Darkfall
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- Developer: Aventurine SA
- Genre: Fantasy
- Status: Beta Testing (est. release Q4 2008)
- Platforms:
- Website: http://www.darkfallonline.com/
- Retail Price: n/a
- Monthly Fee: n/a
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Darkfall » General Discussion » Questions about Full Looting in PVP
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rikilii 9/14/08 10:21:03 AM
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Advanced Member
Joined: 9/22/05 |
How will full looting in PVP affect the ability of players to enjoy mass PVP battles? What comes to mind is this: In most MMOs, you gather groups of players to PVP for a few hours at a time. In any particular PVP session, you will most likely die many times. In a game with full PVP looting, how will this play out? If I die in PVP and my killer loots all my gear, will I have to spend the next week replacing all my gear before I can PVP again? If so, how will it really be possible/practical to maintain continuous ongoing PVP battles? I think that full-loot PVP is a cool idea if implemented properly, but has anyone given any serious thought to how it will affect the playability of the game? |
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Jakino 9/14/08 10:47:12 AM
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Novice Member
Joined: 10/30/03 |
answer here... |
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rikilii 9/14/08 11:10:00 AM
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Advanced Member
Joined: 9/22/05 |
Originally posted by Jakino
That's not very helpful. You might as well have said: Answer here... www.google.com |
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winter 9/14/08 11:19:18 AM
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Elite Member
Joined: 8/08/03 |
Originally posted by rikilii
Basically you will have to re-equip yourself. As such you will need to maintain large amounts of secondary equipement in your bank so you can rejoin the battle to be killed and looted again. DF brings a unque twist to the MMO grind in that you will have to grind/hunt a ton of equipement for storage prior to any big maintained battle. As far as I can see skilled players (or those that just have more time to play to build their skills), or the gank/griefer crowd will quickly become very rich while the average, or casual player will have the choice of continuing to pay to entertain / equipe the the higher skilled players, or find another MMO. |
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Jakino 9/14/08 11:28:05 AM
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Novice Member
Joined: 10/30/03 |
Originally posted by rikilii
That's not very helpful. You might as well have said: Answer here... www.google.com
sorry i'm idiot |
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fogelklou 9/14/08 11:34:18 AM
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Novice Member
Joined: 12/03/07
A mmorpg junkie since 1998 |
Originally posted by winter If its anything like original UO items (armor/weapons) will be of little value to the winner and will thus be left on the corpse. Only a true griefer would strip you to the bones. Other items however will most certainly be looted, ie money, any rare armor/weapon (by god I hope those are rare and far between), reagents, potions etc. Anyways, armor/weapons shouldnt be an issue if the devs play it smart. |
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KhaelSan 9/14/08 11:36:16 AM
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Apprentice Member
Joined: 1/15/06 |
First of all let me make it clear: if you die, you wont need to spend a week getting new gear. Maybe 2 hours or something average. Gear is not as hard to get by as in WOW. And the difference between good gear and bad gear is not as big either. When you die you will probably always have backup equipment in the bank. Or in the guildbank. So to answer your first question full loot will increase players ability to enjoy mass pvp battles ALOT. In other mmorpgs pvp dont mean dick, it dont really matter if you loose or win. In DF it will matter, so that makes the fighting a lot more intense, epecially if you are wearing your expensive suit of armor. Another important "feature" of a full loot mmorpg, is the down-time penalty imposed on loosers. When you die you have to go to the vault, and re-equip yourself before you can go back to the battlefield again. This makes it possible for a group to take over areas, and control ressources/towns/lvl'ing spots. |
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Khael[SUN] |
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Phos 9/14/08 11:48:42 AM
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Novice Member
Joined: 1/10/07 |
I understand how people get scared by FFA PvP and 100% corpse looting. In the current gaming culture, most MMOs are very gear-driven and gear-dependant. So the idea of someone killing you and lootin you is very frightening to people who don't know any other style of MMO. But for those of you who've been playing since the early UO days, you know it can be WAY MORE FUN with an FFA PvP and 100% loot system when done right.
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ghoul31 9/14/08 11:51:39 AM
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Advanced Member
Joined: 4/21/04 |
Originally posted by Phos
UO got rid of the system because it failed. And nobody has done it since. |
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Brenelael 9/14/08 12:24:50 PM
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Elite Member
Joined: 10/19/06 |
Originally posted by ghoul31
UO got rid of the system because it failed. And nobody has done it since.
No they changed it because carebears (I use it even though I hate that term) whined until they did and then they lost a large part of their customer base because of the change. The only thing that tops this in the MMO industry is the SWG NGE. UO was never the same after this change and the population dwindled because of it.
To the OP: You have to lose the WoW generation gear centric view of MMO gaming. Gear will be just gear and will not be as important as it is in most other games. You can actually go out and PvP in the most basic *noob* gear as the higher up gear will only give slight advantages. Your skills and how you use them will be the single most important factor in PvP and not your gear so don't worry about it so much.
Bren |
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Mazer14 9/14/08 12:28:49 PM
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Hard Core Member
Joined: 9/12/08 |
UO did it to cater to the care bears and attract that type of player which worked for some time. Most people agree though that Trammel was the start of the end for UO. It just became a money maker for EA at that point and they started releasing expansions like Samurai Empire or the elves thing. Just brutal. The fact that DF creators know that they are likely losing a lot of players (yet attracting a fair bit) by doing full loot, is an indication that they care more for a solid and honest gameplay experience as opposed to being focused on making money themselves. Having to replace gear leads to a better ingame economy, people actually buy weapons off other players. What a crazy idea. Khael also made the good point of down time b/w deaths also. Killing someone will actually give an advantage that lasts more than a minute or two on the battlefield and opens up a lot of new strategic decisions. The problem is the MMO mindset that Risk vs. Reward is basically non-existant.
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Seggallion 9/14/08 12:35:44 PM
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Guide
Joined: 1/16/05
Hell was build for heroes. |
And who will loot you if you using basic gear during siege combat? none. Maybe take your weapon away just for the sake of it. But loot every one clean going to be a full time job. I will only take stuff I know have some value in crafting or magic uses. Or if I find something better than my own. |
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| It is pitty that people find satisfaction by misbehaving on a gaming site.
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ghoul31 9/14/08 12:36:24 PM
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AAH! A troll fire! Quick, pour some Kool-Aid on it!!!