| 30 posts found | |
|---|---|
|
i just read about the annoying PvP in this game and the need to grind at least 6 month to be competitive............ If this game had normal PvE i guess it had more success or ? |
|
|
4/27/11 6:36:48 PM#2
Your loss, with meditation and the doubled skill gain (after a previous x6 skill gain on mobs) you don't have to play 6 months to have a higher end character. Try a couple of months. Funnily enough AV has created one of the most challenging mob AI's in MMO markets today, the PvE is extremely engaging and difficult if you take on the right mobs for your level. So yeah, you've been reading forums and naysayers with outdated anecdotes. Well done. |
|
|
4/27/11 6:37:22 PM#3
No its good the way it is, and you dont need to grind for 6 month at all, 1 month you are good to go, process of getting there is super fun too. You start loving you getting wealthier adn wealthier |
|
|
4/27/11 6:42:06 PM#4
So they made the grind easier.
Did they make the pvp anything other than a click-spam fest? |
|
|
4/27/11 6:47:19 PM#5
Originally posted by MorbidCurio You can spam but you'd lose. |
|
|
4/27/11 7:05:32 PM#6
Originally posted by Portland hahaha
This is a FFA PVP game with full-loot.
- Person who dies and recognizes that there was something that he or she could have done better to avoid the death and sees the mistakes that he or she made.
- Person who dies and /ragequits and yells in vent and breaths all heavy and is all butt hurt and might send some whiny tells to the winner about how he was hacking or something because there is no way that he could have made so many mistakes, right?
Guess who ends up being a better player?
Guess who has more fun in the game?
6 months to become competitive . .. is total BS and was never true even a year ago and the grind has been heavily reduced multiple times since then.
Everyone experiences the annoying PVP until they have learned to fight .. . and when that time finally comes they will experience a bigger adrenaline rush than any game before has ever given.
This game is harder than most FPS games and to learn how to become the top killer once in awhile in a FPS game it usually takes months of play. FPS games do not penalize you when you die either so compared to those the PVP in Darkfall is pretty rare. See why its tough? Yeah go find a friend to duel with and you will be months or even years ahead of others. [Mod Edit] NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
|
|
Gruug
Hard Core Member
Joined: 4/03/08
The more you know, the more you know you don't know. |
4/27/11 7:21:13 PM#7
Originally posted by Greymoor
True to a point. Yes, AI is much more challenging in Darkfall IF you can find them and IF you survive long enough to get to them. There tend to be enough PK'ers (the point of the game) that makes it extremely risky to go anywhere in DF unless in a good sized group. Or, take your chances and hope a random PK'er doesn't happen upon you and then take your "stuff". It is hard for anyone that likes to have fun in a game that it simply is NOT fun to be ganked every other time you go out to do something in the world. Want to explore....sure you can do it....but you better be ready to die. Is it fun to die or have that chance everytime you go out.....not so much. If I wanted to have that kind of tension I could just sign on as a disarmer in the local Bomb Squad. The reason so many current players want others to get into this sort of murder fest is so.....they have someone to murder. That is THEIR fun at your expense. Are there things in DF that are fun? Sure. Unfortunately they just are too hard to find verses the risk. Let's party like it is 1863! |
|
4/27/11 7:28:04 PM#8
Originally posted by Portland you don't need to gind for 6 months the new meditation really helps, their just need to do something about all the utlitiy stuff you need to get lvled. mage is atm the best pvp thing, its also the longest grind, while archery takes a week for a casual and meele skill about 3 weeks for a casual. why mage thing is a very long grind is because off all the different skills you need to get and the effetivenes off a lvl 75 + skill vs a lvl 50 + is just a big gap.
but you should still give the game a try, it does have very good pve and espcially with new characters where it pays off duoing or grouping up, instead of when you get a strong character it mostly much more profitable just soloing everything |
|
|
4/27/11 7:34:01 PM#9
Originally posted by Sid_Vicious Sadly, that's pretty much all this game is. Sure they have mobs to kill and resource nodes to watch. But the game feels like it's missing so much that it could otherwise have. It'd be so awesome if this game was more like Morrowind or Fallout 3 with dungeons all over the place and reasons to explore other than just the acquistion of more loot or experience points (skillpoints; same thing). -------- The most awesomest after school special T-shirt: |
|
|
4/27/11 7:49:51 PM#10
Originally posted by mrcalhou How long of playing did it take to figure that out?
The reason I ask is that there dungeons are funner than Morrowind because they are a hell of a lot harder and theres potential for some unexpected emotions and suddenly you could be at the edge of your seat trying to do an insane amount of multi-tasking so that you can win some gear. Morrowinds dungeonds were way too easy. The combat is funner. Much much funner than all of the Elder Scrolls games. Fallout is too slow really compared to Darkfall and just like all there games its easy and you are pretty much God mode all the time.
This game seems to exercise the pineal gland lol and imagination because you are forced into 1st person or wannabe 3rd person. Not being able to turn and look at things from far away like you can in many other MMORPGs makes it really challenging. You tend to imagine what you look like from the chasers eyes as you listen carefully and dodge each shot while you are running away or not having tunnel vision where you are not thinking of what is going on outside of you and your enemy in front of you. Being able to pay attention to everything that is going on around you while having a hell of a lot of buttons to press and different tactics to choose from can be very mind-boggling. Its hard to tell apart your enemies and friends sometimes if they are staying in your peripheral vision because your crosshair has to be on them to give you a floating name. This creates a feeling that other games do not have that helps with the rush when it comes. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
|
|
4/28/11 3:27:15 AM#11
Originally posted by Portland And you chose to believe them? Six months of grind? If you grind hardcore you'll have a very good character in one month. As long as you don't just stand around it doesn't really take that long to be useful. And that's where warfare and group combat comes to play. It's not like you're going to be able to be anywhere near beating the strongest characters in World of Warcraft after a month of play. It will take much, much longer. |
|
|
Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
4/28/11 3:41:47 AM#12
The grind is fine, the UI and character animations and GFX performance are not. |
|
4/28/11 4:32:03 AM#13
Originally posted by Gruug True to a point. Yes, AI is much more challenging in Darkfall IF you can find them and IF you survive long enough to get to them. There tend to be enough PK'ers (the point of the game) that makes it extremely risky to go anywhere in DF unless in a good sized group. If you stay away from popular mobs, like Baradron or Selentine / Veilron / Leenspar Golem, and find secluded spawn, chances to meet PKs are miniscule. Saying that, not being completely, 100% safe anywhere you go is the beauty of DF. Very few MMOs offer such experience nowadays. |
|
|
Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
4/28/11 7:21:31 AM#14
Originally posted by Azdul If you could actually have a chance of getting away from a gank then I would agree (like Eves public channel). But since there are no chance for that then we are just talking about random insta death, which for me has no beauty to it. They might as well just have a random nuke insta kill you, same thing. Asherons Call did it right. No safe areas anywhere but if you kept an eye on your minimap you would stand a chance to get away from a gank. |
|
4/28/11 8:14:18 AM#15
Originally posted by Yamota hmm
i agree on the ui
but char animations are fine..
visually none who plays darkfall can play it on the highest settings.. its nearly impossible.. this because of the coding problem of av which uses only one core try to put darkfall on the higest settings with everything turning on maxed out.. you will see how nice the game is but prolly have 10 fps in the open world ( with none players around ) |
|
|
4/28/11 8:36:25 AM#16
Originally posted by Yamota If you could actually have a chance of getting away from a gank then I would agree (like Eves public channel). But since there are no chance for that then we are just talking about random insta death, which for me has no beauty to it. They might as well just have a random nuke insta kill you, same thing. If you'll decide to run at the first sign of the trouble, have two fast mounts all the time, you've got about 95 - 99% chance to get away.
|
|
|
4/28/11 8:43:18 AM#17
Originally posted by Snoepie Heyyy I can play DF on max with a good 200-350 fps depending on where I am :P 4.7ghz quad core. UI is aweful, thank god they're redoing it. Same with character models and animations, redone and awaiting expansion but yes they're bad. |
|
|
4/28/11 8:43:54 AM#18
Originally posted by Azdul Or if you have a few bunny hopping spells and then a mount to ride off on. |
|
|
4/28/11 9:29:00 AM#19
I even think the grind in wow is way to much and there you can get to 85 in 30 or so houers with raf, so yes, the grind in this game is way to much and untill you can cap all combat skills in around 40-50 houers i wont play this game. as i only play mmos 1-2 houers/day (witch is even more than avarange in mmorpgs) that would still be more than a month playtime to cap, and that i guess would be resanable. |
|
|
4/28/11 1:56:58 PM#20
Originally posted by kastrix Excuse me? Cap what damage skills? There's a shit ton o them. 40-50 hours to cap? Nope, sorry, never gonna happen. You can get your melee mastery to 75 and archery all maxed with far less time than 40 hours in game and all the necessary healing spells. But all damage skills? Nope. |
|