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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
12/02/08 4:37:54 PM#61
Originally posted by Ihmotepp
First i wouldent play DF if they got xp and shit. Secondly: You BUY the sword as well. Then you learn the skill. Same with Magic. You buy the skill then train it. |
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12/02/08 4:38:10 PM#62
Originally posted by xaldraxius
I read your last post.. you aren't even worth replying to anymore.. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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12/02/08 4:41:40 PM#63
The gameplay sounds great, it's just that I don't have as much time to play as many gamers do, so I will likely be less skilled, so they are just going to kill me. There's not a lot I can do about teaching them anything if they have no fear, or respect for me. Now in an FPS I can 'pwn some noobs' but that's because the amount of time I play isn't an issue, just my skill. I don't want MMOs to be like that, because I like adventuring and exploring in MMOs, I just don't get into MMO PvP. |
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12/02/08 4:49:51 PM#64
Originally posted by xaldraxius
Never mind.. I'm wasting my time talking to you.. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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Originally posted by daarco
First i wouldent play DF if they got xp and shit. Secondly: You BUY the sword as well. Then you learn the skill. Same with Magic. You buy the skill then train it.
That doesn't make much sense. I can buy a sword right now, in real life. I can log on to swords.com and buy a sword. I can't buy the Kung Fu skill. I can't buy the archery skill. I can't just go to a store, and say, here's 100 bucks, now press a button and I know how to shoot a bow. How is that the same as buying a sword? That's what happens in Darkfall. Here's 100 gold pieces, now I know how to shoot a bow, but before I didn't. I still don't see how buying a skill with money, is so vastly different than buying a skill with skill points. What if I turned the skill points into gold pieces? Would that be better? If not, why not? What's the difference? I've played Dungeon Siege, and it's not bad. I'm not totally against skills that increase with use. But honeslty those that are arguing that spending skill points to raise a skill is "unrealistic" but somehow buying a skill in Darkfall is realistic, seem kinda dense. |
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12/02/08 4:57:17 PM#66
Originally posted by Ihmotepp
It's different because when you use money you are getting a skill level of 1 or maybe even 0, you will not be proficient at it. It is merely signalling your intent to use it to the game engine. To get good at you then need to go and use it. With skill points no use is necessary, you don't need to go through the process of increasing it by hand. |
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12/02/08 4:58:35 PM#67
Originally posted by singsofdeath
But that's the same right now. A person who spend 50 hours playing with the sword will have a higher skill in swords than the one playing for 30 hours. Will he automatically win? I doubt it, but he will have an advantage. How serious? No one knows.
No different from the other option. Theres 2 differences the first being he wont auto win just cause he has a higher skill lvl, the second is the guy whose lvl 50 wont get extra points to put in other skills just cause hes higher lvl than the 30 guy Better example. As before the lvl 30 guy put all his extra skill points into swords so its 90, now the 50 guy comes along and has 150 points to spend(every level u get 3 points) and he decides 100 is enough for swords and he decides to put 50 into shields, or even 25 shields 25 healing magick so now when he fights the lvl 30 guy he has a huge advantage just because he could lvl other skills without using them. Thats y i dont want a skill point, where the ammount of skillpoints u get has anything to do with XP/Levels, and not with how long u use the skill, or even better how WELL u use the skill. |
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12/02/08 4:59:08 PM#68
Originally posted by Ihmotepp
That doesn't make much sense. I can buy a sword right now, in real life. I can log on to swords.com and buy a sword. I can't buy the Kung Fu skill. I can't buy the archery skill. I can't just go to a store, and say, here's 100 bucks, no press a button and I know how to shoot a bow. How is that the same as buying a sword? I still don't see how buying a skill with money, is so vastly different than buying a skill with skill points. What if I turned the skill points into gold pieces? Would that be better? If not, why not? What's the difference?
Imo.. you are trying to argue two different points. And your points contridict each other. Realife: If you play fight with your friend, you will eventually get better at sword fighting. Now, lets apply this to darkfall (which is what the devs did) And your saying you want to use your sword to kill someone, but not be pigeonholed into being better with your sword because of it.. Put in a real life situation, that's illogical. You can't use a bow for 10 years, but be somewhat good with a bow, and a sword master, when you've never swung a sword. This is the same concept in Darkfall. sure, there could be an exploit available where you could just "play fight" with your friend, and become a mster swordsman, but that makes sense. You get better using the skill. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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12/02/08 5:06:39 PM#69
Originally posted by Ihmotepp Yes, I would still play.
However, I wouldn't categorize it as gaining xp. I would like to see more of an accomplishment-based skill point system. This is what I mean...
Rather than just doing repeatitive skills over and over to cause your skills to rise you would gain skill points for the different tasks or accomplishments that you do. Beginning tasks and actions would gain you just a single point after a set amount of successful attempts. Then the more challenging the task or the more impressive your victory over ever increasing odds... the higher the amount of points awarded.
For instance, killing a player below your total skill point amount might only gain you a single point. Killing someone at your same amount might gain you 3, and someone above you might gain you 10. Same for NPC's. The harder the fight the more you gain from it. All these points go into the pool for you to distribute as you wish. Perhaps seperated into Combat, Crafting and Adventure/Exploring pools? The higher you advance a skill the more it takes to keep increasing it.
Basically you choose to do what you want... and then you choose again to put the points where you want. Heh... I like choices.
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Originally posted by Blodpls
It's different because when you use money you are getting a skill level of 1 or maybe even 0, you will not be proficient at it. To get good at you then need to go and use it. With skill points no use is necessary, you don't need to go through the process of increasing it by hand.
I don't get the desire to do the boring part, swing a sword a bazillion times. Why can't we skip it, and just say we did it? This gets rid of things like standing there with your buddy, whacing each other over and over to max your skill, or shooting a bow at something 20 times to kill it so you can raise your skill, when you could kill it with one blow of your sword, but your sword is already maxed so you use the bow. This seems exceedingly dull to me, that the "game" is in the action of the sword swinging. I tend to look at the game in terms of the completion of the objectives. Killing the mobs, completing the quests, killing your enemy, taking over the city. How many times I swing the sword should be irrelevant, but so many people seem to find this to be the most fun part of the game. /shrug It seems like an utter lack of imagination. I don't know how else to describe it. If you're playing a paper and pencil game, sometimes the Game Master will say, you travel for two weeks, and nothing happens... and then you get on with teh exciting part of teh game. It would seem the people that don't quite get teh spending skill points concept would insist on playing every day of the two weeks, or they would insist it just wasn't realistic, adn they didn't understand it. |
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Originally posted by xzyax Yes, I would still play.
However, I wouldn't categorize it as gaining xp. I would like to see more of an accomplishment-based skill point system. This is what I mean...
Rather than just doing repeatitive skills over and over to cause your skills to rise you would gain skill points for the different tasks or accomplishments that you do. Beginning tasks and actions would gain you just a single point after a set amount of successful attempts. Then the more challenging the task or the more impressive your victory over ever increasing odds... the higher the amount of points awarded.
For instance, killing a player below your total skill point amount might only gain you a single point. Killing someone at your same amount might gain you 3, and someone above you might gain you 10. Same for NPC's. The harder the fight the more you gain from it. All these points go into the pool for you to distribute as you wish. Perhaps seperated into Combat, Crafting and Adventure/Exploring pools? The higher you advance a skill the more it takes to keep increasing it.
Basically you choose to do what you want... and then you choose again to put the points where you want. Heh... I like choices.
Well, yes, that would be precisely the system. You would gain points, spend them as you wish. It would be understood that your character trained in these skills, but YOU the player did not. |
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12/02/08 5:11:52 PM#72
I'm now confused by what you are trying so vainly to communicate. Does Darkfall have levels? Does Darkfall have points that can be allocated as you wish? Does Darkfall have a skill system that allows you to buy new skills as you advance in level? No. But the OP was saying would you play the game if it did. Someone then asked: -Explain exactly how getting a set amount of xp and then spending it on character points is different from a level based game, except that there is no visible level number. If you count how many batches of points you have recieved that is your level.- And I was explaining the Asheron's Call system as it is akin to what I was assuming the OP was thinking of. They you come along and ask if AC was a level based game, which I said yes it was. It is a hybrid level based game with some differences, but it was still level based. You could spend your skill points in health and stats as well as skills as you pleased, but it was still measured in levels as your skills came in level increments. You didn't have to wait till you reached the next level to spend those points, which made it feel less like it was level based, but in the end it was. Then you started going on about certain areas and not being able to get into them until certain levels, and how that it what makes a level based game. Which is completely outside of my expirience as far as the definition of 'level based'. As your continual saying that I haven't played AC...I played AC in beta. I was there for the Fire from the Sky event. I was there for the first two years through the Shadow Wars. I was there when Bael'Zharon fought with Asheron. I stood face to face with Martine in Qalibar and was struck down by him repeatedly. So, I'm pretty sure I've played the game. And also, they raised the cap to 126, then in the next expansion they made it so that you could continue to gain skill points to an effective level 275. |
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Originally posted by Random_mage
That doesn't make much sense. I can buy a sword right now, in real life. I can log on to swords.com and buy a sword. I can't buy the Kung Fu skill. I can't buy the archery skill. I can't just go to a store, and say, here's 100 bucks, no press a button and I know how to shoot a bow. How is that the same as buying a sword? I still don't see how buying a skill with money, is so vastly different than buying a skill with skill points. What if I turned the skill points into gold pieces? Would that be better? If not, why not? What's the difference?
Imo.. you are trying to argue two different points. And your points contridict each other. Realife: If you play fight with your friend, you will eventually get better at sword fighting. Now, lets apply this to darkfall (which is what the devs did) And your saying you want to use your sword to kill someone, but not be pigeonholed into being better with your sword because of it.. Put in a real life situation, that's illogical. You can't use a bow for 10 years, but be somewhat good with a bow, and a sword master, when you've never swung a sword. This is the same concept in Darkfall. sure, there could be an exploit available where you could just "play fight" with your friend, and become a mster swordsman, but that makes sense. You get better using the skill.
Hits head on brick wall. no, no, a thousand times no, I'm not saying that at all. I'm not saying using a sword makes you better at a bow. How can you be so dense? Seriously. I'm saying your character trained with the bow. You the player did not. Just like in Darkfall when you BUY the archery skill. Your character was obviously shown how ot use a bow, he didn't suddenly become able to use a bow because he gave some one a coin, but before he couldn't use a bow. Something happened to your CHARACTER, but not YOU the person. Get it? |
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12/02/08 5:14:19 PM#74
........oh goody, so I don't have to school you in reading comprehension anymore? |
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12/02/08 5:22:58 PM#75
Originally posted by Ihmotepp
We are talking about what happens in the game not what happens in peoples imaginations, you can imagine whatever you want but it won't manifest itself ingame. In the game you have used your sword and as a result you have improved your bow skill. |
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Originally posted by Blodpls
We are talking about what happens in the game not what happens in peoples imaginations, you can imagine whatever you want but it won't manifest itself ingame. In the game you have used your sword and as a result you have improved your bow skill.
How do you get new skills in Darkfall? You buy them. You can't shoot a bow right now, because you don't have the archery skill. You hand someone a coin, and now you ahve the archery skill. How? What happened in the game to give you the archery skill? We both know shooting a bow makes you get better at shooting a bow. You're telling me that placing a coin in someone's hand makes you learn a skill you didn't have before? hits head on brick wall. Are you really that dense? I give up. |
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12/02/08 5:54:27 PM#77
Forget Quest!!!! Quest = Single player game Come on ppl Quest are needed in a game where the only way you get something is by doing it. This is a mmo where you get your stuff off players that wast all there time on here. Think. You need npc in a single player game, how else would you sell your stuff for gold how else would you buy what you need? Single player game. Quest and npcs Dont need them if you want something i sell you somethiing i made in the game that i wasted all my time on. WWIIOnline The Real War! |
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Tuck2000
Novice Member
Joined: 3/20/08
Bartle Test result: Killer |
12/02/08 6:16:31 PM#78
Originally posted by Ihmotepp
There will be skill levels, just like Darkfall has skill levels now. Are you saying your skills don't increase in Darkfall when you use them? You swing your sword in Darkfall now, and go from sword skill 1 to sword skill 2, right? Ortsword skill "not so good" to sword skill "good", or however you want to label it. You swing your sword, get xp and when you get enough xp you get a skill point. You spend your skill point on going from sword skill 1, to sword skill 2, or from sword skill not so good, to sword skill good. How is one a level system, but not the otehr? Eitehr way you go from sword skill not so good to sword skill good, right? One point you are missing is that skills degrade overtime if not used in the current DF system. I am assuming that in your system once a skill is purchased it would not degrade so what you have made could be considered a buffing system more then a level system. IMO what makes DF different is this "Use it or Loose it" aspect of skills it will drive players to become experts in certain fields by performing activities making them earned. What your system does is direct character customization to yield a specific arch type making it a "Chinese menu" by just picking what you want. Also people would follow the path of least resistance and figure out what would make getting points the quickest turn the game into a grind fest. So it would be a game killer for me do to the fact that it will make the game less challenging. |
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12/02/08 6:45:37 PM#79
Wait wait wait? so all I would have to do is run around in circles next to a guard and get xp (cus running is a skill in df) and then I can just max all my skills out after I set a macro to run me around near a guard for a few months?
no I wouldn't play that game.
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12/02/08 7:06:27 PM#80
So in DF I can just buy skills and master them by using them over and over again in the starting area? No point in killing anything besides whatever their version of rats is since there's no xp. |
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