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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
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Darkfall Forum » General Discussion raquo; Logical flaw with pro-wipe arguments

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70 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 13344

7/13/11 4:05:55 PM#41

Wipeing sucks and new players wont get on equal terms with vets anyways, vets will max out at half the time anyways and as OP said, it will soon be as before anyways.

It would make more sense to lower the gap between max out characters and noobs instead, there should still be a gap of course but maybe it is too wide now. That fixes the problem permanently instead for the next month.

And while nerfing annoys players, wipes make them furious.

  MadnessRealm

Hard Core Member

Joined: 1/02/09
Posts: 2212

Ignorance is Bliss.

7/13/11 4:10:33 PM#42
Originally posted by Khealler

Tbh their worst decision was to split the servers into two. That decision proved that the people screaming the loudest on the forums are not alway right ;)

I strongly disagree with this. Having the world on a single server brought several issues, especially for a FFA Open World PvP game. Conflicting time zones had some major impact on Sieges, raids, etc, which is what Darkfall was supposed to be all about. The issue is that, while splitting the servers into NA and EU, DarkFall wasn't able to draw in new players, on top of the players it lost during EU-1 early days from all the issues plaguing the game (hackers, exploits, macroers, heavy grind, etc).

------
Has been warned for telling the truth!

  BTrayaL

Advanced Member

Joined: 2/17/08
Posts: 444

7/13/11 4:14:24 PM#43
Originally posted by Gwing

WIPE IT HARD!!!!! If you leave cuz of the wipe go play wow...obviously u aint very dedicated to the game if you leave cuz u have to start over...childish.

Yeah Gwing, HE is the child here.. pfffft. Do you even understand the irony in your own statement? I've coloured it red, so it will be real easy for you.

  pupurun

Advanced Member

Joined: 5/17/09
Posts: 389

7/14/11 4:58:26 AM#44

Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

7/14/11 5:36:48 AM#45
Originally posted by pupurun

Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

Answers

to Q1:  No one can say who is a "newb" or not, to punish someone it implys he knows the difference abnd which target he shouldn't attack. They would have to implement overhead indicators (like the very timelimited newb protection indicator we have now) but no one like those overhead indicators in DF.

to Q2 : It already happens with the newb protection area in the first hours and also with the so called "lawfully areas" and the "lawless areas".

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  pupurun

Advanced Member

Joined: 5/17/09
Posts: 389

7/14/11 6:42:43 AM#46
Originally posted by DarthRaiden
Originally posted by pupurun

Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

Answers

to Q1:  No one can say who is a "newb" or not, to punish someone it implys he knows the difference abnd which target he shouldn't attack. They would have to implement overhead indicators (like the very timelimited newb protection indicator we have now) but no one like those overhead indicators in DF.

to Q2 : It already happens with the newb protection area in the first hours and also with the so called "lawfully areas" and the "lawless areas".

IDEA: Perhaps create a large starter area that will be surrounded by colossal walls....Everyone that are inside are newcomers...Once they step out....they are on their own...

Is attacking your own race discouraged enough?

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

7/14/11 7:02:21 AM#47
Originally posted by pupurun
Originally posted by DarthRaiden
Originally posted by pupurun

Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

Answers

to Q1:  No one can say who is a "newb" or not, to punish someone it implys he knows the difference abnd which target he shouldn't attack. They would have to implement overhead indicators (like the very timelimited newb protection indicator we have now) but no one like those overhead indicators in DF.

to Q2 : It already happens with the newb protection area in the first hours and also with the so called "lawfully areas" and the "lawless areas".

IDEA: Perhaps create a large starter area that will be surrounded by colossal walls....Everyone that are inside are newcomers...Once they step out....they are on their own...

Is attacking your own race discouraged enough?

The problem is right now that respecting your own race doesn't benefit you that much so PK'r don't care much and don't bother with red state.

It probably will change with the next xpack where the prestige titles kicks in and staying blue will have some benefits. (obtaining  title quests requires you to be blue)

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  albers

Novice Member

Joined: 6/14/07
Posts: 139

7/14/11 9:42:53 PM#48
Originally posted by stayontarget

Lets say you apply this to another game....say Eve for example.   If CCP told the player base that with the newly added content they were going to wipe the server and relaunch so the new players coming into the game for the first time could compete,  how would they respond?

I think it would not go over very well,  and would have the potential to kill the game faster than any monocle could.

Dont put Darkfall and EVE in one line. Darkfall is pretty mutch dead and EVE have alot of players and game dont  have major flaws like df soo... yeah...

  MadnessRealm

Hard Core Member

Joined: 1/02/09
Posts: 2212

Ignorance is Bliss.

7/14/11 9:51:40 PM#49
Originally posted by albers
Originally posted by stayontarget

Lets say you apply this to another game....say Eve for example.   If CCP told the player base that with the newly added content they were going to wipe the server and relaunch so the new players coming into the game for the first time could compete,  how would they respond?

I think it would not go over very well,  and would have the potential to kill the game faster than any monocle could.

Dont put Darkfall and EVE in one line. Darkfall is pretty mutch dead and EVE have alot of players and game dont  have major flaws like df soo... yeah...

Think EVE was perfect at Launch? It took quite a few years, and countless patches for EVE to reach it's current state, all of this without wiping the server too.  It wasn't pretty at all for EVE in it's early days.

------
Has been warned for telling the truth!

  GroovyFlower

Hard Core Member

Joined: 5/12/11
Posts: 689

Charr-GW2

7/15/11 3:01:51 PM#50
Originally posted by MadnessRealm
Originally posted by Khealler

Tbh their worst decision was to split the servers into two. That decision proved that the people screaming the loudest on the forums are not alway right ;)

I strongly disagree with this. Having the world on a single server brought several issues, especially for a FFA Open World PvP game. Conflicting time zones had some major impact on Sieges, raids, etc, which is what Darkfall was supposed to be all about. The issue is that, while splitting the servers into NA and EU, DarkFall wasn't able to draw in new players, on top of the players it lost during EU-1 early days from all the issues plaguing the game (hackers, exploits, macroers, heavy grind, etc).

It where US players who whined the most and cheat the most(TheMercs/Blood for example) and result way to fast community was split into two servers leave more then half empty servers.

  MadnessRealm

Hard Core Member

Joined: 1/02/09
Posts: 2212

Ignorance is Bliss.

7/15/11 3:44:33 PM#51
Originally posted by Groovydutch
Originally posted by MadnessRealm
Originally posted by Khealler

Tbh their worst decision was to split the servers into two. That decision proved that the people screaming the loudest on the forums are not alway right ;)

I strongly disagree with this. Having the world on a single server brought several issues, especially for a FFA Open World PvP game. Conflicting time zones had some major impact on Sieges, raids, etc, which is what Darkfall was supposed to be all about. The issue is that, while splitting the servers into NA and EU, DarkFall wasn't able to draw in new players, on top of the players it lost during EU-1 early days from all the issues plaguing the game (hackers, exploits, macroers, heavy grind, etc).

It where US players who whined the most and cheat the most(TheMercs/Blood for example) and result way to fast community was split into two servers leave more then half empty servers.

It's easy to blame others, but EU is just as guilty.

------
Has been warned for telling the truth!

  deathshroud

Elite Member

Joined: 11/06/10
Posts: 907

7/16/11 9:08:10 AM#52

better looking than MO? like what?

 

darkfall isnt as good looking as MO, it has a ncie art style though that favors the ugly graphics. It is also much more stable and has been out 1 year longer than MO. The problem here is exactly what you described thoguh. Terrible design decisions. Adding no skill caps to what is esentially a team based deathmatch game is retarded. I mean if they couldnt have forseen behemoths going aronud destroying new players like ants due to game mechanics which favour constant grinding over actual player skill is retarded. It has done more damage to darkfall than any bug/bad dev decision or shitty screenshot could ever do.

 

As for MO being ugly? heres some screens i recently took of MO i took on medium and low settings.

http://www.mortalonline.com/forums/63083-aq-having-fun-dawn-screenshots.html

there are 2 types of mmo, imitators and innovaters.

  User Deleted
7/16/11 9:18:16 AM#53
Originally posted by deathshroud

better looking than MO? like what?

 

darkfall isnt as good looking as MO, it has a ncie art style though that favors the ugly graphics. It is also much more stable and has been out 1 year longer than MO. The problem here is exactly what you described thoguh. Terrible design decisions. Adding no skill caps to what is esentially a team based deathmatch game is retarded. I mean if they couldnt have forseen behemoths going aronud destroying new players like ants due to game mechanics which favour constant grinding over actual player skill is retarded. It has done more damage to darkfall than any bug/bad dev decision or shitty screenshot could ever do.

 

As for MO being ugly? heres some screens i recently took of MO i took on medium and low settings.

http://www.mortalonline.com/forums/63083-aq-having-fun-dawn-screenshots.html

Might want to warn people that they will be looking at lots of cocks if they click your link lol

  rutaq

Apprentice Member

Joined: 8/08/06
Posts: 164

7/16/11 9:27:15 AM#54

The underlying problems that encourages a wipe are:

  • past mistakes allowed players to advance to quickly
  • unenforced rules allowed players to cheat to advance quickly
  • no caps on skills encourages 1 man army charcters that try to have all skills maxed, have an advanatge over other charcters.
  • it takes too much time to get on an even footing with older established characters
  • The very argument against a character wipe proves there is a significant power difference between newer and older characters.  If characters were easy /reasonable to advance and "max" out then the Vets would just reroll along with newbs.
At the end of the day AV admits that they have learned from their mistakes and want to turn the game into Darkfall 2.0 and any of the mistakes that involved character skills, stats, specs, etc will ikely require changes that impact exisiting characters.   Players are going to cry about the loss of the investment in their grinding of skills and stats but at the end of the day AV should move forward and if that means wiping things do it.   Better to have Darkfall 2.0 and a wipe  then to be stuck with Darkfall 1.0 with it's flaws and Vet characters.
  Redemp

Elite Member

Joined: 7/30/05
Posts: 613

7/17/11 2:16:17 PM#55

 I was under the impression that the game will be changing so fundamentally that the skill gap between a vet and a new player was of no cosequence. Which would pretty much kill the majority of reasons in this thread for a wipe..

 

The only reason I support a wipe and/or new Server is to finally abolish all the exploited gold and materials that some veterans and guilds have. Heck ... you can STILL exploit golems for rare ores to this day, which trivilizes higher tier weapons and armor.

So wipe it all, or start a new server... You'll get my whole squad back. Just make sure you clean up the remaining exploits so they arn't repeated.

 

I also want more sand , how about letting us place structures where we wish .... and introducing terraforming for starters.

( I know,  I'm a dreamer )\

  TruthXHurts

Elite Member

Joined: 6/20/10
Posts: 1051

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

7/17/11 2:26:41 PM#56
Originally posted by rutaq

The underlying problems that encourages a wipe are:

  • past mistakes allowed players to advance to quickly
  • unenforced rules allowed players to cheat to advance quickly
  • no caps on skills encourages 1 man army charcters that try to have all skills maxed, have an advanatge over other charcters.
  • it takes too much time to get on an even footing with older established characters
  • The very argument against a character wipe proves there is a significant power difference between newer and older characters.  If characters were easy /reasonable to advance and "max" out then the Vets would just reroll along with newbs.
At the end of the day AV admits that they have learned from their mistakes and want to turn the game into Darkfall 2.0 and any of the mistakes that involved character skills, stats, specs, etc will ikely require changes that impact exisiting characters.   Players are going to cry about the loss of the investment in their grinding of skills and stats but at the end of the day AV should move forward and if that means wiping things do it.   Better to have Darkfall 2.0 and a wipe  then to be stuck with Darkfall 1.0 with it's flaws and Vet characters.

Yes they will all have to swim underneath a dock again afk for months... Yay Goodtimes. I loved Darkfall except for the exploiting. I really hope they wipe it. I will be back on day one if they do.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  Saorlan

Novice Member

Joined: 12/01/07
Posts: 305

The Facophany

7/19/11 8:33:35 AM#57


Originally posted by thinktank001
WOW wipes once a year after a big expansion so why can DF not do the same?   

You should be banned for that comment as it shows your utter ignorance of MMOs. I hate WOW but even I know it has no wipes.

Over a 1000 posts and you think WOW has wipes?

WOW dude, WOW !

  astoria

Advanced Member

Joined: 11/26/08
Posts: 1685

7/19/11 8:37:10 AM#58
Originally posted by -Zeno-

Darkfall forum link

The point I want to make with this is an answer to his question "how much time must pass before it's no longer appealing to anybody new to join the re-launched game again?".  One month.  Then you will have the veteran paradox all over again.

Wipe or no wipe, it does not matter.  However honor matters above all.  Would it be a wise company decision to give a middle finger to the people who have stayed with them and helped pay for this "new game" expansion?  What do you think?

 One month, sounds about right, give or take re the amount of punishment of afk macroing.

Darkfall needs a skill cap(s). that is all. thanks.

"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4195

7/19/11 9:19:02 AM#59


Originally posted by astoria


Originally posted by -Zeno-
Darkfall forum link
The point I want to make with this is an answer to his question "how much time must pass before it's no longer appealing to anybody new to join the re-launched game again?".  One month.  Then you will have the veteran paradox all over again.
Wipe or no wipe, it does not matter.  However honor matters above all.  Would it be a wise company decision to give a middle finger to the people who have stayed with them and helped pay for this "new game" expansion?  What do you think?


 One month, sounds about right, give or take re the amount of punishment of afk macroing.
Darkfall needs a skill cap(s). that is all. thanks.



Having a system in place where if you don't get in on the ground floor, you are forever at a complete disadvantage seems likes a self-defeating system.

If they wipe the game and double their subscribers, then they've made the right decision, whether it angers the old subscribers or not. The old subscribers got exactly what they paid for, the right to play the game. They'll get exactly what they pay for after DF2 launches; the right to play the game.

I do think existing subscribers should get something though...perhaps a mount or more bag space. They don't deserve anything special, because they were paying for a service and they got it. We're not talking about Mortal Online here after all...we're talking about a game that actually works. But it would be nice if the DF devs gave them a little "thank you, we appreciate your business" kind of thing.

Join the League For Gamers.

  spinner_vis

Advanced Member

Joined: 6/21/06
Posts: 322

7/19/11 9:26:55 AM#60

imo, flaw is in the open-ended character advancement. some say it's realistic, but they conveniently ignore real-life advancment cap. perma-death. so, either allow perma-death and open-ended advancment, or cap advancment to couple of months of play time with some kind of retrain.

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