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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by xpiher
No, I just wrote that in anticipation of the US launch.
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Do not waste your money, When it takes 5 hours to finish the very first quest because of all the idiots that like to kill newbies while hiding from the world in there parents basement, you find out real fast how much this game really sucks. |
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MO fanboys are as bad as the DF fanboys were.. haha. |
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Originally posted by xpiher
No No NO NO NO NO NO NO NNNNNNOOOOOOOO UO players won't like DFo. DAoC or SWG players will hate DFo more. No one likes DFo apart from the few who ducks their head under the sand. No, never. Anyone who tasted DAoC or SWG in its hey days will not even look at DFo. Forget it. Why you ask. Simple. DAoC and SWG give a purpose to war. There is a meaning to war, you identify yourself with something and work together. DFo is a ffa chaos in which the cowards ambush friends and backstab each other, b/c these carebears dare not form an army to fight a real enemy. They exploit mobs, ambush the newbies, attack afkers or hack. They do not want responsibility. Yeah DFo players are the true "carebears" who pretend to be big by calling others carebears. In DAoC, we team up, we enjoy being with each other. We fight the other side, attack keeps that provide real sense of siege, for a game almost a decade ago. Battles are fought every day, every few hours, and almost non stop during weekends. Unlike DF where ppl hide in the safe spot and afk macro, DAoCers rally to frontier and fought with zeal, not with flying boat hacks. Skills in DAoC has meaning, team work have meaning. Unless the stupid run around and randomly LMBfest, DAoC requires a lot of tactical skills, or teamwork. SWG is even further away from DFo. SWG provide a truly meaning PVE seemlessly integrated into the epic two side struggle. Wars are not RvR epic like DAoC, but that sporadic conflicts is exactly what is happening at that stage of SWG era. Stop humiliating us by suggesting we would fall for this piece of turd called DFo. The game and the community is completely intolerable for any of us who ever enjoyed the bliss of DAoC or SWG. To the OP: if you ever consider DFo, do not consider it b/c it looks like UO, DAoC or SWG. DF is trying to pretend itself to be similar, but no, it never was. DFo is simply a story of all-out failure, in all dimensions. Even their lies are epic failures. Look at it this way, if they have something positive to sell about themselves, they do not need to pretend to be successors of games that have long been gone. |
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OP wait for a trial and try it friend. The game needs a lot of work but is also a lot of fun. There are much more pve offerings than goblins for those who explore. If you like open games then DF can be real fun. but i warn you have you ever heard of "hitting the wall" for runners? well starting of in DF you hit the wall...once past it the game opens up! |
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Squal'Zell
Hard Core Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
Originally posted by xpiher you keep saying player politics, care to give a few examples of what player politics is to you? see i play EVE Online and i have one definition of player politics of Aliances controling space, defending space and also alot of sharing space. A corporation may negociate safe passage through an alliance controled space with the leader(s) of the alliance. Or Mining rights within a Aliance controled space for a % cut. And there are mechanics in the game that can tell the whole alliance not to shoot those people. or in a moment's notice shoot on sight. so in DFO whats Politics? |
Originally posted by Squal'Zell
rotfl... I cornered him with the same question and basically, any time another clan attacks someone, they run to the boards to talk smack and trash talk... to Xpiher.. that is politics..!!
As there is no actual "game" or purpose to DFO, there is nothing to comment on, yet every attack (according to Xpiher) seems to have meaning and politics behind them. Perhaps he is too young to understand that mindless antics, is not politics. It's a syndrom known as lord of the flies. I'd really like to meet this kid, he's a fine peice of work..!
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And you are nothing more than a DFO troll who made this account to do nothing but troll DFO. Also, I said that SB and DAoC players will like DFO more than MO becuase SB and DAoC both offer massive battles and politics. MO won't offer either at launch
Similar things that happen in EvE happen in DFO, but I wouldn't say safe passage or mining rights is one of them. Mainly truces and getting bind spots at a city, or trade agreements such as being given access to a foundry (needed to make warhulks) or ship yard (needed to make boats) for a free or help in a battle. Politics is in DFO is driven by land control which in turn is driven by the players desire to compete in PvP. Player cities offer give players the ability to control land, effectively giving them dominate access to all good mob spawns with in the area. This in turn allows the players in the clan to skill up easier and faster. Ownership also gives way to "defend the pixel" syndrome that Phelcher mistakes for nothing more than e-pee stroking. Since players want to control land in order to create a "safe" environment to farm and skill up players in DFO from alliances and enemies that may be trying to control the same territory. This in turn leads to "smack talk," which leads to asset destruction, which can lead to or more advance tactics such as spying and then eventually wanting to build proper security by dominating an area totally. I've personally expereinced this in DFO when I was in the Ghost alliance. The Ghost alliance stated off with 1 holding on the island of Ruby and only about 200 members. We grew in size due to 3 other alliance moving down to the area to better protect our city from attack 24/7 (since the server is EU and NA). We participated in asset destruction just for fun, but this lead to some of the other alliances on the island wanting to either join us, or join together. Eventually, the Ghost felt that one of the small alliances was threatening on secure position by growing in size. We decided that to better secure our position on the island we'd need to control the western half. We sieged the other alliances city and won, leading them to merge with one of the other alliances on the island. Due to some internal struggle with in the alliance (growing to quickly), we lost a good portion of our EU base at the same time some of our NA members quit to start over on NA1, giving our enemies an opportunity. THey took advantage of it due to knowing we were weakend becuase of either spy work or one of the clans that was part of our alliance turn coating. At apporx 6AM EST 12PM GMT the alliance took our main holding (with no resistance due to the time) making it impossible for us to make it back to the island to defend our remaining 4 holdings. After we lost our holdings, we brokered a deal with another alliance who recently got control of a city to be given access to one of their cities and bind/live there. For quick run downs some of the political dealings
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Honestly it's pretty bad. The game has been in development for so long and really only gotten anywhere just recently. The majority of the hype is generated by a few of their forum trolls. |
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Squal'Zell
Hard Core Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
Originally posted by xpiher Im sorry mate, thats not politics, thats simply war. you got killed (driven away) and you asked a friend could i use yuor town as refuge. or place to bind politics is when 2 people of high standings (officers leaders etc...) meet and "NEGOCIATE" something. negociations is the key word. if some of the conditions where not met, the corp being "jipped" may hire a mercenary corporation to pewpew those bastards and those bastards can pay them the double and the mercs turn around and go home. |
I think people that liked UO aren't really "hardcore" because they want things like red stat loss for reds so they can be "safe" in areas. I think these people should never of played DFO in the first place because they tend to rage quit after getting killed by the same race player about 4x.
Haha it`s amusing when young players think they got some new and good points. The early days of UO was alot more hardcore than what DF is now. When UO started we didn`t have statloss for murderers and they could freely enter any npc city. They could bank, buy stuff from vendors and do stuff any blue player could do. The Dreadlord days.
They were like Orthedos say, the true carebears. They would form large groups and attack any new player they could find without any risk and all reward. I would guess 80% of the population in UO was red back then, 10 % anti and 10% newbie. Something had to be done and that`s why they put in 20 % statloss. Now we had the true, good and respected PK`s who played with a risk/reward, and the crappy, whining pks. It worked as a charm and everybody like it. Well almost all, the lousy, wannabe PKs didn`t like it.
Tell me you wise one, what is the risk of going red in darkfall and what is the reward. When you answer that question you`ll see that the reds are the carebears. And no, we UO players like the sieging part. We grew up with full-loot pvp and had more fights each day than DF have in a week. Btw, the last year in UO all my server did was faction war. I died 10 times on an average everyday, and I had a blast.
Darkfall is a level based carebear game compared to UO, and the worst part is has more grind than a Korean mmo. I do hope they remove the grind because it`s the only fantasy pvp mmo we have at the moment.
Currently grinding Darkfall |
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Originally posted by SimperFi
Just wandering how they managed to get that info from him? if he wasn't going to join them why did he give them his info? from the very early days of MMO's i learnt never to give out details unless to the most trusted friends. But thanks for the "can rot" comment :) i hope you find a friendly comunity in a game somewhere that suits you, just hope the term "what goe's around, comes around" does'nt return to bite you in the ass mate! ( funny, reading that comment actually makes you seem like you arent the best the world can offer :) ) |
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Originally posted by xpiher
MO punishes people for PKing same race and will not have sieges. This is why I say the game is foucsed on PvE and RP rather than PvP. MO will be a good game, but its will be PvP-lite compared to DFO because the devs have made it that by removing key PvP features from the game. And no safe zones at all? Are you kidding? Your house is a safe zone. Yes thats right, if someone doens't have your key you can go in your house and be safe. The house cann't be destoryed. Also all newbie towns will have Guards. If you think guard towers in DFO are safe zones then you MO will have safe zones as well. Furthermore, if you kill your own race you get punished for doing so. To me that is FFA PvP-lit
Uh, DFO. Av said that the alignment system was going to be set up to make griefing and PKing your own race have conciquence. Being a murderer was possible, but would be hard. The only thing hard about it is finding someone to kill to increase your alignment that isn't afk. Racial cities are safe zones. The towers are exploited by groups that attack crafters while one guy waits to to loot the body. Clan cities can also build guard towers that attack non allied players. The towers have no restriction on line of sight and can shoot through buildings and terrain. Everytime someone enters a city it tells every member of the clan that x person entered the city. MO housing is going to be released with HP, and like in DFO you can destroy them if you have the appropriate skill and tool. MO alignment system in a nutshell: DFO: MO: DFO: MO: MO DFO You can get better FPS games that don't charge you a 15+ monthly fee. Quit telling lies and half truths. PS, you contradicted yourself. Wich is it? AoE removes twitch skill or it doesn't? PSS |
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Originally posted by xpiher
Is he really still comparing EVE to DF??? LOL you have some issues dude. You have no fucking clue about EVE politics and how complex they are haha. And SB/DAOC players will like DF because it "offers" politics and MO not? Politics are made by the players you shill a game does not need to print "includes politics" on the package. DF politics are made by 1337 kids who smacktalk and zergspam over city walls combined with forum flaming and server reboots. It is not even a real sandbox so there is nothing you can make politics with. "Massive" battles are also player made in a sandbox..you do not need to "offer" it. SWG as an example never "offered" politics and massive battles...yet they took place and oh boy THOSE were politics and battles, same goes for EVE. The same thing will happen in MO i am very sad to bomb away your little dreamland. Your definitions are just twisting crap you form to fit your own conquest. EVERY SINGLE SB/DAOC/UO/pre-CU SWG player i know who tried DF made a big nice vomitpie in front of his keyboard. Most even called their CC companies to get their money back. So yeeaaah the REALLY love it much much more. NOBODY who ever played a well working Sandbox/PVP MMO will touch DF. Please stop posting your spam ffs (i know you won`t, do you get paid at least for this lobbying work?)..people here are much smarter than you might think and no matter how you try to make it look "great" you still fail. And for somebody who "enjoys" this outstanding failgame so much you do post a lot on quite some forums. In case you can not resist (as i assume)..please do continue! We have quite a laugh here with you..almost on the level of DarthRaiden or downtoearth (even he is finished with this POS and he was far worse than you are). There are "Do you hate Xpiher polls" even on Forumfall (lol!) almost every second day...take the hint you shill you are making a fool out of yourself.
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Anyways, as to the person who said MO's houses will have HP. You are right. However, the last dev comment I read about houses also said, while housing will have HP in at launch, the equipment to destory houses (sieges weapons) won't be in the game until siege and player owned cities are in. To everyone else. I'm done arguing with you. You guys don't like the game which is fine, but I won't let people make up lies about it. You are right that the alignment system doesn't really mean anything, but thats a good thing. I don't want to be forced to "RP" and it stops what its meant to, indiscriminate noobie ganking. FYI about the alignment system. They changed it in april. If you kill 1 blue player you go red now and have to kill at least 2 red players to go back to blue. And saying that red stat loss is hardcore is a joke IMO. All that does is punish people harshly for PKing. Don't let peopel use vendors, enter a city, and be hunted by the entire player base but don't make players have to regrind or be gimped for x hrs because they killed 1 too many blues people. IMO, it stop people from PKing and makes people safer around same race players. I don't want safe zones, I want NPC anarchy player controled factions. |
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Originally posted by xpiher
Anarchy isn't fun. DFO's alignment system is supposed to punish you for going red. People went permared in UO with stat loss. Just because you're penalized for it doesn't mean people don't do it. I prefer to play an evil character. I'd like to be a thief in game, I'll take the stat loss if I go red, and live with it. BTW, PS. It sounds like houses are permanent in DFO. You cant' destroy them. MO they can be though. DFO doesnt' sound so hardcore. |
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Originally posted by Fariic
Anarchy isn't fun. DFO's alignment system is supposed to punish you for going red. People went permared in UO with stat loss. Just because you're penalized for it doesn't mean people don't do it. I prefer to play an evil character. I'd like to be a thief in game, I'll take the stat loss if I go red, and live with it. BTW, PS. It sounds like houses are permanent in DFO. You cant' destroy them. MO they can be though. DFO doesnt' sound so hardcore.
Now that you metion it...it is even more funny that you can trade through that window some of those houses will have...completely protected! What happend to hardcore? |
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Originally posted by xpiher
OMG, dude... you've been so brainwashed by Tasos, it hurts. Do you actually believe what you've just typed^^ ..?
Land control..?
Everything you've just said is "make believe!" Fake! Aventurine told you that this game was about sieging and clanstones... yet never implamented a REASON to defend, attack or even build a city. What point does it serve? Darkfall is about being in a CLUB or GANG, peroid! How does a Clan control land in Darkfall..? More importantly, why would another clan want YOUR LAND..? They don't, they just want to roam around and see if their 30 people, can catch you 15 people off-guard and zerg them.
You have mistakenly forgot that Aventurine has told you guys "X" is important and forgot that there is no real reason to defend, or attack it. Other than personally "getting off" on destruction and talking smack. Like a young kid playing king of a snow hill... how emotionally rewarding for a 15 year old. ie: To accomplish something so trivial, as following 70 other people around, attacking anyone..... , because they were near us.
Why again..? Oh politics.... lol
Darkfall is so shallow, that games like Halo and Battlefield have more depth and roleplaying. Xpiher, get over yourself, there is no politics within Darkfall, there isn't even a reason for the game or to even attack another player, let-alone clan. You do it because there is nothing else to do. Quit making sh!t up to try and make DFO deeper than what it really is. Though, if this is your first video game and you are indeed ignorant of the past 15 years of RTS, FPS and mmo's.. I could see your childish amusement with Darkfall. Everyone else is cringing at this games shalowness and Fisher Price game mechanics. Perhaps you are just a newb... and everything is just amazing for you. (QQ)
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Originally posted by Scoorge
Now that you metion it...it is even more funny that you can trade through that window some of those houses will have...completely protected! What happend to hardcore?
I really hope they aren't de facto safe zones. That will ruin my day :( |
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Originally posted by xpiher
Says who DAoC and SWG players like DFo? Sorry, I don't. After playing DAoC and SWG almost 10 years ago, DFo looks pathetic to me. None of those old guildies from DAoC ever talk about DFo, we are still gaming but none touched DFo. That is a 100 strong multigame guild. As for SWG, lol, if you ever know what SWG was, you won't even dare write the stupid line above. Show me the proof that DAoC or SWG players like DFo. Look at the few remaining diehard DF fans. How many ever talk about DAoC or SWG. How many are old enough to play a real game 10 years ago, when UO start all these PvP online rpgs. Go spin more, when you cannot try to sell DF as successor of UO, you pull out DAoC or SWG. How pathetic. Pretending to be a successor, as DF has no merits on its own to sell. |
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This game is all about... learning to not open your fricken wallet. |
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Originally posted by Orthedos
Says who DAoC and SWG players like DFo? Sorry, I don't. After playing DAoC and SWG almost 10 years ago, DFo looks pathetic to me. None of those old guildies from DAoC ever talk about DFo, we are still gaming but none touched DFo. That is a 100 strong multigame guild. As for SWG, lol, if you ever know what SWG was, you won't even dare write the stupid line above. Show me the proof that DAoC or SWG players like DFo. Look at the few remaining diehard DF fans. How many ever talk about DAoC or SWG. How many are old enough to play a real game 10 years ago, when UO start all these PvP online rpgs. Go spin more, when you cannot try to sell DF as successor of UO, you pull out DAoC or SWG. How pathetic. Pretending to be a successor, as DF has no merits on its own to sell.
I am SWG pre cu vet, played for about 2,5 years left on Nov 15 2005 when $OE nuked their playerbase with their "iconic" classes and the stupid WoW - NGE. I love DarkFall. -----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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Just play the game. If you are a MMORPG Veteran like me, maybe you will like it (love it). They are currently patching the game with a large and promising expansion, which sounds great. Take Care |
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Originally posted by Krelian
If your looking for darkfall critics this is the worst place. They have been on these forums for months giving their same repackaged hate filled opinion with dumb personal slander and attacks.
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Originally posted by Orthedos
Says who DAoC and SWG players like DFo? Sorry, I don't. After playing DAoC and SWG almost 10 years ago, DFo looks pathetic to me. None of those old guildies from DAoC ever talk about DFo, we are still gaming but none touched DFo. That is a 100 strong multigame guild. As for SWG, lol, if you ever know what SWG was, you won't even dare write the stupid line above. Show me the proof that DAoC or SWG players like DFo. Look at the few remaining diehard DF fans. How many ever talk about DAoC or SWG. How many are old enough to play a real game 10 years ago, when UO start all these PvP online rpgs. Go spin more, when you cannot try to sell DF as successor of UO, you pull out DAoC or SWG. How pathetic. Pretending to be a successor, as DF has no merits on its own to sell. I've never mention SWG. I've mention Shadowbane and DAoC. Thats it. Way to spin it. And FYI, people in my clan are old SWG players. They say DFO isn't like SWG, but DFO is still a good game in its own right. Go spin more of your useless trolling it doesn't matter anymore. The "expansion" pretty much added in most of the things people said was lacking with DFO. Now, with the "expansion" DFO will be a PvP centric game very similar to UO (minus the RP) and a true successor to SB. MO will be a PvE RP Centric MO. Both games don't get it perfect, but both come close with what they are trying to do. Enjoy MO, I really hope you do, but now there is no reason for me or people like me to switch games. |
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