Darkfall
Show Game Details
- Developer: Aventurine SA
- Genre: Fantasy
- Status: Development (est. release 2008)
- Platforms:
- Website: http://www.darkfallonline.com/
- Retail Price: n/a
- Monthly Fee: n/a
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Darkfall » General Discussion » The sad state this game REALLY is in
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HBlite 5/21/08 10:57:57 PM
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Lord of the Rings Online Correspondent
Joined: 4/12/05
forever we will remember, forever forgotten it will be not. |
We both came on a little hostile at first but as you said that comes from knowing the community within the board. I'm neither a hater or obviosuly a fanboi myself either, but frequently called a hater. I guess facts are too much for some of these die hard fanbois but no matter. I will wait and see how it pans out as well. Thanks for posting and see you around Bren. |
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Evasia 5/22/08 2:48:29 PM
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Elite Member
Joined: 5/22/08 |
Originally posted by 1Ness If you would have read the dev journals you would have known why they dont tell much, but on other hand they also tell alot about most points you make. Go read up most dev journals and you will see this game will launch and they come true whit what they have promise. Darkfall is hardcore, taos have pointed out not much will be revealed about gamelore, people have to find out for them selfs. And darkfall is so different from all mmorpgs out there, that there is not much comparison to other mmoprgs, its 100% sandbox hardcore game! |
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Theodgrim 5/22/08 4:19:44 PM
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Elite Member
Joined: 9/17/06 |
Originally posted by Evasia
Why dont they tell much? Even they dont know what will work by release, or exactly how it will work. I am guessing much of this stuff hasnt even been coded yet, but only exists on paper or as an idea. I dont buy their excuses for a second - competetive advantage or a "surprise". (unless you count the devs being surprised too) If they could show us something, but choose not to, they are just plain stupid. |
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Polarization 5/23/08 9:34:44 AM
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Elite Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
Originally posted by Entreri28
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Brenelael 5/23/08 10:19:13 AM
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Hard Core Member
Joined: 10/19/06 |
Polorization-
As a programmer and someone with a masters degree in computer science I can tell you that longer development does equal a better end product if the development time is used wisely. First off the longer you spend in pre-development the better as you should not only have a complete feature list but also a roadmap of your entire development cycle, a complete flowchart of all aspects of the finished project and even breakdowns of what each part of the finished project will comprise and how they will interact. This should all be done before a single line of code is written. This part of the development cycle can take many months to even years depending on the overall scope of your project. Given Darkfall's scope I would hope that they spent well over a year at least in this aspect of their development cycle. Not to mention that if they did start over in 2003 after merging with Aventurine I hope that they at least went over this part again and made any changes that were needed before they went back to coding.
This combined with the actual coding, testing and recoding can draw out a projects development time greatly as the bigger the scope of the project the more time is required to not only get every individual part of the project working properly but also the interaction between parts needs to be smooth as well. Given Darkfall's scope in comparison to other MMOs I'm not really to surprised that its taking longer to get everything working properly. I'm actually happier that it is taking longer as it tells me that they are not rushing and are most likely doing things according to well established guidelines in the program development industry.
You guys are all so quick to point out the size of Darkfall's scope and say that it can't be done just because you've never seen it before. I say that it can be done given enough time as larger projects require longer development cycles. Given the scope of Darkfall I would say that 7-8 years development time is not unreasonable at all and maybe even expected. Whether or not they can get it all working however does remain to be seen so I guess we'll all just have to be patient and see what they come up with.
Bren |
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Theodgrim 5/23/08 5:42:36 PM
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Elite Member
Joined: 9/17/06 |
Originally posted by Brenelael
More time is good - sometimes. When the time is planned for up front and used efficiently, that is good. When more time is needed because the project you are working on is crap, needs to be scrapped and done over again - that is bad. Lets assume they did start over in mid 2003, just as Tasos says. Going from fresh design docs to release in 4 1/2 years (assuming end of year 2008 launch) would be very fast for a large, experienced, and well funded team working on a "typical" game. For a game with all of the features and complication that DF promises, and only a small team, it is beyond fast...it is half-fast. (read: half-assed) Of course, they could just be that much better than any other dev team out there. It just isnt very damn likely, especially when you consider how little they are willing to show. |
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Polarization 5/24/08 12:48:59 PM
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Elite Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
Bren
Of course as you say one has to assume that the time has been used wisely on their part.
Pre-production of various forms started many years before the game was announced as being in development in 2001 so we can presume the majority of the processes of pre production where completed before 2001.
Claus Grovdal said he started planning Darkfall from around 1995 but only started seriously planning for Darkfall from around 1998 and Henning Ludvigsen has mentioned he’s been involved with the project for a decade.
Of course I cannot attest to the adequacy or the comprehensiveness of whatever was accomplished before development started some time before 2001 or how constructive any of that reproduction has been.
The developers have never stated they started over or scraped development in 2003 as far as I’m concerned that is a myth perpetrated by supporters, they have said words to the effect that they decided to improve the game and its features/scope beyond what they originally indented based on the schedule and capacity’s at there disposable at Razorwax before the merger with Aventurine.
As far as I’m concerned Razorwax started development of Darkfall in 2000 when Razorwax was founded and they got offices in Oslo and then announced it publicly in 2001 and launched the website, how else could they of had early screen shots taken of the game in the 2001 press release.
I don’t personally find it surprising that its taking along time considering the processes you mention and the magnitude of the task and the relatively limited resources at their disposal.
What I do find surprising is that the developers themselves did not appear to appreciate this considering the constant assurances, promises or speculations in the past by the developers about imminent beta or release dates that failed to materialize.
And I also find the constant ability of a significant amount of the community to continually make sycophantic attempts to justify this behavior with endless excuses to continue accepting unquestionably to a point of denial or delusion or to make vitriolic attacks against anyone and everyone who does not share their unquestionable belief or optimism or the desperate attempts at historical revisionism surprising. Well you may feel justified in accusing me or anyone else in being to quick to judge, but I can assure you I and many other people have given them the benefit of the doubt before judging.
In my case it was up until the 2005 clan beta debacle, I feel 5 years is a perfectly reasonable amount of time before becoming critical or skeptical.
From my experience of MMO development and common sense until the developers prove otherwise beyond reasonable doubt I feel its unlikely but I’m open to the possibility of being wrong and happy to be proven otherwise. |
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