Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,007
Members:1,146,608  Online:264
Guests:1,397  Posts:3,123,083
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
RPG | Genre:Fantasy | Status:Final  | Publisher:Aventurine SA | Has PVP:Yes
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Darkfall Forum » General Discussion » SO much hype and talk about this game, BUT can somebody Please tell me what this game is all about?

3 Pages « 1 2 3 » Search
53 posts found
heartless

Elite Member

Joined: 1/05/04
Posts: 2153

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/05/09 6:06:13 PM#26
Originally posted by xpiher

 


Originally posted by heartless

 

I'll tell you what this game is all about. You log in and you get a quest to kill some goblins. So you head to where the goblins are and find out that there are about 50 other people waiting for those goblins. Once you see a goblin spawn and try to attack it, those 50 people will attack you and the goblin. After getting wtfpwnt for 4 hours while trying to complete the quest, you realize that those 50 people have the right idea, and join their ranks.
You may, at some point join a guild, which will teach you how to exploit game mechanics and how to wtfpwn newbs better. Then, you may go on a city raid, or your city will get raided. That's basically it.
Oh yea, then the server will shut down without any warning.




You quit in April didn't you. That pretty much no longer happens

 

 

No, I just wrote that in anticipation of the US launch.

Cromica

Novice Member

Joined: 6/03/09
Posts: 85

7/05/09 6:17:44 PM#27

Do not waste your money, When it takes 5 hours to finish the very first quest because of all the idiots that like to kill newbies while hiding from the world in there parents basement, you find out real fast how much this game really sucks.

jonyak

Hard Core Member

Joined: 3/16/07
Posts: 338

7/05/09 10:22:22 PM#28

MO fanboys are as bad as the DF fanboys were.. haha.

User Deleted
7/06/09 5:21:34 AM#29
Originally posted by xpiher

 


Originally posted by heartless

 

I'll tell you what this game is all about. You log in and you get a quest to kill some goblins. So you head to where the goblins are and find out that there are about 50 other people waiting for those goblins. Once you see a goblin spawn and try to attack it, those 50 people will attack you and the goblin. After getting wtfpwnt for 4 hours while trying to complete the quest, you realize that those 50 people have the right idea, and join their ranks.
You may, at some point join a guild, which will teach you how to exploit game mechanics and how to wtfpwn newbs better. Then, you may go on a city raid, or your city will get raided. That's basically it.
Oh yea, then the server will shut down without any warning.




You quit in April didn't you. That pretty much no longer happens

 

 


Originally posted by xzyax

Originally posted by xpiher

 

 ...
 You can't work off the murder tokens, they go away with time like UO. The RP "ruleset" that I was talking about was based on the fact that you don't get punished for fighting an enemy race, like DFO, but you get more surveraly punished in MO than you do in DFO for attacking same race players. ...


 

 
Just a single simple question.
 
Do you think more MMO players like the UO PvP system or the DarkFall PvP system?
 
Since you have said that MO is more like UO than DarkFall; then it makes sense for those that like the UO system better to go play MO.  Thanks for helping clear that up. 



 
I think people that liked UO aren't really "hardcore" because they want things like red stat loss for reds so they can be "safe" in areas. I think these people should never of played DFO in the first place because they tend to rage quit after getting killed by the same race player about 4x. I also think UO players don't care about large scale battles as much as players who are sticking with DFO tend to, they tend to care more about 1v1 and PvE/player housing. Again these people would never like a game like DFO because they are more solo/small group orientated and don't care much about politics. Then again, MO has about another 2months before launch and DFO could easily add in the elements that UO players like (minus the restricted PvP).

 

SB and DAoC players will most likely think DFO>MO
UO players will think that MO>DFO

I think most MMORPGers won't like either game TBH.

Again I'll say this. An alignment system should only discourage same faction Newbie ganking. DFO's alingment system does that now (about 4 patches ago) since you go red from 1 kill. There is no "exploiting the alighnment system" done by ARAC  because ARAC's pretty much only fight other clans and rarely venture to newbie zones. If you want to make ARAC be punished then you need the system to force players to not need to from them. This means that the game needs to limit the races players can picked based on that races population. If you don't do that, then some RAC will always be at disadvantage to others. In the case of DFO, Human/Dwarf/Mirdian RAC will always have the number advantage becuase they have a bigger player pool to create their clans from.

DFO is about warfare, not RP. If you want RP that is somewhat forced on the players you want to play MO. I've admitted that and I don't think that is a bad thing. I, and many others, just want a game that is PvP centirc that promotes player choice with politics. Thats what DFO offers.


 

No No NO NO NO NO NO NO NNNNNNOOOOOOOO

UO players won't like DFo.  DAoC or SWG players will hate DFo more.  No one likes DFo apart from the few who ducks their head under the sand.  No, never.  Anyone who tasted DAoC or SWG in its hey days will not even look at DFo.  Forget it.

Why you ask.  Simple.

DAoC and SWG give a purpose to war.  There is a meaning to war, you identify yourself with something and work together.  DFo is a ffa chaos in which the cowards ambush friends and backstab each other, b/c these carebears dare not form an army to fight a real enemy.  They exploit mobs, ambush the newbies, attack afkers or hack.  They do not want responsibility.  Yeah DFo players are the true "carebears" who pretend to be big by calling others carebears.

In DAoC, we team up, we enjoy being with each other.  We fight the other side, attack keeps that provide real sense of siege, for a game almost a decade ago.  Battles are fought every day, every few hours, and almost non stop during weekends.  Unlike DF where ppl hide in the safe spot and afk macro, DAoCers rally to frontier and fought with zeal, not with flying boat hacks.  Skills in DAoC has meaning, team work have meaning.  Unless the stupid run around and randomly LMBfest, DAoC requires a lot of tactical skills, or teamwork.

SWG is even further away from DFo.  SWG provide a truly meaning PVE seemlessly integrated into the epic two side struggle.  Wars are not RvR epic like DAoC, but that sporadic conflicts is exactly what is happening at that stage of SWG era.

Stop humiliating us by suggesting we would fall for this piece of turd called DFo.  The game and the community is completely intolerable for any of us who ever enjoyed the bliss of DAoC or SWG.

To the OP: if you ever consider DFo, do not consider it b/c it looks like UO, DAoC or SWG.  DF is trying to pretend itself to be similar, but no, it never was.  DFo is simply a story of all-out failure, in all dimensions.  Even their lies are epic failures.  Look at it this way, if they have something positive to sell about themselves, they do not need to pretend to be successors of games that have long been gone.

shukes33

Apprentice Member

Joined: 6/27/07
Posts: 1041

7/06/09 5:41:18 AM#30

OP wait for a trial and try it friend.

The game needs a lot of work but is also a lot of fun. There are much more pve offerings than goblins for those who explore. If you like open games then DF can be real fun. but i warn you have you ever heard of "hitting the wall" for runners? well starting of in DF you hit the wall...once past it the game opens up!

Squal'Zell

Hard Core Member

Joined: 10/09/04
Posts: 1197

"Next time i log in SWG ill probably see elves and druids"

7/06/09 5:49:38 AM#31
Originally posted by xpiher

 


Originally posted by heartless

 

I'll tell you what this game is all about. You log in and you get a quest to kill some goblins. So you head to where the goblins are and find out that there are about 50 other people waiting for those goblins. Once you see a goblin spawn and try to attack it, those 50 people will attack you and the goblin. After getting wtfpwnt for 4 hours while trying to complete the quest, you realize that those 50 people have the right idea, and join their ranks.
You may, at some point join a guild, which will teach you how to exploit game mechanics and how to wtfpwn newbs better. Then, you may go on a city raid, or your city will get raided. That's basically it.
Oh yea, then the server will shut down without any warning.




You quit in April didn't you. That pretty much no longer happens

 

 


Originally posted by xzyax

Originally posted by xpiher

 

 ...
 You can't work off the murder tokens, they go away with time like UO. The RP "ruleset" that I was talking about was based on the fact that you don't get punished for fighting an enemy race, like DFO, but you get more surveraly punished in MO than you do in DFO for attacking same race players. ...


 

 
Just a single simple question.
 
Do you think more MMO players like the UO PvP system or the DarkFall PvP system?
 
Since you have said that MO is more like UO than DarkFall; then it makes sense for those that like the UO system better to go play MO.  Thanks for helping clear that up. 



 
I think people that liked UO aren't really "hardcore"are you serious? UO not hard core? HAH! because they want things like red stat loss for reds so they can be "safe" in areas. I think these people should never of played DFO in the first place because they tend to rage quit after getting killed by the same race player about 4x well thats because its called grieffing and game mechanics should not allow the same player to kill over and over and over and over just for the fun of it. I also think UO players don't care about large scale battles as much as players who are sticking with DFO tend to, they tend to care more about 1v1 and PvE/player housing. Again these people would never like a game like DFO because they are more solo/small group orientated and don't care much about politics. Then again, MO has about another 2months before launch and DFO could easily add in the elements that UO players like (minus the restricted PvP).

 

SB and DAoC players will most likely think DFO>MO
UO players will think that MO>DFO

I think most MMORPGers won't like either game TBH.

Again I'll say this. An alignment system should only discourage same faction Newbie ganking. DFO's alingment system does that now (about 4 patches ago) since you go red from 1 kill. There is no "exploiting the alighnment system" done by ARAC  because ARAC's pretty much only fight other clans and rarely venture to newbie zones. If you want to make ARAC be punished then you need the system to force players to not need to from them. This means that the game needs to limit the races players can picked based on that races population. If you don't do that, then some RAC will always be at disadvantage to others. In the case of DFO, Human/Dwarf/Mirdian RAC will always have the number advantage becuase they have a bigger player pool to create their clans from.

DFO is about warfare, not RP. If you want RP that is somewhat forced on the players you want to play MO. I've admitted that and I don't think that is a bad thing. I, and many others, just want a game that is PvP centirc that promotes player choice with politics. Thats what DFO offers.

you keep saying player politics, care to give a few examples of what player politics is to you?

see i play EVE Online and i have one definition of player politics of Aliances controling space, defending space and also alot of sharing space. A corporation may negociate safe passage through an alliance controled space with the leader(s) of the alliance. Or Mining rights within a Aliance controled space for a % cut. And there are mechanics in the game that can tell the whole alliance  not to shoot those people. or in a moment's notice shoot on sight.

so in DFO whats Politics?

Phelcher

Novice Member

Joined: 6/01/09
Posts: 231

7/06/09 6:09:49 AM#32
Originally posted by Squal'Zell

you keep saying player politics, care to give a few examples of what player politics is to you?

see i play EVE Online and i have one definition of player politics of Aliances controling space, defending space and also alot of sharing space. A corporation may negociate safe passage through an alliance controled space with the leader(s) of the alliance. Or Mining rights within a Aliance controled space for a % cut. And there are mechanics in the game that can tell the whole alliance  not to shoot those people. or in a moment's notice shoot on sight.

so in DFO whats Politics?


 

rotfl...

I cornered him with the same question and basically, any time another clan attacks someone, they run to the boards to talk smack and trash talk...   to Xpiher..  that is politics..!!

 

As there is no actual "game" or purpose to DFO, there is nothing to comment on, yet every attack (according to Xpiher) seems to have meaning and politics behind them. Perhaps he is too young to understand that mindless antics, is not politics. It's a syndrom known as lord of the flies.

I'd really like to meet this kid, he's a fine peice of work..!

 

 

xpiher

Elite Member

Joined: 8/22/08
Posts: 1462

7/06/09 7:50:11 AM#33

 


Originally posted by Phelcher

Originally posted by Squal'Zell

 

you keep saying player politics, care to give a few examples of what player politics is to you?
see i play EVE Online and i have one definition of player politics of Aliances controling space, defending space and also alot of sharing space. A corporation may negociate safe passage through an alliance controled space with the leader(s) of the alliance. Or Mining rights within a Aliance controled space for a % cut. And there are mechanics in the game that can tell the whole alliance not to shoot those people. or in a moment's notice shoot on sight.
so in DFO whats Politics?


 


rotfl...
I cornered him with the same question and basically, any time another clan attacks someone, they run to the boards to talk smack and trash talk... to Xpiher.. that is politics..!!

As there is no actual "game" or purpose to DFO, there is nothing to comment on, yet every attack (according to Xpiher) seems to have meaning and politics behind them. Perhaps he is too young to understand that mindless antics, is not politics. It's a syndrom known as lord of the flies.
I'd really like to meet this kid, he's a fine peice of work..!


 

And you are nothing more than a DFO troll who made this account to do nothing but troll DFO. Also, I said that SB and DAoC players will like DFO more than MO becuase SB and DAoC both offer massive battles and politics. MO won't offer either at launch

 


Originally posted by Squal'Zell

Originally posted by xpiher

 

 



Originally posted by heartless
 
I'll tell you what this game is all about. You log in and you get a quest to kill some goblins. So you head to where the goblins are and find out that there are about 50 other people waiting for those goblins. Once you see a goblin spawn and try to attack it, those 50 people will attack you and the goblin. After getting wtfpwnt for 4 hours while trying to complete the quest, you realize that those 50 people have the right idea, and join their ranks.
You may, at some point join a guild, which will teach you how to exploit game mechanics and how to wtfpwn newbs better. Then, you may go on a city raid, or your city will get raided. That's basically it.
Oh yea, then the server will shut down without any warning.

 

 


You quit in April didn't you. That pretty much no longer happens
 
 



Originally posted by xzyax

 

Originally posted by xpiher
 
 ...
 You can't work off the murder tokens, they go away with time like UO. The RP "ruleset" that I was talking about was based on the fact that you don't get punished for fighting an enemy race, like DFO, but you get more surveraly punished in MO than you do in DFO for attacking same race players. ...

 



 
 
Just a single simple question.
 
Do you think more MMO players like the UO PvP system or the DarkFall PvP system?
 
Since you have said that MO is more like UO than DarkFall; then it makes sense for those that like the UO system better to go play MO.  Thanks for helping clear that up. 

 

 


 

 
I think people that liked UO aren't really "hardcore"are you serious? UO not hard core? HAH! because they want things like red stat loss for reds so they can be "safe" in areas. I think these people should never of played DFO in the first place because they tend to rage quit after getting killed by the same race player about 4x well thats because its called grieffing and game mechanics should not allow the same player to kill over and over and over and over just for the fun of it. I also think UO players don't care about large scale battles as much as players who are sticking with DFO tend to, they tend to care more about 1v1 and PvE/player housing. Again these people would never like a game like DFO because they are more solo/small group orientated and don't care much about politics. Then again, MO has about another 2months before launch and DFO could easily add in the elements that UO players like (minus the restricted PvP).
 
SB and DAoC players will most likely think DFO>MO
UO players will think that MO>DFO
I think most MMORPGers won't like either game TBH.
Again I'll say this. An alignment system should only discourage same faction Newbie ganking. DFO's alingment system does that now (about 4 patches ago) since you go red from 1 kill. There is no "exploiting the alighnment system" done by ARAC  because ARAC's pretty much only fight other clans and rarely venture to newbie zones. If you want to make ARAC be punished then you need the system to force players to not need to from them. This means that the game needs to limit the races players can picked based on that races population. If you don't do that, then some RAC will always be at disadvantage to others. In the case of DFO, Human/Dwarf/Mirdian RAC will always have the number advantage becuase they have a bigger player pool to create their clans from.
DFO is about warfare, not RP. If you want RP that is somewhat forced on the players you want to play MO. I've admitted that and I don't think that is a bad thing. I, and many others, just want a game that is PvP centirc that promotes player choice with politics. Thats what DFO offers.



you keep saying player politics, care to give a few examples of what player politics is to you?
see i play EVE Online and i have one definition of player politics of Aliances controling space, defending space and also alot of sharing space. A corporation may negociate safe passage through an alliance controled space with the leader(s) of the alliance. Or Mining rights within a Aliance controled space for a % cut. And there are mechanics in the game that can tell the whole alliance  not to shoot those people. or in a moment's notice shoot on sight.
so in DFO whats Politics?

 

Similar things that happen in EvE happen in DFO, but I wouldn't say safe passage or mining rights is one of them. Mainly truces and getting bind spots at a city, or trade agreements such as being given access to a foundry  (needed to make warhulks) or ship yard (needed to make boats) for a free or help in a battle.

Politics is in DFO is driven by land control which in turn is driven by the players desire to compete in PvP. Player cities offer give players the ability to control land, effectively giving them dominate access to all good mob spawns with in the area. This in turn allows the players in the clan to skill up easier and faster. Ownership also gives way to "defend the pixel" syndrome that Phelcher mistakes for nothing more than e-pee stroking. Since players want to control land in order to create a "safe" environment to farm and skill up players in DFO from alliances and enemies that may be trying to control the same territory. This in turn leads to "smack talk," which leads to asset destruction, which can lead to or more advance tactics such as spying and then eventually wanting to build proper security by dominating an area totally.

I've personally expereinced this in DFO when I was in the Ghost alliance. The Ghost alliance stated off with 1 holding on the island of Ruby and only about 200 members. We grew in size due to 3 other alliance moving down to the area to better protect our city from attack 24/7 (since the server is EU and NA). We participated in asset destruction just for fun, but this lead to some of the other alliances on the island wanting to either join us, or join together. Eventually, the Ghost felt that one of the small alliances was threatening on secure position by growing in size. We decided that to better secure our position on the island we'd need to control the western half. We sieged the other alliances city and won, leading them to merge with one of the other alliances on the island. Due to some internal struggle with in the alliance (growing to quickly), we lost a good portion of our EU base at the same time some of our NA members quit to start over on NA1, giving our enemies an opportunity. THey took advantage of it due to knowing we were weakend becuase of either spy work or one of the clans that was part of our alliance turn coating. At apporx 6AM EST 12PM GMT the alliance took our main holding (with no resistance due to the time) making it impossible for us to make it back to the island to defend our remaining 4 holdings. After we lost our holdings, we brokered a deal with another alliance who recently got control of a city to be given access to one of their cities and bind/live there.

For quick run downs some of the political dealings
http://bannerfall.wordpress.com/2009/07/03/pre-ww2-cotc-vs-afghan-review/
http://forums.darkfallonline.com/showthread.php?t=193354

 

SimperFi

Novice Member

Joined: 7/18/08
Posts: 53

"Dance with me death...I am ready"

7/06/09 7:58:10 AM#34

Honestly it's pretty bad. The game has been in development for so long and really only gotten anywhere just recently. The majority of the hype is generated by a few of their forum trolls.


The community is known widely as one of the worst in gaming.   I have a friend who had all his information posted on their web forums by one of their gaming alliances. Just because he didn't want to join them and thought they were wrong in trying to "own the server". They made public his high school information, name, location and medical info.


When I had him contact the forum "community manager" the manager laughed at him and told HIM not to post all his information. The CM then proceeded to "archive' the post and gave out no punishment.


Honestly, a lot of the gaming community is glad this game is here, to suck up all the worst individuals society can spit out. I'm with them on that. This game, its devs, and the trolls in its community can rot.

Squal'Zell

Hard Core Member

Joined: 10/09/04
Posts: 1197

"Next time i log in SWG ill probably see elves and druids"

7/06/09 9:03:08 AM#35
Originally posted by xpiher

 


Originally posted by Phelcher

Originally posted by Squal'Zell

 

you keep saying player politics, care to give a few examples of what player politics is to you?
see i play EVE Online and i have one definition of player politics of Aliances controling space, defending space and also alot of sharing space. A corporation may negociate safe passage through an alliance controled space with the leader(s) of the alliance. Or Mining rights within a Aliance controled space for a % cut. And there are mechanics in the game that can tell the whole alliance not to shoot those people. or in a moment's notice shoot on sight.
so in DFO whats Politics?


 


rotfl...
I cornered him with the same question and basically, any time another clan attacks someone, they run to the boards to talk smack and trash talk... to Xpiher.. that is politics..!!

As there is no actual "game" or purpose to DFO, there is nothing to comment on, yet every attack (according to Xpiher) seems to have meaning and politics behind them. Perhaps he is too young to understand that mindless antics, is not politics. It's a syndrom known as lord of the flies.
I'd really like to meet this kid, he's a fine peice of work..!


 

And you are nothing more than a DFO troll who made this account to do nothing but troll DFO. Also, I said that SB and DAoC players will like DFO more than MO becuase SB and DAoC both offer massive battles and politics. MO won't offer either at launch

 


Originally posted by Squal'Zell

Originally posted by xpiher

 

 



Originally posted by heartless
 
I'll tell you what this game is all about. You log in and you get a quest to kill some goblins. So you head to where the goblins are and find out that there are about 50 other people waiting for those goblins. Once you see a goblin spawn and try to attack it, those 50 people will attack you and the goblin. After getting wtfpwnt for 4 hours while trying to complete the quest, you realize that those 50 people have the right idea, and join their ranks.
You may, at some point join a guild, which will teach you how to exploit game mechanics and how to wtfpwn newbs better. Then, you may go on a city raid, or your city will get raided. That's basically it.
Oh yea, then the server will shut down without any warning.

 

 


You quit in April didn't you. That pretty much no longer happens
 
 



Originally posted by xzyax

 

Originally posted by xpiher
 
 ...
 You can't work off the murder tokens, they go away with time like UO. The RP "ruleset" that I was talking about was based on the fact that you don't get punished for fighting an enemy race, like DFO, but you get more surveraly punished in MO than you do in DFO for attacking same race players. ...

 



 
 
Just a single simple question.
 
Do you think more MMO players like the UO PvP system or the DarkFall PvP system?
 
Since you have said that MO is more like UO than DarkFall; then it makes sense for those that like the UO system better to go play MO.  Thanks for helping clear that up. 

 

 


 

 
I think people that liked UO aren't really "hardcore"are you serious? UO not hard core? HAH! because they want things like red stat loss for reds so they can be "safe" in areas. I think these people should never of played DFO in the first place because they tend to rage quit after getting killed by the same race player about 4x well thats because its called grieffing and game mechanics should not allow the same player to kill over and over and over and over just for the fun of it. I also think UO players don't care about large scale battles as much as players who are sticking with DFO tend to, they tend to care more about 1v1 and PvE/player housing. Again these people would never like a game like DFO because they are more solo/small group orientated and don't care much about politics. Then again, MO has about another 2months before launch and DFO could easily add in the elements that UO players like (minus the restricted PvP).
 
SB and DAoC players will most likely think DFO>MO
UO players will think that MO>DFO
I think most MMORPGers won't like either game TBH.
Again I'll say this. An alignment system should only discourage same faction Newbie ganking. DFO's alingment system does that now (about 4 patches ago) since you go red from 1 kill. There is no "exploiting the alighnment system" done by ARAC  because ARAC's pretty much only fight other clans and rarely venture to newbie zones. If you want to make ARAC be punished then you need the system to force players to not need to from them. This means that the game needs to limit the races players can picked based on that races population. If you don't do that, then some RAC will always be at disadvantage to others. In the case of DFO, Human/Dwarf/Mirdian RAC will always have the number advantage becuase they have a bigger player pool to create their clans from.
DFO is about warfare, not RP. If you want RP that is somewhat forced on the players you want to play MO. I've admitted that and I don't think that is a bad thing. I, and many others, just want a game that is PvP centirc that promotes player choice with politics. Thats what DFO offers.



you keep saying player politics, care to give a few examples of what player politics is to you?
see i play EVE Online and i have one definition of player politics of Aliances controling space, defending space and also alot of sharing space. A corporation may negociate safe passage through an alliance controled space with the leader(s) of the alliance. Or Mining rights within a Aliance controled space for a % cut. And there are mechanics in the game that can tell the whole alliance  not to shoot those people. or in a moment's notice shoot on sight.
so in DFO whats Politics?

 

Similar things that happen in EvE happen in DFO, but I wouldn't say safe passage or mining rights is one of them. Mainly truces and getting bind spots at a city, or trade agreements such as being given access to a foundry  (needed to make warhulks) or ship yard (needed to make boats) for a free or help in a battle.

Politics is in DFO is driven by land control which in turn is driven by the players desire to compete in PvP. Player cities offer give players the ability to control land, effectively giving them dominate access to all good mob spawns with in the area. This in turn allows the players in the clan to skill up easier and faster. Ownership also gives way to "defend the pixel" syndrome that Phelcher mistakes for nothing more than e-pee stroking. Since players want to control land in order to create a "safe" environment to farm and skill up players in DFO from alliances and enemies that may be trying to control the same territory. This in turn leads to "smack talk," which leads to asset destruction, which can lead to or more advance tactics such as spying and then eventually wanting to build proper security by dominating an area totally.

I've personally expereinced this in DFO when I was in the Ghost alliance. The Ghost alliance stated off with 1 holding on the island of Ruby and only about 200 members. We grew in size due to 3 other alliance moving down to the area to better protect our city from attack 24/7 (since the server is EU and NA). We participated in asset destruction just for fun, but this lead to some of the other alliances on the island wanting to either join us, or join together. Eventually, the Ghost felt that one of the small alliances was threatening on secure position by growing in size. We decided that to better secure our position on the island we'd need to control the western half. We sieged the other alliances city and won, leading them to merge with one of the other alliances on the island. Due to some internal struggle with in the alliance (growing to quickly), we lost a good portion of our EU base at the same time some of our NA members quit to start over on NA1, giving our enemies an opportunity. THey took advantage of it due to knowing we were weakend becuase of either spy work or one of the clans that was part of our alliance turn coating. At apporx 6AM EST 12PM GMT the alliance took our main holding (with no resistance due to the time) making it impossible for us to make it back to the island to defend our remaining 4 holdings. After we lost our holdings, we brokered a deal with another alliance who recently got control of a city to be given access to one of their cities and bind/live there.

For quick run downs some of the political dealings
http://bannerfall.wordpress.com/2009/07/03/pre-ww2-cotc-vs-afghan-review/
http://forums.darkfallonline.com/showthread.php?t=193354

 

Im sorry mate, thats not politics, thats simply war. you got killed (driven away) and you asked a friend could i use yuor town as refuge. or place to bind

politics is when 2 people of high standings (officers leaders etc...) meet and "NEGOCIATE" something.

negociations is the key word.

if some of the conditions where not met, the corp being "jipped" may hire a mercenary corporation to pewpew those bastards and those bastards can pay them the double and the mercs turn around and go home.

Hotjazz

Advanced Member

Joined: 11/13/08
Posts: 297

7/06/09 9:04:39 AM#36
I think people that liked UO aren't really "hardcore" because they want things like red stat loss for reds so they can be "safe" in areas. I think these people should never of played DFO in the first place because they tend to rage quit after getting killed by the same race player about 4x.

 

Haha it`s amusing when young players think they got some new and good points. The early days of UO was alot more hardcore than what DF is now. When UO started we didn`t have statloss for murderers and they could freely enter any npc city. They could bank, buy stuff from vendors and do stuff any blue player could do. The Dreadlord days.

 

They were like Orthedos say, the true carebears. They would form large groups and attack any new player they could find without any risk and all reward. I would guess 80% of the population in UO was red back then, 10 % anti and 10% newbie. Something had to be done and that`s why they put in 20 % statloss. Now we had the true, good and respected PK`s who played with a risk/reward, and the crappy, whining pks. It worked as a charm and everybody like it. Well almost all, the lousy, wannabe PKs didn`t like it.

 

Tell me you wise one, what is the risk of going red in darkfall and what is the reward. When you answer that question you`ll see that the reds are the carebears. And no, we UO players like the sieging part. We grew up with full-loot pvp and had more fights each day than DF have in a week. Btw, the last year in UO all my server did was faction war. I died 10 times on an average everyday, and I had a blast.

 

Darkfall is a level based carebear game compared to UO, and the worst part is has more grind than a Korean mmo. I do hope they remove the grind because it`s the only fantasy pvp mmo we have at the moment.

 

Currently grinding Darkfall

shukes33

Apprentice Member

Joined: 6/27/07
Posts: 1041

7/06/09 9:25:47 AM#37
Originally posted by SimperFi

Honestly it's pretty bad. The game has been in development for so long and really only gotten anywhere just recently. The majority of the hype is generated by a few of their forum trolls.


The community is known widely as one of the worst in gaming.   I have a friend who had all his information posted on their web forums by one of their gaming alliances. Just because he didn't want to join them and thought they were wrong in trying to "own the server". They made public his high school information, name, location and medical info.


When I had him contact the forum "community manager" the manager laughed at him and told HIM not to post all his information. The CM then proceeded to "archive' the post and gave out no punishment.


Honestly, a lot of the gaming community is glad this game is here, to suck up all the worst individuals society can spit out. I'm with them on that. This game, its devs, and the trolls in its community can rot.


 

Just wandering how they managed to get that info from him? if he wasn't going to join them why did he give them his info? from the very early days of MMO's i learnt never to give out details unless to the most trusted friends.

But thanks for the "can rot" comment :) i hope you find a friendly comunity in a game somewhere that suits you, just hope the term "what goe's around, comes around" does'nt return to bite you in the ass mate! ( funny, reading that comment actually makes you seem like you arent the best the world can offer :) )

Fariic

Elite Member

Joined: 7/29/04
Posts: 1541

7/06/09 9:31:17 AM#38
Originally posted by xpiher
Originally posted by Scoorge

There is absolutely no need to listen to xpiher as his arguments are biased and uneducated as usual. He is a well known DF fanboy who constantly ignores the HUGE issues this game has and makes a gold nugget out of every turd.

MO is NOT a PVE centric game you shill...do your fucking homework and read lol seriously. MO is a FFA PVP SANDBOX similar to good old classic UO. STOP spining facts to fit them into your own agenda.

Also stating that DF is more PVP centric then MO is like a frikken joke because the PVE in DF simply sucks donkey balls and is either barely existant or a source for constant exploitation. Nice attempt to turn something positive on MOs side into something negative.

In short: DF is a half-assed attempt to create a sandbox with Full Loot PVP. Sadly it turned out to be a naked gank-fest with horrible to no balance full of cheaters. Sandbox features are basically not existent. Crafting is horrible and useless. Imagine Quake Arena with some small RPG elements...therefore it does not deserve the term sandbox.

ALSO sieges ARE NOT removed from MO launch as THEY WERE NEVER PLANED TO BE IN ON RELEASE. Housing WILL be in when MO releases and your house will already have hitpoints so the housing mechanics are already prepared for sieges. The MO devs show much more professionalism and want to implement a working system rather than the joke you will find in DF which was obviously pressed into the release with not much brains.

Xpiher obviously believes that all what matters in a sandbox FFA PVP game are sieges..which is so wrong that i do not even find words for it. Sieges in DF are nothing more than ZERG VS. ZERG and therefore also DO NOT deserve the right to call themselves "sieges". A true sandbox MMO offers much much more than just simple hack&slay PVP.

And what does "not-truly" FFA means in the case of MO?? Do you even have the SLIGHTEST idea how MO works and that it is even much more FFA and PVP-centric than the joke you play? Again another attempt in twisting facts.

 

So i hereby correct Xpihers pathetic attempt to lure people into the game under false facts.

MO = FFA PVP-centric game with full loot/no safe-zones and all the typical sandbox features following on the basics of pre-trammel UO. (Housing, advanced in-depth crafting, local banking, seamless world, exploration etc.) It includes also huge amounts of PVE content to fit all playstyles as you would expect from a sandbox.

DF = FFA PVP-centric hack&slay game with full loot and safe zones (guard towers). Sandbox features are barely existent. (no housing, barely useful crafting system, universal banking, etc.) PVE is horrible and totally unbalanced and basically useless.

Also mentioning EVE in correspondence to DF is a blasphemy that smells to the high heavens and every EVE fan will punch you in the face for such an assumption. EVE is LIGHTYEARS away in every aspect from DF! I would highly recommend to you to get an EVE trial so you maybe can learn how a sandbox works.

 

To the OP do not buy DF in its current state as you will be very very disappointed and once again do not listen to Xpiher as he will still try to sell this game to people long after it is gone. Also his propaganda newspaper reeks of bias even after the introduction of "critics" so no need to get brainwashed there.

Besides all that Aventurine is a very shady company which double bills customers, ninja edits game faqs to fit them to their own incompetence and runs a heavily biased forum which silences every serious suggestion to game improvement while obvious pro-troll posts get bumped for weeks.

 

MO punishes people for PKing same race and will not have sieges. This is why I say the game is foucsed on PvE and RP rather than PvP. MO will be a good game, but its will be PvP-lite compared to DFO because the devs have made it that by removing key PvP features from the game.

And no safe zones at all? Are you kidding? Your house is a safe zone. Yes thats right, if someone doens't have your key you can go in your house and be safe. The house cann't be destoryed. Also all newbie towns will have Guards. If you think guard towers in DFO are safe zones then you MO will have safe zones as well.  Furthermore, if you kill your own race you get punished for doing so. To me that is FFA PvP-lit


 

Uh,
That's not right.

DFO.
Punishes you for PKing your own race.   Except that it's alignment system is pointless and doesn't even work.
Kill someone of your own race and you lose alignement.  Get to -1 from +10 and you go red and are attackable by anyone. 
ARAC clans make the alignment system pointless.  You get no plus alignment shifts if you kill someone of an apposing race that your clan is at war with, and going red isn't a penalty if you're in a clan that has a city or is allied with a city holding clan.  Not to mention going red is COMMON when it's not supposed to be.   Most of the people in my clan were red because everytime you went to seige you ended up killing your own race as you aren't put into war with a clan that one of your allies is at war with.  Being red in DFO is almost as normal as being blue and only prevents you from entering racial cities.

Av said that the alignment system was going to be set up to make griefing and PKing your own race have conciquence.  Being a murderer was possible, but would be hard.  The only thing hard about it is finding someone to kill to increase your alignment that isn't afk. 

Racial cities are safe zones.  The towers are exploited by groups that attack crafters while one guy waits to to loot the body.  Clan cities can also build guard towers that attack non allied players.  The towers have no restriction on line of sight and can shoot through buildings and terrain.  Everytime someone enters a city it tells every member of the clan that x person entered the city. 

MO housing is going to be released with HP, and like in DFO you can destroy them if you have the appropriate skill and tool.
DFO was supposed to have guards, but removed the roaming guards and replaced them with towers; something that the magority of the playerbase complained about.  To say that MO will have guards like it's a negative is quite the spin when DFO players wanted them in DFO.

MO alignment system in a nutshell:
You kill me, I can give you a murder token, that last for a period of time.  You get something like 5 and you become a criminal.  I believe there is stat lose if you die while a criminal.
Maybe that's to hardcore for Xipher since in DFO you kill a few people, go red, kill a few afk guys, go blue, rinse and repeat.  Going red has no penalty in DFO.  Nothing happens when you die red that doesn't happen when you're blue.  DFO has a busted alignement system that doesn't even need to be in the game, just like the racial factions.

DFO:
I summon mount, you hop on it and ride off.  Nothing happens.
I summon mount, hop on it, you kill the mount.  Nothing happens.
I summon mount in racial town, you attack it, kill it, nothing happens.
There is no penalty for theft, no way to be a thief other then to steal a mount.

MO:
Steal my mount and it's like PKing.
Do it in town, get caught, guards come after you.
Attack my mount and it's like attacking a player.

DFO:
PvP
Clan leader places city resources and assets in predetermined places.  Cities are predetermined locations.
No personal housing.
Harvest a bush to get grass to CRAFT a mount.  You are the pack animal.  In fact there is a skill to help you carry more crap.
There is no crafted barding, or barding of any sort.
Crafting is EXACTLY LIKE CRAFTING IN WOW.  Exactly like crafting in WoW!  A level 50 armorsmith is no dif. then another level 50 armorsmith.  You can craft the same stuff, as you will each have the exact same list of items to craft.

MO:
PvP
I can build my house were I like.  I can find some remote place far away from others, build a house, and live there.
Animals will roam the world that I can tame for mounts or  as pack animals.
You will make barding for your mount.
You can craft hundreds of millions of items.  You will combine dif. resources that will have dif. results.  You will how the combination of resources effect your craft, to discover the best comination and quantity to use to make the best items.  One crafter will be able to be better then the next through personal skill and dedication.

MO
An mmoRPG

DFO
Persistant world FPS.
No dif. then team fortress.  A bad one at that.

You can get better FPS games that don't charge you a 15+ monthly fee.

Quit telling lies and half truths.
DFO is a crappy FPS and a horrible MMORPG.  Period.

PS, you contradicted yourself.
In one post you say that AoE spells remove the twitch skill from the game, and then later you say that player skill is important because twitch skill matters.

Wich is it?  AoE removes twitch skill or it doesn't?

PSS
Av doesn't deserve success on sheer principle.   They lie and mislead consumers.  They falsely advertise thier game and bait and switch.  Av doesn't deserve to turn a profit nor does it deserve the support of the MMO community.   Do not buy this game.

Scoorge

Novice Member

Joined: 1/17/08
Posts: 152

7/06/09 9:57:00 AM#39
Originally posted by xpiher

 brabble brabble

 

Is he really still comparing EVE to DF??? LOL you have some issues dude. You have no fucking clue about EVE politics and how complex they are haha.

And SB/DAOC players will like DF because it "offers" politics and MO not? Politics are made by the players you shill a game does not need to print "includes politics" on the package. DF politics are made by 1337 kids who smacktalk and zergspam over city walls combined with forum flaming and server reboots. It is not even a real sandbox so there is nothing you can make politics with.

"Massive" battles are also player made in a sandbox..you do not need to "offer" it. SWG as an example never "offered" politics and massive battles...yet they took place and oh boy THOSE were politics and battles, same goes for EVE. The same thing will happen in MO i am very sad to bomb away your little dreamland. Your definitions are just twisting crap you form to fit your own conquest.

EVERY SINGLE SB/DAOC/UO/pre-CU SWG player i know who tried DF made a big nice vomitpie in front of his keyboard. Most even called their CC companies to get their money back. So yeeaaah the REALLY love it much much more. NOBODY who ever played a well working Sandbox/PVP MMO will touch DF.

Please stop posting your spam ffs (i know you won`t, do you get paid at least for this lobbying work?)..people here are much smarter than you might think and no matter how you try to make it look "great" you still fail. And for somebody who "enjoys" this outstanding failgame so much you do post a lot on quite some forums.

In case you can not resist (as i assume)..please do continue! We have quite a laugh here with you..almost on the level of DarthRaiden or downtoearth (even he is finished with this POS and he was far worse than you are). There are "Do you hate Xpiher polls" even on Forumfall (lol!) almost every second day...take the hint you shill you are making a fool out of yourself.

 

xpiher

Elite Member

Joined: 8/22/08
Posts: 1462

7/06/09 2:06:02 PM#40

 


Originally posted by Squal'Zell




Im sorry mate, thats not politics, thats simply war. you got killed (driven away) and you asked a friend could i use yuor town as refuge. or place to bind
politics is when 2 people of high standings (officers leaders etc...) meet and "NEGOCIATE" something.
negociations is the key word.
if some of the conditions where not met, the corp being "jipped" may hire a mercenary corporation to pewpew those bastards and those bastards can pay them the double and the mercs turn around and go home.



And those sort of dealings happen in DFO as well. I assume you didn't bother reading the two things I linked you to. But war is politics and politics is war.

 

Anyways, as to the person who said MO's houses will have HP. You are right. However, the last dev comment I read about houses also said, while housing will have HP in at launch, the equipment to destory houses (sieges weapons) won't be in the game until siege and player owned cities are in.

To everyone else. I'm done arguing with you. You guys don't like the game which is fine, but I won't let people make up lies about it. You are right that the alignment system doesn't really mean anything, but thats a good thing. I don't want to be forced to "RP" and it stops what its meant to, indiscriminate noobie ganking. FYI about the alignment system. They changed it in april. If you kill 1 blue player you go red now and have to kill at least 2 red players to go back to blue.

And saying that red stat loss is hardcore is a joke IMO. All that does is punish people harshly for PKing.  Don't let peopel use vendors, enter a city, and be hunted by the entire player base but don't make players have to regrind or be gimped for x hrs because they killed 1 too many blues people. IMO, it stop people from PKing and makes people safer around same race players. I don't want safe zones, I want NPC anarchy player controled factions.

Fariic

Elite Member

Joined: 7/29/04
Posts: 1541

7/06/09 2:16:37 PM#41
Originally posted by xpiher

 


Originally posted by Squal'Zell




Im sorry mate, thats not politics, thats simply war. you got killed (driven away) and you asked a friend could i use yuor town as refuge. or place to bind
politics is when 2 people of high standings (officers leaders etc...) meet and "NEGOCIATE" something.
negociations is the key word.
if some of the conditions where not met, the corp being "jipped" may hire a mercenary corporation to pewpew those bastards and those bastards can pay them the double and the mercs turn around and go home.



And those sort of dealings happen in DFO as well. I assume you didn't bother reading the two things I linked you to. But war is politics and politics is war.

 

Anyways, as to the person who said MO's houses will have HP. You are right. However, the last dev comment I read about houses also said, while housing will have HP in at launch, the equipment to destory houses (sieges weapons) won't be in the game until siege and player owned cities are in.

To everyone else. I'm done arguing with you. You guys don't like the game which is fine, but I won't let people make up lies about it. You are right that the alignment system doesn't really mean anything, but thats a good thing. I don't want to be forced to "RP" and it stops what its meant to, indiscriminate noobie ganking. FYI about the alignment system. They changed it in april. If you kill 1 blue player you go red now and have to kill at least 2 red players to go back to blue.

And saying that red stat loss is hardcore is a joke IMO. All that does is punish people harshly for PKing.  Don't let peopel use vendors, enter a city, and be hunted by the entire player base but don't make players have to regrind or be gimped for x hrs because they killed 1 too many blues people. IMO, it stop people from PKing and makes people safer around same race players. I don't want safe zones, I want NPC anarchy player controled factions.


 

Anarchy isn't fun.
And more people want an mmoRPG not a ffa fps that you have to pay a monthly fee to play.

DFO's alignment system is supposed to punish you for going red.
It simply doesn't do the job it's supposed to. 

People went permared in UO with stat loss.  Just because you're penalized for it doesn't mean people don't do it.  I prefer to play an evil character.  I'd like to be a thief in game, I'll take the stat loss if I go red, and live with it.

BTW,
You used housing as a safe zone in MO as a negetive.
DFO is doing the same thing.
Funny that.

PS.  It sounds like houses are permanent in DFO.  You cant' destroy them.  MO they can be though.  DFO doesnt' sound so hardcore.

Scoorge

Novice Member

Joined: 1/17/08
Posts: 152

7/06/09 2:23:38 PM#42
Originally posted by Fariic
Originally posted by xpiher

 


Originally posted by Squal'Zell




Im sorry mate, thats not politics, thats simply war. you got killed (driven away) and you asked a friend could i use yuor town as refuge. or place to bind
politics is when 2 people of high standings (officers leaders etc...) meet and "NEGOCIATE" something.
negociations is the key word.
if some of the conditions where not met, the corp being "jipped" may hire a mercenary corporation to pewpew those bastards and those bastards can pay them the double and the mercs turn around and go home.



And those sort of dealings happen in DFO as well. I assume you didn't bother reading the two things I linked you to. But war is politics and politics is war.

 

Anyways, as to the person who said MO's houses will have HP. You are right. However, the last dev comment I read about houses also said, while housing will have HP in at launch, the equipment to destory houses (sieges weapons) won't be in the game until siege and player owned cities are in.

To everyone else. I'm done arguing with you. You guys don't like the game which is fine, but I won't let people make up lies about it. You are right that the alignment system doesn't really mean anything, but thats a good thing. I don't want to be forced to "RP" and it stops what its meant to, indiscriminate noobie ganking. FYI about the alignment system. They changed it in april. If you kill 1 blue player you go red now and have to kill at least 2 red players to go back to blue.

And saying that red stat loss is hardcore is a joke IMO. All that does is punish people harshly for PKing.  Don't let peopel use vendors, enter a city, and be hunted by the entire player base but don't make players have to regrind or be gimped for x hrs because they killed 1 too many blues people. IMO, it stop people from PKing and makes people safer around same race players. I don't want safe zones, I want NPC anarchy player controled factions.


 

Anarchy isn't fun.
And more people want an mmoRPG not a ffa fps that you have to pay a monthly fee to play.

DFO's alignment system is supposed to punish you for going red.
It simply doesn't do the job it's supposed to. 

People went permared in UO with stat loss.  Just because you're penalized for it doesn't mean people don't do it.  I prefer to play an evil character.  I'd like to be a thief in game, I'll take the stat loss if I go red, and live with it.

BTW,
You used housing as a safe zone in MO as a negetive.
DFO is doing the same thing.
Funny that.

PS.  It sounds like houses are permanent in DFO.  You cant' destroy them.  MO they can be though.  DFO doesnt' sound so hardcore.

 

Now that you metion it...it is even more funny that you can trade through that window some of those houses will have...completely protected!

What happend to hardcore?

Phelcher

Novice Member

Joined: 6/01/09
Posts: 231

7/06/09 2:30:23 PM#43
Originally posted by xpiher

And you are nothing more than a DFO troll who made this account to do nothing but troll DFO. Also, I said that SB and DAoC players will like DFO more than MO becuase SB and DAoC both offer massive battles and politics. MO won't offer either at launch

 

Similar things that happen in EvE happen in DFO, but I wouldn't say safe passage or mining rights is one of them. Mainly truces and getting bind spots at a city, or trade agreements such as being given access to a foundry  (needed to make warhulks) or ship yard (needed to make boats) for a free or help in a battle.

Politics is in DFO is driven by land control which in turn is driven by the players desire to compete in PvP. Player cities offer give players the ability to control land, effectively giving them dominate access to all good mob spawns with in the area. This in turn allows the players in the clan to skill up easier and faster. Ownership also gives way to "defend the pixel" syndrome that Phelcher mistakes for nothing more than e-pee stroking. Since players want to control land in order to create a "safe" environment to farm and skill up players in DFO from alliances and enemies that may be trying to control the same territory. This in turn leads to "smack talk," which leads to asset destruction, which can lead to or more advance tactics such as spying and then eventually wanting to build proper security by dominating an area totally.

I've personally expereinced this in DFO when I was in the Ghost alliance. The Ghost alliance stated off with 1 holding on the island of Ruby and only about 200 members. We grew in size due to 3 other alliance moving down to the area to better protect our city from attack 24/7 (since the server is EU and NA). We participated in asset destruction just for fun, but this lead to some of the other alliances on the island wanting to either join us, or join together. Eventually, the Ghost felt that one of the small alliances was threatening on secure position by growing in size. We decided that to better secure our position on the island we'd need to control the western half. We sieged the other alliances city and won, leading them to merge with one of the other alliances on the island. Due to some internal struggle with in the alliance (growing to quickly), we lost a good portion of our EU base at the same time some of our NA members quit to start over on NA1, giving our enemies an opportunity. THey took advantage of it due to knowing we were weakend becuase of either spy work or one of the clans that was part of our alliance turn coating. At apporx 6AM EST 12PM GMT the alliance took our main holding (with no resistance due to the time) making it impossible for us to make it back to the island to defend our remaining 4 holdings. After we lost our holdings, we brokered a deal with another alliance who recently got control of a city to be given access to one of their cities and bind/live there.

For quick run downs some of the political dealings
http://bannerfall.wordpress.com/2009/07/03/pre-ww2-cotc-vs-afghan-review/
http://forums.darkfallonline.com/showthread.php?t=193354

 


 

OMG, dude...   you've been so brainwashed by Tasos, it hurts. Do you actually believe what you've just typed^^ ..?

 

Land control..?

 

Everything you've just said is "make believe!"  Fake!  Aventurine told you that this game was about sieging and clanstones...  yet never implamented a REASON to defend, attack or even build a city. What point does it serve?

Darkfall is about being in a CLUB or GANG, peroid!  How does a Clan control land in Darkfall..? More importantly, why would another clan want YOUR LAND..?   They don't, they just want to roam around and see if their 30 people, can catch you 15 people off-guard and zerg them.

 

You have mistakenly forgot that Aventurine has told you guys "X" is important and forgot that there is no real reason to defend, or attack it.  Other than personally "getting off" on destruction and talking smack. Like a young kid playing king of a snow hill...   how emotionally rewarding for a 15 year old. 

ie: To accomplish something so trivial, as following 70 other people around, attacking anyone.....   , because they were near us.

 

Why again..?  Oh politics.... lol 

 

Darkfall is so shallow, that games like Halo and Battlefield have more depth and roleplaying. Xpiher, get over yourself, there is no politics within Darkfall, there isn't even a reason for the game or to even attack another player, let-alone clan. You do it because there is nothing else to do. Quit making sh!t up to try and make DFO deeper than what it really is.

Though, if this is your first video game and you are indeed ignorant of the past 15 years of RTS, FPS and mmo's..  I could see your childish amusement with Darkfall. Everyone else is cringing at this games shalowness and Fisher Price game mechanics.

Perhaps you are just a newb...  and everything is just amazing for you. (QQ) 

 

 

xpiher

Elite Member

Joined: 8/22/08
Posts: 1462

7/06/09 2:34:46 PM#44
Originally posted by Scoorge
Originally posted by Fariic
Originally posted by xpiher

 


Originally posted by Squal'Zell




Im sorry mate, thats not politics, thats simply war. you got killed (driven away) and you asked a friend could i use yuor town as refuge. or place to bind
politics is when 2 people of high standings (officers leaders etc...) meet and "NEGOCIATE" something.
negociations is the key word.
if some of the conditions where not met, the corp being "jipped" may hire a mercenary corporation to pewpew those bastards and those bastards can pay them the double and the mercs turn around and go home.



And those sort of dealings happen in DFO as well. I assume you didn't bother reading the two things I linked you to. But war is politics and politics is war.

 

Anyways, as to the person who said MO's houses will have HP. You are right. However, the last dev comment I read about houses also said, while housing will have HP in at launch, the equipment to destory houses (sieges weapons) won't be in the game until siege and player owned cities are in.

To everyone else. I'm done arguing with you. You guys don't like the game which is fine, but I won't let people make up lies about it. You are right that the alignment system doesn't really mean anything, but thats a good thing. I don't want to be forced to "RP" and it stops what its meant to, indiscriminate noobie ganking. FYI about the alignment system. They changed it in april. If you kill 1 blue player you go red now and have to kill at least 2 red players to go back to blue.

And saying that red stat loss is hardcore is a joke IMO. All that does is punish people harshly for PKing.  Don't let peopel use vendors, enter a city, and be hunted by the entire player base but don't make players have to regrind or be gimped for x hrs because they killed 1 too many blues people. IMO, it stop people from PKing and makes people safer around same race players. I don't want safe zones, I want NPC anarchy player controled factions.


 

Anarchy isn't fun.
And more people want an mmoRPG not a ffa fps that you have to pay a monthly fee to play.

DFO's alignment system is supposed to punish you for going red.
It simply doesn't do the job it's supposed to. 

People went permared in UO with stat loss.  Just because you're penalized for it doesn't mean people don't do it.  I prefer to play an evil character.  I'd like to be a thief in game, I'll take the stat loss if I go red, and live with it.

BTW,
You used housing as a safe zone in MO as a negetive.
DFO is doing the same thing.
Funny that.

PS.  It sounds like houses are permanent in DFO.  You cant' destroy them.  MO they can be though.  DFO doesnt' sound so hardcore.

 

Now that you metion it...it is even more funny that you can trade through that window some of those houses will have...completely protected!

What happend to hardcore?

 

I really hope they aren't de facto safe zones. That will ruin my day :(

User Deleted
7/07/09 1:24:00 AM#45
Originally posted by xpiher

 

...

 

And you are nothing more than a DFO troll who made this account to do nothing but troll DFO. Also, I said that SB and DAoC players will like DFO more than MO becuase SB and DAoC both offer massive battles and politics. MO won't offer either at launch

 


 

Says who DAoC and SWG players like DFo?  Sorry, I don't.  After playing DAoC and SWG almost 10 years ago, DFo looks pathetic to me.  None of those old guildies from DAoC ever talk about DFo, we are still gaming but none touched DFo.  That is a 100 strong multigame guild.

As for SWG, lol, if you ever know what SWG was, you won't even dare write the stupid line above.

Show me the proof that DAoC or SWG players like DFo.  Look at the few remaining diehard DF fans.  How many ever talk about DAoC or SWG.  How many are old enough to play a real game 10 years ago, when UO start all these PvP online rpgs.

Go spin more, when you cannot try to sell DF as successor of UO, you pull out DAoC or SWG.  How pathetic.  Pretending to be a successor, as DF has no merits on its own to sell.

tarkin1980

Apprentice Member

Joined: 7/14/07
Posts: 210

7/07/09 12:39:12 PM#46

This game is all about... learning to not open your fricken wallet.

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3081

i make art,
till someone dies.

Forum Terrorist

7/07/09 1:32:53 PM#47
Originally posted by Orthedos
Originally posted by xpiher

 

...

 

And you are nothing more than a DFO troll who made this account to do nothing but troll DFO. Also, I said that SB and DAoC players will like DFO more than MO becuase SB and DAoC both offer massive battles and politics. MO won't offer either at launch

 


 

Says who DAoC and SWG players like DFo?  Sorry, I don't.  After playing DAoC and SWG almost 10 years ago, DFo looks pathetic to me.  None of those old guildies from DAoC ever talk about DFo, we are still gaming but none touched DFo.  That is a 100 strong multigame guild.

As for SWG, lol, if you ever know what SWG was, you won't even dare write the stupid line above.

Show me the proof that DAoC or SWG players like DFo.  Look at the few remaining diehard DF fans.  How many ever talk about DAoC or SWG.  How many are old enough to play a real game 10 years ago, when UO start all these PvP online rpgs.

Go spin more, when you cannot try to sell DF as successor of UO, you pull out DAoC or SWG.  How pathetic.  Pretending to be a successor, as DF has no merits on its own to sell.

 

I am SWG pre cu vet, played for about 2,5 years left on Nov 15 2005 when $OE nuked their playerbase with their "iconic" classes and the stupid WoW - NGE.

I love DarkFall.

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

Akhenos

Novice Member

Joined: 9/02/03
Posts: 5

7/07/09 3:33:39 PM#48

Just play the game. If you are a MMORPG Veteran like me, maybe you will like it (love it).

They are currently patching the game with a large and promising expansion, which sounds great.

Take Care

Xemous

Apprentice Member

Joined: 7/31/08
Posts: 228

7/07/09 4:07:08 PM#49
Originally posted by Krelian

If you do not want to reply, than don`'t, i fully respect that:)

I COULD  try to install this game and find out on my own whats so special about DARKFALL, but i simply lack the time and wilfullness to do so,... downloading, installing, creating an account, costomizing options, creating a character and playing maybe for days or even weeks to find out what is so great about darkfall.

So i am asking here to fellow gamers.

I HEARD SO MUCH HYPE ABOUT THIS GAME, and i hear this games name on online sites quite often as randomly.

So please, do tell me,

WHAT IS SO SPECIAL ABOUT DARKFALL?

`Why the hype? Why does it seem to be so well known?

PS!!

Ofcourse* i looked at the home page of the game to find out about it, but to me it just sounded like your average mmorpg.-.......

Coz it feels like this game is either the holy grail of gaming, OR its the worst game to exist in the history of mankind... like its on the extremes of one side of the other,,,,

Thank you.

 

 

If your looking for darkfall critics this is the worst place.  They have been on these forums for months giving their same repackaged hate filled opinion with dumb personal slander and attacks.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1462

7/07/09 4:14:05 PM#50
Originally posted by Orthedos
Originally posted by xpiher

 

...

 

And you are nothing more than a DFO troll who made this account to do nothing but troll DFO. Also, I said that SB and DAoC players will like DFO more than MO becuase SB and DAoC both offer massive battles and politics. MO won't offer either at launch

 


 

Says who DAoC and SWG players like DFo?  Sorry, I don't.  After playing DAoC and SWG almost 10 years ago, DFo looks pathetic to me.  None of those old guildies from DAoC ever talk about DFo, we are still gaming but none touched DFo.  That is a 100 strong multigame guild.

As for SWG, lol, if you ever know what SWG was, you won't even dare write the stupid line above.

Show me the proof that DAoC or SWG players like DFo.  Look at the few remaining diehard DF fans.  How many ever talk about DAoC or SWG.  How many are old enough to play a real game 10 years ago, when UO start all these PvP online rpgs.

Go spin more, when you cannot try to sell DF as successor of UO, you pull out DAoC or SWG.  How pathetic.  Pretending to be a successor, as DF has no merits on its own to sell.

I've never mention SWG. I've mention Shadowbane and DAoC. Thats it. Way to spin it. And FYI, people in my clan are old SWG players. They say DFO isn't like SWG, but DFO is still a good game in its own right.

Go spin more of your useless trolling it doesn't matter anymore. The "expansion" pretty much added in most of the things people said was lacking with DFO. Now, with the "expansion" DFO will be a PvP centric game very similar to UO (minus the RP) and a true successor to SB. MO will be a PvE RP Centric MO. Both games don't get it perfect, but both come close with what they are trying to do.

Enjoy MO, I really hope you do, but now there is no reason for me or people like me to switch games.

3 Pages « 1 2 3 » Search