Independent Computer Games Professional
Greece
- Freelance 3D Artist at Self (Self-employed)
- 3D Artist at Aventurine S.A.
- 3D Artist at Rebellion Developments Ltd.
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Private
Independent Computer Games Professional Greece
SummaryPassionate about Computer Games, love to create top-notch Characters, Models and generally artwork! Specialties:Low and high polygon modeling (3D studio Max and Z-brush), unwrapping, texturing (Photoshop), character rigging/ bones and deformation setups, normal/diffuse/specular/opacity/bump maps, drawing and painting skills Why do they need people like this when they have had Henning Ludvigson apparently working full time on this project for over 5 years?
More evidence that developers/producers who are the owners of Aventurine work part time on Darkfall and maintain other activates to fund development. And that some or possibly most of the developers who are not owners or Lead developers have only worked for Aventurine for limited periods on Darkfall’s development. Yes I know this it’s normal, but only if you have a normal development process. Its not normal to have developers coming and going over a period of time of over 8 years when beta and release are perpetually coming “soon”. It indicates to me that they only hire staff when they can afford it, and that a lot of there staff under Aventurine are inexperienced or interns or working for free all recruited cheaply domestically from Greece, and locally from colleges and university’s in and around Athens. |
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7/07/08 8:48:42 AM#77
LOL, all I see is JAVA experience. Believe me, if they are coding this game in JAVA you can write it off now. JAVA is an interpreted language, meaning it is compiled as it runs, incuring significant overhead as it does so. JAVA is a good languge when you are writing something that will run on multiple brands of computers, but it is not a fast language by any means. When doing JAVA development we almost always ended up having to code parts of the software in C++ or another compiled language where any kind of performance matters. While some might point out that much of Eve is coded in Python, which is also interpretive, let me say that Python is far superior to JAVA when it comes to performance. Python is what JAVA should have been. Even Microsoft's rewrote large parts of JAVA before Sun forced them to stop. |
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(Thanks for reposting this recently Aragon, very helpfull)
This time Tasos describing the working conditions, finances and development history of Darkfal from a year and half ago. In retrospect now that we know Tasos is one of the owners and self financiers of Aventurine and Darkfall, these vague and ambiguous comments by Tasos appear to reveal similar revelations like Henning Ludvigson’s comments. I'll use this journal to share a little information about our company, and about the project's background: While most of this information has been communicated in the past, Aventurine seems to remain a mystery and a point of discussion for some of the Darkfall community. It reminds me of an "America's Army" developer who visited us at our offices and said something like "wow this looks like any other development studio in the US". I'm not sure what he was expecting.
I’ll guess we‘ll have to take your personal assurances and anecdotal stories that your office look‘s like any other development studio in the US“, or that “America’s Army” developers who have visited you have said “wow” Because you’ve never shown anyone from the mainstream media your offices let alone your game, apart from anonymous guild members or people who suspiciously always seem to right exceedingly optimistic and unsubstantiated sycophantic articles. Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Yes but don’t forget to mention Aventurine was originally formed and owned by you yourself along with the other developers from Razorwax and other “producers” who invested. Yes you realized how high operating costs where in Norway because you where spending your own money and investing in development yourselves. And you realized if you moved to Greece you could get more for your own money and your investment. Not to mention that some of the Greek owners of Aventurine like yourself probably had pre existing business contacts or prospects you could take advantage of, might not be possible in Norway. Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making.
You can declare “no compromise” because you are one of the owners and financiers of Darkkfal, so its your decision, you don’t have any pesky publishers or investors breathing down your neck talking about deadlines or schedules. When Tasos is saying we considered launching a couple of years ago but we decided we could do much better with more time. He is probably talking about what he was talking about at the Greek gaming conference recently , “If this game had launched 3 years ago it would have been buried and lost its community” Of course you can decided when to launch this game or if it needs more time in development because you are one of the owners and investors and provide the “resources to do so” yourselves. “it’s much more than the game we originally committed to making”, he and the other developer/owners are the “we” the commitment is not just Darkfall, its also there own financial commitment. Aventurine currently employs 24 developers in-house and six professional contractors. The staff is international from Norway, Greece, Italy, the UK, the US, Denmark, and France. Its activities, other than Darkfall, are research into game and simulation technologies. We've also advised war-game simulation military projects in the past through other companies in our group, activities that have given us some valuable perspectives to be used in game development. The company also sponsors and supports sporting events, athletes, and competitive gaming tournaments. Aventurine is organized under the laws of Greece and the European Union as an S.A. Corporation.
These 24 developers after we remove the owners and producers like yourself is probably less impressive. And after we remove the interns, students and inexperienced staff recruited internally from Greece and Athens probably even less impressive. And after we realize that those members of the international staff also have non or little previous experience in game development just like yourself and the other lead developer/owners, and that members some perhaps many appear to only work for limited periods of time before leaving . I bet these “other companies” are any business or occupation’s you yourself or the other developer/owners are involved with outside Aventurine, and “in our group” is the group of developers and producers including you who are the owners of Aventurine and Darkfall. I doubt if any of these activity’s mentioned have ever been successful enough if at all to generate the sort of capital necessary for a project of this magnitude or it would be finished or showing a lot more progress, so its been inadequately self financed primarily by its owners/developers like Henning Ludvigsons explains. The company has been sponsoring those events over the years in a desperate attempt to promote there company and its game to generate interest from investors and publisher’s , just like you yourself have been doing for years as the community relations spokesman. Something, unlike the sponsorship, you have been incredibly successful at, despite the difficulty’s you have experience, like not ever actually demonstrating Darkfall. Apparently because according to Tasos Aventurine is organized under the laws of Greece and the EU, surely Aventurine must be totally legitimate and it must be a bastion of integrity and honesty just like Greece and the EU, oh wait. |
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7/07/08 12:13:26 PM#79
Your so full of crap that if they gave you an enama you'd fit in a matchbox |
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7/07/08 3:13:22 PM#80
Henning and Pixelbrush is old news. Linkedln is also old news however I am sure the attention of this thread has made them modify their profile. /Clap for the OP. On the other hand, Linkedln was one of those emails I got where I just took seconds to answer. I have no clue what my profile states about me and I am sure if my boss were to look me up he might question some of my answers. Darkfall is being produced my amatuers; this is well knowned. The last two articles have basically stated they have brought up the game for the first time in its entirely and that they have dropped some features. The question is can they produce? Do they have the time to produce? Do they have the resources to produce? Basically what I am expecting is that this game will be a mixture of SB and Mount & Blade. And if slightly better than both I will stick with it for awhile.
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Originally posted by Kshnik
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From Razorwax website archive (Jan 2007) We offer
More indications that not just the Lead developers and producers at the formation of Razorwax and then Aventurine became its owner’s / partner’s. And that this project development has never been adequately financed. It seems they where even offering Stock options or partial ownership to all prospective new staff, presumably this practice continued after the formation of Aventurine also. Hopefully not all new employees have been tempted (or convinced) to accept stock options, so they themselves could be “investors” in Darkfall as well. I wonder if those “sweet bonuses” are yet more company stock’s. From Razorwax Website archive (2005) By combining groundbreaking technology and superior game design, Razorwax aims at being one of the leading producers of online games, Somehow the word‘s “ambitious game developer” does not quite do it justice.
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7/07/08 5:17:33 PM#83
Originally posted by TdogSkal
Exactly and looking at myself who has not updated my linked in page for 1 year pretty much sums it up. |
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Originally posted by chryses
Exactly and looking at myself who has not updated my linked in page for 1 year pretty much sums it up. A convenient explanation. Except for the inconvenient truth that the developers themselves have been updating there CV’s after I started posting them here. Or that their experience and qualifications prior to Darkfall, and their job titles and status regarding Aventurine are still current, so they don’t need to be updated. Unless of course Aventurine have also been developing a time machine as well as the greatest most revolutionary MMO ever. |
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7/07/08 5:57:11 PM#85
I think its a plausable explanation. I do believe that this thread has caused them some embarassement which has made them update their information. For that I give you praise.
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7/07/08 6:55:58 PM#86
Polarization, please keep up the excellent investigative work. I, for one, believe you are a credit to the MMORPG community. However, I don't think the DF fanbois (and others) would agree... |
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Thankyou, I sincerely just want to know the truth about this project, and after 8 years I think they owe it to us, but whether or not they tell us or we have to find it for ourselves is another thing entirely. And whether or not anything I’m saying is true I cant be certain, but I personally feel at least some of it is, maybe a lot. But for the last time I will try to explain my opinion / point that whether or not the developers have updated those CV’s recently is irrelevant because: Lead developers and founders of Razorwax / Aventurine like Claus Grovdal, Henning Ludvigson , Ricki Sickenger, Kjetil Helland or Tasos Flambouras all listed no previous experience in game development before Darkfall, so there’s nothing to update because they had no previous experience in game development before Darkfall, they are amateurs and first time game developers. And some are listed as owners, co-owners, partners of Aventurine and Darkfall, so unless they are no longer owners, there is nothing to update. This shows Aventurine and its Project, Darkfall is at least partially owned and self financed, and probably almost entirely owned and self financed by its own development / production team. And there job titles and position are listed, so unless they have left Aventurine or changed position, there is nothing to update. And these Lead developers, producers and owners, all who are supposedly working full time on Darkfall, have all been “interested” in things like career opportunities, new ventures and business deals at least up until now, 6 months before their only known company’s project is set for launch. So there is nothing to update unless they are no longer interested in those, and it appears Claus at least has decided he no longer wanted his CV to show he was interested in those type of things. And no Claus’s CV was not the default “interested in “ settings, he had added at some time, “business deals” and “job inquires”, before he changed it after I posted it here. |
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We’ve all heard about how amazing and challenging the AI will be for the NPC’s and mobs In Darkfall. How its so revolutionary and advanced , they can even use the bots to help the developers test the game, because they “live their lives in the world” just like players. Well lets look at who’s apparently singly handedly in charge of programming this incredible AI from 2004. Bjorn Eirik Larsen - AI programmer Wow, this guy must be incredibly talented lets see his previous work experience, bet its impressive. 2000, Funcom, The longest Journey (graphical adventure game), credited as "Music composer" and "programmer" 2001, Funcom, Anarcy Online, credited for "special effects" *FacePalm Is this guy even working for Aventurine anymore?, is this him on LinkedIn?
Bjørn Eirik Larsen Software Engineer Norway If it is, he does not mention ever having anything to do with Aventurine or Darkfall. |
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7/08/08 12:59:37 PM#89
Fascinating stuff. Most interesting to me, is the fact that these guys changed the info after this thread. Didnt we all think these guys were way too busy to be concerned about threads posted on a message board that isnt even their own? Dont they owe us a video that they have been too busy to make? Yet they can follow 7+ page threads on MMORPG.COM and make the effort to 'correct' info on other sites. Seems they are more concerned with managing thier image than delivering evidence that their game is all they claim it to be. I guess at this point, it should not be surprising... |
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I found out how Claus found out, that I had found out about his CV on LinkedIN. http://www.hideinshadows.com/2008/07/copyright-notice.html which links to http://forums.darkfallonline.com/showthread.php?t=59106 As I suspected a little clique or cabal of supporters who like to think they have a special relationship with the developers have probebly been informing the developers about other community's for years, I guess we will find out how special that relationship really is in under 6 months. I presume, as I suspected, Henning Ludvigson was contacted in similar ways, this is so exciting! Apparently I’m “EPIC FAIL” and “the most ridiculous troll on the MMORPG forums“, I suppose I should take that as a compliment. One can also find out what user names some of the members of the official boards use here if one was so inclined, all I can say is obviously they did not take the time to read what I have said in its entirety but just immediately attempted to dismiss me with the same insults and accusations they posted here, and thats fine. |
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Originally posted by Theodgrim Personally I think carefully managing their image, publicity and the community, to attract prospective investors and/or publishers has been there main priority all along, unfortunately actually developing Darkfall seems to of been less of a priority considering what we have seen so far. But that’s hardly surprising when you look at Tasos’s CV on LinkedIn, he’s been talking to anyone that would listen and trying to sell to anyone he thought might buy for years, whilst continuously assuring the community that everything will be happening “soon”. But not actually showing anything really substantial, so far… |
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7/08/08 3:16:04 PM#92
Great work Polar ! It all goes back to what I've said many times. All the fanbois have is the "word" of Tasos. Nothing more. They base their entire argument on nothing but Tasos statements, with no proof whatsoever. And here's the sad part. They seem unwilling to even desire to see any concrete proof. It's as if they want to believe no matter what. Don't cloud the fanbois minds with facts. They will have NO facts please! |
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Lars Erik Liljeback listed as "Game Logic Programmer" from the october 2004 "Aventurine team list" http://www.ntnu.no/universitetsavisa/0999/krise1.html http://www.item.ntnu.no/research/publications/2002
Apparently another developer with no previous experience in game development (like nearly all of them) , A student of NTNU working for Aventurine during or after his graduation. Is he still working for Aventurine?, or did he leave some time after the end of 2004 like their “AI programmer” Bjorn Eirik Larsen. |
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Looks like Yiannis Koumoutzelis one of their 3D artists in the “Aventurine Team” from late 2004 either got fired by Henning Ludvigson or he decided to leave and Become an Art director himselft for an online game developer in India. http://www.igda.org/member/freeuser.php?uid=64164 http://www.animationxpress.com/anex/y2k8/headlines/anex2875.htm# http://www.trinegames.com/games.php I wonder if his game "Legends of Great India" will be released before Darkfall, both have a release date TBA, so who knows. EDIT I just looked at the dates, he was never working on this game full time in the first place anyway, I wonder how many of those 20 members of the "Aventurine Team" even were. |
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http://sesam.no/katalog/infoside/Razorwax+As/1082676/a2ad7592aeb4af30e0b57cbc64459057&showtab=info Razorwax AS INDUSTRY: SPORTS AND RECREATION / BINGO!
* All figures in a total of 1000. (Kroner)
Board/Management
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What a complete failure Razorwax was, 150 thousand dollars of loans, never made a profit, constant auditing problems, auditor notes “illegal loans to shareholder, the general manager” twice and it was finally declared insolvent by court and declared bankrupt in late 2006. I’m no expert but this looks suspicious and dishonest, I thought Razorwax “merged” with a new publisher and developer Aventurine in October 2002 to continue development of Darkfall. And all the developers who where working full time on Darkfall under Razrowax moved to Greece to work fulltime developing Darkfall under Aventurine. It would seem Razorwax never merged with Aventurine and people like Claus Grovdal, Ricki Sikenger, Anastasias “Tasos” Flampouras, Kjetil Helland, Erik Johansen have continued to be involved in, and/or own Razorwax as some form of Online gambling or bingo service company. If these people cant even develop and run a successful online “bingo” or gambling company what does that say about there chances to successfully develop the most ambitious MMO ever. How much time did they actually spend developing Darkfall under Razorwax before they set up Aventurine, when they seem to of been more interested in Razorwax becoming an online gambling company. Maybe they thought online gambling would be easy money, and online subscription gaming would be easy money too, so far neither seemed to of worked out for them yet. |
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7/09/08 10:24:05 PM#97
Good find polar your google skills are amazing, but your analytical skills are about as useful as a special needs class deciphering the magna carta. Will look over the shit and come to an actual intelligent conclusion. Thanks for doing the wierd creepy stalker stuff though, saves us all a lot of trouble.
Plus did you ever for a minute come to the most likely conclusion that they changed their CV to stop insane internet stalkers from misconstruing information. You hop from amiture conclusion to amiture off bad translations and shobby thinking.
Besides who is this Jade Mehdawi. He is the executive producer with aventurine and 50% owner of razorwax. |
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7/10/08 4:26:26 AM#98
You need to find information on this guy: MEFDAWI JADE L - hes apparently the one with all the money. |
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7/10/08 5:48:57 AM#99
Originally posted by gotha You fail to provide nothing but insults because you can't stand that there may be even more dirt piling on top of Tasos and Aventurines collective heads. Is that it? You think they changed their CV to avoid internet stalkers, and you call Polars deductive skills amateurish ( that's how "amateur" is spelled, by the way )? There is a definite difference between being an "internet stalker" and delving into the shady dealings of a particular company through legitimate, publically available means. So don't throw insults when you don't exactly come across as a genius yourself. |
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Originally posted by gotha
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