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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
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Darkfall Forum » General Discussion raquo; Deleted Download at 60% after.....

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30 posts found
  jadedlevir

Advanced Member

Joined: 7/10/09
Posts: 621

4/28/11 1:59:55 PM#21
Originally posted by xanphia
Originally posted by kastrix

I even think the grind in wow is way to much and there you can get to 85 in 30 or so houers with raf, so yes, the grind in this game is way to much and untill you can cap all combat skills in around 40-50 houers i wont play this game. as i only play mmos 1-2 houers/day (witch is even more than avarange in mmorpgs) that would still be more than a month playtime to cap, and that i guess would be resanable.

Excuse me? Cap what damage skills? There's a shit ton o them. 40-50 hours to cap? Nope, sorry, never gonna happen. You can get your melee mastery to 75 and archery all maxed with far less time than 40 hours in game and all the necessary healing spells. But all damage skills? Nope.

WHoa whoa whoa now... I havent read a single post in this thread, but 40 hours for both 75 melle mastery and sharpshooter. Sorry but thats bullcrap. Macroing counts as in-game time.

That is all.

  mrcalhou

Spotlight Poster

Joined: 7/23/08
Posts: 1426

4/28/11 2:14:16 PM#22
Originally posted by Sid_Vicious
Originally posted by mrcalhou
Originally posted by Sid_Vicious
Originally posted by Portland

i just read about the annoying PvP in this game and the need to grind at least 6 month to be competitive............

If this game had normal PvE i guess it had more success or ?

hahaha

 

This is a FFA PVP game with full-loot.

 

Sadly, that's pretty much all this game is. Sure they have mobs to kill and resource nodes to watch. But the game feels like it's missing so much that it could otherwise have. It'd be so awesome if this game was more like Morrowind or Fallout 3 with dungeons all over the place and reasons to explore other than just the acquistion of more loot or experience points (skillpoints; same thing).

How long of playing did it take to figure that out?

 

The reason I ask is that there dungeons are funner than Morrowind because they are a hell of a lot harder and theres potential for some unexpected emotions and suddenly you could be at the edge of your seat trying to do an insane amount of multi-tasking so that you can win some gear. Morrowinds dungeonds were way too easy. The combat is funner. Much much funner than all of the Elder Scrolls games. Fallout is too slow really compared to Darkfall and just like all there games its easy and you are pretty much God mode all the time.

 

This game seems to exercise the pineal gland lol and imagination because you are forced into 1st person or wannabe 3rd person. Not being able to turn and look at things from far away like you can in many other MMORPGs makes it really challenging. You tend to imagine what you look like from the chasers eyes as you listen carefully and dodge each shot while you are running away or not having tunnel vision where you are not thinking of what is going on outside of you and your enemy in front of you.

Being able to pay attention to everything that is going on around you while having a hell of a lot of buttons to press and different tactics to choose from can be very mind-boggling. Its hard to tell apart your enemies and friends sometimes if they are staying in your peripheral vision because your crosshair has to be on them to give you a floating name. This creates a feeling that other games do not have that helps with the rush when it comes.

1st: Don't EVER tell your audience stuff like "you tend to imagine" because no they all don't. You, personally, might but I don't.

2nd thing: I wasn't talking about the difficulty. Sure, I do appreciate a nice challenge, but the atmosphere isn't there. Mobs spawning on top of you, people standing in there grinding, sure all that's in there. But I don't find it has nearly the same atmosphere as those games. One of the things I appreciated about the Fallout games was all of the humor that was scattered throughout the game.

As far as your last paragraph, that doesn't apply to what I was getting at.

--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions

  Sid_Vicious

Hard Core Member

Joined: 4/07/10
Posts: 1492

4/28/11 7:42:13 PM#23
Originally posted by Yamota
Originally posted by Azdul
Originally posted by Gruug
True to a point. Yes, AI is much more challenging in Darkfall IF you can find them and IF you survive long enough to get to them. There tend to be enough PK'ers (the point of the game) that makes it extremely risky to go anywhere in DF unless in a good sized group.

If you stay away from popular mobs, like Baradron or Selentine / Veilron / Leenspar Golem, and find secluded spawn, chances to meet PKs are miniscule.

Saying that, not being completely, 100% safe anywhere you go is the beauty of DF. Very few MMOs offer such experience nowadays.

If you could actually have a chance of getting away from a gank then I would agree (like Eves public channel). But since there are no chance for that then we are just talking about random insta death, which for me has no beauty to it. They might as well just have a random nuke insta kill you, same thing.

Asherons Call did it right. No safe areas anywhere but if you kept an eye on your minimap you would stand a chance to get away from a gank.

Its actually like that in this game too but it takes awhile to learn how and player-skill is needed just like with everything else.

 

I always have an escape route in mind when going anywhere and keep my minimap open however its a lot harder to get away than it is in most games because you cannot see behind you or yourself from far above so a lot of it has to do with your memory, instinct, hearing (headphones), and unpredictable movement.

 

Basically you do not fight mobs in open areas or in any way standing out in the open or if there is a lot of space behind your back. It is better to always stay around lots of cover no matter what you are doing and if there is no cover around than you are probably dead unless they are terrible at aiming and you somehow bunny-hopped away.

 

If you are careful and know how to escape than you will get away almost every time.

 

Here are some guidelines:

- Stay by cover always. If you somehow didn't than always keep in mind where the nearest good battle ground is (nearest place with lots of things that can be used as cover or the nearest guard towers).

- If you hear a mount off in the distance you will almost always be fine if you just log out of the game right then and there because they will stop to dismount and buff-up.

- Dont give them your back. Ever. You cannot run if it means giving them your back and it would be better to parry and run toward them and past them if that is the case. If you must head in a certain direction than do it by jumping and turning in the air or by holding down sprint while quickly turning your view from front to back again and again so that you are moving in a confusing zig-zag away from them. If you can throw any blinds or any damage of any kind as you run than you should because they will not be running at you with full-force usually if you are dealing DPS.

- Always head for the nearest cover where you will be able to turn your back to them safely.

- Learn to bunny-hop. Shrapnel is all you need but Begone with 50+skill works the best.

- Summon a mount when your health hits half and make sure to have cover nearby or it will instanty die.

Originally posted by mrcalhou

1st: Don't EVER tell your audience stuff like "you tend to imagine" because no they all don't. You, personally, might but I don't.

2nd thing: I wasn't talking about the difficulty. Sure, I do appreciate a nice challenge, but the atmosphere isn't there. Mobs spawning on top of you, people standing in there grinding, sure all that's in there. But I don't find it has nearly the same atmosphere as those games. One of the things I appreciated about the Fallout games was all of the humor that was scattered throughout the game.

As far as your last paragraph, that doesn't apply to what I was getting at.

Oh ... sorry?

I do not mean anything offensive but I think that you would tend to imagine more if you were to suddenly become blind or deaf or senses were limited in some other way to make up for it and assist in functioning.

 

I love the Elder Scroll series to death but I hated how my character turned into something so powerful that he was godlike even when I tried the hardest setting the mobs just took longer to kill at first but that made me level up faster so ... I ended up with the same problem. Not hard enough.

 

There is nothing wrong with not wanting to have to be at the edge of your seat while you game. I was merely stating how much funner the combat was. Everything else falls short in comparison but there are a lot of similarities but with more emotional involvement.

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  rashhero

Novice Member

Joined: 1/14/07
Posts: 551

Sometimes I'm afraid my sandwich is small and inadequate.

4/28/11 7:46:41 PM#24

Can every character still learn all skills?

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

4/28/11 8:15:13 PM#25

It's sad to see art imiating life where those that want to participate expect welfare, affirmative action, food-stamps, etc.

 

This game nor any other should reward laziness, though your themeparkish games might, OP.  Good luck.  *palsy thumbs-up*

  Sid_Vicious

Hard Core Member

Joined: 4/07/10
Posts: 1492

4/28/11 8:18:21 PM#26
Originally posted by rashhero

Can every character still learn all skills?

Yes.

 

As it is now:

You can choose 2 archery specs, 2 melee specs, and can customize each projectile spell to give it more range or more damage or faster, etc. The heavier the armor means the more your spells are worthless and even the bow does much less DPS in the heaviest. Everyone fights differently in some ways and have their own unique preferences which usually come from what kind of setup they are using at home (what keyboard, laptop? lol, mouse, custom controls, macros, etc.). Each race is quite different from one another and none is considered the best. Melee weapons usually differ but most people seem to agree with Great Swords because they are the easiest to use during PVP.

Full Mage - Full on magic. Might as well just wear robes. Requires a lot of grind. Surging nukes and spells can cause enough terror that people simply give up. They only have a bow for the water and have melee but try not to use because they do not have as much protection from the lack of armor. Best magic because of little to no armor.

Hybrid - Magic utility spells/buffs but heavier gear along with a really good bow. Requires the most grind and is the most popular and powerful usually. This is the most favored build because you can change your play-style from archery and then back to magic and then to full-melee, etc. while wearing some decent heavy armor pieces as well. There are more than enough spells/skills and you will probably end up leveling only a handful of spells that most people do. Their biggest advantage would be having something to counter anything but not the best at anything. All hybrids fight a little differently.

Archer - Magic is blocked but can use some utility spells and stuff. Use the best bow along with light armor and good twich-based skills. Probably the most noob friendly build as it requires very little grind (besides getting that bow). Stay close to cover to avoid AOEs and stuff. Archery provides the most DPS and you can combine that with special mage killer specs that block magic.

Melee - Magic is blocked but use some utility spells and can have one blind, etc. Full melee is extremely difficult and risky but can be hilarious when you tear apart several people almost instantly. Basically with this build you have to stick around cover, be pro at dodging, and know how to bunny-hop to get in the middle of them unexpectedly or to get away. Range combat is just teasing playtime for them and they just try and close the distance.

 

In the future? Next expansion or relaunch will include something like this:

The armor you wear blocks many spells and skills from being able to be used but it is said that there will be a way to select just a couple that you will be able to use along with what is not blocked. This is how your limits and restrictions will be determined ... by what you wear.

On top of that the prestige classes will give you more ways to enhance something and favor a certain playstyle.

There may be some more racial skills too.

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  Lerxst

Novice Member

Joined: 7/26/04
Posts: 329

4/28/11 8:20:21 PM#27
Originally posted by Sid_Vicious

Its actually like that in this game too but it takes awhile to learn how and player-skill is needed just like with everything else.

I always have an escape route in mind when going anywhere and keep my minimap open however its a lot harder to get away than it is in most games because you cannot see behind you or yourself from far above so a lot of it has to do with your memory, instinct, hearing (headphones), and unpredictable movement.

Basically you do not fight mobs in open areas or in any way standing out in the open or if there is a lot of space behind your back. It is better to always stay around lots of cover no matter what you are doing and if there is no cover around than you are probably dead unless they are terrible at aiming and you somehow bunny-hopped away.

If you are careful and know how to escape than you will get away almost every time.

Here are some guidelines:

- Stay by cover always. If you somehow didn't than always keep in mind where the nearest good battle ground is (nearest place with lots of things that can be used as cover or the nearest guard towers).

- If you hear a mount off in the distance you will almost always be fine if you just log out of the game right then and there because they will stop to dismount and buff-up.

- Dont give them your back. Ever. You cannot run if it means giving them your back and it would be better to parry and run toward them and past them if that is the case. If you must head in a certain direction than do it by jumping and turning in the air or by holding down sprint while quickly turning your view from front to back again and again so that you are moving in a confusing zig-zag away from them. If you can throw any blinds or any damage of any kind as you run than you should because they will not be running at you with full-force usually if you are dealing DPS.

- Always head for the nearest cover where you will be able to turn your back to them safely.

- Learn to bunny-hop. Shrapnel is all you need but Begone with 50+skill works the best.

- Summon a mount when your health hits half and make sure to have cover nearby or it will instanty die.

 

I get a kick out of Darkfall players talking about "skill".  To start with, if you're character isn't a moderately competative level in skill, no amount of player skill will make up for it.  And the fact that you start off talking about skill and then refer to bonny-hopping, just drives the nail further into the coffin.

Here are two videos, one from Darkfall and another from a different game:

http://youtu.be/MvVRMuQrW8Y - Darkfall battle

http://youtu.be/ct7imABpB4A - Warband battle

In Darkfall you have to grind for at least a month in order to create the same cookie-cutter character everyone else has to compete with.  The only variation in that "cookie-cutter" is how far along in the grind each opponent is.  You'll also notice the flashy, jerky, unrealistic bunny-hopping style of combat that people sing words of praise about.

In Warband, for starters, there's no monthly fee and the Native version requires no grind - you start up and play the game.  Combat is much smoother and there are no unrealistic effects added for eye-candy or just lack of polish.  Plus all the skill is the player's burden - throwing, shooting, swinging, hitting and blocking are all up to the player and failing any of those or misjudging the timing (especially the blocking and parrying) can mean the difference between victory and defeat.

Why people are so dedicated to defending Darkfall's half-assed approach to combat is beyond me, especially when there are much better options available.

 

  Sid_Vicious

Hard Core Member

Joined: 4/07/10
Posts: 1492

4/28/11 8:32:02 PM#28
Originally posted by Lerxst

 

I get a kick out of Darkfall players talking about "skill".  To start with, if you're character isn't a moderately competative level in skill, no amount of player skill will make up for it.  And the fact that you start off talking about skill and then refer to bonny-hopping, just drives the nail further into the coffin.

Here are two videos, one from Darkfall and another from a different game:

http://youtu.be/MvVRMuQrW8Y - Darkfall battle

http://youtu.be/ct7imABpB4A - Warband battle

In Darkfall you have to grind for at least a month in order to create the same cookie-cutter character everyone else has to compete with.  The only variation in that "cookie-cutter" is how far along in the grind each opponent is.  You'll also notice the flashy, jerky, unrealistic bunny-hopping style of combat that people sing words of praise about.

In Warband, for starters, there's no monthly fee and the Native version requires no grind - you start up and play the game.  Combat is much smoother and there are no unrealistic effects added for eye-candy or just lack of polish.  Plus all the skill is the player's burden - throwing, shooting, swinging, hitting and blocking are all up to the player and failing any of those or misjudging the timing (especially the blocking and parrying) can mean the difference between victory and defeat.

Why people are so dedicated to defending Darkfall's half-assed approach to combat is beyond me, especially when there are much better options available.

 

Man, I love that game!! : )

 

<3

Its not as much of a rush as Darkfall though but I do love both games a lot.

 

Darkfall has many more options that race through my head. When I win something it really feels like winning and the same thing goes with losing. There are no cookie-cutter builds in Darkfall and absolutely no rock, paper, scissors gameplay .... you die because you messed up and did something wrong and not because you chose the wrong class or something like in most PVP games. You pretty much can replace class with how you have customized your controls and what skills that you prefer to use and the habits that you have learned because everyone fights and looks a little differently but not as much as we would like obviously.

 

There are no better options than Darkfall when you want to play something hard that brings you to the edge of your seat at times with the fastest-paced combat where the winner takes all. No other game compares if you are looking for a risk vs reward so that you have real emotional responses from what your character is going through.

 

What do you win in Warband? Nothing. Pride I guess. What do you lose? Nothing. Pride I guess.

Thats the difference. Darkfall feels like more than a game because it messes with your feelings ... . and can even give me an intense adrenaline rush following by a high. Yes. A video game can do this. Hope you can understand.

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  Gadzy

Novice Member

Joined: 11/02/09
Posts: 116

4/29/11 2:39:08 PM#29

I forgot the part where mount & blade became an mmorpg.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 2533

4/29/11 2:48:51 PM#30
Originally posted by Gadzy

I forgot the part where mount & blade became an mmorpg.

Yeah, great game but wtf does Mount & Blade have to do with mmos? Personally, I defend Darkfall's combat because it's the best I've experienced in the genre...by far.

"My fighting style is kneeing people's face" -Wanderlei Silva

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