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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
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Darkfall Forum » General Discussion raquo; Would you need a new server or wipe to start after Darkfall 2.0? VOTE INSIDE!

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31 posts found
  busdriver

Hard Core Member

Joined: 5/17/06
Posts: 818

7/21/11 4:57:41 AM#21

Add the missing content, lore, quests & PvE.

Add skillcaps.

Fix the grind, 100 in any chosen skill in 10 hours sounds about right.

Fix the retarded aligment system.

Rework some little things, like the amateurish looking loading screen. It looks like it's taken from some 80's C64 game.

 

If they manage to fix even half of these in new launch, only then should wipe be considered. Otherwise they'll just lose the players they still have left. All 40 of them.

  GroovyFlower

Hard Core Member

Joined: 5/12/11
Posts: 689

Charr-GW2

8/04/11 2:09:41 PM#22

They also should have go for race wars and make arac clans difficult it would have being alot more intresting then one big happy family with humans-wolfs and alfar happy campers together:(

But Claus wanted a zerg game bah:(

  Raithe-Nor

Apprentice Member

Joined: 11/08/07
Posts: 263

8/06/11 9:17:05 PM#23

I voted no.

While I don't really care if they wipe the character database, I don't think it's actually necessary.

The power gap that exists in Darkfall is supposed to be there.  Any game that tries to base its gameplay around tactics and strategies that rely on player knowledge, skill, and ingenuity is going to have  a power gap between longtime players and new ones.  It's a gap of player skill, and everyone should have expected it to exist.  If it didn't exist, we should all be harping about how the game didn't live up to our expectations because player skill and ability is not a factor.

So please, if you are going to harp on deficits of Darkfall, try to find something else to lament.  Griping about something that we would all hope to be a feature of the game doesn't make any sense, at all.

  Hotjazz

Apprentice Member

Joined: 11/13/08
Posts: 599

8/07/11 4:21:48 AM#24
Originally posted by Raithe-Nor

The power gap that exists in Darkfall is supposed to be there

 Yeah right.

 

Name one...ONE...ONE...full-loot pvp mmo with a monstrous grind and no safe zones outside darkfall.

 

"Ohh, you have only killed 5000 goblins? This is Darkfall, you are not suppose to PVP without killing 30000 goblins. This is a hardcore niche mmo, and that`s why we are happy with 300 active players on each server. Go back to WOW."

 

AV made an error in this beta versions, and they are fixing it in DF 2.0.

  busdriver

Hard Core Member

Joined: 5/17/06
Posts: 818

8/07/11 4:31:51 AM#25
Originally posted by Raithe-Nor

I voted no.

While I don't really care if they wipe the character database, I don't think it's actually necessary.

The power gap that exists in Darkfall is supposed to be there.  Any game that tries to base its gameplay around tactics and strategies that rely on player knowledge, skill, and ingenuity is going to have  a power gap between longtime players and new ones.  It's a gap of player skill, and everyone should have expected it to exist.  If it didn't exist, we should all be harping about how the game didn't live up to our expectations because player skill and ability is not a factor.

So please, if you are going to harp on deficits of Darkfall, try to find something else to lament.  Griping about something that we would all hope to be a feature of the game doesn't make any sense, at all.

Were you high when you wrote this? Because no matter how I try, I fail to see any logic in your post.

A two year headstart for some people is now a feature we all hope a newly released game would have? wut?

Obviously the knowledge is there, vets have that advantage, but top level toons? Really? If you ever played DF, you know quite well that a newbie character can't even make a dent to a top toon, no matter who's behind the wheel. This means that for the first 12 months or so, the vets would literally rape the whole server without a sweat. And knowing the current DF player base, they would do just that. Now riddle me this, would that create positive hype around DF, something this game desperately needs?

  xBludx

Apprentice Member

Joined: 10/02/10
Posts: 380

8/07/11 4:43:46 AM#26
Originally posted by busdriver
Originally posted by Raithe-Nor

I voted no.

While I don't really care if they wipe the character database, I don't think it's actually necessary.

The power gap that exists in Darkfall is supposed to be there.  Any game that tries to base its gameplay around tactics and strategies that rely on player knowledge, skill, and ingenuity is going to have  a power gap between longtime players and new ones.  It's a gap of player skill, and everyone should have expected it to exist.  If it didn't exist, we should all be harping about how the game didn't live up to our expectations because player skill and ability is not a factor.

So please, if you are going to harp on deficits of Darkfall, try to find something else to lament.  Griping about something that we would all hope to be a feature of the game doesn't make any sense, at all.

Were you high when you wrote this? Because no matter how I try, I fail to see any logic in your post.

A two year headstart for some people is now a feature we all hope a newly released game would have? wut?

Obviously the knowledge is there, vets have that advantage, but top level toons? Really? If you ever played DF, you know quite well that a newbie character can't even make a dent to a top toon, no matter who's behind the wheel. This means that for the first 12 months or so, the vets would literally rape the whole server without a sweat. And knowing the current DF player base, they would do just that. Now riddle me this, would that create positive hype around DF, something this game desperately needs?

I played the game (without macroing) with another friend for about 5-6 months. We worked pretty hard leveling our skills through play. We had a lot of fun. We were careful, we paid attention to our surroundings, we got ganked sometimes. All that was fine. 

But one time we were in a dungeon and this "vet" just murdered us both in less than 10-15 seconds. It was over. I was totally demoralized and realized we didn't even have a chance against that dude. He just farmed us (and some other players just seconds before because we heard it and we thought we were prepared). 

After that, I realized there was no way to close that kind of gap anytime soon, and I didn't want to put another 5-6 months in of being farmed like that. 

People say join a big clan and be a bit player, but I like to run in smaller clans. There really wasn't much of a place for players who prefer small scale pvp or for new clans. For that reason, of course depending on how it's implemented, I voted yes for the wipe, though it's true there isn't enough information to know whether it would be required or even justified.

I loved playing this game for the first few months, but it was just crushing to face up to that kind of powerlessness with the only alternative to join a big clan, macro and speed skill. I just want to play at my pace for fun. There is a lot I like about Darkfall and it has a lot of potential, but I am definitely watching this from a distance because DF 2010 won't be out till at least 2012 from what I've seen of AV in the past.

  xBludx

Apprentice Member

Joined: 10/02/10
Posts: 380

8/07/11 4:46:37 AM#27
Originally posted by busdriver

Add the missing content, lore, quests & PvE.

Add skillcaps.

Fix the grind, 100 in any chosen skill in 10 hours sounds about right.

Fix the retarded aligment system.

Rework some little things, like the amateurish looking loading screen. It looks like it's taken from some 80's C64 game.

 

If they manage to fix even half of these in new launch, only then should wipe be considered. Otherwise they'll just lose the players they still have left. All 40 of them.

Pretty much this, although I don't care about the loading screens.

  Lawlmonster

Hard Core Member

Joined: 10/07/09
Posts: 676

Take my advice, I'm not using it anyway.

8/07/11 4:48:58 AM#28

I'd settle for skill caps, but a server wide character wipe would be nice, considering the amount of exploitation that existed at release.

"Citizens, either by birth or choice, of a common country, that country has the right to concentrate your affections. The name of American, which belongs to you, in your national capacity, must always exalt the just pride of Patriotism, more than any appellation derived from local discrimination." -George Washington

  albers

Novice Member

Joined: 6/14/07
Posts: 139

8/07/11 4:51:05 AM#29
Originally posted by Nixish

If they apply what they learned this first time around to 2.0, I will give it a second chance for sure. Its also nice to know that if you purchased the game already, there is no need to purchase it for its rebirth. 15 dollars (monthly fee) is well worth the gamble imo.

Learned you say? I say bullshit. They ignore community. For example with bunny jumping... No one likes it, but fucking no... tasos loves it and finds it funny. So what the hell?

And about wipe... ''New'' game needs new start. Its tottaly difference systems they implating... so my guess is that they are going to wipe it. 

  Raithe-Nor

Apprentice Member

Joined: 11/08/07
Posts: 263

8/07/11 10:41:42 AM#30
Originally posted by busdriver

Were you high when you wrote this? Because no matter how I try, I fail to see any logic in your post.

A two year headstart for some people is now a feature we all hope a newly released game would have? wut?

Obviously the knowledge is there, vets have that advantage, but top level toons? Really? If you ever played DF, you know quite well that a newbie character can't even make a dent to a top toon, no matter who's behind the wheel. This means that for the first 12 months or so, the vets would literally rape the whole server without a sweat. And knowing the current DF player base, they would do just that. Now riddle me this, would that create positive hype around DF, something this game desperately needs?

 I did play Darkfall for about a year.  Started playing again yesterday, too.  My initial impression is that the game is full of people that aren't vets, cause I've only seen one name that I recognized from before.

It's true, a newbie character can't make a dent in anything but maybe a goblin - and even they may be tough for a while.  That beginning phase of Darkfall where everything is big and scary is priceless, probably the most fun anyone will ever have in the game.  However, it doesn't take much more than a couple of months (if you play enough) to become familiar with the game controls, get your weapon skills and archery up, and be able to buy or craft multiple sets of both armor and weapons.

At that stage you are capable of becoming a threat to any semi-naked in the game, vet or otherwise.  You would have to have top notch gaming skills, use terrain to your advantage, be able to manipulate your health/stamina/mana efficiently with transfer spells, and have excellent twitch-aim, but you stand a chance.  If you make some friends that are equally skilled the chances improve dramatically.

Trust me, near the end of my first stint with Darkfall I was hanging out in Copperdale witha few other semi-vets with mediocre gear.  Vet newbie gankers would show up in top notch gear, and they would semi-frequently die.  Most of the time they would escape, but that is a part of being a good player - knowing when you are outgunned and picking your battles wisely.

No one ever becomes a god in Darkfall.  Any 1v3 between semi-vets or better is something the solo side generally tries to avoid.

  User Deleted
8/07/11 10:59:45 PM#31

These conversations, here and on the games forums, are always so one sided.

These topics are always discussed from the point of veiw that "max character is the goal", this is becoming true for all games. People want the trip to "endgame" thats is, a maxed out character. to be as fast and painless as possible when new, yet as difficult and excluding as possible once there.

To me the darkfall 2.0 is addressing this issue, however the issue of "am i max" doesnt really concern me.  What is there to do, whats the trip to endgame like, what will i be spending my time doing in game?

See DF was fun in iteself, and yes the grid was long, the gap was wide between macroers and regulars. This is suppose to remedy it.  However they spent all this time and effort into focusing on how to get people to endgame faster without breaking the game they missed a huge oppertunity to fill this games sandbox with sand, something that  would have brought more people in.

I know its not a PVE game, however adding pve stuff, like more rare drops and items, more stuff to craft, more than just figuring out what skills i want to max then setting out doing that so then later i can run around and pvp with better success.

 

Granted ive been away for a while, but from what i can see now, this game in 2.0 is going to be the same empty sandbox with the only goal being to max the good skils the have better pvp success.  A pvp system like this, the DF style, would work so well in a game that offerd a great PVE side, lots of stuff to farm (i mean your grinding those skills legit right?).  If they could add a crapload of interesting stuff to farm, rather than getting 50 of the same crap weapon, 50 of the same crap armor gear, and some consumables.  They should have developed this part of the game more, were out in the fields grinding anyway, why not make that all the more interesting and rewarding. 

 

I guess i love the pvp system, the wold, the enviroment, the ruleset...its just...still feels like an empty sandbox with few things to do other than max those skills for pvp, then stomp people...that got old...as did banging a rock and swatting a tree so i could make the same stuff over and over and over.

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