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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Darkfall Guide: Combat Guide, Part One

A look at the basics of combat in Darkfall Online. This is part one of a series.

By Kelly Price on May 26, 2009

Why bring a knife to a polearm fight? Why bring a polearm to a siege? Why shoot someone in the back with a mana missile when you have a bow and arrow? Indeed why (or why not)!? I am here to answer these questions and much more in my guide to all things sharp, shiny, and lethal.

Well let us jump into the thick of it with a few charts. Don’t you fret, little Agonians, I shall explain!

Weapon Skill Unlocked At
Power Attack Weapon 25
Seize Weapon 25
Knockback Weapon 25
Whirlwind Weapon 75

Archery (Passive) Archery Skill
Veteran Archery 50
Sharp Shooter 75
Spirited Archer 75

Above you will see a listing of the various weapon skills. There are seven types: Bow, Staff, Knife, Axe, Mace/Club, Sword, and Polearm. Each weapon (except the bow and staff) has four identical skills: power attack, seize, knockback, and whirlwind. You unlock the first three at level twenty-five of your weapon skill, and you unlock the fourth skill at level seventy-five. Power attack cost 500 gold at the fighter vendor, seize and knockback cost 300 gold, and whirlwind costs 1000 gold.

Power Attack is known to be somewhat ineffective, but if you need a small boost in damage and have the cash, there’s no reason not to take it. It has an acceptable boost in damage as it levels to 25, 50, and 75 as well.

Seize and knockback are both useful in their respective situations and sometimes even in conjunction with one another. Knockback is immensely useful for quick getaway, ninja looting, PvP survival, and just general tomfoolery. Seize is a bit more situational, but it is especially useful for long range weapons such as polearm and 2h sword. It only pulls from edge of your melee range, so using it with a short range weapon like knives is not a viable option. I find it especially useful when chasing someone to get in those last few hits. It can also be used along with knockback to disorient a foe, position an enemy for optimal group PvP (boxing in), and even as a pseudo taunt.

Whirlwind is a 360 degrees, decent damage AoE attack, which can be used to one’s advantage when beset by several foes. I find it most useful in PvE situations, seeing as an AoE can be harmful to your allies as well.

This being a PvP game, ranged combat is very necessary. Archery is very powerful, even more so than magic in the beginning. It is challenging and a lot of fun to use. Archery skills are all passive and are much more expensive than regular weapon skills. Veteran Archery is the first passive skill you can obtain at archery skill fifty from almost any fighter trainer (excluding the newbie hamlets). It reduces the stamina use of your bow shots. Sharp Shooter and Spirited Archer you get at seventy-five, and they increase archery damage and reduce arrow loading time respectively.

Weapon Skills

Weapon Skill Usage @ Rank
0-9 00
10-19 10
20-29 20
30-39 30
40-49 40
50-59 50
60-69 60
70-79 70
80-89 80
90-99 90

Weaponsmithing

Weaponsmith Skill Craftable Rank Weapon
25 Weaponsmith 10
50 Weaponsmith 20
75 Weaponsmith 30
100 Weaponsmith 40
1 Mastery 50
25 Mastery 60
50 Mastery 70
75 Mastery 80
100 Mastery 90
100 Mastery 100 (Racial Weapons)


Nice mustache, good sir.

Above I’ve broken down the actual weapon rank usage by player skill. It is pretty self-explanatory. Once you hit the next tier you can use that rank of weapon: weapon skill 10+ you can use rank 10 weapons, weapon skill 20+ you can use rank 20 weapons, and so on. It is also important to note that if you attempt to use a weapon higher than your rank it will lose durability at a much faster rate than what is normal. The bottom line is if you try to use a weapon or armor not of your skill level you will end up naked, defenseless, and dead faster than you can say “Help me!”

Crafting weapons is a little different. You must have weaponsmithing skill 25 to craft rank 10 weapons, weaponsmithing skill 50 to craft rank 20 weapons, weaponsmithing skill 75 to make rank 30 weapons, and weaponsmithing skill 100 to make rank 40 weapons. There is a weaponsmithing mastery that is required to make higher ranks then 40.

Next I will move on to talk in advanced detail about weapons, ranged combat, and in what situations you would use certain types of weapons.

More Darkfall Features:

Darkfall - The 2011 Re-Review Review added on Wednesday January 12
Darkfall - Survivor Guy: Darkfall Edition #3 Column added on Tuesday December 28
Darkfall - Survivor Guy: Darkfall Edition #2 Column added on Thursday December 16

More Guide:

Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
Star Wars: The Old Republic - Sentinel Player Guide Guide added on Friday January 20

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Repulse - Interview with Scott Hartz Interview added on Friday February 10
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Czanrei writes:

Seems a bit redundant at best since DF is um, in beta? Being that it's in beta kind of makes it difficult to make a guide for when features are still changing, being tweaked or removed altogether.

New Post Quote
5/26/09 4:42:33 PM
 
Ozmodan writes:

Darkfall 101 - archery is not powerful if you understand the game.  Keep moving, 95% of the players can't hit a moving target with a bow.  Magic is similar.  Again, all it boils down to using good tactics against your opponent. 

New Post Quote
5/26/09 4:51:09 PM
 
Sabbicat writes:

OMG some practical information finally.

New Post Quote
5/26/09 6:19:27 PM
 
daarco writes:

hmm, alittle bit to much math and numbers for my taste. Im no powergamer.

Except that, well done : )

New Post Quote
5/26/09 8:46:37 PM
 
popalx writes:

 Finally.

With this article I can now begin to understend the Darkfall Online weapon skills.

New Post Quote
5/27/09 12:00:28 PM
 
Izure writes:

Yay, some details, they really do not hold your hand in this game, only way to find out about stuff is to try it or research it.

Thank you kelly price.

New Post Quote
5/27/09 12:02:46 PM
 
K'Dah writes:

Where do you get your numbers on weapon skills and weaponsmithing?

I play Darkfall, and I don't have weaponsmithing itself, but I do have bowyering, and those numbers are wrong for bowyers.  Racial bows are rank 80 weapons.  There are no rank 90 or 100 bows.  So making and usage are both off there.

 

And, from what I understand, the elemental enchantments automatically promote weapons to rank 70.  I'm told that the only weapons above that rank are the racial weapons at rank 80.  Are there rank 90 and 100 weapons?  Do you actually have some?  Or just the theory that they exist out there somewhere?

 

Have you actually done the numbers/research to confirm those usage numbers?  Has a dev confirmed them?  Or are you just guessing?

New Post Quote
5/27/09 12:11:22 PM
 
wyrdaskolir writes:
Originally posted by Ozmodan

Darkfall 101 - archery is not powerful if you understand the game.  Keep moving, 95% of the players can't hit a moving target with a bow.  Magic is similar.  Again, all it boils down to using good tactics against your opponent. 

 

Archery is extremely powerful once you get sharpshooter. Your opinion is way off, 95% of players can't hit a moving target with a bow? You probably don't even play the game. Maybe you are talking about newbies who have just started but those of us who have been playing for a significant amount of time know how to use the bow. Same thing for magic, it's about player skill. Magic only becomes stronger when you unlock the elemental AOE's and then in most cases archery will lose against magic.

New Post Quote
5/27/09 2:36:11 PM
 
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