Darkfall
Show Game Details
- Developer: Aventurine SA
- Genre: Fantasy
- Status: Beta Testing (est. release Q4 2008)
- Platforms:
- Website: http://www.darkfallonline.com/
- Retail Price: n/a
- Monthly Fee: n/a
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Darkfall » General Discussion » Being objective about Darkfall graphics
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booty 8/31/08 10:30:57 AM
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Apprentice Member
Joined: 8/22/04
"A true friend stabs you in the front" |
Yeah, threads like this stink of carebears, imo. Like was already said, who the hell cares about graphics? srsly gtfo with that crap, this is supposed to be a forum for gamers. The past decade or so in the gaming industry has, for the most part, done nothing but improve graphics and ignored improving gameplay, in my opinion. So go play some of that crap if you want pretty. Anyways.. Personally, i still thought that most of the graphics were pretty damn nice, and may even require me to upgrade lol.. Don't get what the hell most of you are even complaining about. The only two things that bugged me about the visuals were already said though. The explosions from the cannon balls and the fire on the buildings? Yeah, those looked like a sprite animation ripped out of Doom or something, I'll admit lol.. but like was said, it wasn't running on top notch settings. If you want them to be prettier, I'm sure there's settings to make them prettier. To me, that bit reminded me of Counter-Strike, you can turn the smoke bombs into these choppy 2d looking sprite animations, or have them turned up to look like actual smoke. My guess is that's what happened with the cannon balls. The other thing was yeah, that dwarf looked goofy as hell running down the slope haha, kinda like he was bouncing back and forth and wobbling like a fat furry penguin of some sort. Overall, I'm still excited about the game. If it's not pretty enough for you then play something else. From the beginning this game's ultimate goal wasn't to be the prettiest, even though I personally thought a lot of the graphics were very nice, and much better than I was expecting from a pvp oriented game. My main complaints with the video, is that I would've preferred to see a lot more footage from a player's playing perspective, rather than some weird kind of staged short movie. When we play, it's not going to be like that. It won't be synchornized people bouncing around and running out at certain times in perfect formations and I doubt one single orc is going to run up and scream a war cry at the wheel after seizing an enemy ship. Stuff like that just ticks me off, personally, but whatever. I saw like half a second showing that there i some sort of first person aiming stuff going on, which is what I was looking to see. Just wish they would've shown 17 minutes of that instead of whatever the hell the rest of that video was. |
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Brenelael 8/31/08 10:55:41 AM
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Elite Member
Joined: 10/19/06 |
Originally posted by Rohn
Either your pain threshold is considerably higher than mine or low settings is stick figures.
Just curious, but how were your experiences with L2 mass combat? How was lag for you? What settings did you have to go to? Thanks in advance. I seriously don't think zymurgeist played Lineage II enough to get to any of the mass PvP battles. I could be wrong but he doesn't seem like the type. In L2 the mass PvP is really an endgame activity and it takes a lot of dedication to the game to get that far. L2 is not WoW by any means as the content isn't spoon fed to you by the developers. You have to go out and make it for yourself. In this respect L2 is a lot like DF should be as it was a very political game. The open PvP atmosphere created a world of shifting alliances and sometimes those allainces wouild lead to all out warfare on a scale I've never seen in any game before or since.
Also L2 bred friendships that far outlasted the game itself as in an open PvP game you really find out who your true friends are. L2 is a very political game that is all driven by the players themselves and my hope is Darkfall will be the same way. I finally just got bored with L2 after 3 1/2 years and needed a change. I'm hoping that Darkfall will be that change eventually but only time will tell at this point. I need to play the game before I can know if this is even a good game let alone the right game for me.
Bren |
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Jadar 8/31/08 11:05:09 AM
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Hard Core Member
Joined: 3/18/04 |
So what do we have to judge the game on? A 600+ MB Video. The graphics are about all that we can judge. And yes, they are important. MMO's need to create immersive, believable worlds - worlds people are willing to pay money to play in. What's more, all the griefer's and PK's that follow this game should welcome an inviting game world; it's hard to get your nut off fucking with people if no one else plays the game. Besides, it's as absurd to criticize people for judging the games graphics as it is to praise the gameplay of a games you've NEVER played. How do you know the game is "Awesome!!" |
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dabbi12 8/31/08 2:08:37 PM
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Novice Member
Joined: 8/31/08 |
Agree |
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singsofdeath 8/31/08 2:09:52 PM
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Elite Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
Originally posted by Jadar
Because Tasos said so. |
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downtoearth 8/31/08 2:28:09 PM
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Novice Member
Joined: 2/26/08 |
Originally posted by singsofdeath
Because Tasos said so.
it will be if its in good shape |
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Superman0X 8/31/08 2:37:04 PM
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Hard Core Member
Joined: 3/28/06 |
The grahics are not that impressive, for a title that has been in the works for years... but then again this game is supposed to be revolutionary and groundbreaking for GAMEPLAY, not graphics. I look at this as a proof of life for this game. It has been basically a 'dead' game for years, with no information coming out to show that it was real. This is a big step foward to show that this game does exist, and is moving forward. What this game needs is a good publisher, to start the process of turnng this into a commercial product (with proper marketing, and exposure). Time will only tell how well this actually works out. |
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boxfetish 8/31/08 4:06:27 PM
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Novice Member
Joined: 2/06/08 |
Originally posted by Jadar
This post wins the thread. |
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imbant 8/31/08 4:10:52 PM
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Novice Member
Joined: 8/03/08
Words |
Originally posted by Aragon100
Hmmm seems EvE failed then where hopefully Darkfall will succeed? Having a lagfeast cause of "too" good graphics isnt an option at all if you'd ask me. Gameplay always own graphics. Have a nice one
Dont get me wrong, EVE is a great game and they do a great job. But once you get to a certain number of people on the screen at one time, the lag is going to come. I havent played a game yet that it hasnt. So DF has a bold claim that i cant wait to see if they can live up to. |
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| Darkfall Beta Signups: http://www.darkfallonline.com/beta/ "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester |
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javac 8/31/08 5:08:06 PM
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Advanced Member
Joined: 8/13/08 |
Originally posted by cukimunga First off you contradicted yourself in points 1 and 2. First saying there is a hi res version and then saying there is only a low resolution version. Wrong: zoning is not instancing. i thought everyone knew that. |
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Death1942 8/31/08 5:16:23 PM
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Hard Core Member
Joined: 2/24/07 |
Originally posted by VoodooHoodoo
You never played 40 vs 40 in SWG combat then. You could wait 6 seconds for any actions to happen. When was the last time you actually played a large PVP SWG battle? Mine was 2006 on a very decent PC at the time. FPS was not the issue, it was pure bandwidth. SWG's list of "features": Auto target. Check. Yes, SWG had better graphics, but it also had a much MUCH more limited engine to run on. true but you have to take into account the time of the releases. SWG came online way back in 03 and Darkfall is set for an 08 release. i know they are a small team and needed the extra time but sometime in those 5 years they could have re-done models and textures to match or beat an 03 game. |
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| "The easy way is always mined" |
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javac 8/31/08 5:18:44 PM
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Advanced Member
Joined: 8/13/08 |
Originally posted by lotharr
more than 20v20 in EVE is basically a slideshow, even with effects off and using the original lower quality client. the best large-scale PVP i've seen was DAOC, 100v100 was totally playable with minimal (but noticeable) lag. |
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javac 8/31/08 5:21:46 PM
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