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ever start playing a game and out of the blue, you relate it to something youve seen befor? i was playing AOC one day, and i swear i didnt see another human player for about 10 minutes. i was instantly reminded of the movie 28 days later. after he wakes up in the hospital hes just walking around shouting hello and no one answered.
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TheHoweller
Novice Member
Joined: 7/16/08
Grinding is the worst idea ever integrated into a game... I would much rather have fun. |
12/01/08 12:23:48 AM#2
Originally posted by grafh
Isn't that the problem with most self-centered MMOs today? The IR-betr syndrome is a real problem for myself, when I play online. It's honestly sad when I can become better friends with people on an Age of Chivalry server in 20 minutes...Than in a 3 hour long instance within an MMO. But whatever, it's the trend I guess. I'll never understand why people aren't sociable when they're online playing a game...Even if you're shy, there's no reason to be. Whatever, I fold. ------------------------------- |
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12/01/08 12:29:23 AM#3
Why are ppl anti-social in Massively Multiplayer Online Games now? They didnt used to be. Is it just me? Am I the anti-social one? Is it vent and TS? Is it guilds? What is it? What changed?] Are there any sociology studies or intelligent articles on the lack of society in MMORPG's now-a-days? |
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12/01/08 12:32:50 AM#4
Kind of a misplaced thread, but you are absolutely right. Games that are solo-oriented, I don't mind.. but when they are MMORPGs, it just doesnt make any sense. I really dont like when I'm forced to solo because people aren't inclined to group anymore. Even if I'm getting less xp grouping than I would solo, I still do it because I consider myself a social person and talking with and meeting new people is one of my favorite activites while playing MMOGs. Unfortunately, developers are catering to the solo players because they pay money, as everyone else, though they don't want any less subscribers than game X. This problem is going the through world outside of gaming as well. Not solo vs. group.. but catering to that one group and trying to satisfy everyone, but less than half-assing each department. We should be making exceptions to products, not products based off exceptions. Know what I mean? Current: DDO |
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12/01/08 12:36:28 AM#5
Originally posted by TheHoweller
Isn't that the problem with most self-centered MMOs today? The IR-betr syndrome is a real problem for myself, when I play online. It's honestly sad when I can become better friends with people on an Age of Chivalry server in 20 minutes...Than in a 3 hour long instance within an MMO. But whatever, it's the trend I guess. I'll never understand why people aren't sociable when they're online playing a game...Even if you're shy, there's no reason to be. Whatever, I fold.
Also there are a lot of established guild communities that move from MMO to MMO and are somewhat anti social. If you are recruited by the odd friendly officer in these guilds you often end up dealing with players that have attitudes that your below them because you happen to be a greenhorn to their community. You say hi guild chat when you first log in and only get a one or two replies, a long time member logs in not long after says hi then get a flood of hellos. I'm sure many of you have experience this anti social side to many established guilds who go from MMO to MMO. |
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TheHoweller
Novice Member
Joined: 7/16/08
Grinding is the worst idea ever integrated into a game... I would much rather have fun. |
12/01/08 12:41:08 AM#6
Originally posted by Murdus Yeah, I think the fundamental flaw was when games began to reduce XP gained, while in groups. I remember in Diablo 2, experience was increased because the difficulty was increased while more people were in the game (perfect way to encourage grouping) I understand why it's not this way now, but really...There should be a way to fix it. Instancing a game ensures the possibility. I understand the adamant hatred for instancing as it takes you "out of the game" but really, isn't being out of the game and getting to know someone, more fun? EDIT* To add... In response to this, above me... "....Also there are a lot of established guild communities that move from MMO to MMO and are somewhat anti social. If you are recruited by the odd friendly officer in these guilds you often end up dealing with players that have attitudes that your below them because you happen to be a greenhorn to their community. You say hi guild chat when you first log in and only get a one or two replies, a long time member logs in not long after says hi then get a flood of hellos. I'm sure many of you have experience this anti social side to many established guilds who go from MMO to MMO...." I do have to say this happened in most every guild I was associated with in WoW. The game was entirely anti-social to me. Every guild had its own totem-pole of favored people, and individual amounts of internet-drama. I honestly thought WoW was great, the problem was finding fun people to play with. But whatever, I'm sure they're still having a blast getting to OMGZORZ lvlz 80s+ But yeah, I'm having more fun with the 125 bucks I've saved, easily.
Did I mention I found my second 360 on EBay for 200 dollars? Call of Duty WaW for free, baby, yeah! ------------------------------- |
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12/01/08 1:12:00 AM#7
I really think that many factors are effecting the antisocialism. Some say that mass pvp would change that, but I have to disagree, we all have seen how WAR is, join in kill kill kill then leave. Sorry I didn't mean to point fingers, I just thought that was a good example. From what I have experienced these are some of the factors that I have noice (correct me if I was wrong): - Greed (loot and what not) - Conflict in intreset (one person gets a group does what he needs to be done with a group for himself and then leave the rest without offering to help them. you might call it self centered or maybe selfishness) - Guilds ( many, but not all, Guilds that call themselves Elite tend to be antisocial or unfriendly toward a person that is consedered a newbie to the guild. I noticed that some small/casual guilds are the same as well. Though some tend to become more social toward new members as the guild starts gaining some trust toward the new members. I can't say I blame them though) - Games are being dumbed down and being more and more solo oriented ( Then again I can't complain here since once a game starts to get a bit older and people have reached much higher level, how do you expect low level people to level up or have fun in the game when there aren't many lower level people to even group with, which in my openion is the main reason why many games are being dumbed down with time and some companies take the short cut and have the game easier from release ) So in the end it's not the games' fault for antisocialism, it is our fault, the gamers. Many of us don't have the time, want to log in finish what we needs to do, then log out, or even just log in save the effort and just play with people you trust and know, like real life friends, old game friends, guild members and so forth. Sorry That was one huge block of text so I'll end it here with saying this is all just my openion in this matter. |
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12/01/08 1:28:30 AM#8
Originally posted by grafh
Ok I'm lost what does this have to do with Darkfall? The games not out yet so you can't really say the player base will be anti-social, though the FFA loot and possiblity of extreme ganking does make me wonder. Also while DF will supposbily have a huge world I wouldn't say it will be empty till we see what kind of player population they get. If by any chance your posting from some secret beta experience i'd still give Df the benifit of the doubt in that I really don't think it has all that many beta testers yet, so yes it would feel lonely I assume at this stage. Mmeh the DF fans call me a vapor troll so I guess Ii must be. |
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12/01/08 4:12:03 AM#9
Surely, the more 'sandbox' a game is, the more likely it is to appear empty? Unless 12 million WoW players suddenly decide to invade. I for one hate it when you enter some "long forgotten tomb", only to be greeted by three other separate groups who have already decimated the occupants and you have to stand there looking silly, waiting for the bad guys to respawn, or worse - the bad guys respawn ON you. Totally destroys immersion. Anyway, it wont be a problem with Darkfall, you will all be too busy ganking each other in your starting towns. Currently playing: Vanguard: SOH |
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12/01/08 4:21:37 AM#10
Originally posted by ArchAngel102
I would tend to agree with this, only because I feel myself becoming less social nowadays. When I started playing MMO's they were an exciting new world brimming with people to meet and interact with. I was always vocal in guilds, eager to group up with random people during my adventures, and very talkative in chat channels. I don't know if it's because I'm getting older, but I really can't be bothered to meet new people in MMO's any more. I have my close-knit group of friends that I chat with constantly but other than that I don't interact with outsiders. I'll avoid grouping with people I don't know if I can help it, and will tend to solo if at all possible. I don't know what's changed, but something has. |
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12/01/08 4:24:02 AM#11
Originally posted by TheHoweller Yeah, I think the fundamental flaw was when games began to reduce XP gained, while in groups. I remember in Diablo 2, experience was increased because the difficulty was increased while more people were in the game (perfect way to encourage grouping) I understand why it's not this way now, but really...There should be a way to fix it. Instancing a game ensures the possibility. I understand the adamant hatred for instancing as it takes you "out of the game" but really, isn't being out of the game and getting to know someone, more fun? EDIT* To add... In response to this, above me... "....Also there are a lot of established guild communities that move from MMO to MMO and are somewhat anti social. If you are recruited by the odd friendly officer in these guilds you often end up dealing with players that have attitudes that your below them because you happen to be a greenhorn to their community. You say hi guild chat when you first log in and only get a one or two replies, a long time member logs in not long after says hi then get a flood of hellos. I'm sure many of you have experience this anti social side to many established guilds who go from MMO to MMO...." I do have to say this happened in most every guild I was associated with in WoW. The game was entirely anti-social to me. Every guild had its own totem-pole of favored people, and individual amounts of internet-drama. I honestly thought WoW was great, the problem was finding fun people to play with. But whatever, I'm sure they're still having a blast getting to OMGZORZ lvlz 80s+ But yeah, I'm having more fun with the 125 bucks I've saved, easily.
Did I mention I found my second 360 on EBay for 200 dollars? Call of Duty WoW for free, baby, yeah! TheHoweller, you just became my favorite person on this forum. Yes, yes, and more yes. P.S. WoW is still great, and is getting better, HOWEVER, all genres of gaming have their "greats". "The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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12/01/08 4:41:37 AM#12
Originally posted by Vyrolakos
QFT "There is as yet insufficient data for a meaningful answer." |
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TheHoweller
Novice Member
Joined: 7/16/08
Grinding is the worst idea ever integrated into a game... I would much rather have fun. |
12/01/08 4:43:01 AM#13
Originally posted by TheHavok TheHoweller, you just became my favorite person on this forum. Yes, yes, and more yes
Thanks, I 'perciate it I didn't think to give an example of stupid people doing cruel things in WoW. But I'll give one. I made a friend about 2 years back. Met the guy in a Chinese history class, ended up finding out he played WoW. It took me a while to resubscribe, but when I did, I found the guy and his guild. He was the leader of like...The sixth largest raiding guilds on one of the mid-sized PvE servers(I hate PvE now) . So, I figured I'd be set acting the same as I always do ( like a talkative goof ). Yeah...Everyone was an uptight asshole in guild chat. I had a few people treating me like some pet of the guild leader, even though I "never" asked for help. Yeah, I'd ask for advice alot, but who wouldn't when you're surrounded by some of the most experienced players on the server. No one grouped, ever...Outside of the popular people in the guild who only wanted to do the high end instances for gear. I ended up getting sick of the bitching and bickering that went on, and the lack of interaction, so I left. I was so pissed from one of the members complaining about me (for no reason) and my "friend" wouldn't do anything because he was a "veteran" of the guild. However, everyone knew he was an ass, and wanted him gone. Anyways, I digress, I left the guild, and after doing so I sent a PM to my "friend", telling him why; who responded the next day like this... "YOU CAN'T LEAVE MY GUILD! YOU HAVE TO ASK ME BEFORE YOU GO LEAVING MY F%#*ING GUILD! YOU WILL NEVER BE...And it continued on like some five year old's rant. Anyways, the guy hates me now, for no reason. I ended up joining a guild/alliance of a friend I met who actually helped me on a regular basis. The guild was fine, small and like the last, inactive. It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off. (Greatest comparison ever, used it all the time on Guild Wars (fucking heroes ruining the game)). I don't know, if Darkfall, or a game like Darkfall doesn't hit soon, the idea of an MMO as a "group" experience will die. There is absolutely no MMO that forces you to group all the time, at least that I can think of. Once again, I understand why, but there should be a game for the niche of people who log on, to meet others and have a blast.
EDIT* Just as a side note, when I play games like LOTRO and Vanguard, if I see another person in the same area that I'm in, the first thing I do is send an invitation. I see so many people posting that they choose to ignore others and continue on their merry way. But yeah, I don't choose to abstain, any game that promotes abstinence should be burned alive...Aside from PvP games, that's all good. I digress, a PvE server should promote grouping by increasing EXP gained, or something. Whereas a PvP should do the opposite by reducing EXP. Something like that. ------------------------------- |
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12/02/08 5:59:10 AM#14
Originally posted by TheHoweller
What? Why should people who want to play with a PvP focus be discourged from grouping? I don't follow. "There is as yet insufficient data for a meaningful answer." |
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