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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
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Darkfall Forum » General Discussion raquo; Do I still need to afk grind into oblivion?

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185 posts found
  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1246

5/21/11 11:53:48 PM#141
Originally posted by DarthRaiden
Originally posted by rwittmaack
Originally posted by Phry

unfortunately.. unless DFO wishes to remain the least subscribed to PVP MMO ever.. it needs to learn a few lessons from games like Planetside..

while reading the thread exactly that thought crossed my mind several times. how much better darkfall would be, if progression was more along planetside's instead of watching numbers rise over very long periods of time.

 

Did Planetside had skill progression, was it a real MMORPG or just a FPS ?

 

 because there are FPS games out there to just smash others and DF wasnt supposed to be just that.

 Aside from character progression and the whole pve, i dont see anything else RPG in darkfall. The lore of darkfall currently got nothing to do with darkfall. You waste your time on quest lines so no one do them.

So dont wonder why most players dont like how we have to progress in darkfall. The only way to progress is to do repetitive task. This is not rpg, its like working in real life. Its cool to see bunch of players at diferent levels, but when every one usually wear the same gears, use the exact same skills in every fight, then the progression system is meaningless. So everyone wants to be capped.

I mostly play FPS games myself and when i play darkfall, the only feature that is new from these game is mostly the risk. Just like any other fps games, you can quickly jump back in the fight if you got enough ready bags, no matter how far you are.(This is why i love darkfall)

Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM
So you can stop posting that i played DF only for 2 weeks over and over again.

  User Deleted
5/22/11 12:02:52 AM#142
Originally posted by DarthRaiden
Originally posted by rwittmaack
Originally posted by Phry

unfortunately.. unless DFO wishes to remain the least subscribed to PVP MMO ever.. it needs to learn a few lessons from games like Planetside..

while reading the thread exactly that thought crossed my mind several times. how much better darkfall would be, if progression was more along planetside's instead of watching numbers rise over very long periods of time.

 

Did Planetside had skill progression, was it a real MMORPG or just a FPS ?

 

 because there are FPS games out there to just smash others and DF wasnt supposed to be just that.

Skill mechanics do not define what an MMORPG is or isn't.

The overall problem with DF that inevitably drives people away from it is twitch skill effectivness being tied to a very tedius PvE grind. Even with the medititation system you still find yourself standing in a spot killing the same batch of mobs for maybe hours...just to improve skills to kill other players or collect gold to fuel the meditation system (to improve skills to kill other players)

Another damning sign is AFK grinding is still very common. You can find people swimming or running casting macros in almost any town.

The core issue with DF is that it is not sure what kind of game it wants to be, twitch PvP or grind PvE. It tries to be both and suffers for it.

IMHO, a skill access system like PS would have suited DF much better.

edit

To answer the OP question

Yes, however DF has added in off line skill training but you can still AFK grind and it goes a little faster because you are getting two progression at once. BUT you need a ton of gold to fuel the off line progression and the only way to get more gold is...grind more mobs. So no matter how you slice this game, it requires some seriously dedicated PvE grind.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

5/22/11 5:05:53 AM#143
Originally posted by mmocrusader

Skill mechanics do not define what an MMORPG is or isn't.

IMO you are wrong about this.  It is one if not the central charecteristic of a MMORPG and even defines the genre if you have a avatar can progress his attributes and abilities and this progression can be saved for the next gaming session.   In games prior to MMMORPG you could save just the progression as whole (savegame) but in a MMORPG you save the progression in skills and stats and world around the avatar evolves, the avatar with his actual skills and stats is also THE central reference point for you in game, the only "constant" in the game and everything is related to your char. 

The overall problem with DF that inevitably drives people away from it is twitch skill effectivness being tied to a very tedius PvE grind. Even with the medititation system you still find yourself standing in a spot killing the same batch of mobs for maybe hours...just to improve skills to kill other players or collect gold to fuel the meditation system (to improve skills to kill other players)

The "problem" you describe is a subjective one. It reveals you there just for PvP and that you should have your skills and stats maxed so being most effective in it. It shows that you have a min-max mentality and the only reason you play DF is for the PvP. DF wasn't meant to be just that. For example i PvE a lot because i am enjoying it and because i like to create things, i like being the hunter type and collect the materials through hunting that can be used for crafting items etc. when i am out h8unting i like and welcome the PvP i might cross upon. There is a difference i am not go out to smash someone but to create and build something and if it happens these creates competition for whatever reason i welcome the PvP tied to it.        

Another damning sign is AFK grinding is still very common. You can find people swimming or running casting macros in almost any town.

There shouldnt be much of all of this  left considering the speed on skill up for meditation. probably just peeps who not have time to play the game at all and wouldn't play it otherwise. However, kill, report is your friend and helps to get rid of these. 

The core issue with DF is that it is not sure what kind of game it wants to be, twitch PvP or grind PvE. It tries to be both and suffers for it.

It is both ? try play a traditional MMORPG and you will miss the twitch part try play a FPS and you will miss a having a avatar and having to care yout his skills and stats in a evolving world. 

IMHO, a skill access system like PS would have suited DF much better.

edit

To answer the OP question

Yes, however DF has added in off line skill training but you can still AFK grind and it goes a little faster because you are getting two progression at once. BUT you need a ton of gold to fuel the off line progression and the only way to get more gold is...grind more mobs. So no matter how you slice this game, it requires some seriously dedicated PvE grind.

 

It is not the only way but you right the most reliable way. ironically the best way to get gold is random luck finding the right chaos chest while exploring the landscape or winning the jackpot or from PvP capping the seatower, or on a lucky day ganking a overloaded crafter / hunter etc.  You right tho the most reliable is PvE especially when you are new.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  User Deleted
5/22/11 6:26:06 AM#144
Originally posted by DarthRaiden
Originally posted by mmocrusader

Skill mechanics do not define what an MMORPG is or isn't.

IMO you are wrong about this.  It is one if not the central charecteristic of a MMORPG and even defines the genre if you have a avatar can progress his attributes and abilities and this progression can be saved for the next gaming session.   In games prior to MMMORPG you could save just the progression as whole (savegame) but in a MMORPG you save the progression in skills and stats and world around the avatar evolves, the avatar with his actual skills and stats is also THE central reference point for you in game, the only "constant" in the game and everything is related to your char. 

The overall problem with DF that inevitably drives people away from it is twitch skill effectivness being tied to a very tedius PvE grind. Even with the medititation system you still find yourself standing in a spot killing the same batch of mobs for maybe hours...just to improve skills to kill other players or collect gold to fuel the meditation system (to improve skills to kill other players)

The "problem" you describe is a subjective one. It reveals you there just for PvP and that you should have your skills and stats maxed so being most effective in it. It shows that you have a min-max mentality and the only reason you play DF is for the PvP. DF wasn't meant to be just that. For example i PvE a lot because i am enjoying it and because i like to create things, i like being the hunter type and collect the materials through hunting that can be used for crafting items etc. when i am out h8unting i like and welcome the PvP i might cross upon. There is a difference i am not go out to smash someone but to create and build something and if it happens these creates competition for whatever reason i welcome the PvP tied to it.        

Another damning sign is AFK grinding is still very common. You can find people swimming or running casting macros in almost any town.

There shouldnt be much of all of this  left considering the speed on skill up for meditation. probably just peeps who not have time to play the game at all and wouldn't play it otherwise. However, kill, report is your friend and helps to get rid of these. 

The core issue with DF is that it is not sure what kind of game it wants to be, twitch PvP or grind PvE. It tries to be both and suffers for it.

It is both ? try play a traditional MMORPG and you will miss the twitch part try play a FPS and you will miss a having a avatar and having to care yout his skills and stats in a evolving world. 

IMHO, a skill access system like PS would have suited DF much better.

edit

To answer the OP question

Yes, however DF has added in off line skill training but you can still AFK grind and it goes a little faster because you are getting two progression at once. BUT you need a ton of gold to fuel the off line progression and the only way to get more gold is...grind more mobs. So no matter how you slice this game, it requires some seriously dedicated PvE grind.

 

It is not the only way but you right the most reliable way. ironically the best way to get gold is random luck finding the right chaos chest while exploring the landscape or winning the jackpot or from PvP capping the seatower, or on a lucky day ganking a overloaded crafter / hunter etc.  You right tho the most reliable is PvE especially when you are new.

Well its a perspective thing I guess.

IMHO if you market a game as PvP but then pull a switch to 90% PvE something is wrong with the core concept.

I can't really disagree with any of your points except for maybe the mechanics but then there is no real definintion of what makes an MMORPG hence the vast assortment of games. Nothing mechanically defines an MMORPG. MMO (massive multi player) is a term coined by Richard Garriott who just kinda blurted it out. RPG's are just as diverse as MMORPG's as far as game mechanics go, probably far more so.

Trying to pin down what actually makes an RPG is very elusive. In it's most raw definition it is a game in which you play a role. everything else just facilitiates that.

Now DF on its own merits, as far as the PvE goes, the AI is far superior to most MMO's I'll grant it that.

The issue I have with the AFK thing is that it is viable. The fact that you can even do it shows a huge problem with the mechanics of the game. That is my only point.

Yes, it is both PvE and PvP just like Lineage 2 or Guild Wars. However L2 and GW mechanically do not use two different systems. They are traditional MMO style games. DF uses two. You fight with twitch but the mechanics behind most of it is math based. So although I may be a better twitch player then you, through superior math (skill levels and such), you will beat me.

IMHO a better route to this would have been a skill progressing that opens up more abilities with advancement rather then math. The game sorta does that but then you get stuck re-leveling those abilities like knockback, whirl wind and what not. Additionally there seems to be a balence issue making two handed swords the perferred weapon cutting out just about any diversity. And that opens up a whole other can of worms...

Don't get me wrong, DF is a very unique and a great choice as an alternitive to traditional grind games but it has some serious holes in its design.

The world design is probably the best in the last few years at least.

The fact they are still working on things like the sound and lighting or just now fixing the seige system...two years after launch speaks volumes. I understand they are a small dev house but this is the sort of thing that gives the genre a black eye.

  xanphia

Novice Member

Joined: 9/28/09
Posts: 694

5/23/11 4:45:11 PM#145

This thread is still going. Wow.

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1246

5/23/11 7:44:01 PM#146
Originally posted by xanphia

This thread is still going. Wow.

 Yep. Because its a unique DF feature thats suppose to get you banned. Usually, cheating discussions are popular, but they always get close early and the poster can receive an infraction for that. After more then a year, the DF GM's and the moderators in here finally understand that macroing is the only way to progress in some important skills in order to compete.

Either way, this give a bad name to darkfall. Players who wants to seek information will look away once they see that macroing is allowed. After 2 years, we can macro easily just like the 1st day of darkfall. If the DF gm kept on banning us for macroing, there would be few players left including players who got away with it.

So yeah, dakrfall is the only game in existance where you can freely speak about macroing and third party programs.

Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM
So you can stop posting that i played DF only for 2 weeks over and over again.

  xanphia

Novice Member

Joined: 9/28/09
Posts: 694

5/25/11 8:48:26 AM#147
Originally posted by Realbigdeal
Originally posted by xanphia

This thread is still going. Wow.

 Yep. Because its a unique DF feature thats suppose to get you banned. Usually, cheating discussions are popular, but they always get close early and the poster can receive an infraction for that. After more then a year, the DF GM's and the moderators in here finally understand that macroing is the only way to progress in some important skills in order to compete.

Either way, this give a bad name to darkfall. Players who wants to seek information will look away once they see that macroing is allowed. After 2 years, we can macro easily just like the 1st day of darkfall. If the DF gm kept on banning us for macroing, there would be few players left including players who got away with it.

So yeah, dakrfall is the only game in existance where you can freely speak about macroing and third party programs.

Fine by me.

If anything you shouldn't blame the game but the players. Their mentality of play to win or crush, pushed people to power level in an attempt to get an advantage.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

5/25/11 9:10:53 AM#148
Originally posted by Realbigdeal
Originally posted by xanphia

This thread is still going. Wow.

 Yep. Because its a unique DF feature thats suppose to get you banned. Usually, cheating discussions are popular, but they always get close early and the poster can receive an infraction for that. After more then a year, the DF GM's and the moderators in here finally understand that macroing is the only way to progress in some important skills in order to compete.

Either way, this give a bad name to darkfall. Players who wants to seek information will look away once they see that macroing is allowed. After 2 years, we can macro easily just like the 1st day of darkfall. If the DF gm kept on banning us for macroing, there would be few players left including players who got away with it.

So yeah, dakrfall is the only game in existance where you can freely speak about macroing and third party programs.

Macroing is legal if you at the keyboard, if you you have kept it at that it would have been perfectly fine but again you claim is if AFK macroing where allowed by DF and it isn't ! 

The company has several times stated that afk macroing is against the rules and GM's will act against anyone afk macroing.

I can tell you a lot games where it is perfectly fine to use macro's several of them have even a build in macro language for creating macros you like. It is the AFK part that no one will accept here at DF except those who play foul and using it.

I have never afk macro'd and report afk macro'r.

  

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  User Deleted
 
5/27/11 6:07:26 PM#149

I had forgotten this thread. Looking into it, and seeing it still very much alive and good discussion going on here. While I am still playing FM2011, my thoughts do go back to Darkfall Online from time to time. Are there any "good" news for the casual player that I am, who demands "instant gratification"? I would very much like to return to  DFO, as long as the grind where considerably reduced.

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 752

5/28/11 11:28:43 AM#150

A great game would makes you forget about the grind during the process of engaging gameplay.

Just something to think about.

  jdnewell

Elite Member

Joined: 7/04/06
Posts: 930

5/28/11 11:47:02 AM#151
Originally posted by Hotjazz
Originally posted by Arcken

 Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.

 It wouln`t ruin the game if AV redused the grind significantly. I know some might think DF would be like quake if they did, but with the constant need for gear and mats, I disagree. If it was true a faster grind would turn DF into Quake, then all we have now is Quake with a grind.

 

Darkfall isn`t about leveling up like most other mmos, Darkfall is all about end game. Unlike other mmos, Darkfall has a great endgame. It is the wars and politics that make DF shine. If you have taken part in a large sea battle or an epic siege, you will never be satisfied with an instanced battleground again.

 

We do alot of PVE to replace our lost gear. What makes DF pve fun is not the NPCs AI, it is the danger you have from getting jumped. If I have acquired a lot of valuables from pve, every strange sound makes it feel like I`m playing a horror game. I hate killing NPCs and the thought of losing my hard work makes me jumpy.

 

I do hope the armor specilization will remove the level grind. I have played for two years, but still I macro attended as we speak. I have only dexterity left to meditate, but the number of spells I still need to grind is huge.

The part in red pretty much sums up why many people, such as myself, will never give this game a try.

If a 2 year vet still has a " huge" number of spells to grind, and "still" needs to macro then what could possibly entice new people into this game?

I would not expect to jump into any game and be on par with vet players, but a reasonable amount of time to catch up is a must to draw new players into a game.

Being everyone's bitch for 6-12 months is not my idea of fun, nor many others I would imagine.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

5/28/11 3:58:32 PM#152
Originally posted by Nevulus

A great game would makes you forget about the grind during the process of engaging gameplay.

Just something to think about.

 

I think a great game require  great gamers to play. 

Too many enter games with the mindset of them need to be max to start playing.  They start afk-macroing or cheating to reach highest levels first and even without illegal activities they don't enjoy enything in their playtime if not some max numbers on their toon is reached. (and even start complaining in forums about how much they have to invest to become max)

Once there was one of the greatest game ever it was Star Wars Galaxies and even these great game couldn't stop people with the mentality "need to max out to start playing".

Fore great gamers there isn't much better games out better then Darkfall. IMO it is the best on the market atm.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

5/29/11 9:18:12 PM#153
Originally posted by jdnewell
Originally posted by Hotjazz
Originally posted by Arcken

 Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.

 It wouln`t ruin the game if AV redused the grind significantly. I know some might think DF would be like quake if they did, but with the constant need for gear and mats, I disagree. If it was true a faster grind would turn DF into Quake, then all we have now is Quake with a grind.

 

Darkfall isn`t about leveling up like most other mmos, Darkfall is all about end game. Unlike other mmos, Darkfall has a great endgame. It is the wars and politics that make DF shine. If you have taken part in a large sea battle or an epic siege, you will never be satisfied with an instanced battleground again.

 

We do alot of PVE to replace our lost gear. What makes DF pve fun is not the NPCs AI, it is the danger you have from getting jumped. If I have acquired a lot of valuables from pve, every strange sound makes it feel like I`m playing a horror game. I hate killing NPCs and the thought of losing my hard work makes me jumpy.

 

I do hope the armor specilization will remove the level grind. I have played for two years, but still I macro attended as we speak. I have only dexterity left to meditate, but the number of spells I still need to grind is huge.

The part in red pretty much sums up why many people, such as myself, will never give this game a try.

If a 2 year vet still has a " huge" number of spells to grind, and "still" needs to macro then what could possibly entice new people into this game?

I would not expect to jump into any game and be on par with vet players, but a reasonable amount of time to catch up is a must to draw new players into a game.

Being everyone's bitch for 6-12 months is not my idea of fun, nor many others I would imagine.

 

I quit DFO last ... decemeber because I got bored with the game, not because of macroing. I never had a maxed out toon and never felt I lost because of it. When people say "its been 2 years and I still have a long way" they are saying that because they are trying to max  out everything. If you try to max out everything you will burn yourself out. For instance, maxed manna efficentcy = 1-2 more spells. Is that really going to determine the out come of a fight? 110 str vs 60str = ~2 damage per swing difference, is that going to determine the out come of a fight? 

 

The devs thought that allowing people to max out everything, but making it nearly impossible to do without cheating, would have forced people into specialization, they were wrong peopel simply cheated. 

 

The only reason they are added in these meditation systems is because people cheated which caused the new vs vet gap to be huge even if other changes were made (first 50 levels = 80% of out put). Now, the vet vs 6 month character gap is virtually no existent. You could easily be "competetive" i.e. having 1 2h weapon 50 mastery, 350+ hp, all the spells, spell schools, and decent intensifiers in ~3 months of normal play. If you are super casual (less than 10hrs/week) it'll take you 2x as long, but thats how it is with every game on the market. The difference is, you don't get pked. With the changes in the alignment system + being able to live in a fortress, that isn't much of a problem. 

However, the game is not balanced, there isn't much for a solo player to do (its a sandbox), and there are other things that make the game stale quickly. Those are the reasons not to play DFO, grind is the furtherst from DFO's over all problem.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  MadnessRealm

Hard Core Member

Joined: 1/02/09
Posts: 2212

Ignorance is Bliss.

5/29/11 10:00:52 PM#154
Originally posted by xpiher

The devs thought that allowing people to max out everything, but making it nearly impossible to do without cheating, would have forced people into specialization, they were wrong peopel simply cheated. 

I don't quite think that's how it went.

 

In my opinion, Aventurine was extremely naive thinking that players would simply play the game how AV played it when they tested it. They never quite had professional testers to figure out the exploits and such, so they've never had another opinion outside of theirs...until the game launched but at this point it was too late.

------
Has been warned for telling the truth!

  draphius

Apprentice Member

Joined: 6/19/06
Posts: 13

5/30/11 12:10:28 AM#155
Originally posted by jdnewell
Originally posted by Hotjazz
Originally posted by Arcken

 Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.

 It wouln`t ruin the game if AV redused the grind significantly. I know some might think DF would be like quake if they did, but with the constant need for gear and mats, I disagree. If it was true a faster grind would turn DF into Quake, then all we have now is Quake with a grind.

 

Darkfall isn`t about leveling up like most other mmos, Darkfall is all about end game. Unlike other mmos, Darkfall has a great endgame. It is the wars and politics that make DF shine. If you have taken part in a large sea battle or an epic siege, you will never be satisfied with an instanced battleground again.

 

We do alot of PVE to replace our lost gear. What makes DF pve fun is not the NPCs AI, it is the danger you have from getting jumped. If I have acquired a lot of valuables from pve, every strange sound makes it feel like I`m playing a horror game. I hate killing NPCs and the thought of losing my hard work makes me jumpy.

 

I do hope the armor specilization will remove the level grind. I have played for two years, but still I macro attended as we speak. I have only dexterity left to meditate, but the number of spells I still need to grind is huge.

The part in red pretty much sums up why many people, such as myself, will never give this game a try.

If a 2 year vet still has a " huge" number of spells to grind, and "still" needs to macro then what could possibly entice new people into this game?

I would not expect to jump into any game and be on par with vet players, but a reasonable amount of time to catch up is a must to draw new players into a game.

Being everyone's bitch for 6-12 months is not my idea of fun, nor many others I would imagine.

the part in red is the exact reason i quit DF. u also dont realize how many "PVP" spells u cant macro that u have to grind on mobs to be viable in combat. i finished all the BS easy macro grind spells, aka 7 months of grinding and hundreds of thousands of regs later before i realized i had a much harder and riskier grind left and i just didnt have the will left continue. also if u are in a massive war it can be extremely hard to keep that grind going unless u are an insomniac and can stay up until the wee hours. btw a massive war can go on for months and take up 95% of your gametime when your logged on.

  PyroKiddie

Apprentice Member

Joined: 11/03/09
Posts: 17

6/10/11 3:19:22 AM#156

grind time has been significantly reduced since alot of you guys have been playing i think. I made a new character a month ago to prove a point and he is already pvp viable with 370hp 100/100 archery almost 75 GS mastery and all the healing/utility spells i need. Granted i cant stand 1v1 vs a 2year player, i can still probably kill 75% of the players ingame.

 

People need to get out of the mentality that u need everything maxed in order to play. I mean while a vet has the advantage of mastering every spell school, a newer player can specialise in fire and use a firestaff and deal as much dmg as a vet. Skilling to 100 in a spell school is incredibly fast and if you pve/level at the same time, you will see how fast your skills go up.

 

please bear in mind not everyone is as good as each other in this game and you will not believe how many people flamed my 1 month char calling me a 2year vet/crutching on skills when i would be hitting them 2-3x as much as they were hitting me.

  User Deleted
 
6/13/11 6:36:20 AM#157
Originally posted by jdnewell
Originally posted by Hotjazz
Originally posted by Arcken

 Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.

 It wouln`t ruin the game if AV redused the grind significantly. I know some might think DF would be like quake if they did, but with the constant need for gear and mats, I disagree. If it was true a faster grind would turn DF into Quake, then all we have now is Quake with a grind.

 

Darkfall isn`t about leveling up like most other mmos, Darkfall is all about end game. Unlike other mmos, Darkfall has a great endgame. It is the wars and politics that make DF shine. If you have taken part in a large sea battle or an epic siege, you will never be satisfied with an instanced battleground again.

 

We do alot of PVE to replace our lost gear. What makes DF pve fun is not the NPCs AI, it is the danger you have from getting jumped. If I have acquired a lot of valuables from pve, every strange sound makes it feel like I`m playing a horror game. I hate killing NPCs and the thought of losing my hard work makes me jumpy.

 

I do hope the armor specilization will remove the level grind. I have played for two years, but still I macro attended as we speak. I have only dexterity left to meditate, but the number of spells I still need to grind is huge.

The part in red pretty much sums up why many people, such as myself, will never give this game a try.

If a 2 year vet still has a " huge" number of spells to grind, and "still" needs to macro then what could possibly entice new people into this game?

I would not expect to jump into any game and be on par with vet players, but a reasonable amount of time to catch up is a must to draw new players into a game.

Being everyone's bitch for 6-12 months is not my idea of fun, nor many others I would imagine.

Havent checked this thread for a while. My thoughts are coming back to DFO from time to time. First I read when I check DFO forum out again, is this. Thanks but no thanks. Depressing reading. Great game though. I shrug when I think about all the grind I need.... Really sad, cause the game is great apart from that.

 

Originally posted by PyroKiddie

grind time has been significantly reduced since alot of you guys have been playing i think. I made a new character a month ago to prove a point and he is already pvp viable with 370hp 100/100 archery almost 75 GS mastery and all the healing/utility spells i need. Granted i cant stand 1v1 vs a 2year player, i can still probably kill 75% of the players ingame.

 

People need to get out of the mentality that u need everything maxed in order to play. I mean while a vet has the advantage of mastering every spell school, a newer player can specialise in fire and use a firestaff and deal as much dmg as a vet. Skilling to 100 in a spell school is incredibly fast and if you pve/level at the same time, you will see how fast your skills go up.

 

please bear in mind not everyone is as good as each other in this game and you will not believe how many people flamed my 1 month char calling me a 2year vet/crutching on skills when i would be hitting them 2-3x as much as they were hitting me.

Your post makes no sense. You ARE a veteran. You probably know "it all". At first you say you can't stand 1vs1 with anyone, then you say you can beat 75% of all players. If you, as a veteran, can't beat anyone, how do you expect newbs do in this game? They are slaughtered and ganked 24/7 for months & months. Until they quit.

Some can live with the gank, to more or lesser degree like I did, while some can not. Some can live with the grind, until a point, like I did, before I quit.

The massive 'grind' compared with the massive 'gank' is just too much for a game like this to be considered "successful". At some point 99% of all people will give up and resign. In the end majority of the community will be veterans, mostly consisting of those who have played the game from it's release.

On the Europe server there are people who's ONLY purpose is to gank newbs and rob them for all their belongings. They are using all tricks they can to turn them open for pvp, which can be very frustrating as well as not much fun. When this shit happens every day for like a week, you think anyone would stay? Nah, theres enough games that offeres more fun than be ganked & robbed when you play...

Is there a solution to all this? One might be to make all skills increased though meditation. That would also remove the lame afk grinding, which is a huge gamebreaking factor for me; I really fail to see the point of a game where you at first need to play it hardcore like insane to be competetive, and when you log off you need to afk grind too. It becomes an obsession in the end. Which is worse than feeling game is a "grind" or a "job"...

  User Deleted
 
7/06/11 11:32:18 PM#158

Guys & girls! Long time since I visited this thread. I still miss the thrill from what DFO gave me (which I never felt as much in any other game). I havent though, forgot why I left.

Are there any good news for me? Can anyone tell me if there's any light in the tunell as I would instantly return if there is, were or are some significant changes in the grind.

I would also like to know if there have been any updates to the UI. I bought several keyboards as well as the G13 just for DFO's sake. A shame it is just dusting down beside me on the floor...

Give me some good news please :)

.

Cheers!

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

7/07/11 7:33:23 AM#159
Originally posted by chrisel

Guys & girls! Long time since I visited this thread. I still miss the thrill from what DFO gave me (which I never felt as much in any other game). I havent though, forgot why I left.

Are there any good news for me? Can anyone tell me if there's any light in the tunell as I would instantly return if there is, were or are some significant changes in the grind.

I would also like to know if there have been any updates to the UI. I bought several keyboards as well as the G13 just for DFO's sake. A shame it is just dusting down beside me on the floor...

Give me some good news please :)

.

Cheers!

 

You stoped playing pre-meditation ? If  yes, then you might find the meditation system as a very usefull  tool to reduce the "grind" (afk skill progression). 

The next patch scheduled this month will introduce a new siege system - it will be already the the what.. 3rd siege system now ? which allow multisieging and will hinder "selfsieging". 

Mid-August the coding will be done on the "new Darkfall" which will also introduce a new UI. So far is the info we know.

 

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  Requiamer

Elite Member

Joined: 5/20/05
Posts: 1794

7/07/11 1:24:36 PM#160

I just came back few days ago, and even if meditation is a great improvement the answer is yes, it is still a uber grind. First meditation which is an offline skilling, is expensive, a medium leveled char will burn 1 to 2 hour of pve in it per day, which is a lot to me. Second it is still super slow, 1 to 2 month to max a single stat. And last you basically can't meditate any of your combat related skills and spells, neither your craft. So its basically your stat and the basic skills nobody care about like rigor and those useless skills nobody even know what use they have if they have any tbh. You need between 3 to 5k gold per day to get you an idea if you already played the game to put in meditation, since you buy your mediation with ingame gold. Honestly med is good only if you already have a medium leveled char or have a guild paying for you which is just super strange to me.

So ye the game is still a uber grind, definitly to me. I try to catch up my crafting now so to have some decent gear, since you also have a nice gear grind on top of the skill grind, and have to burn weeks and weeks worth of gathering mat to go up 2 or3 rank of gear, crafted like hundreds of swords and useless armor parts. I don't even understand how they can design such crap honestly, it is so stupid, useless and frustrating, half the gear of the game is totally useless. And this is just a stupid exemple, the whole game is build that way, i really don't know who designed the progression system of this game but he must be a strange guy to keep it polite.

 

They say they are cleaning that crap in their next version, but honestly that would mean they took 95% of the game out, i don't know what will be left, somehow i can't take those guys seriously anymore. We all have to see the new game and the reactions about it; and so nioce games like GW2 are going out. It was really bad luck i resubbed few days before the anouncement, so ill play this month without any hope tbh.

The immersive aspect of this game was the best i had in all my mmos though, such a waste.

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