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would i like this, i played daoc for years and was fun is this game anything like it like race v race or is it just a run around and kill anybody with no purpose. or is it like guild v guild. ps i am told the pve part of this game is good is this right, can you find loot you can use weps/armour etc hate games were to only loot you find are bits of crafting loot all the time. i will be playing uk time how are the servers do alot of people play (eu) played vanguard for a bit but left that very low pops. i keep thinking of givening this a try thanks for any info given. |
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4/23/11 11:40:14 AM#2
Originally posted by lovebug There is no "race vs. race", the large majority of clans are all ARAC (All Race Alliance Clan), so PvP is mostly just a "run around and kill anybody with no purpose" to quote what you said. There is Clan vs. Clan though.
For the PvE part, it's not anything special. The twitch-based combat adds a little degree of difficulty, but if you're used to FPS, it's really nothing special. You can find loot (armor, weapons, reagents to cast spells, etc) from monsters, because there are no levels you can also use all weapons and armors you find. There's also some crafting materials that you can get (either from normal looting, or through skinning for enchanting materials).
EU server population should be higher than Vanguard, but that's about it. DarkFall has approximatively 7k subs split in the 2 Server EU1 and NA1. Regardless, there's a Free Trial, so just give it a shot and see for yourself. Make sure you post your experience on the forum while you're at it. ------ |
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4/23/11 11:44:13 AM#3
I could have sworn that ARAC stood for Any Race, Any Class or something along those lines, but anyway... Like Madness said, the game has a free trial so you might as well try it out. The game could be fleshed out more in terms of PvE content and item/equipment functionality. The game itself really isn't that bad, my biggest gripe is the movement physics. Mobs and players can go from running full speed in one direction too full speed in another direction with little to no inertia. Since projectiles don't travel instantly (which isn't a bad thing), and melee combat is just spamming the attack button instead of trying to time hits, it's make the game about who can waggle the mouse around the most without getting motion sick. If you've played any of the older Quake games (not sure about the newer ones) then you'll know what the movement is like. -------- The most awesomest after school special T-shirt: |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
4/23/11 2:28:23 PM#4
Originally posted by mrcalhou You doing it wrong. Did you won anything with this ? If not you now know why.
The quake movement reference is right tho. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
4/23/11 2:36:20 PM#5
Originally posted by MadnessRealm
Except that mob AI makes PvE one of the best experience in any MMORPG. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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4/23/11 3:15:40 PM#6
Originally posted by DarthRaiden Mob AI is easily one of the weakest I've seen in an MMORPG. Especially for a non-targetting game, they could've done better. The monster still stands in front of you waiting to be hit, when his HPs drops too low the mob runs around in circle or runs away. I don't see how this is anything special. For an MMORPG that boast a more action-oriented gameplay, PvE is one of the it's weakest aspect. It's dull, boring, and adds nothing more than yet another layer of repetition that so many other MMORPGs just LOVE to put in their games. ------ |
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4/23/11 3:17:42 PM#7
Originally posted by mrcalhou In DarkFall, players uses RAC and ARAC to describe Race Alliance Clan and All Race Alliance Clan. "Any Race, Any Class" remains the "real" definition of ARAC for all other MMORPGs, it's just not the case with DarkFall. ------ |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
4/23/11 5:56:50 PM#8
Originally posted by MadnessRealm "standing still in front of you and waiting to be hit" is exactly what mobs DON't do. Of course there is various mobs and for example goblins are more "dumb" but mobs constantly dodge, they vary their fighting style by trying to widening gap and draw a distance weapon or closing the distance and pull a melee weapon. They "exchange" the front guy, if one gets weak on hp a body with better hp jumps in front and exactly because of non-targeting and counting all the aiming and friendly fire and whats can go wrong with that part they done a very good job on it. Not to mention that noise and cover can influence their bahaviour. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
4/23/11 6:07:54 PM#9
Originally posted by DarthRaiden Heck EQ1 has better mob AI than DF. Of course Darkfall is about as weak as it gets in the PvE area. Mainly because theyve shirked it in favor of PvP. |
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4/23/11 6:16:05 PM#10
Originally posted by DarthRaiden The only mobs with somewhat of group-related behavior are usually magic-type monsters that have access to Healing abilities. Other than that, there is no such thing as mobs "exchanging" place. They're the equivalent of a zerg, they all charge at you, hit each others and when they're low on HP, they run away. The AI is as simple as that, save for a few mobs like the Ice Dragon, Fire Dragon, Kraken, Devil as they don't have fleeing behaviors, or at least not to my knowledge. If anything, Ice Dragon is the only creature that exhibits a slightly superior AI compared to all other mobs AI. Other than that, PvE is extremely simple, dull and non-challenging, saves for a few creatures that AV didn't bother to test (like always) like the Elfshades or Elfwraiths. Nor is the drop from many mobs really important for that matter. The loot across all mobs needs to be adjusted according to the monster's difficulty, although AV mentionned that they were looking at this in the last blog I believe, so perhaps it will change. Nonetheless, the PvE is very weak in DarkFall and I can't see how it can be considered better than other MMORPGs, as it's really low quality (like many other MMORPGs mob AI for that matter). ------ |
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4/23/11 6:27:36 PM#11
Originally posted by lovebug This game is nothing like DAOC.
Seeing as Darkfall is full-loot PVP, there is tons of loot to pick up. Goblins are the first mobs you will fight, and they drop a lot of noob loot. Swords, axes, armor, shields, food, potions, gold, etc.
Not sure about server populations. Give the free trial a shot. No pleasure, no rapture, no exquisite sin greater... than central air. |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
4/23/11 6:58:26 PM#12
Originally posted by MadnessRealm Well is your opinion and somehow my in game experience leads me to the opposite opinion. Also i have no idea why you have come to this different conclussons. What i can imagine is that persons interesting only in PvP refuse any of Darkfall's PvE and just see it as burden on thier way to PvP and see it as a grind. I am the type who can enjoy PvE sessions. However i have fought many mobs no mob stand still for someone to kill it, they dodge and run back and use ranged weapon they come back and fight you in mellee and they change who is in front, they also try with walking to side to avoid friendly fire, they hit you with ranged if they can't with melee, they show patterns i dont have seen iin other MMORPG's. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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salenger
Advanced Member
Joined: 11/29/04
The true character of a man can be seen when they are given power. |
4/23/11 7:08:19 PM#13
Originally posted by DarthRaiden
What this fails to state is that the DF PVE experience isa joke, i played for 1.5 years from NA launch just past the hellfreeze expansion, i was online a lot within the game, had a lot of skill surged including crafting etc......but i died 31 times to mobs over the course of that 1.5 year of gameplay....yes 31 times, i had killed over 30k mobs as well during that time. Sure the PVE or MOB AI will catch your eye but the fact is there are maybe 5 mobs in game that cannot be soloable, and 95% of the mobs all require the same dull engagement tactics, FYI just hang on the spawn edge and you can pretty much survive anything DF PVE can throw yoru way. |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
4/23/11 7:40:37 PM#14
Originally posted by salenger
You would be surprised to hear that difficulty is not desired or at least that the playerbase is divided on the matter. If you wanted to die more often to PvE then you sure will be disapointed cause indeed you can avoid most deaths even more if you a developed character. What this fails to state is that it was the playerbase protesting about mob difficulty that made AV tone down mob attacks. AV can no prob make sure you die a lot to PvE (goblin super snipers, godly nukers) just only half of playerbase would welcome it. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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4/23/11 7:46:24 PM#15
Originally posted by DarthRaiden That is true. I remember the outrage on the forum when Aventurine introduced the Conquer The Sea expansion which made monsters significantly more resistant overall. AV had no choice but to dumb it down the week after if I remember correctly. Which is rather sad, but then again, the community had gotten used to solo-farming methods and the monsters are not very rewarding for groups of players so the increased difficulty was definitively a big turn off for the community. That said, Aventurine should've just modified the loot tables to make them viable for groups instead of nerfing them. And I liked the stronger mobs. ------ |
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