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4/28/11 1:59:55 PM#21
Originally posted by xanphia WHoa whoa whoa now... I havent read a single post in this thread, but 40 hours for both 75 melle mastery and sharpshooter. Sorry but thats bullcrap. Macroing counts as in-game time. That is all. |
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4/28/11 2:14:16 PM#22
Originally posted by Sid_Vicious 1st: Don't EVER tell your audience stuff like "you tend to imagine" because no they all don't. You, personally, might but I don't. 2nd thing: I wasn't talking about the difficulty. Sure, I do appreciate a nice challenge, but the atmosphere isn't there. Mobs spawning on top of you, people standing in there grinding, sure all that's in there. But I don't find it has nearly the same atmosphere as those games. One of the things I appreciated about the Fallout games was all of the humor that was scattered throughout the game. As far as your last paragraph, that doesn't apply to what I was getting at. -------- The most awesomest after school special T-shirt: |
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4/28/11 7:42:13 PM#23
Originally posted by Yamota Its actually like that in this game too but it takes awhile to learn how and player-skill is needed just like with everything else.
I always have an escape route in mind when going anywhere and keep my minimap open however its a lot harder to get away than it is in most games because you cannot see behind you or yourself from far above so a lot of it has to do with your memory, instinct, hearing (headphones), and unpredictable movement.
Basically you do not fight mobs in open areas or in any way standing out in the open or if there is a lot of space behind your back. It is better to always stay around lots of cover no matter what you are doing and if there is no cover around than you are probably dead unless they are terrible at aiming and you somehow bunny-hopped away.
If you are careful and know how to escape than you will get away almost every time.
Here are some guidelines: - Stay by cover always. If you somehow didn't than always keep in mind where the nearest good battle ground is (nearest place with lots of things that can be used as cover or the nearest guard towers). - If you hear a mount off in the distance you will almost always be fine if you just log out of the game right then and there because they will stop to dismount and buff-up. - Dont give them your back. Ever. You cannot run if it means giving them your back and it would be better to parry and run toward them and past them if that is the case. If you must head in a certain direction than do it by jumping and turning in the air or by holding down sprint while quickly turning your view from front to back again and again so that you are moving in a confusing zig-zag away from them. If you can throw any blinds or any damage of any kind as you run than you should because they will not be running at you with full-force usually if you are dealing DPS. - Always head for the nearest cover where you will be able to turn your back to them safely. - Learn to bunny-hop. Shrapnel is all you need but Begone with 50+skill works the best. - Summon a mount when your health hits half and make sure to have cover nearby or it will instanty die. Originally posted by mrcalhou Oh ... sorry? I do not mean anything offensive but I think that you would tend to imagine more if you were to suddenly become blind or deaf or senses were limited in some other way to make up for it and assist in functioning.
I love the Elder Scroll series to death but I hated how my character turned into something so powerful that he was godlike even when I tried the hardest setting the mobs just took longer to kill at first but that made me level up faster so ... I ended up with the same problem. Not hard enough.
There is nothing wrong with not wanting to have to be at the edge of your seat while you game. I was merely stating how much funner the combat was. Everything else falls short in comparison but there are a lot of similarities but with more emotional involvement. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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rashhero
Novice Member
Joined: 1/14/07
Sometimes I'm afraid my sandwich is small and inadequate. |
4/28/11 7:46:41 PM#24
Can every character still learn all skills? |
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4/28/11 8:15:13 PM#25
It's sad to see art imiating life where those that want to participate expect welfare, affirmative action, food-stamps, etc.
This game nor any other should reward laziness, though your themeparkish games might, OP. Good luck. *palsy thumbs-up* |
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4/28/11 8:18:21 PM#26
Originally posted by rashhero Yes.
As it is now: You can choose 2 archery specs, 2 melee specs, and can customize each projectile spell to give it more range or more damage or faster, etc. The heavier the armor means the more your spells are worthless and even the bow does much less DPS in the heaviest. Everyone fights differently in some ways and have their own unique preferences which usually come from what kind of setup they are using at home (what keyboard, laptop? lol, mouse, custom controls, macros, etc.). Each race is quite different from one another and none is considered the best. Melee weapons usually differ but most people seem to agree with Great Swords because they are the easiest to use during PVP. Full Mage - Full on magic. Might as well just wear robes. Requires a lot of grind. Surging nukes and spells can cause enough terror that people simply give up. They only have a bow for the water and have melee but try not to use because they do not have as much protection from the lack of armor. Best magic because of little to no armor. Hybrid - Magic utility spells/buffs but heavier gear along with a really good bow. Requires the most grind and is the most popular and powerful usually. This is the most favored build because you can change your play-style from archery and then back to magic and then to full-melee, etc. while wearing some decent heavy armor pieces as well. There are more than enough spells/skills and you will probably end up leveling only a handful of spells that most people do. Their biggest advantage would be having something to counter anything but not the best at anything. All hybrids fight a little differently. Archer - Magic is blocked but can use some utility spells and stuff. Use the best bow along with light armor and good twich-based skills. Probably the most noob friendly build as it requires very little grind (besides getting that bow). Stay close to cover to avoid AOEs and stuff. Archery provides the most DPS and you can combine that with special mage killer specs that block magic. Melee - Magic is blocked but use some utility spells and can have one blind, etc. Full melee is extremely difficult and risky but can be hilarious when you tear apart several people almost instantly. Basically with this build you have to stick around cover, be pro at dodging, and know how to bunny-hop to get in the middle of them unexpectedly or to get away. Range combat is just teasing playtime for them and they just try and close the distance.
In the future? Next expansion or relaunch will include something like this: The armor you wear blocks many spells and skills from being able to be used but it is said that there will be a way to select just a couple that you will be able to use along with what is not blocked. This is how your limits and restrictions will be determined ... by what you wear. On top of that the prestige classes will give you more ways to enhance something and favor a certain playstyle. There may be some more racial skills too. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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4/28/11 8:20:21 PM#27
Originally posted by Sid_Vicious
I get a kick out of Darkfall players talking about "skill". To start with, if you're character isn't a moderately competative level in skill, no amount of player skill will make up for it. And the fact that you start off talking about skill and then refer to bonny-hopping, just drives the nail further into the coffin. Here are two videos, one from Darkfall and another from a different game: http://youtu.be/MvVRMuQrW8Y - Darkfall battle http://youtu.be/ct7imABpB4A - Warband battle In Darkfall you have to grind for at least a month in order to create the same cookie-cutter character everyone else has to compete with. The only variation in that "cookie-cutter" is how far along in the grind each opponent is. You'll also notice the flashy, jerky, unrealistic bunny-hopping style of combat that people sing words of praise about. In Warband, for starters, there's no monthly fee and the Native version requires no grind - you start up and play the game. Combat is much smoother and there are no unrealistic effects added for eye-candy or just lack of polish. Plus all the skill is the player's burden - throwing, shooting, swinging, hitting and blocking are all up to the player and failing any of those or misjudging the timing (especially the blocking and parrying) can mean the difference between victory and defeat. Why people are so dedicated to defending Darkfall's half-assed approach to combat is beyond me, especially when there are much better options available.
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4/28/11 8:32:02 PM#28
Originally posted by Lerxst Man, I love that game!! : )
<3 Its not as much of a rush as Darkfall though but I do love both games a lot.
Darkfall has many more options that race through my head. When I win something it really feels like winning and the same thing goes with losing. There are no cookie-cutter builds in Darkfall and absolutely no rock, paper, scissors gameplay .... you die because you messed up and did something wrong and not because you chose the wrong class or something like in most PVP games. You pretty much can replace class with how you have customized your controls and what skills that you prefer to use and the habits that you have learned because everyone fights and looks a little differently but not as much as we would like obviously.
There are no better options than Darkfall when you want to play something hard that brings you to the edge of your seat at times with the fastest-paced combat where the winner takes all. No other game compares if you are looking for a risk vs reward so that you have real emotional responses from what your character is going through.
What do you win in Warband? Nothing. Pride I guess. What do you lose? Nothing. Pride I guess. Thats the difference. Darkfall feels like more than a game because it messes with your feelings ... . and can even give me an intense adrenaline rush following by a high. Yes. A video game can do this. Hope you can understand. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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4/29/11 2:39:08 PM#29
I forgot the part where mount & blade became an mmorpg. |
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4/29/11 2:48:51 PM#30
Originally posted by Gadzy Yeah, great game but wtf does Mount & Blade have to do with mmos? Personally, I defend Darkfall's combat because it's the best I've experienced in the genre...by far. "My fighting style is kneeing people's face" -Wanderlei Silva |
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