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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
8/30/11 6:28:38 PM#21
Originally posted by trashburnin Maybe they're trying to give a player like myself a heads up that DF might not be their game? Plain truth, I suck at PVP, and normally only win when I make sure the odds are stacked in my favor. Doesn't mean I won't PVP, did it some in EVE, DAOC etc, but usually on my own terms, I never had it inflicted on me when I wasn't willing to partake. (I normally only PVP when defending an objective, such as my guild's keep/territory, otherwise I let others alone) Also, the Full Loot aspect is a real turn off, yeah, EVE had full loot, but it was very easy to control my risk in EVE so when I died and lost my ship it didn't really hurt. (much) :) Now I agree, if someone really loves PVP they'd be foolish to not give DF a try, I've been tempted myself on occasion but just don't think I have the nerve. It isn't the PVE grind btw that scares me off, I like PVE grinding, it's just being interrupted on a regular basis that I would find pretty annoying. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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8/30/11 6:38:12 PM#22
Played Darkfall since release and stopped playing to try ALL the new hypes but I always return to Darkfall. Nothing gets your heart going like Darkfall does when you raid a full city with just you and 2 friends xD
Even though I think Darkfall is the best MMO to date I dont recommend new players to start now with the coming of Darkfall 2.0. But be sure to give it a go when 2.0 is released! :) |
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8/30/11 8:53:32 PM#23
Originally posted by DarthRaiden i completely agree with you on everything you said.but i think you misunderstood what i meant about things like sports and stuff. i meant that the game should provide the players with the building blocks to create such things. not as fluff, just as another mechanic of the game's craft. music in itself is a craft, as an artist i view my paintings as craft, so a sandbox (traditionally have much emphasis on crafting) should give the players this abilities. second life is a joke, but it is a true sandbox in my opinion, but not a game. a sandbox game also has to be fun, something second life is not. - again, i agree with everything you said, one of the best responses ive had yet to something i say, just wanted to clarify some of the things i meant. |
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8/30/11 9:12:55 PM#24
I prefer a sandbox/themepark hybrid with immersive and open worlds. However, I have no fascination with PvP. Why do most attribute full loot PvP with sandbox...I don't understand. I also don't understand why you would play a game in which the difference between grinding months and just starting the game is minimal? Why even play an MMO if you have no desire to build your character. Maybe it's a PvP thing...not sure. You should have to build your character to compete on the higher levels of PvP, in my opinion. An extra hit a two doesn't seem like enough incentive to build a charater for month after month. Maybe some current Darkfall players can answer these questions. |
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8/30/11 9:20:59 PM#25
Originally posted by Mardukk Its FAR from minimal. You have no chance against a maxed character with your newly created toon. (Unless hes really bad of course) Gear on the other hand is easy to get and gives only a slight advantage. As to full loot, Im more pissed when I die and lose 10 HP potions on the new Age of Conan hardcore server than when I die on Darkfall and lose everything. |
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8/31/11 12:21:59 AM#26
Originally posted by psyknx Just stop'd by to underline that. DF is easily more grind heavy then any MMO out there and I would put it up with any korean grinder out now. To put it in perspective, 1v1 or you and your buddy 2v1 have no chance at all versus a 375 hp vet the first 2 months unless you put in 15+ hours a week every week. |
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8/31/11 5:35:53 AM#27
Originally posted by kakasaki This is something I must entirely disagree with. Aventurine set out to deliver a Sandbox FFA PvP experience, with meaningful consequences and depth. The reality turned out to be otherwise, the Sandbox aspect turned out to be almost non-existant given the many limitations and restrictions. Pre-made House and Clan City locations and placement. Little to no economy because of oversight in the mechanic, loot tables and lack lf skill cap/specializations. Complete lack of consequences caused by a poorly designed alignement system (made worse since Chaos Churches that has killed PvP for anyone wishing to be blue) and a poor design of Racial Alliance/Enemies that allows any players to be a traitor to their race with no consequences. Lack of tools for players to really create their own content, instead Fun Hulks and Fun Flags were introduced (Bumper Cars basically) and Slot Machines.
In the PvP department, although DarkFall does offer a superior PvP experience than most other games, the major imbalance caused by the lack of skill cap or specialization has killed it for many. New Players have little chance to compete against Veterans and should they even manage to get the upper hand, Veterans have all the necessary abilities to run away with bunnyhopping at high speed, thus saving their asses.
Darkfall has alienated it's very own niche since Launch with promises that were quickly removed in BETA, early Launch or were simply never introduced. Is it a bad game? Not necessarily, but to say that they delivered what they promised is wrong. ------ |
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8/31/11 5:58:32 AM#28
Originally posted by TigerDriver this kinda depends..
There are vets running around with newbie chars. and destroying other vets.. i think its all about the feeling with your char. You can have a decent char in 3/4 weeks.. archery/melee. When playing a mage in darkfall.. its more like endgame For destroyer and mage killer. if you go destroyer. you need atleast 100 quickness /self buffed or not Still there alot of vets ingame they complete suck in pvp. which is fine.. just wanne state out an point that its the player who controls his char. 2.0 might be intresting. and i hope they don't fck it up. Most problem right now with darkfall is. 1:that there is less population in it 2: decent gui 3: promises of AV which never hatched ( talking here about shitloads of simple things) 4: newbie friendly info/ ingame video tut/ directions ingame.
most of the players are not resubbing right till 2.0. i think this 2.0 must succeed else they will have a dead game, The game is great.. Its the compnay that runs it.
They should sell there project with a company with some brains. |
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8/31/11 3:43:27 PM#29
Originally posted by Kyleran Well from someone else who sucks at pvp,especially the twitch based pvp, im finding the games pve is more than enough fun to make up for the fact that if i see a redname im probably going to be dead before i can react. In the past you could expect to be ganked quite regularly, especially if you kept going back the the same spot over and over again. The remedy for this was to bank more often. Its not nearly as bad as it was a few years ago when the game was packed, and most of the time when i do get ganked, only my consumables are taken and a conversation with the ganker is started. Its basically not like youve heard.
The pve in the game is actually phenominal, when compared to other games like darkfall its in another world good, as mobs are not just lame resource nodes.
Its a sandbox though, so if your lacking the imagination and self setting goals to make your own content, the game will then be nothing but grind ( linear questlines might be what your looking for)
Its a game that does take some getting use to when coming from themeparks. However the old wives tales about darkfall being a non stop gankfest are just no where close to true, and if you use your head (like not farming for 3 hours with no breaks) when the pvp does come, youll lose nothing worth complaining about. The pvp gets painful when you start rolling in rare gear and losing, which a noob or someone who dislikes pvp wont do. Plenty of crafting and resourcing (through mobs and nodes) to keep a pve fan more than happy however.
Sad thing is most people who would love the pve side of darkfall wont touch it due to FFA/Full Loot PVP.
Honestly i think there is more PVE int his game than PVP, which is why so many people are mad as hell.
If you are interested, dont be afraid to do the trial, ask for help, and ask for a clan right off the bat. Been seeing a whole lot more new players, and clans seem to be snatching them up before their 1hr noob protection wears off. |
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8/31/11 4:23:15 PM#30
Originally posted by strangerdang Well many like to be hand fed dont they these days eh... :D I found DF to be fine game to be honest, its not always easy by a long shot - I remember getting rather mad at one point from repetitive ganking from corpse recovery hehe, but heck it makes you think before you waltz off into the night with no care in the world for sure... Im probably going to resub my first account shame If i want to change race due to one toon slot means deletion though.. then again cant really go wrong with the elfy female though.... anyhow for those with more patience etc just have fun and try to see the greater good in the game, and it dont look that bad either does it really? It is certainly different though from other mmo's |
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8/31/11 8:43:30 PM#31
Originally posted by Lukooone What? DF 2.0 will remove skill cap issues according to the 8/11 post. |
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8/31/11 8:47:37 PM#32
Darkfall has very very poor graphics. You should be a player who does not care about graphics and only cares about game mechanics. |
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8/31/11 8:51:14 PM#33
Originally posted by Zefire Really, who cares about gfx? If you do, there's a issue at hand that only you can resolve(and DF has better gfx than any sandbox PvP MMO of the same style. I mean UO still has thousands of people playing with 2D graphics).. |
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8/31/11 9:44:04 PM#34
Originally posted by trashburnin |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
9/01/11 4:25:51 AM#35
Originally posted by xBludx Not that i enterily disagree but i once had the luck to be clan mate of a real pro (he was playing FPS game tournaments for salary) and he was destroying vets(in the sense of long term players who started day one) left and right (himself he had joined DF about 1 year after launch) few days in to DF. He had problems just with the players who had high level chars AND were skilled. As with all pure FPS gamers of course he disliked the "grind" and left after 2 -3 months but for me he was a living example that skill really matters big point, needless to say i never won a duel against him and i am playing since 3 weeks into launch lol -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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9/01/11 8:11:49 AM#36
Played DF from first day. Game is dead right now, wait till 2.0. |
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9/01/11 10:12:39 AM#37
Originally posted by DarthRaiden I see what you're saying. I experienced this first hand, me being the not-skilled noob-to-mid-level player. There was a gold farmer hogging all the nodes where I was mining around some town in Ork lands. He was naked and I was mad so I attacked him. I got him down to about 20% health because I surprised him and wailed on him with my 2h axe outside of the tower range, but when he got his bearings and we went to range because I didn't want to go red by getting close the towers and he ran toward them. I was with my bow and he only had mana missiles. I couldn't finish him off. He was fast and accurate. He couldn't kill me with those but I did have to move out of the way and my archery wasn't that good under those conditions (hence why I sucked). It was funny. We finally wound up talking and I found out a lot of the "Chinese" gold farmers are actually Russian. Then we split the nodes up and kept out of each other's way. Point is I should have been able to kill the naked miner and take all his stuff, but he was skilled and I wasn't (I was in scale or banded or something at that time in my toon's development). Your clanmate was a noob to DF, so it would have been fun to watch him pvp. And I will still come back and take a look after 2.0 though I know I will never be LEET. I'm just too old to even try that. But I liked the world and I hope there will be things for other types of play styles, like explorers and crafters. |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
9/01/11 9:22:10 PM#38
Originally posted by Sizzz
yes. that's all a part of the whole proper 3D space and object simulation. where the environment and obstacles are key factors in the combat, instead of being just visuals.
however the OP is SEVERELY wrong about there not being a gap tween newbies and vets. there's a HUGE gap. firstly, it takes a decent amount of time to get to 375 hp, and thats just ONE of a ton of factors that are depending on skilling up.
a noobie has ONE weak nuke to begin with. a vet has a whole arsenal of devastating nukes/rays and all kinds of other abilities and buffs, much better armour/gear/weapons. and the various ranks of weapons makes a HUGE difference, as well as your sword skill, which takes ages to level up, and get all the related abilities which do quite a bit of extra damage. The End |
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9/01/11 9:24:20 PM#39
Originally posted by corpusc Vets have powerful self heals, don't they? |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
9/01/11 10:26:35 PM#40
Originally posted by xBludx
@xBludx not really sure. i didn't skill up enough to get witches brew. all my skilling up was done before the gain improvements. i'm under the impression that its quite significantly more effective than a newbies self heals.
@all just felt like i was too abrupt in my earlier comment......
i'd highly recommend anyone that knows the basic features of Darkfall to try it. my signature which was written before the beta was really spot on with how i felt about the game after playing the full release. Darkfall IS my favorite MMO by far, so far. its the only one i'll resub to occasionally. the world IS gorgeous and extremely immersive. i love just spending hours exploring. it has the best PVE BY FAR of any MMO (despite the odd fact everyone claims its PVE is a grind, it was the only MMO to ever NOT be a grind in PVE to me). i mean, when you're just choosing to play PVE. its frustrating if you're doing it as a means to the end, when "the end" is that you want to PVP. which i guess is why people say that about it. it would be nice if a MMO known as a "PVP MMO", wouldn't force you into doing a ton of PVE if you don't want to. playing Darkfall will make your heart pound like no other game. to ME, thats not necessarily a GOOD thing, but i think MOST people generally like that kind of reaction to a game, in a sea of games that make you feel so bored and numb. however there are alot of things i hate about it too. i can't play it too long before i've had enough and won't care to play it for months. never played a game that pretty much FORCED you into crafting before, and i hate crafting. for a "PVP game", there's such a tiny amount of PVP compared to farming/grinding/skilling-up, and acquiring all the items needed to get the most out of PVP. its an interesting and entirely unique experience of EXTREMELY AWESOME and EXTREMELY BAD features. which makes it a MUST TRY game for anybody who can handle this kind of game.
i know that nobody else here would agree with me on this, and i'll probably get a bunch of hateful responses to this, but Darkfall could be an almost perfect game for me if they'd: * get rid of the full loot, (it just makes the ratio of PVP to PVP-prep-time ridiculous) * get rid of the RPG char progression aspects, *allow you to sprint in any direction instead of just forward, so you aren't just randomly/blindly zigzagging when you're running from somebody which is made worse by them doing extra damage hitting you in the back... * get rid of extra damage from the back, which just promotes and gives HUGE advantages to people who don't like a "fair fight", and only try preying on people who they have some advantage over. also as mentioned above, stacks the favour quite a bit towards people who PK, and discourages peaceful players. it almost forces people into taking advantage of any opportunity to fuck somebody, or else you are at a big disadvantage in comparison to other players who have no "ethics". you'll be passing up all kinds of rewards and loot by being a nice guy and letting weaker/wounded prey live. not saying people who do that are bad people in real life, but there should be OPTIONS for how you want to conduct yourself in game. Darkfall is only setup to reward the PK-anyone-you-can-beat players. * make the overly complicated interface much more streamlined and sensible, not requiring so much fiddly clicking and buttons to do everything. if i select Mana Missile from my hotbar there's no reason it shouldn't switch to my staff (paperdoll should have slots where you can have a staff, a bow, a 1h and a 2h melee weapon equipped), unsheathe it and finally prepare the spell so i can just start shooting it. it takes no gameplay skill to do those steps, its just needless, brainless complication
"but then its just a virtual world FPS game!" (in reality everybody ignores the key & significant virtual world aspect, and brainlessly tells me to go play an FPS game, as if i don't already do that) yes. thats what i'm waiting for. char progression gives obsessive grinders and "achievers" (as in char "achievement", not be confused with actual real-life-but-in-the-game achievements, such as killing a group of 4 that attacks you while you're solo'ing some PVE content) "a reason to play",... but for those of us that play a game for moment to moment fun, and have real life to skill up in and REALLY accomplish things in,....it just puts in all kinds of barriers between properly and fairly interacting with other players. and skews the game towards repetitive brainless activities to keep up with the joneses, so we can be properly equipped to fight them. *i* can recognize my real life skills going up by how well i do in battles. i don't need or want to see some number (or message, which in Darkfall's case, bizarrely doesn't SHOW you what number you advanced to) pop up to show how my "simulated" "character" has "achieved" some stats, by "virtue" of how much time i spent doing repetitive activities in the game. yes, i know how crazy that sounds to most of the mostly RPG based readers of this forum. 8) The End |