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8.40

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Darkfall

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Darkfall » General Discussion » One major reason why DF will fail

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steve-irwin  5/16/08 2:18:13 PM

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Yea dunno why people keep talking about how great the AOC devs are, AOC is a horrible game

 
heartless  5/16/08 6:26:00 PM

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pwnt

Originally posted by Xris375

 

Originally posted by mike470


The AoC developers are experienced , professional programmers who work for a successful company and launching their game in less than a week.....what are you talking about?

HAHAHAHA...you are always funny mike. Those experienced, professionals was able to pull of 48vs48 PvP!!!!!!!

 

The mmo devs everywhere bow their head in shame. Not.

Before bashing the 48vs48 limit, did anybody ever think that they might've made it this way because it'll be easier to organize 96 people, or 48 per side, rather than say 100 per side, or 200 people?

They are using a "fog of war" type thing where if you're in combat, everything far away is kind of blurred out and you can only see the enemies around you, this is being used to minimize the drain on your PC. I'm sure that if they really wanted to, they can make it 100vs100 or 200vs200 but such huge numbers would not only be hard to organize but would also be confusing for everyone involved.

Not only that but a large number of, say 100, people makes it impossible for smaller guilds to compete and only extremely large guilds will be able to participate. As it is now, a guild needs to have 48 people maximum to participate which is a manageble number for any mid-sized guild. Make it 100 and you're alienating smaller guilds and forcing everyone who wants to participate to join huge, uber guilds.

Isane  5/17/08 2:20:44 PM

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Originally posted by mike470
Originally posted by Aragon100

 

Originally posted by Catizone

 

Originally posted by SignusM

Wow, do you honestly mean to tell me, that a professional developer would base their entire game around this combat system, and have it NOT work?

 

We're not talking about professional developers though. If they were they would never have done it in the first place.

 

Its very professional to make graphics easier for the average computer to handle and in that way increase the playability of the game.

Age of Conan graphic is as i see it very unprofessional development since it will demand super computers to run.

Youre in the wrong forum.

Age of Conan is up there. Thats the developers you should address with this lag issues.

Whether DF will have lag or not is to be seen when game is released later this year.


The AoC developers are experienced , professional programmers who work for a successful company and launching their game in less than a week.....what are you talking about?

He is talking about AOC taking the easy option by going for the graphics rather than the player numbers and gameplay. They have limited their product.

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Reading Material for interested Dark Fall Fans

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Entreri28  5/17/08 2:43:06 PM

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They only have one hit box so it shouldn't be that bad.  WoW lags pretty bad already in raids and stuff and it is all dice rolls, so we will have to wait and see how the lag in DF is.  In the BF1942 mod Siege, we could have up to 64 players in there with very little lag, and it had hit boxes.  I don't know about 500v500 battles (though I have never actually seen the devs say anything about this) there may be lag then.  Hopefully, they do regional servers at least so we have better pings.

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Kairarr  5/17/08 3:12:12 PM

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I dont know about you, but when Darkfall's devs claim their world is 2x bigger than Dark and Light, has no loading screen whatsoever, is only 1 huge seamless world ( except for the instanced dungeons), can handle 500 vs 500 battles everywhere, can handle a minimum of 10 000 players at once and has next generation graphics and claim it wont LAG.

Well i dont believe em.

 
Entreri28  5/17/08 3:54:48 PM

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Sexiness is my best attribute, I put all my points in it.

 

Originally posted by Kairarr

I dont know about you, but when Darkfall's devs claim their world is 2x bigger than Dark and Light, has no loading screen whatsoever, is only 1 huge seamless world ( except for the instanced dungeons), can handle 500 vs 500 battles everywhere, can handle a minimum of 10 000 players at once and has next generation graphics and claim it wont LAG.

Well i dont believe em.


I have never seen them claim it was 2x bigger than DnL, I have only seen them say it is "qutie possibly the biggest ever".  No loading screens doesn't seem like a big deal to me, UO didn't have any loading screens, it just loaded as you crossed server lines so it was a seamless world, even though it was a somewhat simpler game the technology wasn't as good in 1997 as it is today, let alone most people at dial up.  I have never seen the 500 vs 500 quote either, only a 200 vs 200.  As far as I know better graphics don't affect network lag, only video lag.  10k players isn't a big deal, how many does EVE support?  More I think.

 

I think all this stuff has already been done.  Planetside could have 200 vs 200 vs 200 battles I think and it is a few years old now.  WW2 online has really big battles, don't know if there was even a limit, there may have only been one world too.

I live in MO, US and have a 150-190 ping to athens greece.  That is certainly playable.  So yeah, I believe they can pull off things that have done before.  I can't remember the link, but I saw this map where it showed the pings of the world, 2002 compared to 2005 it decreased a lot, probably 50-100ms for most regions.  Most major population areas on the globe could be pinged in under 200ms.  So maybe in the three years since then it has went down another 50-100ms.  The point is, the internet is getting faster all the time, a game like DF may not have been possible back in 2002, but in late 2008 on it might be.

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Stanford  5/17/08 4:03:22 PM

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Originally posted by Kairarr

I dont know about you, but when Darkfall's devs claim their world is 2x bigger than Dark and Light, has no loading screen whatsoever, is only 1 huge seamless world ( except for the instanced dungeons), can handle 500 vs 500 battles everywhere, can handle a minimum of 10 000 players at once and has next generation graphics and claim it wont LAG.

Well i dont believe em.

They can't guarantee it won't lag. Where you see them claiming that ?

Too many sources can cause lag that does not have much todo with the server and software and have todo with the type or location or other variables of the customers connection.

No loading screen  in the means of no instances  you have  to wait for to load into.

 
Keeper2000  5/19/08 12:16:48 AM

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Originally posted by Stanford

 

Originally posted by Kairarr

I dont know about you, but when Darkfall's devs claim their world is 2x bigger than Dark and Light, has no loading screen whatsoever, is only 1 huge seamless world ( except for the instanced dungeons), can handle 500 vs 500 battles everywhere, can handle a minimum of 10 000 players at once and has next generation graphics and claim it wont LAG.

Well i dont believe em.

They can't guarantee it won't lag. Where you see them claiming that ?

 

Too many sources can cause lag that does not have much todo with the server and software and have todo with the type or location or other variables of the customers connection.

No loading screen  in the means of no instances  you have  to wait for to load into.

I don't remember if they spoke about 500 vs 500 players.  They did speak about more than a hundred without problems (check the answer abotu it here):

 

http://www.darkfallonline.eu/darkfall-dev-journal-23-tasos-answers-29-fan-questions/

(Altough I am not sure if Tasos meant more than a hundred battles or more than a hundred players... english people may help me here... english is not my first language so sometimes I am lost).

They had say too that they have "several levels of optimizations intended to reduce lag and problems due to these issues. Among these is what we like to consider a quite innovative mechanism for dynamic level-of-detail adjustment, of course in addition to both context-aware and plain binary compression mechanisms for network data."

Check it here:

http://www.mmorpg.com/gamelist.cfm/game/4/feature/408

So they are promising (as usual) to be innovate and do some important things to fix problems with lag.  As I said I don't remember where and IF they promised no lag at all but, as usual, they spoke marvelous.  I just hope they accomplish to give all they keep promising.

Resume: they didn't (that I know) guarantee a lag free game but they surely said they will do amazing things against lag.  So I can't blame people for thinking Aventurine will deliver a lag free game... Aventurine usually leads people to believe they developing the impossible.

Lets remember too that if this game is a lag fest, the game will fail (aiming combat system with lag will be a pain to play). So it won't be illogical to assume Aventurine is trying their best to create mechanisms to reduce lag.

 

 
Brenelael  5/19/08 8:50:33 AM

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Originally posted by heartless

 

Originally posted by Xris375

 

Originally posted by mike470


The AoC developers are experienced , professional programmers who work for a successful company and launching their game in less than a week.....what are you talking about?

HAHAHAHA...you are always funny mike. Those experienced, professionals was able to pull of 48vs48 PvP!!!!!!!

 

The mmo devs everywhere bow their head in shame. Not.

 

Before bashing the 48vs48 limit, did anybody ever think that they might've made it this way because it'll be easier to organize 96 people, or 48 per side, rather than say 100 per side, or 200 people?

They are using a "fog of war" type thing where if you're in combat, everything far away is kind of blurred out and you can only see the enemies around you, this is being used to minimize the drain on your PC. I'm sure that if they really wanted to, they can make it 100vs100 or 200vs200 but such huge numbers would not only be hard to organize but would also be confusing for everyone involved.

Not only that but a large number of, say 100, people makes it impossible for smaller guilds to compete and only extremely large guilds will be able to participate. As it is now, a guild needs to have 48 people maximum to participate which is a manageble number for any mid-sized guild. Make it 100 and you're alienating smaller guilds and forcing everyone who wants to participate to join huge, uber guilds.

This is a bit off topic but AoC limited it to 48vs48 only for client and server stability reasons. They had to put a limit on it because even with a super computer the comp can only handle so many different sprites all loaded and moving at once before you have severe game breaking performance issues with the level of graphics quality they are using. Games like AoC need to do this because of avatar customization. When you allow people to customize their avatars so all are unique you put a lot of extra stress on both the server and the clients. Games like Lineage II can pull off 500+ player battles because they seriously limit avatar customization so they don't have that many different textures and character models to load. Its a trade off for allowing people to have unique avatars.

 

 

On topic......We don't know if they can pull off real time combat in an MMO. The server-client latency issue is one that concerns me as well but I'm willing to give them the benefit of the doubt and see what they have come up with to compensate for it. They are coding their own unique game engine for this so they may have come up with something new that is within todays technology limits. What this compensation is they only know at this point so saying they have failed because of it is ignorant at best. The only thing we can do at this point is wait until they let us in so we can see for ourselves whether it works or not.

 

Bren

while(horse==dead)
{
beat();
}

Antikythera  5/23/08 9:51:39 AM

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Originally posted by Brenelael

but I'm willing to give them the benefit of the doubt and see 


I'am not. They used up all the their benefit over the last 7 years now the only thing left is doubt.

6 months to a supposed commercial launch and there's still no concrete information available for any of this things actual gameplay...

Biggest joke ever.

 
ndpunch  5/23/08 11:20:27 AM

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Doesn't really matter what the trolls here write, IF Darkfall comes out and IF it delivers and IF they manage to do both of these in a playable fashion, EVERYONE and their mother will play this game.

What are the options anyway? AoC? Sure, if you're big on instances a pixelated tits. WoW? Old and shitty. WAR? Maybe, but I've allready played WoW.

Only upcoming MMO that has even the slightest shot at competing against Darkfall (in originality) is Spellborn.

 
singsofdeath  5/23/08 3:26:33 PM

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Originally posted by ndpunch

Doesn't really matter what the trolls here write, IF Darkfall comes out and IF it delivers and IF they manage to do both of these in a playable fashion, EVERYONE and their mother will play this game.

What are the options anyway? AoC? Sure, if you're big on instances a pixelated tits. WoW? Old and shitty. WAR? Maybe, but I've allready played WoW.

Only upcoming MMO that has even the slightest shot at competing against Darkfall (in originality) is Spellborn.

I highly doubt that.

 

Not everyone likes Full L