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Hype-level

8.41

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Darkfall

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Darkfall » General Discussion » Darkfall's Signature Weapons

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Seggallion  9/13/08 5:04:34 AM

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Guide

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Hell was build for heroes.

Out of curiosity, which one are you prefering?. They can be looted and used by all races.

Darkfall's Signature Weapons

In Darkfall, player smiths may create any type of weapon, and then imbue it with any combination of hundreds of available enchantments. The general rule is that, if a weapon can be found in the world of Darkfall, you will be able to create it in your smithy, given a high enough skill level and access to the right (and sometimes rare) ingredients.

There is, however, one exception to this rule. Each race has access to one special weapon, the crafting and use of which is so deeply rooted in their culture that smiths from other races cannot make them. These weapons are reflections of the nature of the race, and creating them requires the deep-tuned insights of the born and bred native.

Players may, however, wield the signature weapon of another race, should they be able to acquire one. This is trivial if the player covets the special weapon made by a friendly race, since he can just buy one from a Mastersmith belonging to that race. If the player desires the signature weapon of an enemy race, however, the only option is to pry one from the cold dead hands of a player character.

 

Alfar: Ilshard
The Alfar signature weapon is a halberd made from a smooth black metal that resembles the exoskeleton of the Black Widow spider. The Ilshard's hooked handle ends in a wicked point resembling a poison stinger, while its axe blade is decorated with a red hourglass shape. The Ilshard deals poison damage in addition to regular damage, and its blade glistens with liquids that drip from it in blackish drops.

Mirdain: Sunbow
This item can only be made using wood from the Tree of All Seeds, a unique tree that grows in the heart of Charybdis, the Mirdain capital. The Sunbow gives off a soft, honey-like light, and it is decorated with simple yet graceful representations of the sun and the acorns of the Tree of All Seeds. Arrows fired from the Sunbow become surrounded by light, and when they impact, the surrounding area is bathed in a lazy rain of golden sparks. Arrows from a Sunbow inflict holy damage.

Dwarves: Ildhammer
The Dwarven signature weapon is a hammer with a head made of molten lava. This fiery head is crisscrossed by bands of ymirsmerke, the rare metal that is sacred to dwarves. Covered in powerful runes, these bands keep the lava hot, while containing the heat to the extent that it is possible to hold the hammer's handle. A viciously strong field of heat distortion surrounds the Ildhammer, and tiny, almost imperceptible tendrils of smoke escape from it.

Humans: Lightbringer
This heavy two-handed sword is made from the metal nidstein, which has the texture of granite rock. Through the center of the nidstein blade runs a relatively thick core of bronze, into which Old Lyonessian runes have been carved. The Lightbringer emanates an aura of light or darkness, the strength of which is directly tied to the alignment score of the wielder. The strength of the aura also indicates the amount of holy or unholy damage inflicted by the weapon.

Mahirim: Ghost Claw
A leather gauntlet hides long, fully retractable claws made of a milky-hued metal called ormham. Found only in the Tribelands, ormham is somehow attuned to the moon Theia. In daytime, only three metal claws emerge when the wearer enters combat, but at night, each claw is surrounded by a thick, almost liquid aura of eldritch light. The reach of the aura-claws, and the amount of damage they inflict, depends on the position of Theia.

Orks: Aldarûk
Working with slabs of obsidian, svartdvergir smiths create the giant heads that are used for the two-handed Aldarûk axe. Priests of the Fire Dragon then perform rituals involving the sacrifice of two sentient beings, whose flesh-stripped and painted skulls are embedded in the axe head. The Aldarûk burns with extremely hot but almost invisible black fire.

 

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downtoearth  9/13/08 5:18:36 AM

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the bow since im going archer and possibly the sword too (suck to los them tho LMAO) (makesnote to buy a few sets)

 
Scriar  9/13/08 5:45:20 AM

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Ghost claw without a doubt they just look too cool :) all though if I can not get one of those Ill just kill someone with the bow ;p

Aragon100  9/13/08 6:52:55 AM

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Ilshard is what i prefer.

That long range halberd seems to be able to kick some ass.

Have a nice one

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Bammetje  9/13/08 7:02:11 AM

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Unfortunately because of the width of the used graphic, I cannot read the text in full. Next time better use a graphic not wider than the "thread-window".

 
zymurgeist  9/13/08 7:11:14 AM

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Originally posted by Bammetje

 

Unfortunately because of the width of the used graphic, I cannot read the text in full. Next time better use a graphic not wider than the "thread-window".


 

 
Your browser doesn't use scrollbars?

vaultmedia.ign.com/rpgvault/image/darkfall05113001_1133338180.jpg 

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airstrike  9/13/08 7:15:47 AM

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 Realy poor art design on weapons and some of them dont even look practical.. hope they come up with some new models,afew remind me of a game I dare not mention,expecialy the hammer.

 
obii  9/13/08 8:09:31 AM

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Axe and sword look cute.

 
Aragon100  9/13/08 9:18:29 AM

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Really nice art design.

Darkfall have one of the most talented guy's in that area, Henning Ludvigsen.

http://www.henningludvigsen.com/wordpress/

He was the number four most visited portfolio over at CGSociety. 980,084 views. Seems alot of people appreciate and enjoy good art when they see it.

Art is a matter of taste though.

http://features.cgsociety.org/story_custom.php?story_id=4420

 

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Umbral  9/13/08 9:44:10 AM

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Originally posted by Aragon100

 

Really nice art design.

Darkfall have one of the most talented guy's in that area, Henning Ludvigsen.

 

Well, if he is indeed talented his not showing that right now, or maybe the modelers are doing a ridiculous bad job transferring the concept art to the game.

He was the number four most visited portfolio over at CGSociety. 980,084 views. Seems alot of people appreciate and enjoy good art when they see it.

Are you sure? Can you tell me why cheap pop culture is much more popular than Franz Von Stuck and Klimt´s artwork then?

Art is a matter of taste though.

Art is a matter of background, concept and expression too...

 

 


 

We can see a lot of people disapointed with Darkfall graphics around here, but as Darkfall has dynamic shadows and shaders, it seems the lack of art is indeed annoying some people, even if this is not clearly expressed.

But , really, it is your opinion, if you think this halberd looks fantastic, well...

...

 
DarthRaiden  9/13/08 10:20:41 AM

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One thing that impressed me was the big variety in melee weapons in gameplay trailer.

The art is fantastic, i like the dark flair of everything.

DarkFall will have a special note because of this and will be a fresh change to the mediocre and unoriginal designs we meet in todays various MMO.

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GundamAce  9/13/08 1:34:43 PM

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Originally posted by Umbral
Originally posted by Aragon100

 

Really nice art design.

Darkfall have one of the most talented guy's in that area, Henning Ludvigsen.

 

Well, if he is indeed talented his not showing that right now, or maybe the modelers are doing a ridiculous bad job transferring the concept art to the game.

He was the number four most visited portfolio over at CGSociety. 980,084 views. Seems alot of people appreciate and enjoy good art when they see it.

Are you sure? Can you tell me why cheap pop culture is much more popular than Franz Von Stuck and Klimt´s artwork then?

Art is a matter of taste though.

Art is a matter of background, concept and expression too...

 

 


 

We can see a lot of people disapointed with Darkfall graphics around here, but as Darkfall has dynamic shadows and shaders, it seems the lack of art is indeed annoying some people, even if this is not clearly expressed.

But , really, it is your opinion, if you think this halberd looks fantastic, well...

...

To an extent I have to agree with you.  The art in this game tends to be hit or miss for me...  some of it I really like, and some of it looks a bit silly.  I've had that problem with a lot of games though.
 

 
Bammetje  9/13/08 4:59:06 PM

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Originally posted by zymurgeist

 


Originally posted by Bammetje

 

Unfortunately because of the width of the used graphic, I cannot read the text in full. Next time better use a graphic not wider than the "thread-window".


 

 
Your browser doesn't use scrollbars?

vaultmedia.ign.com/rpgvault/image/darkfall05113001_1133338180.jpg 


 

It does. But it simply aint fun to read the first line for about 85%, then scroll down to the scrollbar; scroll the text to the right, scroll up to read the rest of the first line, scroll down to the scrollbar, scroll the text to the left, scroll up to the second line, read that line for about 85%, then...... i gave up