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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
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Darkfall Forum » General Discussion raquo; Simple Question

17 posts found
  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 636

I hated hipsters before hating hipsters was cool.

 
7/20/11 4:37:42 PM#1

I am going to ask a question which will make people want to go Human Torch on me. So no flame on, please.

Is there any word/news/whatever of any form of skill cap being placed on DF? I'm not asking whether it's a good idea or not, I just want to know if that's being considered. Maybe for 2.0. Maybe in the future. I dunno. I tried figuring this out myself, but all I found were flame wars. So if someone has an inside scoop... That'd be cool.

Thank you.

  Hotjazz

Apprentice Member

Joined: 11/13/08
Posts: 599

7/20/11 5:43:03 PM#2

There will be: http://www.darkfallonline.com/blog/update-and-qa/

- redesign of spells, skills and magic schools

- gear / skills / spells have already and are still being redesigned in order to offer the players many viable gameplay choices and combinations.

-The new crafting system is a complete overhaul.

-There are new spell trees and new rules on how different magic schools can be combined.

-reworking the buffs (and the debuffs). So you can be sure that it won’t “continue like now”.

-determined to make the melee-focused player more viable

-We’ve considered wipes on various levels, however these are important decisions because while this is like a new game, it’s still the continuation of the current one. the way things will work in the new version, it would not be as necessary to wipe, but wiping would also not be as drastic as it would be in the current version.

This yellow text makes perfect sense to everybody...lol

 

I guess they have to wipe parts of our char to make this work. We will no longer be jack of all trades, master of all, so yes there will be some kind of skill cap.

 


 

  Jakdstripper

Hard Core Member

Joined: 2/14/10
Posts: 1487

7/20/11 5:58:05 PM#3
Originally posted by Hotjazz

-We’ve considered wipes on various levels, however these are important decisions because while this is like a new game, it’s still the continuation of the current one. the way things will work in the new version, it would not be as necessary to wipe, but wiping would also not be as drastic as it would be in the current version.

 


 

 simple answer: even the devs dont have a clue.

 

Either way they are gonna piss off either their old die hard fans or their potential new customers. imo it's very simple, the old system has been tried and it hasn't worked. if they want more players they need to put a damn cap on attributes.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

7/21/11 8:31:20 AM#4
Originally posted by Jakdstripper
Originally posted by Hotjazz

-We’ve considered wipes on various levels, however these are important decisions because while this is like a new game, it’s still the continuation of the current one. the way things will work in the new version, it would not be as necessary to wipe, but wiping would also not be as drastic as it would be in the current version.

 


 

 simple answer: even the devs dont have a clue.

 

Either way they are gonna piss off either their old die hard fans or their potential new customers. imo it's very simple, the old system has been tried and it hasn't worked. if they want more players they need to put a damn cap on attributes.

 

They already have give the info that Prestige classes will have also to do with attributes. In a sense of bonus and penaltys system on the different attributes.

btw attributes are capped and with all buffs and bonus 120 on each is max.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Requiamer

Elite Member

Joined: 5/20/05
Posts: 1794

7/21/11 8:36:59 AM#5

I don't think they will put a cap, but they said they will implement roles through the use of equipement like armor in the next version that is coming out in few weeks. So a hard cap won't force you to choose what you will do but the equipement you use. But honestly we don't know much about this new system.

  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 636

I hated hipsters before hating hipsters was cool.

 
7/21/11 8:50:54 AM#6

is there any word of prestige classes in 2.0? i mean, it seems likely since they've been promising them since launching 1.0. basically i just want to know what they might be doing that might curb the jack of all trades system they've got going.

  deathshroud

Elite Member

Joined: 11/06/10
Posts: 907

7/21/11 3:12:00 PM#7

i dont think that is enough, no cap means no new players which means there back to square one. The biggest issue here is the grind and the huge gap between player grinded skills. A cap means at some point palyers reach a level palying field were the only difference is their own actual skill and not the artifical skills grinded through months of hard labour.

there are 2 types of mmo, imitators and innovaters.

  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 636

I hated hipsters before hating hipsters was cool.

 
7/22/11 4:31:19 AM#8
Originally posted by deathshroud

i dont think that is enough, no cap means no new players which means there back to square one. The biggest issue here is the grind and the huge gap between player grinded skills. A cap means at some point palyers reach a level palying field were the only difference is their own actual skill and not the artifical skills grinded through months of hard labour.

without wanting to invite a war, i agree with you. i actually kinda really want to play dfo, but i do not want to have to take every skill up to 100. a true sandbox means letting people play how they want, and (essentially) forcing everyone to get every skill is, i feel, more restricting than making them choose one of a myriad of paths. and before anyone interjects, while i may not need to take every skill up to 100 to be pvp effective (i've heard that argument before and i will keep my own counsel as to it's veracity), it is innarguable that it is extremely useful to have every skill at 100, and thus it is expected that one will strive to acheive that.

  lectrocuda

Hard Core Member

Joined: 6/13/10
Posts: 613

To the caterpillar it is the end of the world. To the master, it is a butterfly.

7/22/11 4:34:55 AM#9

when is DF2 scheduled for release?

To the caterpillar it is the end of the world, to the master, it is a butterfly.

  Mad+Dog

Advanced Member

Joined: 3/02/10
Posts: 457

7/22/11 4:51:00 AM#10
Originally posted by lectrocuda

when is DF2 scheduled for release?

next week

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

7/22/11 6:57:30 AM#11
Originally posted by Mad+Dog
Originally posted by lectrocuda

when is DF2 scheduled for release?

next week

No its not, why you writing such ?

 

Next week could just the siege changes patch hit live. Development on the expac is expected to be completed mid August and then testing will take its time too.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1195

7/22/11 12:42:31 PM#12
Originally posted by DarthRaiden
Originally posted by Mad+Dog
Originally posted by lectrocuda

when is DF2 scheduled for release?

next week

No its not, why you writing such ?

 

Next week could just the siege changes patch hit live. Development on the expac is expected to be completed mid August and then testing will take its time too.

 

Didn't they say there would be a beta too?

  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 636

I hated hipsters before hating hipsters was cool.

 
7/23/11 12:28:14 AM#13

i would like it to come out soon, but i'd rather it come out when it's ready. i hope that is one of the lessons they learned from the past few years: don't rush it. but i think, whenever it does come out, 2.0 has the potential to do really well for DFO.

  sodade21

Advanced Member

Joined: 2/18/09
Posts: 190

7/23/11 4:48:25 AM#14

i hope DFO 2.0 will come soon.. i didnt renew my sub cause i dont feel like building my character farther if my stats (or toon) or some of it, it gonna be wiped...whats the point to play..? The complany doesnt even been clear about the stats,skills,spells  that consider of wiping in order for me to not use them.. so more time and money investment currently is out of question for me... just waiting for the dfo 2.0 and not for the date they gonna say (we know dates for them means nothing)..the actual release of it.

  Requiamer

Elite Member

Joined: 5/20/05
Posts: 1794

7/23/11 5:04:44 AM#15
Originally posted by atticusbc
Originally posted by deathshroud

i dont think that is enough, no cap means no new players which means there back to square one. The biggest issue here is the grind and the huge gap between player grinded skills. A cap means at some point palyers reach a level palying field were the only difference is their own actual skill and not the artifical skills grinded through months of hard labour.

without wanting to invite a war, i agree with you. i actually kinda really want to play dfo, but i do not want to have to take every skill up to 100. a true sandbox means letting people play how they want, and (essentially) forcing everyone to get every skill is, i feel, more restricting than making them choose one of a myriad of paths. and before anyone interjects, while i may not need to take every skill up to 100 to be pvp effective (i've heard that argument before and i will keep my own counsel as to it's veracity), it is innarguable that it is extremely useful to have every skill at 100, and thus it is expected that one will strive to acheive that.

I don't think the cap is the problem but the fact they didn't designed roles, they maybe thought the player will create some if they give them a large quantity of  skills, but somehow the system just failed and had the opposite effect since you need to be the jack of all trade. In the next version they defined some role and attached them to what you are wearing, the important thing will be to see if those role are well enough designed to be stand alone for your character. If he can live from one role he picked then its good enough i think. The problem come when you need to be the jack of all trade to do fair. So we will see, also i don't like talking much because its clear we know nothing except the fact they build roles around the gear and skill system (magic school), so we will see.

  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 636

I hated hipsters before hating hipsters was cool.

 
7/23/11 6:06:06 AM#16
Originally posted by Requiamer
Originally posted by atticusbc
Originally posted by deathshroud

I don't think the cap is the problem but the fact they didn't designed roles, they maybe thought the player will create some if they give them a large quantity of  skills, but somehow the system just failed and had the opposite effect since you need to be the jack of all trade. In the next version they defined some role and attached them to what you are wearing, the important thing will be to see if those role are well enough designed to be stand alone for your character. If he can live from one role he picked then its good enough i think. The problem come when you need to be the jack of all trade to do fair. So we will see, also i don't like talking much because its clear we know nothing except the fact they build roles around the gear and skill system (magic school), so we will see.

i think the system failed because they created too many synergies (like magic resistance tied to magic skill), so essentially in order achieve passive benefits you have to grind a bunch. i don't think roles are always a bad thing. if it's a self made role, like AV seemed to be striving for originally, then i don't see any problem with it. the problem with the system as it is now is that it removes individuality just as effectively as a really rigid class system. but i agree. speculation is useless.

  deathshroud

Elite Member

Joined: 11/06/10
Posts: 907

7/23/11 4:29:12 PM#17

i agree that having specific specialisations is another good idea for darkfall, but simply having a skill cap say 100 and a maximum skill amount of say 1000 would limit the amount of skills possible for each player meaning not everyone would have the exact skill set.

there are 2 types of mmo, imitators and innovaters.