting to have someone from MMORPG.com comment on their decision to post this article.
They started off at zero, like the other players on the server. They played better and enjoyed success because of it. Sounds like they earned the privilege of bragging.
The challenge was at launch. They met that challenge - they took the first city on the server. Well done, I say.
LOL
People have been rationalizing their behavior since time immortal. I understand FFA PvP; I just don't understand bragging about winning against a much overmatched opponent. Where is the challenge, the true accomplishment? There is none.
Also, I didn't say anything against the planning and organization the guild demonstrated. They are to be commended for that. It's just that their planning and organizing was not really tested because of the uneven playing field that was stacked in their favor. Again, there was no real accomplish gained through their planning and organizing.
Ion
Edit: grammar
It's a war, not a boxing match. Do you think wars like the Iraqi war or Vietnam wars were evenly matched?
That being said, cheating sucks. But I blame AV for not being able to fix these exploits ~6 months after release.
It would be interesting to have someone from MMORPG.com comment on their decision to post this article.
Why should they not post it? Journalism just reports what other people do, it does not condone it. Censored journalism is no way to fight cheating, it just hides the fact that it exists.
AFK skill ups on Bloodwall, yeah no macros for sure there....must be leveling "Rest" skills...Admitted cheating in a MMORPG lead story, nice work all around. I am proud to say my character in Darkfall is 100% real, skilled up on Goblins/Kobolds only, in my book I have accomplished more than these cheaters in Darkfall.
They started off at zero, like the other players on the server. They played better and enjoyed success because of it. Sounds like they earned the privilege of bragging.
The challenge was at launch. They met that challenge - they took the first city on the server. Well done, I say.
They are probably the same people who beat up kids on the first day of school for their lunch money. All the kids started at zero; there were just some who were better organized and better bullies. LOL, sad.
Just when I was starting to think I was wrong about my "Here's the reason why I am unsubbing to DF" thread this article gets posted to show me just how right I was.
You've got a guild who thinks its fully OK to exploit and cheat their way through what little content there is in the game, so they can be at an advantage over everyone else, forcing them all to have to do it as well. While AV does nothing about it. Someone should forward this article to AV, I wouldn't mind seeing this whole guild banned from the game honestly. People like this destroy the game. I respect their competiveness but geez.. its just a game. Its not like you are trying to win the world series or superbowl. Your freaking paying to play for gods sake. Just play and have fun, and stop worrying about trying to be uber by whatever means nessecary, your not cool. You just look even more nerdy than the rest of us.
LOL
People have been rationalizing their behavior since time immortal. I understand FFA PvP; I just don't understand bragging about winning against a much overmatched opponent. Where is the challenge, the true accomplishment? There is none.
Also, I didn't say anything against the planning and organization the guild demonstrated. They are to be commended for that. It's just that their planning and organizing was not really tested because of the uneven playing field that was stacked in their favor. Again, there was no real accomplish gained through their planning and organizing.
Ion
Edit: grammar
It's a war, not a boxing match. Do you think wars like the Iraqi war or Vietnam wars were evenly matched?
That being said, cheating sucks. But I blame AV for not being able to fix these exploits ~6 months after release.
I don't deny that it's unevenly matched; I'm just saying that it's the height of epeeness to brag about beating an opponent who has no chance of beating you.
I'm no fan of AV, but why do you blame them for people cheating? Sure, they should fix their game, but that does not excuse anyone from immoral behavior. Just because I can do something doesn't make it right to do it. Personal responsibility, which is in such short supply in our world today, should prevent anyone from taking advantage of a flaw in a game. But the reality is that cheaters exist, and they always blame someone else for their behavior. They can't win honestly, so they cheat their way to their goal. Why brag about cheating?
It would be interesting to have someone from MMORPG.com comment on their decision to post this article.
Why should they not post it? Journalism just reports what other people do, it does not condone it. Censored journalism is no way to fight cheating, it just hides the fact that it exists.
The writer didn't report what other people did. He reported what he and his guild did. This is not journalism, so don't try to hide behind that excuse. It's nothing more than self-aggrandizing article about what he and his guild did. Nothing more.
It seems rather naive of them to allow skilling up by hitting friends. Did no one think of it when they designed the game?
It would be interesting to have someone from MMORPG.com comment on their decision to post this article.
Why should they not post it? Journalism just reports what other people do, it does not condone it. Censored journalism is no way to fight cheating, it just hides the fact that it exists.
By posting it, it condones it. I thought MMORPG was against cheating and exploiting, by publishing this article, it seems otherwise.
It seems rather naive of them to allow skilling up by hitting friends. Did no one think of it when they designed the game?
Blaming the designers for errors or omissions in their game design is fine. Darkfall doesn't sound like a game I would want to play. But as someone else said, taking responsibility for one's own actions is in real short supply these days. Simply just blaming the devs for loopholes, and doing things, 'just because you can' is one reason why RP-PVP servers don't work for crap. Most of the pvp has zero story involved, just people attacking others because they can.
As Chris Rock said, "You can drive a car with your feet; that don't make it a good f*ckin' idea!" - Same goes for 'bloodwalls'.
They had a choice whether to go to that school, and knew lunch money would be at risk when they made their choice.
Sour grapes make the best whine.
Ok,, I'm here.
Not personally being familiar with the ins and outs of Darkfall's rules, I honestly missed the fact that there was a possibility that the contents of this article described behavior that was not sanctioned by the developers. As you can imagine, it is difficult to be instantly aware of the specific rules in every game on our list.
Of course we don't want to promote cheating in games. Such things are a serious problem within the industry and can completely ruin the integrity and competitive spirit of these games.
As a result of the controversey surrounding the article, and wanting to be fair to both the article's author and to Aventurine and its players, I have emailed Tasos to simply ask the question of whether or not the activities described in the article are against the game's RoC.
If the aforementioned issues turn out to actually be against the rules we will, of course, remove the article from publication, take appropriate internal action and issue an apology and a correction.
Again, it is never our intent to promote activities thata re against a game's rulset. As you can imagine though, with a game as controversial as Darkfall as been, it is difficult to know what is and is not considered acceptable behavior b the game's developers.
Sorry for the confusion.
Jon Wood
They had a choice whether to go to that school, and knew lunch money would be at risk when they made their choice.
Sour grapes make the best whine.
ROFL!!!
Dude, that is pathetic.
Thanks Jon. I know the correct decision will be made.
Ok,, I'm here.
Not personally being familiar with the ins and outs of Darkfall's rules, I honestly missed the fact that there was a possibility that the contents of this article described behavior that was not sanctioned by the developers. As you can imagine, it is difficult to be instantly aware of the specific rules in every game on our list.
Of course we don't want to promote cheating in games. Such things are a serious problem within the industry and can completely ruin the integrity and competitive spirit of these games.
As a result of the controversey surrounding the article, and wanting to be fair to both the article's author and to Aventuring and its players, I have emailed Tasos to simply ask the question of whether or not the activities described in the article are against the game's RoC.
If the aforementioned issues turn out to actually be against the rules we will, of course, remove the article from publication, take appropriate internal action and issue an apology and a correction.
Again, it is never our intent to promote activities thata re against a game's rulset. As you can imagine though, with a game as controversial as Darkfall as been, it is difficult to know what is and is not considered acceptable behavior b the game's developers.
Sorry for the confusion.
Jon Wood
Good to hear =)
What - exactly - are "bloodwalls"?
PvP doesn't have a story, because characters in stories don't have free will. They do what the writer decides they do.
War is hell. Don't expect fair play in a war.
Im not sure which this article says more about,MMORPG.coms role as advertiser rather than consumer advocate, or the type of player in darkfall.
I do know this is a prime example of why games like this should exist.Remember without this game, these players would probably be playing in other games right now, Possibly with you.So,think of DF as the reform school of mmos....
L
O
L
!
My macro > your macro. LOL reading this makes me SO SO happy I quit DF- the only exciting part was waking up hoping they were too busy dealing with hackers to deal with the droves of macro'rs.
I'll admit I macro'd ALOT to keep up with everyone... and it seemed that that was everyone elses reason too... I wonder who the FIRST one was... hah or was there never a first... go go Stand Alone Complex =D. Sucking our own fun out of the game is pure win. But what's the alternative? Get crapped on by all the people who did... cause lets face it, to play DF you gotta be hardcore or a masochist. Apparently I wasn't enough of both to make it in the long haul! Hah
Another $50 saved and a smile on ma face!
Really Stradden?
I guess this proves it isnt a paid for article. Atleast there's no D
Really Stradden?
I guess this proves it isnt a paid for article. Atleast there's no D
lol, ok, it was a pre-coffee typo. I'll fix that.
;)
Sorry just got off work and am being a pedant. BTW as a player, what the article suggests is not macroing (unless I missed it) but bloodwalling which is just not logging out. Its somewhat of a hard distinction as most wallers DO macro, but to bloodwall is not to macro in of itself. Nor is bloodwalling against any ToS or mechanics, wish as i do it did not happen!
I'm sure they would prefer to think of it as Salusia Secundous (sp?).
Exactly so.
This is the perfect kind of review for Darkfall because 10-15% of players wil go "this sounds like the best game ever" and 85-90% will go "this sounds like the worst game ever".
MMORPGs need two successful "clanbox" type games, one fantasy and one sci fi.
"As a result of the controversey surrounding the article, and wanting to be fair to both the article's author and to Aventurine and its players, I have emailed Tasos to simply ask the question of whether or not the activities described in the article are against the game's RoC."
That made me chuckle, it will be interesting to see what the reply (if any is). Thier stance on this seemsto have changed somewhat over time though there is a sort of tacit acceptance by the devs. A kind of OK if you don't get caught situation. Dont want to scare off the 'hardcore' macroing guilds but don't want to alienate those that want a level playing field.
The quotes below would seem to disagree with your assessment.
"Unattended macroing could get you kicked anywhere in the world depending on the situation. You engage in it at your own risk."
forums.darkfallonline.com/showthread.php
"Any macroing or disruptive skilling up within the protective radius of the towers is strictly forbidden. Offenders will be kicked. Repeat offenders will be banned.
Unattended macroing anywhere is forbidden. Offenders will be kicked. Repeat offenders will be banned."
forums.darkfallonline.com/showthread.php
"Macroing: We are working to address it at its source, but until then we need to enforce our policies. Before we do that we will appeal to players not actually playing the game to log off rather than leaving their character in-game. This will allow more people to be able to enjoy Darkfall instead of unmanned characters taking up server space. If you’re skilling up by not playing the game as it was intended, you will be kicked and repeated offenses will result in a ban. "
forums.darkfallonline.com/showthread.php
Not really sure how else you could interpret those quotes. To say what the OP said they were doing in the article as anything other than "skilling up while not playing the game"... is dishonest at best.
If the game is fun to play... play it. Otherwise, you're just another bot program.
Anyone who expects a level playing field in a FFA PvP game doesn't understand the terms.
I personally don't like FFA (among other aspects of this game), so I don't play this game.
Wow so many negativew responses and the fact is you all are never going to find an MMo that suits to your carebear ways. Thats why you troll these forums day in and day out talking shit about anyone who DARES have fun in an mmo that you dislike. Ya good for you.
It seems none of you have posted in this post have played darkfall before. Bloodwalling is where people gather together to go afk that is all. Instead of logging out you go afk as when you get attacked your resists to damage increase and the people who are attacking you are not afk and gain skill ups as they need a target to attack.
Every guild in Darkfall does this it doesn't break any ToS. Their is nothing saying you can't go afk in large groups, if Aventurine wanted to fix this they would just put a auto-kick afk timer in the game.
I am not part of this guild and play on EU1, but no one seems to know what a blood wall is who is posting here.
Where does it state that the definition of 'FFA PvP' includes cheating?
Link please?
I have always naively thought that it means no safe zones, open world inter player fighting with full loot rights? I had no idea it included exploiting, afk macroing, and hacking. That must be why I felt like I had toquit DF after 1 month... It must have been my issue right?
oh and thanks for the reply in this thread Stradden, it's nice to see someone taking any degree of ownership in this industry, no matter how small.
In regards to whether or not this article violates anything in terms of its content and cheating, I think it is safe.
The writer does not say whether or not any AFK macroing was used at the blood wall. Unattended AFK macroing is supposed to be against their TOS despite how little it gets enforced. There are a lot of people who go AFK on bloodwalls to be beat on by other players to raise their defense skill. Standing AFK without any macro or key activity is not against the rules of the game by my understanding.
Do people macro at these walls? Yes. This writer however makes no admission to doing so. This does shine a light on a very negative aspect of the game's mechanic, but unless the writer admits to unattended macroing, then I think it is technically safe.
Why should they not post it? Journalism just reports what other people do, it does not condone it. Censored journalism is no way to fight cheating, it just hides the fact that it exists.
The writer didn't report what other people did. He reported what he and his guild did. This is not journalism, so don't try to hide behind that excuse. It's nothing more than self-aggrandizing article about what he and his guild did. Nothing more.
It is journalism from MMORPG.COMs part. They published an article of someone playing the game, that does not mean they condone it but rather describe a random player in the game.
If you have issues then take it with the author of the article and not MMORPG.COM.
Anyone who equates non-level playing fields in a FFA PvP game to cheating does not understand the terms.
FFA just means Free For All, meaning you are allowed to have 10 guys beating on one guy. It in no way or form implies that cheating is allowed.
You're reading comprehension skill must have a -1 debuff today. I never said anything about a level playing field, I just wondered why anyone would brag about beating someone who did not have a chance of beating you. Sure, it's not level, but it's also pointless.
Why should they not post it? Journalism just reports what other people do, it does not condone it. Censored journalism is no way to fight cheating, it just hides the fact that it exists.
The writer didn't report what other people did. He reported what he and his guild did. This is not journalism, so don't try to hide behind that excuse. It's nothing more than self-aggrandizing article about what he and his guild did. Nothing more.
It is journalism from MMORPG.COMs part. They published an article of someone playing the game, that does not mean they condone it but rather describe a random player in the game.
If you have issues then take it with the author of the article and not MMORPG.COM.
So, using your line of reasoning here, it would be ok if MMORPG.com published an article by someone on how to run your own private WoW server? After all, it's only journalism, right? And, after all, MMORPG.com doesn't condone it, so it's ok to publish it. Right? (Hint: the US courts don't happen to agree with you; websites are responsible for the information they choose to publish)
Edit: Better idea. Publish an article on running a private server for DFO. If it is coded as poorly as has been reported, it should be no problem to port over to a private server. :)
Anyone who equates non-level playing fields in a FFA PvP game to cheating does not understand the terms.
FFA just means Free For All, meaning you are allowed to have 10 guys beating on one guy. It in no way or form implies that cheating is allowed.
Agreed, and I have not condoned cheating. The game allows people to get skill points from attacking any player, even guild members. Bad programming, and it should be fixed.
People will use what is in the game to be successful. I do not use or approve of hacks or cheats or macroes. I don't even use combat addons in the games I play, as I prefer to play the game, rather than have the game play me.
It was my understanding the 'bloodwalling' was done after the city takeover which is what I was congratulating. It was the discipline and co-ordination I admire.
The developers do 'allow' it by letting it work in the game.
Even without a macro, it's unattended skilling up, which according to the rules is not allowed. Supposedly. And as I said, even if HE doesn't admit to doing it, he admits to seeing it done by his guild and condones it. He even reports it in an enthusiastic fashion, as though it were some great reward for hard work.
I never said you did. That is why I did not quote you in that post.
It was a general statement, not a reply to you personally.
It's "your" BTW, seeing as you decided to critique my posting.
As for beating someone who does not have a chance - what has that got to do with the topic of this thread?
Anyway - since the game rewards victory in PvP with loot, it's not pointless to kill weaker players. If the devs don't want ganking, then they should not be rewarding it.
Exactly so.
This is the perfect kind of review for Darkfall because 10-15% of players wil go "this sounds like the best game ever" and 85-90% will go "this sounds like the worst game ever".
MMORPGs need two successful "clanbox" type games, one fantasy and one sci fi.
Hurray for people making up random percentages and stating them as fact.
.....and no mmorpgs need LOTS of successful "clanbox" games.....not just two.....because everyone knows that 83.5% of games players prefer "clanbox" games. It says so on www.Ipulleditoutofmyarse.com.
Even without a macro, it's unattended skilling up, which according to the rules is not allowed. Supposedly. And as I said, even if HE doesn't admit to doing it, he admits to seeing it done by his guild and condones it. He even reports it in an enthusiastic fashion, as though it were some great reward for hard work.
It IS allowed because it's possible in the game to do it. The design allows and (since FFA PvP is VERY competitive) even encourages it.
Perhaps they have changed their minds, but then it is their responsibility to fix it.
If they had left a big respawning sack of gold in a corner of one town, they would not be justified to tell players not to loot it. Fix the problem you created, devs.
It IS allowed because it's possible in the game to do it. The design allows and (since FFA PvP is VERY competitive) even encourages it.
Perhaps they have changed their minds, but then it is their responsibility to fix it.
If they had left a big respawning sack of gold in a corner of one town, they would not be justified to tell players not to loot it. Fix the problem you created, devs.
Then you are saying macros are allowed as well, correct?
get off your high horses people, god damn. i say congrats to you guys in ES. darkfall is about being hardcore to the extreme, av made it with that mindset.
so its pleasing to see people so into being the best that they would bust their asses that hard. its impressive
It IS allowed because it's possible in the game to do it. The design allows and (since FFA PvP is VERY competitive) even encourages it.
Perhaps they have changed their minds, but then it is their responsibility to fix it.
If they had left a big respawning sack of gold in a corner of one town, they would not be justified to tell players not to loot it. Fix the problem you created, devs.
Then you are saying macros are allowed as well, correct?
If they are not part of the program and the devs have said no, then they are not allowed.
Then you are saying macros are allowed as well, correct?
If they are not part of the program and the devs have said no, then they are not allowed.
Well, the game allows you to make macros just like it allows you to afk skillup at the "bloodwall". So by your own reasoning then, macros are allowed also.
This is the difference between good people and retards. Good people work hard to win on an even playing field. Retards will cheat at will to try and win, not even able to understand their "victory" is a Pyrrhic one.
I never said you did. That is why I did not quote you in that post.
It was a general statement, not a reply to you personally.
It's "your" BTW, seeing as you decided to critique my posting. lol, my grammar skill has a -1 debuff. :)
As for beating someone who does not have a chance - what has that got to do with the topic of this thread? Because the OP was bragging about what his guild did against players who he admitted had never played DFO before.
Anyway - since the game rewards victory in PvP with loot, it's not pointless to kill weaker players. If the devs don't want ganking, then they should not be rewarding it. Ganking in PvP is a fact of life. However, anyone who feels like they need to brag about it probably has emotional problems.
Interesting, the excessive cheating and hacking are really making me consider playing this game. I like a good old-fashion hackfest.
It IS allowed because it's possible in the game to do it. The design allows and (since FFA PvP is VERY competitive) even encourages it.
Perhaps they have changed their minds, but then it is their responsibility to fix it.
If they had left a big respawning sack of gold in a corner of one town, they would not be justified to tell players not to loot it. Fix the problem you created, devs.
Right devs! Heaven forbid that anyone take responsibility for their personal actions. No sir, it's always someone else's fault. Don't blame me if I'm a cheater. After all, the devs made it possible for me to cheat. It's all their fault that I'm a cheater. It in no way could it ever be my fault that I'm a cheater. Nope, I'm the victim here.
So "hardcore to the extreme'" is having the game play while you're off doing something else? And it's "busting your ass" to have the game play while you're gone?
I never knew that was one of the definations of hardcore....
Then, my good man, do I have a game for you. I'm sure you will fit right in with all of the other cheaters. Yes sir, DFO is a no-holds-barred hackfest that allows you to cheat your way to the top for fame and fortune. Just put your money on the table here and we'll get you set up to cheat to your heart's content!
1 - A FFA PvP game is no place to be looking for a fair fight. If someone goes into a FFA, one should expect all sorts of nastiness. A major reason why I don't play them.
2 - You don't know what a Pyrrhic victory is.
It's not cheating if they designed the game to be played that way. If they didn't want people to AFK, why not include a routine to log out such players?
It's a war, not a boxing match. Do you think wars like the Iraqi war or Vietnam wars were evenly matched?
That being said, cheating sucks. But I blame AV for not being able to fix these exploits ~6 months after release.
I don't deny that it's unevenly matched; I'm just saying that it's the height of epeeness to brag about beating an opponent who has no chance of beating you.
I'm no fan of AV, but why do you blame them for people cheating? Sure, they should fix their game, but that does not excuse anyone from immoral behavior. Just because I can do something doesn't make it right to do it. Personal responsibility, which is in such short supply in our world today, should prevent anyone from taking advantage of a flaw in a game. But the reality is that cheaters exist, and they always blame someone else for their behavior. They can't win honestly, so they cheat their way to their goal. Why brag about cheating?
Because, sadly, to some "cheating" is indistinguishable from "playing". They think it's the same thing.
Not surprised, players are cheating in the EU server, and will do in the NA as long as the game mechanics allow them. You guys think that people will be scared about a ban from the game? I think Tasos will be more scared if players cancel their subs before banning the exploiters.
It's not cheating if they designed the game to be played that way. If they didn't want people to AFK, why not include a routine to log out such players?
LMAO. OMG you so fail at logic.
Normal sedans have spedometers that go to 120. Highways are PLENTY wide to accept my going 120mph. Why not go 120? "Hey, officer, the car was 'designed' that way. If you didn't want me to go 120, don't let my car go that fast!"
It's not cheating if they designed the game to be played that way. If they didn't want people to AFK, why not include a routine to log out such players?
That is some flawed arguments you have there. Just because it is possible to do, doesn't mean it's not cheating. When the AE was released on CoH, people made these "farming" missions, to gain xp and loot quickly. When the devs noticed that people were going from lvl 1-50 in a day or two, they decided to ban such actions. It's still possible to make such missions, but doing so is a bannable offence. Just because you CAN do something, doesn't mean that it's allowed.
The devs didn't just make the road, they also made the cars.
Why would ANYONE be surprised that players would design missions that did that?
Why would the company release a tool that would LET them design such missions?
Do devs EVER think things through? They can make anything a bannable offense. That doesn't make it wrong. The players are threatened by the devs because they show up their stupidity and bad design.
Why would ANYONE be surprised that players would design missions that did that?
Why would the company release a tool that would LET them design such missions?
Do devs EVER think things through? They can make anything a bannable offense. That doesn't make it wrong. The players are threatened by the devs because they show up their stupidity and bad design.
Ummm....if they make it a bannable offense, then it is "wrong".
Hurray for people making up random percentages and stating them as fact.
.....and no mmorpgs need LOTS of successful "clanbox" games.....not just two.....because everyone knows that 83.5% of games players prefer "clanbox" games. It says so on www.Ipulleditoutofmyarse.com.
Anyone who's not a complete ****ing idiot knows FFA PvP games like Darkfall create intense partisans - some people love them, some hate them and there's not a lot of middle ground. The best kind of review is someone who loves this kind of game saying exactly what they had love about it and that kind of review will (very) strongly appeal to a certain percentage of players and have a (very) strong and exact opposite effect on another certain percentage of players. A perfect review that tells the different readers all they need to know.
Anyone who's not a complete ****ing idiot will have realised this entire thread (and all the thousands of others over the years for EQ PvP servers, Shadowbane and all the rest) and all the posts therein pretty much confirm the above point and also the (very rough) percentage split i gave. Though in truth it's probably closer to 95% vs 5% but I was being polite.
And if only 5% of players like a particular style of game... so what. I doubt my perfect game would appeal to more than 5% either.
It's not cheating if they designed the game to be played that way. If they didn't want people to AFK, why not include a routine to log out such players?
Doh, it says right in the rules that it is not legal to do so. You seem to have an aborted sense of right and wrong.
By that logic, anything that is illegal is immoral.
If you're talking about the EULA, then give it a good read, and see if it says that they can ban you for ANY reason they choose. I bet it does. There is no moral or ethical value to that.
If you went online and were telling players how much better the PvP was in a certain other game, they would have the legal power to ban you for that. Does that sound moral or ethical to you?
What I am saying is - they chose to allow players to remain logged in while AFK. Why, when other MMORPGs boot you out to the login screen?
What likely happened is that they underestimated the reaction to people doing this, and have made a pronouncement that it is 'wrong'. How many people have been banned for AFK leveling? They will likely say enough to placate those complaining about it, and let the players continue. That is because some bean-counter in a suit has determined that it will save the most subscriptions.
I find it funny how everyones pussies start to bleed when Darkfall is the topic of discussion
we get it already, you don't like the game, you hate macro'ing, you hate darkfall, you hate av, you hate tasos, you want to play with his balls
WE GET IT
or do you need to spam it more?
If you're talking about the EULA, then give it a good read, and see if it says that they can ban you for ANY reason they choose. I bet it does. There is no moral or ethical value to that.
If you went online and were telling players how much better the PvP was in a certain other game, they would have the legal power to ban you for that. Does that sound moral or ethical to you?
What I am saying is - they chose to allow players to remain logged in while AFK. Why, when other MMORPGs boot you out to the login screen?
What likely happened is that they underestimated the reaction to people doing this, and have made a pronouncement that it is 'wrong'. How many people have been banned for AFK leveling? They will likely say enough to placate those complaining about it, and let the players continue. That is because some bean-counter in a suit has determined that it will save the most subscriptions.
From what I can tell you are trying to rationalize cheating to yourself and others because you are probably one of the "1337" people that cheat to compete. If thats the case get over it you are a exploiter and a cheater. The more I read about this games community the more relieved I am I didn't bother. So clans determine if you have a good experience? all I see are a bunch of pathetic little human beings, wearing their exploiting like a badge of honor in a article. Not that it matters much this article will be gone in a day or two anyway lol. Politics lol? what difference does it make if all the "elite" clans spend all their time at a blood wall.
GG
Read more than one of my posts before you judge me. I have stated clearly that I don't use cheats or macroes. I dion't even use combat addons in games that 'allow' them. Nor do I play this game.
Read more than one of my posts before you judge me. I have stated clearly that I don't use cheats or macroes. I dion't even use combat addons in games that 'allow' them. Nor do I play this game.
Actually it was after reading a couple of pages I concluded it. Regardless why would you defend the behavior of cheaters if you don't cheat yourself. They ruin the experience in most every game, that includes your experience ya know? Can ya see where I'm coming from?
I'd say the article is a good summary of why no one should consider playing the game.
As such I say it should stay.
What I gleaned from the article
1. Macroing/unattended skllups still exists.
2. Mobs are still exploitable.
Lemme guess. No answer?
First of all this guys did not say how you cheat but rather it was one of the things that his guild engaged in. Secondly, if it did say how you cheat that certainly is not illegal and hence not the same as your US court example, whatever that came from.
The article described how one guild came to be the first in achieving certain things in the game and reporting that is much better than hiding the fact that cheating is rampant in Darkfall. Censorship should have a strong reason and I fail to see one here.
So "hardcore to the extreme'" is having the game play while you're off doing something else? And it's "busting your ass" to have the game play while you're gone?
I never knew that was one of the definations of hardcore....
lol exactly.
The new 'hardcore' is just all cheating.. afk macros, hacks, exploits, whatever, to win.
I mean, a player would only cheat to win if they thought they had no chance if they played according to the rules based on skill alone right? It's obvious that cheating just takes place make fights safer and the game generally easier for the cheater.
Actually sounds very carebear to me.
First of all this guys did not say how you cheat but rather it was one of the things that his guild engaged in. Secondly, if it did say how you cheat that certainly is not illegal and hence not the same as your US court example, whatever that came from.
The article described how one guild came to be the first in achieving certain things in the game and reporting that is much better than hiding the fact that cheating is rampant in Darkfall. Censorship should have a strong reason and I fail to see one here.
Actually, he did say how they cheated by saying they created a bloodwall so that peeps would log in with unearned xp.
Also, I never asked for the article to be removed. I was simply pointing out it was documenting obtaining goals against people who had no chance of beating them. If someone can get a sense of accomplishment from that, then the article succeeded...for them. To the rest of us, it just shows what shallow people they really are.
Lemme guess. No answer?
Yeah, I was wondering if there had been any response from Tasos.
Great read, and on a positive note too!! I am getting Tired of these nubs trashing a game most of them haven't even played. But this is a Game of emotion as you can loose all your stuff in a blink of a eye. Too bad we are at war and one day we will destoy your city hehehe nothing personal just a Game Just kidding well maybe....
Darkfall for a game is solid it requires some more content but I can only hope it will always require content Keep Steaming AV, I have been playing every since it was release on EU-1. And Yes I paid for it twice, and my Pings are 54 to 56.
And SHHHH about the Macro'ing never mention the word once, as for the blood wall it is a place you can AFK to other people can hit you with spells and Melee weapons. Nothing wrong with that at all.
Will AV make a change to have no skill gain with weapons and spell in town, well maybe one day but for now it is OK
Your name says it all. No further comment required.
If I agreed that they were cheating, yes.
The only reason for an auto-log out (AFK) feature to be left out of the game is that the devs wanted people to be able to go AFK and remain in the game. If that is the case, doing so is not cheating. EVEN if the devs later say it's naughty.
If they are using some external means to automate their character while AFK, then that IS cheating (assuming the devs have said so) and they should be warned and banned if they persist.
A bloodwall is ususlly a wall where characters setup for macroing or otherwise skill up while sleeping.
The game for the most part is trash for many reasons and the only ones to really blame are the devs. You can't blame players for what devs don't fix. Players only do what they are allowed to. The pve is probably the worst i've ever seen in any game as most of the mobs aren't worth the trouble to kill. The quests suck, there really is no content to speak of except for the pvp and its a total asian style grind from hell to catch up to an even playing field to the rest. The devs managed to put a grind where the pve and content should be as many pacific rim mmos do.
meh, it could have been a good game but was released unfinished.
I use to own a gaming review site and i believe in honesty. I had high hopes for df, however its a complete disappointment.
Actually, he did say how they cheated by saying they created a bloodwall so that peeps would log in with unearned xp.
Also, I never asked for the article to be removed. I was simply pointing out it was documenting obtaining goals against people who had no chance of beating them. If someone can get a sense of accomplishment from that, then the article succeeded...for them. To the rest of us, it just shows what shallow people they really are.
Saying "we did a bloodwall" is still not how. I for instance have no idea what a bloodwall is, should they have explained the steps required then that would be a how but simply saying bloodwall say very little unless you already know what a bloodwall is.
Anyway, maybe I mistook you for someone else who commented as to why mmorpg.com "condoned" cheating by publishing this article. That was what I was responding to. Showing that someone people engage in, alleged, unlawful activities is not the same as condoning it.
If I agreed that they were cheating, yes.
The only reason for an auto-log out (AFK) feature to be left out of the game is that the devs wanted people to be able to go AFK and remain in the game. If that is the case, doing so is not cheating. EVEN if the devs later say it's naughty.
If they are using some external means to automate their character while AFK, then that IS cheating (assuming the devs have said so) and they should be warned and banned if they persist.
Gaining a unfair advantage with zero risk in a game all about risk/reward to me is the definition of cheating. I'm done with you in fact I kinda hope you join this failure of a game so that when you get raped by the afk macroers that have their skills maxed you can't say shit about it. Good luck with your messed up sense of right and wrong. I agree with the guy that said this is as carebear as it gets you lamers all enjoy your exploiters paradise I'll be playing games that require you to actually earn your skills thx.
By that logic, anything that is illegal is immoral.
lol....who brought morality into the equation? As I said before your logic is flawed, and thus your credibility, at least in my eyes, is questionable. If you can't see AFK macroing as cheating when the devs have said as much, then further explaining would just be pointless.
So glad that the OP and most of the posters here reaffirmed my idea on what the community will be like in this game.
So "hardcore to the extreme'" is having the game play while you're off doing something else? And it's "busting your ass" to have the game play while you're gone?
I never knew that was one of the definations of hardcore....
no you dumbass. not the bloodwall, i was talking about them forming the guild, and building their city in that short of amount of time. its really impressive
and everyone in a guild with a city uses bloodwalls. everyone...
no you dumbass. not the bloodwall, i was talking about them forming the guild, and building their city in that short of amount of time. its really impressive
and everyone in a guild with a city uses bloodwalls. everyone...
LOLOLOL I don't even need to make a comment just read the red, absolutely priceless.
GG
Yes the exodus syndicate has a bloodwall. No, people are not allowed to macro, auto run on it. Players who attempt such are killed and or reported.
When I said players awoke to skill-up, I mean they beat up afk players. Not that they woke up and had skillups. Please do not take my words out of context. Sorry for not responding sooner, had not realized someone would make such an assumption.
I am working on two new articles. One to teach new players how to group up and farm gold, the other will list some of the major alliances, and will include a colored map eve style to show areas of influence.
Yes I am a fan of the game. Please keep in mind I am not an un-biased writer. I am community correspondent because I am a fan of the game. You can not be a community correspondent if you are not a fan of the game. :-)
If Alliance leaders would like to submit me their battle reports for city sieges, and the results, I will be happy to try and get them posted on mmorpg.com. Please try and include screen shots. My email is Jeffery.dee.hargrove@live.com . Please only send large/major conflict write-ups. Anything with over 200 players will be considered large, 400 major.
Gaining a unfair advantage with zero risk in a game all about risk/reward to me is the definition of cheating. I'm done with you in fact I kinda hope you join this failure of a game so that when you get raped by the afk macroers that have their skills maxed you can't say shit about it. Good luck with your messed up sense of right and wrong. I agree with the guy that said this is as carebear as it gets you lamers all enjoy your exploiters paradise I'll be playing games that require you to actually earn your skills thx.
If you would like to ask Black Shields, Four Horsemen, LOD, UA, Sinister or any of the many clans who have successfully conducted raids into Erinthel city. Being afk in a player city is very risky. Congrats to those clans by the way.
Rest assured going afk is not against the rules. Unless a player uses a third party macro, Auto-runs, or Auto-swims.
For any quistions regarding Darkfall rules and or policies, please read this thread from the official darkfall forums website.
http://forums.darkfallonline.com/showthread.php?t=191365
Even IF you don't afk macro as a guild, do you really think that beating on afk players to raise skills is what competitve PvP is all about though? Is that what defines DF to you as it's corrospondent here?
It's just my view on playing to achieve, but I would be ashamed to admit I played that way tbh, let alone be part of a whole guild that thinks that it's a good thing... I mean, the only reason to to take the challenge free route to raise skills this way is too make PvP and PvE easier right? To make the game safer for you guys as players? To give you all an unearned edge because you don't think you can cut it on an even field?
To me, that just sounds carebear. I personally wouldnt be bragging about it.
Also, can I ask as well, is your guild ARAC? Do you guys max out your faction this way as well?
It IS allowed because it's possible in the game to do it. The design allows and (since FFA PvP is VERY competitive) even encourages it.
Perhaps they have changed their minds, but then it is their responsibility to fix it.
If they had left a big respawning sack of gold in a corner of one town, they would not be justified to tell players not to loot it. Fix the problem you created, devs.
Just because the devs haven't found a reasonable way to fix the problem yet doesn't mean they changed the ToS, it's the players fault if they have no self control.
Even IF you don't afk macro as a guild, do you really think that beating on afk players to raise skills is what competitve PvP is all about though? Is that what defines DF to you as it's corrospondent here?
It's just my view on playing to achieve, but I would be ashamed to admit I played that way tbh, let alone be part of a whole guild that thinks that it's a good thing... I mean, the only reason to to take the challenge free route to raise skills this way is too make PvP and PvE easier right? To make the game safer for you guys as players? To give you all an unearned edge because you don't think you can cut it on an even field?
To me, that just sounds carebear. I personally wouldnt be bragging about it.
Also, can I ask as well, is your guild ARAC? Do you guys max out your faction this way as well?
In Darkfall there is no easy routes. The Exodus syndicate gets raided daily. Black Knights, sinister, LOD, four horsemen, and others ensure The Exodus Syndicate don't get more then a hour or two before getting attacked from server up to server down. :-). Not that I am complaining the pvp is why we all play. In a open world, with pvp a constant threat, going afk in a city or hitting people who are afk is only slightly safer then hunting mobs, and significantly less profitable as you lose money doing it with no gain.
Yes we are ARAC and no. The max faction you can have is -99 or +10. They changed it to make it so 1 kill and gank will send any player red. Most clans that own cities, do not care about faction and 99% of all clans are ARAC. I have not heard of a large non-ARAC guild yet on NA-1.
Thanks for posting though.
In Darkfall there is no easy routes. We get raided daily. Black Knights, sinister, LOD, four horsemen, and others ensure The Exodus Syndicate don't get more then a hour or two before getting attacked from server up to server down. :-) . Not that I am complaining the pvp is why we all play.
C'mon, DF is full of easy routes... Thats why I chose to leave tbh. This 'hardcore' image it's players try to promote confuses me. It hasnt even got a real DP to worry about. Gear is super easy to get.
Since the first day I started I watched people take the easy route... I watched them exploit by sitting in lava or whatever, speed/ TP hack, fight naked, and afk macro. Skilling up and workin faction on afk clan members is just another such easy route imo.
Even being in an ARAC guild is an easy route.
EQ PvP on VZ, especially in the item loot days, was far more 'hardcore' then DF will ever be imo.
Yes we are ARAC and no. The max faction you can have is -99 or +10. They changed it to make it so 1 kill and gank will send any player red. Most clans that own cities, do not care about faction and 99% of all clans are ARAC. I have not heard of a large non-ARAC guild yet on NA-1.
Thanks for posting though.
Sorry, I missed your edit.
Just to be clear, when you say 'most clans do not care about faction', do you mean they don't care and stay red, with tall that implies, or they don't care because they know they can skip back to their bloodwall and fix it on fellow afk guildies?
And just about every 'hardcore' guild macros, maybe not every member but each guild. That's life (well life in DF).
Since it is impossible to get faction gains from your own alliance/guild members. Obviously I mean they stay red. :-)
Players in darkfall not only have low resist when not wearing armor, Not wearing armor in darkfall players take additional bonus damage. Lava / acid pools have not given skillups since 2 weeks after the launch of EU-1. NA-1 players have never been able to exploit in that fashion and it has been fixed for last four months.
Afk macroing players are banned everyday. 1 week after NA-1 Launch, 300 accounts where banned for macroing on NA-1, and 700 on EU-1. More are banned everyday. If a player sees someone they suspect of macroing all they must do is /gm_report . Usualy a gm responds within 15 minutes or less and you can even watch as the character is kicked out of game if you are really that intrested.
ARAC means all races can join your guild. This is important because not everyone wants to be one race in a guilds over 100 people. I hardly see how it can be considered easy mode. There is very little difference between ARAC and Allignment guilds besides what races can join.
Speed/TP hacks are an insta ban. It is very rare to see someone attempt such an act as any player caught doing it is banned permanetly by IP and credit card.
Since all a player must do is report players they suspect of cheating, for the most part any one attempting to cheat or exploit in anyway are usualy found out very quickly. For speed or teleport hacks you do not even need to report a name, just a general location the cheater was in.
Obviosly alot of people bring up issues or possible exploits being used that are not viable since adventurine has done many patches to fix these problems. Please if you have not played the game in a while keep in mind like all MMO's any big exploit or cheat are fixed or addressed within weeks of it becoming known.
Players in darkfall not only have low resist when not wearing armor, Not wearing armor in darkfall players take additional bonus damage.
yet people still fight naked?
Lava / acid pools have not given skillups since 2 weeks after the launch of EU-1. NA-1 players have never been able to exploit in that fashion and it has been fixed for last four months.
This is why I mentioned it in the past tense. I would never mention a current exploit in a public forum, I only offered the lava as an example.
You say there are no known exploits being used in Darkfall at this time though? Really?
As for the rest, well I am glad AV have started to get their act together with regards to cheating. It's about time. It's all too late for me personally, and maybe too late to save the game's rep, but it's a good thing. Please though, don't try and tell me that hacks now don't happen, or exploits don't happen, or afk macroing dosent happen, and that AV are running a water tight boat. I am glad that AV are making them happen less though, but lets be real.
A clear anti cheating policy, heavy exploit policing and in game 3rd party protection should have been as close to 100% as it could be on release on day 1 in a game that sells itself so heavily on it's competitive PvP nature. This obviously wasnt the case.
My problem with DF has never been with the game itself but the hardcore=cheating attitude of a lot of it's playerbase... I never got that. Why so many of the early to dominate clans took this road I will never know, especially after declaring themselves so 'hardcore'. Always looked like the opposite... To me cheating is the weak choice, not 'hardcore' at all.
btw I do still consider levelling up skills on AFK guildies an easy route and an effort to gain a free unearnt advantage over the enemy in order to just make the game safer (ie more 'carebear'). It might not be technically 'cheating' (yet) but I think anyone with any sense of clarity can see why it's weak.
I see that you didnt choose to address the significance of free skill ups in a competitive PvP game your reply though.
Since it is impossible to get faction gains from your own alliance/guild members. Obviously I mean they stay red. :-)
Ahh ok, this is why I asked.
Are there a lot more red players ingame these days then? They were realitvely rare when I played.
And those afk players are skilling up in defence/resist/etc. without playing.
So the difference is?
The exploitation claims and the bad spelling apart, what an amazing recount of teamwork and planning - kudos!
And those afk players are skilling up in defence/resist/etc. without playing.
So the difference is?
I think the reluctance to answer probably means there isnt much of one Zor.
I beg to differ:
"unattended use of autorun and swimming against obstacles are also prohibited."
This clearly states that unattended skill leveling, whether using a macro or not, is not allowed for these explicit circumstances. Since being AFK at a blood wall in order to level up your defense skills and the offfensive skills of your team mates is semantically the same as using a macro or the autorun key to level up your skills unattended, this implies that afk bloodwall skill leveling is also prohibited. No, it's not explicitly stated, but the intent is the same. Aventuine wants players to play the game. Unfortuantely, their design not only facillitates, but encourages afk play, whether using macros or not...
Obviously, simply going afk is not against the rules. Going afk for the express purpose of leveling up, especialy for long periods of time, is implicitly against the rules. Most games have afk timers and disconnects. Darkfall doesn't, which demonstrates one more aspect of it's poor design.
~Ripper
all this self-righteous grandstanding over bloodwall AFKing is pretty hypocritical - who here has never been powerlevelled in an MMO? or stood AFK or auto-followed a higher level while they cleared an instance? or AFK trained their weaponskill on level 10 mobs in WOW?
there are many many things in MMOs that walk a fine line between permissable and prohibited gameplay. bloodwalling is simply DF's version of powerlevelling - not really a big deal, and certainly not cheating. after all, everyone has a chance to do it, and if anything, this should be the true measure of what is fair and what is unfair/cheating.
It might be like Darkfall's version of powerleveling, but that doesn't justify it. Even powerleveing, which I generally dislike, can be social and involve at least participation and interaction between the parties involved, unlike the AFK bloodwall. Any AFK macroing, leveling, skilling up, etc.. is ridiculous to me. Why even play the game? You might as well just buy a black market character that's already been maxed out (ahh, I remember the old EQ days where reputation actually mattered to some people).
~Ripper
It might be like Darkfall's version of powerleveling, but that doesn't justify it. Even powerleveing, which I generally dislike, can be social and involve at least participation and interaction between the parties involved, unlike the AFK bloodwall. Any AFK macroing, leveling, skilling up, etc.. is ridiculous to me. Why even play the game? You might as well just buy a black market character that's already been maxed out (ahh, I remember the old EQ days where reputation actually mattered to some people).
~Ripper
Don't bother trying to reason with those that defend the blood walls. I'm sorry I DON'T power lvl in mmo's, I enjoy the game for the experience and just because some of you people want to cheat doesn't mean that any of us are going to agree with you so you can rationalize CHEATING in a game that is based around PVP. I don't force people to play with the same E bushido that I do but in games that are PVP you bet your ass I want you to feel bad about cheating to try to be better than others. People that afk bloodwall or macro are like the players in baseball that get caught using steroids and then try to rationalize it by saying well everyone does it, BULLSHIT. YOU cheat and your lame friends with no sense of right and wrong CHEAT. Don't ever make blanket statements about EVERYONE is doing it in some manner. Some of us have ethics, you( and speaking to the poster above you ripper) have none and I'm not gonna let you try to rationalize it by saying we all do it in some manner.
I'm curious as to whether or not Stradden will receive a reply. If Aventurine allows afk leveling (both for offensive and defensive skills) at bloodwalls then they're admitting they support afk skill leveling, which is contradictory to their published policies against unattended macroing and autorunning for swimming and running. Unfortunately, if AVenturine publicly stands against bloodwalling then they could lose a substantial portion of their already small player base.
Also, regarding the comments about sparring being a promised feature - sparring involves active participation. By going afk you're essentially becoming a practice dummy, except that you're gaining defensive skills, whereas a dummy obviously wouldn't. My personal opinion on sparring is that it's fine, up to a certain point, but that eventually you need to go out into the world and fight. As such, I'd generally suggest capping skill gain off friendly foes at a low level (25 or so). Doing so would force players to go hunting and either look for reds or become reds. That, in addition to perhaps an automated inactivity timeout would force players to actually play.
~Ripper
Several days later, no answer from Tasos?
/sadpanda
~Ripper
Save your cash - pro tip.
I see again someone promoting afk-macro/exploit and bloodwall how pathetic this whole Darkfall community become they even think its legit and normal gameplay its a damn shame it has develop like this:(
pretty awesome
I'd be very surprised if Stradden ever hears from Tasos.
Heck, lately Tasos only makes 1 post a month on the official site.
Network Issues - August 13
Tasos
08-13-2009 12:30 PM
by Tasos
Quick Patch July 17th
Tasos
07-17-2009 01:54 PM
by Tasos
forums.darkfallonline.com/forumdisplay.php
You guys DON'T understand something...
In DARKFALL you don't log out...
You simply GO BLOODWALL!
Yay for bloodwalls for teh winz!!! \o/
Good article and very true of how it all went down.
Also standing afk on a blood wall is not a macro lolz.
Holden XOX