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Hype-level

8.41

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Darkfall

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darkwonderer  7/24/08 4:41:33 PM

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Lord knows that this thread is gonna turn into a diseaster. However, I am gonna try a slightly middle of the road approach to discussing Darkfall.

I want to hear what you think is the most ambitious(unplausible) feature of DF. And if you want what your reasons behind this thinking is.

Even if your a supporter you can state what you think is the most ambitious aspect surely. Even if you think that it will get introduced.

I think the massive battles with no lag to be the most ambitious here. Mainly because it's one of the only things that has not been implemented in another game before. That I know of. Never played SB or DAOC to the very tip top. Did play some. 

 

P.S. I would love for a simple presentation of your thoughts. Minus the usual sarcasm and wit we are accustomed to here.

P.S.S. I am well aware that I am delusional.

 
singsofdeath  7/24/08 4:49:27 PM

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"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

Among the many things there are two that stand out for me.

 

1. As you said, the massive battles. People can point to DAoC all they like but the MASSIVE battles in DAoC were a lag-fest as well when they went into the hundreds of participants. Managing to create a way to have a massive battle with supposedly 200+ people on the screen and still get an average of 60+ FPS out of midlle-end PC's...that's quite a feat.

 

2. The supposedly huge seamless world. It's been stated this world would be twice the size of any world currently on the market or in production. While creating such a world is certainly possible, creating it to be filled with content AND to be stable when being totally seamless seems like a huge feat to me.

 

Anyway, the third that I would point out, is that it's the sheer -number- of features compressed into one game that staggers me. Focus on one aspect and it wouldn't be quite so fantastic sounding. Anyway, my two cents and I hope this will not turn into a flamewar (yeah...I'm hopelessly optimistic, ain't I? XD).

tofke  7/24/08 4:56:12 PM

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Sometimes I wish I was a balloon!

The massive battles, and their supposed flawless performance. Did a few in various games and it always ended in lag and fps slideshow madness. For me it seems obvious they are lying about this. If they could pull it off I'm the first to admit I was wrong and would scream how these guys are gods and beaten the problem any mmo developer has these days. Tho I couldn't see any code/server structure (that is payable :p) being able to pull that off.

 
Roin  7/24/08 5:14:03 PM

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Originally posted by singsofdeath

Among the many things there are two that stand out for me.

 

1. As you said, the massive battles. People can point to DAoC all they like but the MASSIVE battles in DAoC were a lag-fest as well when they went into the hundreds of participants. Managing to create a way to have a massive battle with supposedly 200+ people on the screen and still get an average of 60+ FPS out of midlle-end PC's...that's quite a feat.

 

2. The supposedly huge seamless world. It's been stated this world would be twice the size of any world currently on the market or in production. While creating such a world is certainly possible, creating it to be filled with content AND to be stable when being totally seamless seems like a huge feat to me.

 

Anyway, the third that I would point out, is that it's the sheer -number- of features compressed into one game that staggers me. Focus on one aspect and it wouldn't be quite so fantastic sounding. Anyway, my two cents and I hope this will not turn into a flamewar (yeah...I'm hopelessly optimistic, ain't I? XD).

 

Have to go with Sing's number one.  Don't really care if the world is sparse or not as it's a PvP game so as long there are people, don't have much use for animals/mobs.  Don't care about crafting or naval battles.

Everytime I read the part about these large 200 people battle, with real time combat, with mid-range PC's.  Red flags just go off in my head.  To me, it's just one of those things that just seems too good to be true, and like most people in life.  I've learned that when something sounds too good to be true, 9 out of 10 times it is.

All the other stuff sounds very "do-able" except for the part about the AI.

http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online
Best Eve-Online Review Ever!

darkwonderer  7/24/08 5:16:49 PM

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Originally posted by singsofdeath

Among the many things there are two that stand out for me.

 

1. As you said, the massive battles. People can point to DAoC all they like but the MASSIVE battles in DAoC were a lag-fest as well when they went into the hundreds of participants. Managing to create a way to have a massive battle with supposedly 200+ people on the screen and still get an average of 60+ FPS out of midlle-end PC's...that's quite a feat.

 

2. The supposedly huge seamless world. It's been stated this world would be twice the size of any world currently on the market or in production. While creating such a world is certainly possible, creating it to be filled with content AND to be stable when being totally seamless seems like a huge feat to me.

 

Anyway, the third that I would point out, is that it's the sheer -number- of features compressed into one game that staggers me. Focus on one aspect and it wouldn't be quite so fantastic sounding. Anyway, my two cents and I hope this will not turn into a flamewar (yeah...I'm hopelessly optimistic, ain't I? XD).


 

Yeah actual dialogue!

I agree completely with wondering how they are accomplishing the no lag effect with massive battles. It does stike me as a flight of fancy. However, even if there is lag in massive battles I would play this game. However, like a lot have said. It does lend to some credibility issues. I won't call him a liar yet though. Not until proof exists either way. I'll just say I would be amazed for it to be in.

As to your second point. I do agree that a seamless world with more modern graphics does seem interesting. I know UO did it really well with the old 2d graphics. Is it possible with the graphics of DF?

Vanguard also does it, but with the whole 4 second invisible loading times. Although to me Vanguard was never properly coded or optimized form the start.  So to me it's not totally unbelievable that it could be done. Atleast more seamless than Vanguard. Also to consider is if a large portion of land mass is considered to be "underground, or dungeons" which was stated to take some loading to occur.

This game to me seems to be Old UO with some slight updating. I am no complete master of DF info though. Can someone please post a feature that was not included in UO that is available in DF?

 
SynEater  7/24/08 5:20:59 PM

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I applaud your attempt at the middle of the road approach but I will say I one thing I find hard to swallow is the whole concept of trying to make this incredible game (which I hope they can do) for 5 yrs and they only have limited showing of vids and screenshots with no public beta. I also find it hard to see how they can be funding this whole project without drug money. SO many years of development and ppl being paid where does it come from? I figure they are a small company and dont have deep pockets to pull on. Letting ppl play Betas helps test their hardware and find things that only ppl with fresh eyes can see and develop excitment about it. I guess I am not questioning the game but the development team and their reasoning that makes me skeptical. IF this game ever comes out I will be the first to get it but until they give me a working trial or a respected review of actual gameplay I will watch and see

 
Xxeon  7/24/08 5:32:20 PM

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Originally posted by SynEater

I applaud your attempt at the middle of the road approach but I will say I one thing I find hard to swallow is the whole concept of trying to make this incredible game (which I hope they can do) for 5 yrs and they only have limited showing of vids and screenshots with no public beta. I also find it hard to see how they can be funding this whole project without drug money. SO many years of development and ppl being paid where does it come from? I figure they are a small company and dont have deep pockets to pull on. Letting ppl play Betas helps test their hardware and find things that only ppl with fresh eyes can see and develop excitment about it. I guess I am not questioning the game but the development team and their reasoning that makes me skeptical. IF this game ever comes out I will be the first to get it but until they give me a working trial or a respected review of actual gameplay I will watch and see


 

Well when we get that vid next month we will find out wont we.

But yea witht he realt iem combat im wondering how there doing it. too to be honest buy hey we dont have proof he is lieing so. lets wait for the vid ^.^

limited screenshots? did you count them? i didnt know 400 plus was limited >< but yea

i would say massive battles realtime no lag would be th hardest out of all of it. (this is one reason hit boxes arent in)

 
Xxeon  7/24/08 5:35:59 PM

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Originally posted by Roin
Originally posted by singsofdeath

Among the many things there are two that stand out for me.

 

1. As you said, the massive battles. People can point to DAoC all they like but the MASSIVE battles in DAoC were a lag-fest as well when they went into the hundreds of participants. Managing to create a way to have a massive battle with supposedly 200+ people on the screen and still get an average of 60+ FPS out of midlle-end PC's...that's quite a feat.

 

2. The supposedly huge seamless world. It's been stated this world would be twice the size of any world currently on the market or in production. While creating such a world is certainly possible, creating it to be filled with content AND to be stable when being totally seamless seems like a huge feat to me.

 

Anyway, the third that I would point out, is that it's the sheer -number- of features compressed into one game that staggers me. Focus on one aspect and it wouldn't be quite so fantastic sounding. Anyway, my two cents and I hope this will not turn into a flamewar (yeah...I'm hopelessly optimistic, ain't I? XD).

 

Have to go with Sing's number one.  Don't really care if the world is sparse or not as it's a PvP game so as long there are people, don't have much use for animals/mobs.  Don't care about crafting or naval battles.

Everytime I read the part about these large 200 people battle, with real time combat, with mid-range PC's.  Red flags just go off in my head.  To me, it's just one of those things that just seems too good to be true, and like most people in life.  I've learned that when something sounds too good to be true, 9 out of 10 times it is.

All the other stuff sounds very "do-able" except for the part about the AI.

Well i think you guys mis understood on how the Ai is helping. there bots can create stress and help a lil bit and then the pro testers test the things the bots cant do. (and yes bots can create just as much stress as a real player.

All he said is the Ai is helping.
 

 
darkwonderer  7/24/08 5:38:08 PM

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Originally posted by Xxeon
Originally posted by SynEater

I applaud your attempt at the middle of the road approach but I will say I one thing I find hard to swallow is the whole concept of trying to make this incredible game (which I hope they can do) for 5 yrs and they only have limited showing of vids and screenshots with no public beta. I also find it hard to see how they can be funding this whole project without drug money. SO many years of development and ppl being paid where does it come from? I figure they are a small company and dont have deep pockets to pull on. Letting ppl play Betas helps test their hardware and find things that only ppl with fresh eyes can see and develop excitment about it. I guess I am not questioning the game but the development team and their reasoning that makes me skeptical. IF this game ever comes out I will be the first to get it but until they give me a working trial or a respected review of actual gameplay I will watch and see


 

Well when we get that vid next month we will find out wont we.

But yea witht he realt iem combat im wondering how there doing it. too to be honest buy hey we dont have proof he is lieing so. lets wait for the vid ^.^

limited screenshots? did you count them? i didnt know 400 plus was limited >< but yea

i would say massive battles realtime no lag would be th hardest out of all of it. (this is one reason hit boxes arent in)


 

I completely agree that there are probably concerns and legitimate issues with PR, funding and the likes. I am trying to get at features here though. For the other discussion has been had in every thread to date.

Real time combat. That is a different feature than UO. How difficult (rare) is real time combat in the gaming genre. I do not play FPS so is this along those lines then?

 
Xxeon  7/24/08 5:40:39 PM

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Originally posted by darkwonderer
Originally posted by Xxeon
Originally posted by SynEater

I applaud your attempt at the middle of the road approach but I will say I one thing I find hard to swallow is the whole concept of trying to make this incredible game (which I hope they can do) for 5 yrs and they only have limited showing of vids and screenshots with no public beta. I also find it hard to see how they can be funding this whole project without drug money. SO many years of development and ppl being paid where does it come from? I figure they are a small company and dont have deep pockets to pull on. Letting ppl play Betas helps test their hardware and find things that only ppl with fresh eyes can see and develop excitment about it. I guess I am not questioning the game but the development team and their reasoning that makes me skeptical. IF this game ever comes out I will be the first to get it but until they give me a working trial or a respected review of actual gameplay I will watch and see


 

Well when we get that vid next month we will find out wont we.

But yea witht he realt iem combat im wondering how there doing it. too to be honest buy hey we dont have proof he is lieing so. lets wait for the vid ^.^

limited screenshots? did you count them? i didnt know 400 plus was limited >< but yea

i would say massive battles realtime no lag would be th hardest out of all of it. (this is one reason hit boxes arent in)


 

I completely agree that there are probably concerns and legitimate issues with PR, funding and the likes. I am trying to get at features here though. For the other discussion has been had in every thread to date.

Real time combat. That is a different feature than UO. How difficult (rare) is real time combat in the gaming genre. I do not play FPS so is this along those lines then?


 

yea fps games can do it on cheap servers 64 players so a big server why cant it do more people?

but im not sure how there doing it but all i know is they had to make there own tech for the game.

 
darkwonderer  7/24/08 5:41:59 PM

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Originally posted by Xxeon
Originally posted by Roin
Originally posted by singsofdeath

Among the many things there are two that stand out for me.

 

1. As you said, the massive battles. People can point to DAoC all they like but the MASSIVE battles in DAoC were a lag-fest as well when they went into the hundreds of participants. Managing to create a way to have a massive battle with supposedly 200+ people on the screen and still get an average of 60+ FPS out of midlle-end PC's...that's quite a feat.

 

2. The supposedly huge seamless world. It's been stated this world would be twice the size of any world currently on the market or in production. While creating such a world is certainly possible, creating it to be filled with content AND to be stable when being totally seamless seems like a huge feat to me.

 

Anyway, the third that I would point out, is that it's the sheer -number- of features compressed into one game that staggers me. Focus on one aspect and it wouldn't be quite so fantastic sounding. Anyway, my two cents and I hope this will not turn into a flamewar (yeah...I'm hopelessly optimistic, ain't I? XD).

 

Have to go with Sing's number one.  Don't really care if the world is sparse or not as it's a PvP game so as long there are people, don't have much use for animals/mobs.  Don't care about crafting or naval battles.

Everytime I read the part about these large 200 people battle, with real time combat, with mid-range PC's.  Red flags just go off in my head.  To me, it's just one of those things that just seems too good to be true, and like most people in life.  I've learned that when something sounds too good to be true, 9 out of 10 times it is.

All the other stuff sounds very "do-able" except for the part about the AI.

Well i think you guys mis understood on how the Ai is helping. there bots can create stress and help a lil bit and then the pro testers test the things the bots cant do. (and yes bots can create just as much stress as a real player.

All he said is the Ai is helping.
 

The real question is are you two talking about the same kinds  (usage) of AI. Seems to me your not. Not sure that the original poster meant AI to help in terms of stress testing or simply the AI of the monsters of the game.
 

Lets clear that up and then discuss.

 
singsofdeath  7/24/08 5:46:19 PM