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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
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Darkfall Forum » General Discussion raquo; Why you should ignore the haters and try Darkfall.

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50 posts found
  trashburnin

Novice Member

Joined: 9/11/09
Posts: 247

 
8/30/11 1:05:07 PM#1

Because it has a great atmosphere with an absoloutly beautiful world when you first log in.  A whole new living, breathing world to explore that doesn't make you feel the boredom of total safety, knowing that danger lurks just around the corner and that one must be on their guard if they wish to avoid death at the hands of enemies.

Because Darkfall has the best pvp of any mmorpg around.  Fast paced and skill based, FPS ranged and 3rd person melee with long term character progression system that provides only minimal benefits to min/maxing.  Aiming is dodging is required in this game, anyone complaining about overpowered veterans for why they can't compete in Darkfall are deluisional. 

Because, despite all the problems and bad things people have heard about the game, Darkfall offers something that other games don't, and that shouldn't be disregarded just because someone who played it(who the game probably wasn't meant for in the first place) tell you that you shouldn't try it.  Most of these haters are overly expectant spoiled brats who don't realise that AV is a small company and that things take time. Even all these vehement complainers who constantly bitch about the game will admit its the best pvpmmorpg they've ever played.  There isn't anything really wrong with the game that would merit not trying it. As customer service workers will tell you, there are certain kinds of entitled, rotten people out there who are just never satisfied nomatter what you do for them, and they like to cause a shitstorm. 

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1074

All it takes for evil to succeed is for the good to stand by and do nothing

8/30/11 1:09:48 PM#2

Someone could also create a thread entitled 'Why you should ignore the fanboys and not try darkfall'.

  Sizzz

Apprentice Member

Joined: 4/19/11
Posts: 53

8/30/11 1:15:36 PM#3

Anymore reasons?, is there something more to combat than dodging and aiming, such as formations, timing, terrain?

  XAPGames

Elite Member

Joined: 3/30/10
Posts: 2355

Don't expect great artwork from a coder. It just doesn't happen.

8/30/11 1:16:10 PM#4

I really don't see haters as being much of an issue with DF, at least not currently.  I'm not a DF player, but I watch and read the forums here quite regularly.

Sure there was a lot of noise before launch about how the game was vaporware and would never reach launch.  I also saw a few official statements that I considered as questionable management decisions.

However, they made it through launch pretty well unscathed by the negativity, and from what I've seen the game has settled into what I consider to be a fairly well established niche category of success.

 

If the goal of the haters was to destroy the reputation of the game, I don't think it worked.  It is what it is and from what I understand it provides the gameplay experience as intended.  That's a win in my book.

Currently in development Wizards and Champions (formerly ActionMMORPG)

  astoria

Advanced Member

Joined: 11/26/08
Posts: 1685

8/30/11 1:20:58 PM#5

Agree, it is abolutely "great atmosphere with an absoloutly beautiful world when you first log in."  Darkfall has a very detailed world. One of the few (EQ2 as well) that I could completely disregard my map. I could navigate by landmarks.

PvP fast paced and skill based? Compared to most MMOs yes. Not to other FPSs. But my issue is how little PvP I actually could ever find. Even tried joining clans that were at war with a lot of nearby clans and it was still little gank fests. Rarely enough people to make it massive. Your experience will vary.

"Bad players will cry about people being stronger than them but that is just because it is always easier to blame the game for why they suck, there are no levels and you can't really tell how strong other players are without fighting them .  The facts are that a character with 60 str and 60 vit has 375 HP and a character with 110 str and vit has 435, the difference of two hits."

Without noting that DF has no skill cap, that every player can be a healer-tank-mage, this is very misleading. It is much more complicated than HPs. You have to consider getting higher level spells, block, speed, def, weapons, etc.

That being said, I don't think the grind is as bad as some people do. Its the skill cap. Plus, back to the PvP issue above, the fact that I have over 10,000 PvE kills and under 100 kills OR deaths in PvP.

"There isn't anything really wrong with the game that would merit not trying it."

Very true, everyone should try this game. It has some unique elements and is far less broken than the other games in the same vein.

"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  wyldmagik

Apprentice Member

Joined: 9/12/07
Posts: 180

8/30/11 1:24:02 PM#6

This game wont be even bothered with im sure by many until they give the info on what is happening regarding the proposed "DF 2.0" I myself am looking for a open world pvp game and it is getting rediculous finding anything suitable, ground based...

The dreaded MO was a thought to pass time while DF gets its act together (lol) but i saw the price of the box here in uk and died for what its like at this time.. no chance of a purchase.. I would try the trial but seems they are adamant at alienating new trial players by removing skills that I really wanted to have a go at in the trial.. crazy stuff...

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1074

All it takes for evil to succeed is for the good to stand by and do nothing

8/30/11 1:28:56 PM#7
Originally posted by Sizzz

Anymore reasons?, is there something more to combat than dodging and aiming, such as formations, timing, terrain?

Maybe not the formations, but i remember archery having the rest of those and being really well imlimented.  Unfortunatley can't say i thought the same about the other forms of combat.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4195

8/30/11 1:29:52 PM#8


Originally posted by ActionMMORPG
I really don't see haters as being much of an issue with DF, at least not currently.  I'm not a DF player, but I watch and read the forums here quite regularly.
Sure there was a lot of noise before launch about how the game was vaporware and would never reach launch.  I also saw a few official statements that I considered as questionable management decisions.
However, they made it through launch pretty well unscathed by the negativity, and from what I've seen the game has settled into what I consider to be a fairly well established niche category of success.
 
If the goal of the haters was to destroy the reputation of the game, I don't think it worked.  It is what it is and from what I understand it provides the gameplay experience as intended.  That's a win in my book.



This is what I was thinking. The game was successful enough to fund an expansion. Lately though, it's not the non-playing haters yelling about the game but people angry about the pending character resets for the upcoming DF 2.0 expansion.

Join the League For Gamers.

  xm522

Apprentice Member

Joined: 3/23/09
Posts: 63

8/30/11 1:38:41 PM#9

i tried darkfall, but never reall;y gave it a try. i was one of those that followed it since it was announced (years before beta and what not). i will probably try it again, but my impression from the first thime was this

- the game is solid, as solid as most other games. it is something new, and if you liked Oblivion, you should at least pick up the free trial. i did how ever, did not enjoy the combat, it felt unfinished (compaired to oblivion, which was also a fairly clunky game). the game also needs to seriously have an engaging event at the start of 'player' creation, this will present new players with a form of tutorial and a demonstration of game possibilities.

on a note about the sandbox genre itself: most sandbox games seem to focus on combat, i find this distuebing, as there is very little combat in the real world (an actual sandbox), i think this games need to provide the players aleternative forms of advancements, such as music (music creation and being able to play your mudic in game, something you create or at least input coreectly), sports (let players maybe create a sport, a ball game of sort, this will add a competitive aspect to the game, and will ofcource be dependant on the community wanting it itself), etc. combat is not the most entertaining aspect of sandbox games, imagine playing GTA and never doing anything other than shooting people... get's boring very easily, and no one would pay a subscription for that

on to the sandbox players themselves: sandbox players (including myself when i want to play a sandbox), are LAZY, we do not want to take the time to lvl up, we want our mmo to be like the real world w/o levels... but here is a problem, the world has some form of level. an amateur has no way of defeating a proffesional, unless they cheat or get supreemely lucky. i understand the idea of a balanced playing field.. but that is irrational, there are more factors than just skill and natural talents in everyu out come.

- hope you kiddos enjoy the rant/ opinion

  User Deleted
8/30/11 1:38:57 PM#10
Originally posted by ActionMMORPG

I really don't see haters as being much of an issue with DF, at least not currently.  I'm not a DF player, but I watch and read the forums here quite regularly.

Sure there was a lot of noise before launch about how the game was vaporware and would never reach launch.  I also saw a few official statements that I considered as questionable management decisions.

However, they made it through launch pretty well unscathed by the negativity, and from what I've seen the game has settled into what I consider to be a fairly well established niche category of success.

 

If the goal of the haters was to destroy the reputation of the game, I don't think it worked.  It is what it is and from what I understand it provides the gameplay experience as intended.  That's a win in my book.

Agreed. Aside from a very rocky start, Adventurine has delivered what they promised to deliver (FFA PvP experience). The game may never have "mass" appeal but as a niche game, it has done well for itself. I agree with Action that most of the negative posts come from current or former DF players angry at changes and decisions the company has made...

  trashburnin

Novice Member

Joined: 9/11/09
Posts: 247

 
8/30/11 1:45:35 PM#11
Originally posted by Sizzz

Anymore reasons?, is there something more to combat than dodging and aiming, such as formations, timing, terrain?

Terrain is very important in Darkfall, it is one of the few things that can allow to few to stand against the many.  Formations can be important considering that to heal someone you need to have direct LOS and they need to be within relatively close rage but there aren't any special benefits to formations besides the obvious.  Timing is pretty important for sieges.

 

There is a free trial now so no risk to try the game out for yourself and see if you like it.  For a lot of people, they say it is like playing their first mmorpg all over again.  Even if you don't like pvp, its worth it just to explore the beautiful world for a while.

 

I don't understand why anyone would say that people shouldn't even try the game.  Yes, of course the game isn't meant for everyone and might not have everything that everyone wants  but when some people are claiming that others shouldn't even try the game, it seems more like retaliation from a disgruntled player than anything that should be taken seriously.  That, to me at least, is a hater.

  User Deleted
8/30/11 1:52:53 PM#12
Originally posted by trashburnin
Originally posted by Sizzz

Anymore reasons?, is there something more to combat than dodging and aiming, such as formations, timing, terrain?

Terrain is very important in Darkfall, it is one of the few things that can allow to few to stand against the many.  Formations can be important considering that to heal someone you need to have direct LOS and they need to be within relatively close rage but there aren't any special benefits to formations besides the obvious.  Timing is pretty important for sieges.

 

There is a free trial now so no risk to try the game out for yourself and see if you like it.  For a lot of people, they say it is like playing their first mmorpg all over again.  Even if you don't like pvp, its worth it just to explore the beautiful world for a while.

I'd love to try Darkfall, but I just don't have time to get good at it (which you apparently have to be, according to the OP). I used to be a PvP maniac back in the day, but I'm far too casual now with kids, college and work.  The last thing I need is to spend the one hour that I have to play either running from gankers or trying to reclaim stuff I had looted off me.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

8/30/11 2:03:46 PM#13
Originally posted by xm522
<...>

on a note about the sandbox genre itself: most sandbox games seem to focus on combat, i find this distuebing, as there is very little combat in the real world (an actual sandbox), i think this games need to provide the players aleternative forms of advancements, such as music (music creation and being able to play your mudic in game, something you create or at least input coreectly), sports (let players maybe create a sport, a ball game of sort, this will add a competitive aspect to the game, and will ofcource be dependant on the community wanting it itself), etc. combat is not the most entertaining aspect of sandbox games, imagine playing GTA and never doing anything other than shooting people... get's boring very easily, and no one would pay a subscription for that

on to the sandbox players themselves: sandbox players (including myself when i want to play a sandbox), are LAZY, we do not want to take the time to lvl up, we want our mmo to be like the real world w/o levels... but here is a problem, the world has some form of level. an amateur has no way of defeating a proffesional, unless they cheat or get supreemely lucky. i understand the idea of a balanced playing field.. but that is irrational, there are more factors than just skill and natural talents in everyu out come.

- hope you kiddos enjoy the rant/ opinion

I for one i did but on same time i am of those game vets who started on a atari -> amiga etc..

In response to your first paragraph i would say you confuse sandbox style game with so called fluff and mini games in a sandbox style game. Sandbox just means the MMORPG build on the paradigm seamless and open world that let you make the choices. This can include all the freedom to create such events and play minigames etc. but  the point is the principle (stated above) in game design IN ALL aspects also in combat and same time it should still be a game which focus on something and doesn't pretend to create another virtual RL reality, like for example second life did and does.

I don't say Darkfall is the ideal sandbox but its a sandbox which has btw some fluff stuff implemented like the slot machines, the fun hulks races etc  (not very popular in playerbase lol).

Now to the point why PvP combat is popular within sandbox. Simple, players want to compete and accomplish and the best opponent isn't some artificial enemy but a opponent with brain and reactions like the players self.    I agree with you that this shouldn't be the only activity but it is understandable if many want to make this themselves the main one.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

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  Lukooone

Novice Member

Joined: 9/07/10
Posts: 49

Violent videogames generate violence in the same proportion as Tetris instruct new bricklayers

8/30/11 2:04:41 PM#14

And , Why you should NOT ignore the haters and NOT try Darkfall.?

 

Because developers ruined the game when they decide to not implement any kind of skill cap. (they also prove it with the class system for DF2.0)

 

Everyone is a Warrior-Mage-Archer-Healer-Crafter-Gatherer...

 

Very very bad move to forget the R of Role in their mmoRpg (veteran and betatester of Darkfall here).

UO,EQ,DaoC,Lineage2,SWG,WWIIOL,EQ2,EvE,WoW,AoC,DF,RIFT,GA
Best imo : UO

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

8/30/11 2:10:05 PM#15
Originally posted by Lukooone

And , Why you should NOT ignore the haters and NOT try Darkfall.?

 

Because developers ruined the game when they decide to not implement any kind of skill cap. (they also prove it with the class system for DF2.0)

 

Everyone is a Warrior-Mage-Archer-Healer-Crafter-Gatherer...

 

Very very bad move to forget the R of Role in their mmoRpg (veteran and betatester of Darkfall here).

Initially they took the approach "nobody can master every playstyle" which they tried to achieve with a heavy "grind" (aka longlasting skill progression an all skills).

Hope this explains their move good enough.

Of course on same time they were inexperienced as fresh MMORPG startup to forsee all the player creativity in macroing and exploiting the system to go ahead of others.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Lawlie

Apprentice Member

Joined: 4/16/11
Posts: 34

8/30/11 2:17:41 PM#16

I've resubbed back to DF twice now and regretted it both times, never again!

  trashburnin

Novice Member

Joined: 9/11/09
Posts: 247

 
8/30/11 2:21:08 PM#17
Originally posted by MMOtoGO
Originally posted by trashburnin
Originally posted by Sizzz

Anymore reasons?, is there something more to combat than dodging and aiming, such as formations, timing, terrain?

Terrain is very important in Darkfall, it is one of the few things that can allow to few to stand against the many.  Formations can be important considering that to heal someone you need to have direct LOS and they need to be within relatively close rage but there aren't any special benefits to formations besides the obvious.  Timing is pretty important for sieges.

 

There is a free trial now so no risk to try the game out for yourself and see if you like it.  For a lot of people, they say it is like playing their first mmorpg all over again.  Even if you don't like pvp, its worth it just to explore the beautiful world for a while.

I'd love to try Darkfall, but I just don't have time to get good at it. I used to be a PvP maniac back in the day, but I'm far too casual now with kids, college and work.  The last thing I need is to spend the one hour that I have to play either running from gankers or trying to reclaim stuff I had looted off me.

It is true that DF isn't the most casual-friendly game if you want to develop your character to a high level although AV has implemented off-line skill gain options to balance this.  If you want to be a top dog in pvp, you can expect a large time investment.  However, the character differences are minimal, and so if you know where to look, (other races starter areas) you can always find players around your level to fight against on near equal terms, even as a total noob.  You may be limited in terms of magic but you can still swing a sword and shoot a bow as good as the next guy.  Maybe noob on noob pvp doesn't seem that exciting but really it is no different than how any melee/archery players would play.   It can be pretty fun being a noob and sneaking up on other noobs to kill, waiting for the right time to strike.  Converstly, some people like to think that if they have to be a sheep amongst the wolves, at least they can be a smart sheep.

You might have the impression that the game is constant pvp and ganking but it really isn't like that unless you willingly put yourself where the action is.  The world is really huge.  Apparently, the Devs are actually shrinking it because they think it is too big.  You can go a long while before running into people who want to kill you and take your stuff.    The atmosphere and that sense of danger is what really makes the game exciting for new players I think, and that when you have a lot of stuff of you, dying matters. 

  trashburnin

Novice Member

Joined: 9/11/09
Posts: 247

 
8/30/11 2:23:40 PM#18
Originally posted by Lawlie

I've resubbed back to DF twice now and regretted it both times, never again!

How did you like the game when you first tried it and how long did you enjoy it before you realised it wasn't for you?

I think that even if the game ultimately isn't for you, there is still some enjoyment to be gleaned from it and it is wrong to tell people that they shouldn't try something that others may get some enjoyment out of, albeit temporarily.

I think a lot of people have the wrong mindset going into the game, you can't go into the game thinking that you have to grind for months before you can pvp, that isn't fun.  I pvp everyday that I played Darkfall, from day 1.

  trashburnin

Novice Member

Joined: 9/11/09
Posts: 247

 
8/30/11 3:18:32 PM#19
Originally posted by astoria

Without noting that DF has no skill cap, that every player can be a healer-tank-mage, this is very misleading. It is much more complicated than HPs. You have to consider getting higher level spells, block, speed, def, weapons, etc.

I really don't see the lack of skill cap as a problem, it just isn't what people are used to.  In Darkfall at least, I think skill cap puts a cap on player skills, limiting the amount of things they can do.  Specializations create roles. I want to be a mage and still use melee weapons, I can do that but I won't do extra damage to mages like a specialized melee/archer would.  DF is a role playing game if you want it to be, there is nothing preventing someone from focusing on a single role, like healing full time.  People that actually focus on a single role become end-game pvp viable rather quickly.  You can't be much of a mage wearing plate armor either btw, but you have the freedom to cast spells in plate if you don't mind the massive damage and spell failure penalties.

I'm sad that DF is adopting a more class based system.  Hybrids, as opposed to one trick poneys, should always be generally dominant in pvp if the game is skill based and I always thought that was a silly thing that people complained about it.  Ultima Online player run servers most often showcase hybrid pvp as the pvp that skilled players desire.

  Hotjazz

Apprentice Member

Joined: 11/13/08
Posts: 599

8/30/11 5:47:16 PM#20
Originally posted by trashburnin

 

 Bad players will cry about people being stronger than them but that is just because it is always easier to blame the game for why they suck,

 

Haha,

Shit pvpers will always claim player skill when they have a high level char.

Shit pvpers will claim player skill when they hit three times as hard and can take three times the damage.

Shit pvpers will utter these famous word of  a wow player "This is a pvp mmo and I have killed more goblins than you. Therefore I should  have a superior level char for years."

Shit pvpers are afraid to lose their level advantage. Therefore they will fight any chance of a faster level or lessen grind.

 

Good pvpers will fight equally level chars to test their playerskill. Sadly most those players left after the first three months.

 

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