Darkfall
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- Developer: Aventurine SA
- Genre: Fantasy
- Status: Beta Testing (est. release Q4 2008)
- Platforms:
- Website: http://www.darkfallonline.com/
- Retail Price: n/a
- Monthly Fee: n/a
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Darkfall » General Discussion » To those of you who think DF won't be a grind..........
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Blodpls 9/02/08 5:39:54 PM
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Elite Member
Joined: 7/29/08 |
I like to do crafting / merchant type activites so I will be able to contribute anyway without grinding (in wow i had nearly 100k gold with no grinding at all, but nothing to spend it on). I think it depends how you choose to play mmo's if you do a lot of grinding especially in sandbox, the only thing I will probably have to grind is some healing skills so I can do pvp if i want to which won't the all the time. |
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downtoearth 9/02/08 5:41:47 PM
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Novice Member
Joined: 2/26/08 |
Originally posted by mike470
Just because it's not level-wise doesn't mean it's not a grind. . who thinking it wont? you still skill up even if you die level games you dont |
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metalhead980 9/02/08 5:44:30 PM
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Elite Member
Joined: 6/11/08
Playing (mmo): Playing: |
Every MMO has some type of grind. If we didn't like these grinds we would be playing a different genre.
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Eetherean 9/02/08 5:46:10 PM
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Novice Member
Joined: 1/26/04
let us tear down the walls. |
Originally posted by HBlite
yea but the holo grind was optional.
i remember the days going out with a party of people killing monsters and harvesting materials and working our way through some faction to get prepared for a battle (need plenty of npcs) and the grind was so fun cause we were rolling dice and having fun joking around it didn't even seem like a real grind because we were all having fun. then when we got low health i'd build a camp and wed all sit down and relax and roll some dice for some credits and play some music together and dance around. good times! |
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sandboxy 9/02/08 11:12:14 PM
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Advanced Member
Joined: 8/30/08 |
See a nice boat? 1. Kill the guy(s) that owns it. 2. Take the boat. 3. You now have a boat. No grind involved. You can change the word 'boat' into any other word you might want in the game. No grind. There will merc guilds, there will be rogue guilds (no need for a clantown) and I'm sure there will be guilds that are so highly organised/roleplaying that they allow positions that involve no grind what so ever. |
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Keeper2000 9/02/08 11:24:40 PM
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Elite Member
Joined: 9/11/06 |
Originally posted by sandboxy And there will be people killing the grinders and getting their loot. :) Farming the grinders will be fun. Anyway, we will have to wait and see how all the guild "mega" crafting system is. We have no idea how much grind will it need. And, so, how much advantage will huge guilds have against smaller ones (the trade off, as usual, imo will be the cohesion of small guilds vs the numbers of the big ones... where not everyone trust or know everyone). It will be interesting just to explore how things work.
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sandboxy 9/02/08 11:31:03 PM
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Advanced Member
Joined: 8/30/08 |
Originally posted by Keeper2000
I hope your clan is not planning to base your economy on that, because you'll be one poor clan. Crafters and the like will flock to guilds that can offer them protection in exchange for their goods, once they've been properly gangbanged few times. No, I seriously doubt crafters will be easy prey in this game. |
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Keeper2000 9/02/08 11:40:42 PM
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Elite Member
Joined: 9/11/06 |
Originally posted by sandboxy
I hope your clan is not planning to base your economy on that, because you'll be one poor clan. Crafters and the like will flock to guilds that can offer them protection in exchange for their goods, once they've been properly gangbanged few times. No, I seriously doubt crafters will be easy prey in this game. We will see. The people coming with me to DF are former UO players so most probably we will have no economy in the guild and just kill people around. But your analysis about protection for crafting... is interesting... we will see how all works... I forsee a lot of drama in so many places in this game that will be great LOL And dont confuss crafters with gathering. The OP was talking about grinding (gathering) stuff. I suppose (because until we play the game, no one knows anything) that you will have to get materials. If I need wolf pelts and go to where the wolves are and I see a person killing them... I may decide to gank the person and check it that person has what I need. Yes... it's part of the game. Of course, the decision of ganking that person will not be a light one. Is he an enemy? Will killing that person be a problem for guid relationships? Etc. etc. etc. But if you are saying that guilds will patrol the places where the materials are (for example, patrol while they kill the wolves)... well... they may do it or not. But I do understand your point and I think that will happen. There will be group of people (maybe entire guilds) dedicated to sell protection and others will go around gang banging everyone hehehe In the end, as you said, we can try to get the ship... which is not different that someone trying to get the pack of whoever was killing the wolves, isnt it? hehehe ;) After all... this is freedom... we can do anything (as long as we are prepear to face the concequences of our actions hehe). Let the ganking beging!!!
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Deadzero 9/02/08 11:47:02 PM
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Apprentice Member
Joined: 9/20/07 |
Originally posted by mike470
How exactly do you choose? You're recruited in a guild. They are getting prepared for a huge battle, but you think you can choose whether or not you help them get prepared? You'll help patrrol the land (standing in the same spot over and over) or harvest material (grind) or mabye craft some nails (grind) or even kill some monsters for a rare material (more grind!). You're in a guild; I'm sure you're preparing to build cities, boats, etc. To do so, you'll need the help of everyone in your guild...which means everyone will end up grinding.
By your defintiion everything you do in game = grinding What makes a game, not a grindfest, is the ability to do many different activities. Now I realise WoW has crafting and fishing, but in reality all that crafting, fishing and cooking is all for one purpose. End game raiding. At least with Darkfall, all activities are useful in some way to "other" people not just yourself. So you have to help patrol. Could turn out to be nothing or it may you run into an enemy scout party, or the main advance. Is securing a monster spawn in the guild territory such a bad gig. Sure its PvE but what game doesn't have a bit of PvE. Only miners will be mining and only crafters will be crafting, so if you not either then why worry. Im sure combat characters will still be invovlved in guarding operations and overland transport. Besides crafting nails with guild iron, sounds like free skill points to me. There are plenty of other things to do. Try to start an in game buisness. Decorate your house. Start a wardrobe. Be a pirate. Rob miners. Spy on the enemy. etc. etc. The idea is to make so many opputunities to do different activities, that it doesn't "feel" like a grind. What would your definition of not grinding be. |
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Platon2x 9/03/08 8:57:57 AM
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Apprentice Member
Joined: 1/10/07 |
Originally posted by mike470
How exactly do you choose? You're recruited in a guild. They are getting prepared for a huge battle, but you think you can choose whether or not you help them get prepared? You'll help patrrol the land (standing in the same spot over and over) or harvest material (grind) or mabye craft some nails (grind) or even kill some monsters for a rare material (more grind!). You're in a guild; I'm sure you're preparing to build cities, boats, etc. To do so, you'll need the help of everyone in your guild...which means everyone will end up grinding.
This isnt called grinding, but "playing the game" which should also be fun. The point with grinding is that You have to do it to get to "end game". In DF the way to End Game is short and you can participate in whatever you want, cause you're not divided by levels |
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sniperg 9/03/08 9:00:37 AM
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Advanced Member
Joined: 6/06/06
Life''s a bitch because if she was a whore she would be too easy. |
Once there was an alchemist that grinded happily materials for his craft. A team of gankers killed him and stole his hard earned items. The alchemist proceeded to grind again the materials though, he went to the only close town that was there and with the cash he had collected drained the local economy from all potion items. After that he replaced them with his very own "healing potions" that were in fact high potency poisons. The happy ganker squad returned to the city proud of their accomplisments to restock in items and potions 2 hours later the happy alchemist was looting their bodies and getting back his items, after his crafted poisons did their thing. And that's why grind isn't always that bad :P |
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TdogSkal 9/03/08 9:20:28 AM
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Advanced Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by mike470
Mike there are two different types of grinding. Grinding as in playing any MMO and level grinding. A MMO is a grind, it will always be a grind, ALWAYS. EVERY MMO is a grind, it is a timesink. That is the point of a MMO after all. Then there is "the grind". This grind has to do with what you are talking about. Skilling up and crafting will be grinds but in a sandbox MMO, the grind is hidden with player freedom. In Darkfall. Want to do some crafting, sweet go craft. Sick of the crafting grind, go out hunting with is skill grinding, dont want to go out hunting. Cool go out exploring, dont want to explore, okay go do anything else. Remember in Darkfall if you choose you can just find a guy cutting down tree's and steal his wood, which is not a grind. Darkfall will allow the player to choose how much grinding they do....Yes its a grind but because of the freedom to the players that grind is hidden. In linar based games, YOU HAVE to do the level grind, in a sandbox MMO you do not have to do anything you do not want to do because you have the choice to do anything. I am willing to bet that there will be players in Darkfall that hardly ever leave their crafting area, they just pay for supplies they need from passers by. Yes they are doing the Crafting "grind" but that is the area of the game they like but they do not like the skill grind or the gathering grind, so they choose not to do those grinds. Games like Vanguard that force the player to do the gathering grind as well as the crafting grind because some things are not tradable. Darkfall everything is tradable. In Darkfall you have total freedom to choose which grinds you take part in. Everyone has a grind they enjoy, for some its leveling, for some its crafting, for some its gathering, for some its exploreing, for some its PK. Yes Darkfall will have a gr | |

