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World Changes - Redesigning of the world entirely. Landscape changes, redone cities, mobs and resources shifted and altered, redone dungeons, optimisation of the terrain, removal of so called 'dead zones'. - Environmental Sound system - Ambient and dynamic lightning http://www.darkfallonline.com/blog/wp-content/uploads/2011/04/starting_area_lights.jpg - New dungeons - New gameplay physics for dungeons such as traps, doors - Updated graphics
PvE and PvP changes - New conquest and sieging system - Armour specalisation system (Each armour will be categorised into a type, each type of armour will encourage and discourage certain playstyles, mixing armour types gives the play all the negatives included with the armours) - Major crafting changes - Epic monsters on every subcontinent, including Razigan Lord of the Jungle, the Yeti and a 50ft monster which will inhabit it's own area of the map! http://www.darkfallonline.com/images/Ragaizan_illustration.jpg - Art revamp on most monsters for individual looks, new animations and special abilities for monsters http://www.darkfallonline.com/blog/wp-content/uploads/2011/04/infernal_concept_11.jpg - New monsters http://www.darkfallonline.com/blog/wp-content/uploads/2010/11/vargashi.jpg http://www.darkfallonline.com/blog/wp-content/uploads/2010/11/vargashi_runeweilder.jpg http://www.darkfallonline.com/blog/wp-content/uploads/2010/11/vargashi_warrior.jpg - Rewritten and designed quests, dynamic quests, racial quests - Improved beginners experience with tutorials, starter quests to aid players learning the game - Increased rewards for villages - Mini games + Other sandbox features - New character models and animations (yummy motion capture studio), over 200 new facial variations (See their Facebook pictures for updated charcter models and a couple of the new upcoming armour sets) Interface, technical / other - New GUI and Map Inferface system (To include player vendors and what items they sell at what price + Political map) - More ultility out of multi-processor systems - Optimised world |
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4/09/11 1:10:25 PM#2
where and when did they mention mini-games? must have missed it |
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4/09/11 3:34:12 PM#3
A bit vague description, not saying that Tasos has a tendency to colorise. I wait and see what the game actually has to offer. Right now apart of an effort to create some sort of specialization between players I see a lot of reheated dishes and not important fluff. |
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4/09/11 5:09:24 PM#4
Thanks for the info Greymoor! The only other thing I wish they were implementing was some sort of regional auction house as the current model sucks big time in my opinion... |
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4/09/11 5:53:08 PM#5
Darkfall lists I luv em......... can you guess where this list came from?
Adventure and Explore
Explore five continents, countless small islands, trackless underwater depths, and a sprawling underworld. Hundreds of dungeons and adventure areas await.
Play it Your Way
Enjoy the smooth and flowing gameplay, the fast paced action, and the highly responsive controls. You can forget about point - click - and wait: In Darkfall, the action is real-time and your character feels like an extension of yourself.
Invent, Discover, Create
In Darkfall, all items in the world can be made by the players.
Fight Battles, Build an Empire
Darkfall is optimized for both player versus player action and for massive battles.
Interact and Shape the world
We give you a world full of options, choices, and possibilities, and the ability to shape and define your game environment. Politics, diplomacy, trade agreements, and even player defined legal systems, are all supported by the game.
Become a Legend
When you play Darkfall, you take part in a constantly evolving, world-spanning storyline. Your reputation will precede you, and your fame will grow through clan victories and individual achievements. Whether you're a fearless fighter, a respected leader, a persuasive politician, or a skilled artisan, you will get the recognition you deserve. In Darkfall, your deeds and views are recorded and chronicled as you become a part of - and a shaper of - world history. With Darkfall’s narrative Legend system, your name will live in fame or in infamy, and it will never be forgotten.
Rise to the Challenge
Darkfall combines Massively Multiplayer Role playing, Real Time Strategy, and Action gaming, extending the competitive environment on many different levels. Let Your Voice Be Heard
Every single person involved in the production of Darkfall is a gamer first and foremost. We?ve been where you?ve been, and we play the games you play. We are committed to delivering and maintaining a complete, stable, and balanced game; a game that makes good on its promises, with regular and free expansion-size updates, prompt and swift customer service, and superior value for our players. Darkfall offers you more ways to give feedback, and more ways to collaborate with the Darkfall Team in the evolution of the game. Your voice is heard loud and clear.
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4/09/11 6:09:21 PM#6
Originally posted by Anubisan The economy really should have been looked at ages ago. I had always hoped that AV would draw inspiration from EVE, and implement something similar. Anything would probably be an inprovement over the current "system". "My fighting style is kneeing people's face" -Wanderlei Silva |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
4/09/11 6:15:15 PM#7
Originally posted by thinktank001
List looks accurate, whats up with it ? it looks like the features list on the site. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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4/25/11 10:13:21 AM#8
Caravans? - Negative Local banking? - Negative No more ARAC ruining the immersion and lore of the game? Negative. Going to resub for some added art assets? Negative. |
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Originally posted by Saorlan Darkfall won't be that game you're looking for I'm afraid. But there's so much more than art assets with this upcoming expansion, it's going to be crazy fun. |
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Viare
Novice Member
Joined: 5/07/10
challenges cannot possibly be good or bad. Challenges are simply challenges. |
4/25/11 1:36:56 PM#10
Release Date Mid Summer 2011 I believe.... Now add the co effecient of Aventurine productivity. which gives us a release date somtime in between 2145 and 2236 A.D. Only as a warrior can one withstand the path of knowledge. A warrior cannot complain or regret anything. His life is an endless challenge, and challenges cannot possibly be good or bad. Challenges are simply challenges. |
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4/26/11 7:25:50 PM#11
Oh man this thread is making me impatient!!!
NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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4/26/11 7:29:20 PM#12
Originally posted by Greymoor Yep, because mini games are a staple of sandbox game play. DUDE WHAT????????? |
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