Darkfall
Show Game Details
- Developer: Aventurine SA
- Genre: Fantasy
- Status: Beta Testing (est. release Q4 2008)
- Platforms:
- Website: http://www.darkfallonline.com/
- Retail Price: n/a
- Monthly Fee: n/a
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Demieon 10/17/07 4:02:08 AM
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Apprentice Member
Joined: 10/17/07
Cry Havoc! And let slip the dogs of war. |
The Society of the Anvil is the oldest and most well grounded dwarven nation for Darkfall Online, and with the rarity of such clans in the MMORPG world abroad, likely the most established dwarven nation in all of gamedom. With a highly active moderately sized member base, our crowning achievements have been the preservation of relative modesty, intelligence, and the subtle nuances that make up the foundation of all things both expected and demanded of an adult group of gamers, and all things blissfully dwarven. Daring to embody all that is stereotypical of dwarven pride, we staunchly adhere to the principles of brotherhood, bellicosity, and booze. We are both merchant and warrior, both economist and strategist, and uphold our love of money as dearly as our love of victory. May your mettle be tempered by passion, and may your minds be dulled only by the mightiest of brews.
If you possess a liberal sense of humor, are not judgmental, and have no tendency to go on hysterical rants or demand attention for the trivial problems of your stupid life then you are already a member of the Anvil Society, at least in spirit. An excerpt regarding Maturity in the Society Maturity is something that is likely somewhat different in the Anvil than in clans which claim to be "mature", though it is nonetheless of great importance to our unity. We do not rate maturity as being a prude; it is not being free from humor, and it is not "acting" all grown up. Maturity is trust and it is respect; it is nothing more, nor any less. We enforce almost no social controls, requirements for behavior, nor forum or guild channel regulations or moderation because we trust our members and do not seek to be their parents, a luxury afforded to only the few clans who truly enforce strong character and respect among their members. The Anvil is, in my own estimation, one of the few clans in existence that will actively purge members who cannot function as mature individuals. There is no greater threat to the unity of a clan than "Guild Drama" which effectively turns clans into beauty salons rife with bickering women. We are in every essence possible a clan of all dwarven principles ever drawn from reality, which dictates that we must have a handle on our emotions just as much as it does for cantankerous shouting matches, cursing and spitting contests, and drinking far too much alcohol. What this means to you, the potential applicant, is more than likely inconsequential by now, for any person who has the attention span to get this far already shows the beginnings of patience, the precursor to temperance. [quote=Surly]Arguing and getting angry isn't causing drama. Shouting matches are fine, name calling is fine, even holding a grudge against some one is fine. It's the open, public displays of vindictiveness, cattiness, and emotional outbursts which cause problems. What goes on in private has no relevance to this sort of thing at all, it's when people refuse to handle their problems in the proper method and instead resort to repeatedly whining in public to try and get a sympathetic ear. Pestering or ridiculing people for laughs and being a general prick to people don't fall into this category unless it really becomes harassment... and even at that point, depending on the nature of the harassment there's a pretty high likelihood that the "victim" is to blame for being a whiner about it since in most cases deriding people ends when they stop reacting favorably. I consider that kind of horseplay and foolery just a part of socializing, and if some one is so ill-tempered or emotionally insecure that they are going to take true offense from their team mates fucking with them... well, they should have played an elf. I'd be more inclined to kick some one for bitching about BEING harassed than I would to boot the harasser. Like I said, maturity doesn't mean being a prude... it's more about not being a judgmental whiny prick who can't take a joke. It's not going to come up often enough to be an issue for anyone, but if you notice some one crying a lot and being emotional at least you won't have to wonder where they went when you stop seeing them around. In any case, to get booted for drama you have to first have your feelings hurt and handle it like a baby. If you've got thick skin, or you aren't a big gaping vagina, it just isn't an issue.[/quote][/spoiler] Ours is a unique environment where the freedom loving rough-and-tumble attitudes of even the most offensive and crass mouth are welcome alongside the in-depth dissertations of qualified and educated sociologists and philosophers. Where a dedicated robber-baron is free to play the game like he wants, and be part of a larger society where mercenary groups or hardcore competitive sub-clans and groups are on the same side. One need only respect one's own self to feel at home in the Anvil, for disrespecting others only amounts to sticks and stones. Together, these principles have all but buried the notion of "drama" and "serious business" from our establishment... and that, itself, is something I'm proud to have seen develop through all these years.
More direct: We are a conquest PvP clan with a tolerance for all types of players and styles of gaming, whether in our clan or not. We are respectful, hopefully, of each other as well as our competitors. Respectful not in any dated sense of "honor", but respectful that each person playing Darkfall has agreed to log into a game where they can let their competitive natures run rampant. Morality of a transcendent nature in such an environment is not only a hindrance, it's foolish. With a strong focus on efficiency, and a great appreciation for the competition of sandbox MMOs like Darkfall, we intend to revel in the competition itself rather than turning the gratification of victory into a sick addiction. We are achievers, but to look back on our exploits it is our hope that we will yearn more nostalgically for the path that brought us to the realization of those goals than the achievements themselves. Though what would a dwarven guild be without an insatiable lust for gold?
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Brandulfr 4/01/08 9:25:00 AM
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Novice Member
Joined: 4/01/08 |
The Society of the Anvil is still recruiting for those of you that are still looking for a stable and established clan for darkfall. The Anvil itself only takes Dwarves, but our subguilds accept humans as well. Please check us out at our site and on the Ofiicial Darkfall forums.
www.anvilsociety.com and forums.darkfallonline.com/ Thank you for your time and interest.
Brandulfr |
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Demieon 11/14/08 12:06:00 PM
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Apprentice Member
Joined: 10/17/07
Cry Havoc! And let slip the dogs of war. |
Visit our forums or homepage for a better look at life in the Anvil. http://www.anvilsociety.com for our homepage. http://www.forums.anvilsociety.com to visit our forums |
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Demieon 11/14/08 12:44:09 PM
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Apprentice Member
Joined: 10/17/07
Cry Havoc! And let slip the dogs of war. |
Longest standing and oldest of all dwarven clans for Darkfall Online, and indeed among the most well established of all clans, the Anvil is accepting new members by web application for the first time in three years to gear for the impending beta and release of the game. Daring to embody all that is stereotypical of dwarven pride, we staunchly adhere to the principles of brotherhood, bellicosity, and booze. We are both merchant and warrior, both economist and strategist, and uphold our love of money as dearly as our love of victory. May your mettle be tempered by passion, and may your minds be dulled only by the mightiest of brews, you who would seek to call yourself dwarf. Philosophy:Are you familiar with the term "Guild Drama"? If not, it refers to the taint of emotional outbursts, opinionated rants, and the general uncomfortable feeling everyone gets when some one acts like an emotionally unstable harlot. Having familiarized yourself with this idea, forget it. Not because we outright squash its existence, but because we do not promote the causes of it, Guild Drama is all but nonexistant in the Anvil Society. Though I suppose age and maturity have a bit to do with it, our take on maturity has always been a tad askew. We are primarily a clan of adults, our leadership is made up of career minded people with families ranging from their mid twenties to early forties, and our membership's average age falls in the mid-twenties. We don't directly "ask" anything of our members, we merely recruit mature members and let them police their selves. The Anvil has a great deal of philosophies it embodies, like any group of people, but our greatest strengths are what we contest to be our deviation from the status quo in the world of MMO gaming. It is our assertion that the greatest hindrance to success in MMO clans across the board is the declination of humility in favor of bloated egos, self-importance, and irresponsibility. It's easy for many people, particularly when given a soap box to stand on in front of other gamers, to allow themselves to develop arrogance, self-righteousness, and take games too seriously... however it isn't the mere act of taking things seriously we find fault in, but taking the wrong things seriously. Games are just games, and the personal accomplishments of leaders and clan officers are nothing more than a collection of temporal trophies in a virtual world. To prioritize and revere these acts above the duty to everyone who made it possible is not only selfish, it's undermining to the whole notion of what a clan is about. Fun? Sure, but more specifically the combined efforts of many proving themselves to be better than the other poor son of a bitch they just ground into the dirt under their collective heel. We aren't here to dictate the behavior of our members, deify ourselves, or complicate our purpose with aggrandized philosophy about importance. We offer security, stability, a true economy, and opportunity... it's up to our members to decide how they use it. Unlike the great majority of clans out there organized around communal despotic pillars, the Anvil is a pragmatic, functioning society where each individual is far more sovereign than a member of a tribal "clan". We have always had a bent towards economic manipulation and control in MMOs where it is allowed. Given a robust and functional in-game economy we will be at the forefront of resource control, trade, and global market manipulation. Organized PvP is tailored specifically for each game environment. Darkfall's particular game mechanics have thus far convinced us to err on the side of privatized militaries to a great degree. Our clan social hierarchy revolves around the principle of compartmentalization and feudal nationalism. Our sub-clans, themselves, are capable of functioning as their own autonomous units, who may in the future inhabit clanstones or other build locations. Formerly being independent clans, these sub-clans have a great deal of individuality and unique flavor which is a strength in our system of organization rather than a weakness. We are very encouraging of self-starting and personal ownership of assets in games. Whereas the bulk of old system clans in existence today horde power and centralize ownership of assets, we are firm believers in allowing our members to experience all aspects of gameplay for themselves, and pursue individual profit rather than purely collectivist agendas. The Society of the Anvil is foremost a nation of brotherhood and humility which shuns arrogance and meddlesome bickering while promoting unity through understanding. Ours is a unique environment where the freedom loving rough-and-tumble attitudes of even the most offensive and crass mouth are welcome alongside the in-depth dissertations of qualified and educated sociologists and philosophers. One need only respect one's own self to feel at home in the Anvil, for disrespecting others only amounts to sticks and stones. Together, these principles have all but buried the notion of "drama" and "serious business" from our establishment... and that, my friends, is a beautiful thing. Sub Clans: |
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