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Update 11/26/09 EU: 11512 (Decrease of 87) NA: 7171 (Increase of 95) Total: 18683 (Increase of 8) |
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11/26/09 9:46:15 AM#42
My numbers on http://df.urme.com are a 100% match against those ingame. Why for example LoD still have 105 members on EU is because of this: When US server first came, a lot of people bought an US account and went inactive on their EU subscription but left their character in the guild they were in. These inactive characters that are still guilded are still showing up on the roster, even though the account have been inactive for 6 years. Clans needs to remove inactive characters from their roster if we want a more accurate count. Urme the Legend. |
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11/26/09 9:59:34 AM#43
Originally posted by Urme
So these numbers mean nothing then. All we can say for sure is that there a lot less than 18k people playing Darkfall. Because many of those counted are inactive.
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11/26/09 10:03:08 AM#44
Originally posted by ghoul31
So these numbers mean nothing then. All we can say for sure is that there a lot less than 18k people playing Darkfall. Because many of those counted are inactive.
Well I agree these numbers mean nothing in and of themselves but it can show a growing/declining trend. |
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11/26/09 10:04:41 AM#45
Originally posted by Ruyn You mean like X-Fire, which clearly shows that the game has lost a great deal of players?
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11/26/09 10:17:34 AM#46
Originally posted by Devour You mean like X-Fire, which clearly shows that the game has lost a great deal of players?
That too could show a trend but less reliable since a small portion of people use it. I would expect you would even see xfire numbers rise over the next two months. |
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11/26/09 10:21:46 AM#47
Originally posted by Ruyn
That too could show a trend but less reliable since a small portion of people use it. I would expect you would even see xfire numbers rise over the next two months.
X-fire is more reliable than this. Because the number of inactive players is going to keep rising as time goes on. So we really can't tell anything by these numbers.
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11/26/09 10:36:46 AM#48
Originally posted by ghoul31
That too could show a trend but less reliable since a small portion of people use it. I would expect you would even see xfire numbers rise over the next two months.
X-fire is more reliable than this. Because the number of inactive players is going to keep rising as time goes on. So we really can't tell anything by these numbers.
If that's the case how come we have seen some decreases in the updates? |
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11/26/09 12:27:59 PM#49
Nice thread! Playing DarkFall since 25st February 2009 ..Long ago ran the sun on a folk who had a dream.. |
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11/26/09 12:46:24 PM#50
Originally posted by Ruyn
X-fire is more reliable than this. Because the number of inactive players is going to keep rising as time goes on. So we really can't tell anything by these numbers.
If that's the case how come we have seen some decreases in the updates?
Because some people are getting kicked out of the clan, or leave on their own. Most of the smaller clans wouldn't kick people for being inactive for a month or two. Sometimes it takes 4-5 months before they get kicked, if ever. This applies to any game, not just DF. In any given game Ive seen characters in guild that did not log in for several years. An extreme example, but I think it shows the point. I am the type of player where I like to do everything and anything from time to time. |
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11/26/09 4:00:03 PM#51
Originally posted by ghoul31
That too could show a trend but less reliable since a small portion of people use it. I would expect you would even see xfire numbers rise over the next two months.
X-fire is more reliable than this. Because the number of inactive players is going to keep rising as time goes on. So we really can't tell anything by these numbers.
No, this is more reliable to show actual numbers becuase more people have been in clans % wise than have ever used Xfire while playing DFO.
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11/26/09 4:19:54 PM#52
Thanks for the updates xzyax. Getting anxious to see how this next week (and beyond) is going to look. Guys we knew a while ago that these numbers were not going to be perfect, but realistically they are the best we can go with for the time being.
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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11/26/09 5:55:27 PM#53
Originally posted by xpiher
No, this is more reliable to show actual numbers becuase more people have been in clans % wise than have ever used Xfire while playing DFO.
X-fire doesn't count people who haven't played in 6 months. So give it up already.
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11/26/09 10:01:38 PM#54
Originally posted by ghoul31
X-fire doesn't count people who haven't played in 6 months. So give it up already.
Xfire doesn't count people who don't use it at all. Give it up already.
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11/27/09 1:13:08 AM#55
Originally posted by xpiher
Xfire doesn't count people who don't use it at all. Give it up already.
That doesn't even make sense. I know you have taken over as the most out of control fanboi here. But at least try to make sense in your posts.
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11/27/09 1:55:09 AM#56
Originally posted by xpiher The only thing these figures could show is growth rate of the playerbase ( which we can see is not growing at all, by the by ), X-Fire is much more useful, as it can give a general idea of the amount of people playing.
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11/27/09 7:28:30 AM#57
Originally posted by Devour The only thing these figures could show is growth rate of the playerbase ( which we can see is not growing at all, by the by ), X-Fire is much more useful, as it can give a general idea of the amount of people playing. Xfire is only useful for making assumptions if the sample population is large enough to be truly representative. The population who use it with Darkfall is so low, however, that it makes using it worthless That being said, you're correct in that the clan counts will generally only show growth. The exception is when clans are manually purged, so we do occasionally see dips in the population. Regardless, one part of a larger equation ([total clan count - invalid clan members] + non-clan players = active population) and can give us a general impression of the overall population of a game that is so heavily clan-centric. ~Ripper |
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11/27/09 8:59:49 AM#58
xfire is a sampling but it in its own way is flawed. I think DF playerbase is growing slowly but at a steady rate. Problem is the churn is high due to various reasons that have been hashed over a million times. Clans like the NEW clan should go a ways to slow low level churn as new players now have a support system. Problem is that middle area where the 2nd expansion should provide some love. A "island" trial would help considerably as well. The initial stupidity of AV and the more or less muzzling of Tasos has also helped a ton. |
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Update for: 11/29/2009 EU: = 11,509 (Decrease of 3) NA: = 7,312 (Increase of 141) Total: = 18,821 (Increase of 138)
Next update will be in 7 days... (I've done 4 days of updates every day, now 4 updates of 3 days apart. Next will be 4 updates 7 days apart. After that... we'll see.) |
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11/29/09 8:27:45 PM#60
Originally posted by xzyax Will br curious to see those numbers right after the patch. I assume it should draw more than a few back out and also bring in some new blood since the game seems to be in decent shape now. |
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