Although the Darkfall launch was plagued by catastrophe, and the game continues to feel like a "paid beta", the speed with which the developers fix, tweak and change things never ceases to amaze me. This patch is no different. While the actual download size not too hefty at 153 MB, some big changes have been made to the game play. Some are excellent changes that we have been asking for, others may cause problems.
The Good:
Colored Names for Various Alignments: Can I get a hallelujah?!
Finally we can tell friend from foe, which up until now has been unbelievably difficult due to the game's targeting system:
Members of Allied clans who are red, will still show up as Red to you, so you still need to be careful.
All I can say to this change is ,thank you Darkfall devs. I consider myself a fairly intelligent person, a seasoned gamer, and I really like the idea of a game that requires some intelligence and quick thinking to play, but damn. I haven't been fast enough to be able to get names on people, let alone see what race, clan, etc they are. We needed this, and I am sure I am not the only player who thanks you for this.
For the Crafters and Tradesmen of Darkfall:
One of the things that has been holding crafter/traders back in supplying the general populace is the danger inherent in trading to anyone outside of your own clan. Until the patch, killing party members had the same no-penalty status as killing guild mates. What this meant was that if you partied someone to find them and trade with them, they could kill you in town without any consequences from the guard towers and loot you dry.
With this patch, that has changed for the better. Party members now follow the standard rules for killing and ganking innocent players. If you attack someone in your party who is not a clan member, you will go gray (and be attacked by guard towers). If you kill that person, they will have the opportunity to grant or deny you forgiveness (a murder count for all of us old UO players). The one deviation from standard murder rules: you will not get an alignment boost for killing a party member, regardless of their race.
Another pleasing addition has been the implementation of a Trade Channel that can be triggered with the use of /trade. Messages sent to the trade channel will go to all members of your race or racial alliance. While this is not much different than the standard racial alliance chat, it will make it easier for buyers and sellers to find each other without sifting through all of the chatter in racial/alliance chat.
Crafters see another bonus in changes to item durability. Crafted items are now more durable than monster loot. Scale boots and gloves have also been added to armorsmith menus and many new axes and great clubs have been added.
Quests and Lore:
While I personally am not much of a quester, one of the complaints about Darkfall has been a lack of questing content. I understand, though, how quest lines can help the new generation of MMO player adapt to the radically different environment of Darkfall and apparently the developers do as well. They continue to add new content to the game in the form of quest lines. In this particular patch, the additions focus on the Mirdain and Dwarven racial lore. The Mirdain have gained 3 new lines with a total of 16 new quests. Dwarves have gained one new quest line with a total of 6 new quests added.
The Bad:
Clans:
There is now a 45 minute timer when quitting or kicking a member from a clan. In other words, once you quit or kick the person, they will remain a clan member for 45 minutes. I foresee issues here. One complaint that I have frequently heard is of people quitting warring clans when enemy members attack them. While this does fix that problem, I feel it poses a greater threat to clans who need to kick members in an emergency to protect their members or banks. Imagine if you had a rogue member of your clan killing your crafters/tradesmen in protected cities to steal their goods. The problem of an emergency kick doesn't arise often, but when you need someone out fast, that 45 minute timer will be devastating.
Another so-so change is a 20 minute timer for changing policies towards another clan. I have been tempted more than once to war the clan of an exceptionally shiny, geared person in a protected city, and I know this is often done. This change does provide a measure of protection from random warring for loot kills, but it also changes the political drama for sieges.
It seriously curtails our ability to turn traitor on "friendly" clans mid-siege--a fantastically advantageous tactic that makes one of my normally mature, macho clan members giggle like a little girl (yes, I'm talking about you Bishop!) It also removes the ability to "sneak up" on a siege by not warring a clan until you are suddenly in their city, sieging their stone. I don't like the idea of warning people that I'm coming to kill them....maybe I'm not a nice person, but being sneaky increases my odds of winning--and I like winning.
Magic:
I'm not sure if this is really "bad" per se, but it makes life a little more difficult: launch and explosion now require reagents. I know, I know, spells should require reagents, but it's so nice when they don't!
PvP and Warfare:
The alignment gain for killing or ganking an enemy player has been reduced to one point. So you lose eight points for killing an innocent and gain one for killing an evil baddy. That seems skewed to me. Governments don't seem to mind if 50 or 100, or 1000 "innocents" are killed to take out one bad guy and they're always right, so the Darkfall devs must be wrong... right?
The timer for summoning/dismissing war hulks and ships has been increased. Eh...whatever. This is a situational thing I guess. If you steal my boat before I get it dismissed, it sucks...but if I steal yours, it's a great change.
The Mundane:
This patch also includes numerous visual updates to the scenery, updates to the server to handle siege load, and some world building updates. Monster AI, difficulty and loot has also been rebalanced and updated.
Bug Fixes:
To view the complete and un-edited patch notes go here
They could make an emergency kick feature if, say, more than 10 or 15 members vote to kick the player, and have a 10 minute timer on it so it wont be abused. Darkfall might not of had the best launch for a mmo, but ill be damned if they aren't trying to fix it.
The one thing i would like to change is something for the city gankers. many times five people stand around you and takes turn to hit you. They become grey foe a few seconds (4 or 6?) then they become blue again. So they dont have to féar the guard tower. All i would like to see is that the time for a first hit increases to about 10 to 15 seconds. This way you dont want to become grey in the city.
I saw a group of people kill eight people in the middle of a city. its ok, but i think those players would play as reds instead.
What MMO has launched that wasn't a "paid beta"?
Can we put that in the garbage with fanboi, nerd rage, and butt hurt please?
Perspective please. You need it. Darkfall has single handily redefined, and solidified the definition of "Pay to beta test".
In regards to the delayed kick from the guild and protecting your assets...all you need to do is demote the person to below Captain rank and your bank assets are protected.
Yeah looks like the same as EVE. Not really a big deal if you can stand the rage spam in guild chat until the player finally leaves.
Perspective please. You need it. Darkfall has single handily redefined, and solidified the definition of "Pay to beta test".
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
DAoC was damn close to being flawless, it had it's problems (but what doesn't) but it was stable as fuck and was able to play it
hey you asked for it :P
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
LOTRO had a very good release.
Having a good launch does not equate to a game not being of beta quality.
LOTRO had numerous patches with the first one, Patch 1.12, being 10,000 words long.
DAOC was patched 22 times within the first month of release.
Free Realms? Really..... Really? That is definitely 500x more complicated than Darkfall....
My point is not to defend Darkfall, I can list dozens of issues I have with the game. You state it is in a beta state, I say it is not. You cite different games, then refer to their lunch as being successful. This has nothing to do with the state of the game, as my linked examples above show.
MMOs are never ready for launch and neither was Darkfall, but to say that Darkfall raised the bar is completely unsubstantiated.
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
500x more complicated? You mean to tell me that all those "autoaim and click a spell" MMOs out on the market (there's a TON of them), are wayyy more complicated that Darkfall's first person combat, lack of auto-aim, and the list can go on?
Paaaaalleeeasssssseeeeeeeeeee................... I'll agree that it was launched a little too early, but if it launched in the state it is in one month after it was launched, it's be leaps and bounds above most other MMOs. Hell, I've only crashed once in all my hours of playing, and it was from that crappy bindstone crash.
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
Yes, but... you're trying too hard. Pointing the obvious 100 times gets redundant, and the DF fanboys who blindly defend the game have extremely low standards in my very honest opinion, but they interpret it as being hardcore old school MMO players.
They kinda remember me of those 'Methul' fans who listen exclusively to metal and everything else is music for pussies and singers who dont growl are queers
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
Yes, but... you're trying too hard. Pointing the obvious 100 times gets redundant, and the DF fanboys who blindly defend the game have extremely low standards in my very honest opinion, but they interpret it as being hardcore old school MMO players.
They kinda remember me of those 'Methul' fans who listen exclusively to metal and everything else is music for pussies and singers who dont growl are queers
Hahahahaha
I wonder if the DF diehards understand the irony of these few words.
Well said my friend.
(...) the speed with which the developers fix, tweak and change things never ceases to amaze me.
I've been following the game's development for nearly 8 years, and the speed with which the developers fix, tweak and change things never ceases to amaze me either, because it's so excruciatingly slow. It takes them weeks-months to react, they have never listened to their beta testers' and (later) customers' suggestions. All they ever do is tweak, modify, and rarely introduce some barely noticable changes to the game, which they never test beforehand, so if they screw something up, we have to deal with it for a few days, until they finally "refix" it. Also, every "major" (the stuff they patched in isn't something you'd call major in a normal MMO, unless you were paid to call it that or were a fanboi) patch they introduce usually results in extended downtime; the give us an ETA, it takes at least 2x lnger than that, they finally start the servers, people start connecting, and not more than 5 minutes later the servers are down again for some extra extended downtime. AV even goes as far as to inform about some new features in their patch notes that haven't really made it into the game, want proof?
Patch Notes April 10th:
# New Scale armor boots have been added
# New Scale armor gloves have been added
Patch Notes April 24th:
# Scale boots now available to crafters
# Scale gloves now available to crafters
So they add two new items -- great! It's a real shame, however, that they're nowhere to be found until two weeks later. I guess what really matters is that they're finally in the game, even though the two pieces reuse the same graphic for all races (or at least the alfar scale boots/gloves have the exact same style as the rest of the humnan scale armor pieces). There's more.
Build #78 open beta patch notes:
# Environment system have been fully enabled: Ambience and weather
will now change in both time and as you move around areas. One
Darkfall Day is now approx 5 human hours
There's no such thing as an "environment system" to this day. The only thing that changes if you go from place to place is the lighting, which has always been the case. There's no rain, no snow, no thunderstorms. The only thing that could be classified as a part of this "environment system" is their half-assed day/night cycle; it seems like someone just switches the sun off, after which it suddenly gets all dark. I guess it's the only feature they've successfully transplanted from UO...
# More wildlife monsters (tigers, bears, lions etc) have been enabled
They also mention the introduction of wildlife, which is bullshit, of course, as there's no wildlife in the game other than a few bears here and there, which act as normal mobs. Now, naturally, some brown nosed individuals might argue that since the bears are in the game it means that wildlife is in the game and AV wasn't lying, even though the bears have their designated spawn spots, and act exactly the same as any other mob in the game would (i.e. they do retarded shit and aggro everything they come in contact with at random).
Colored Names for Various Alignments: Can I get a hallelujah?!
No, you cannot. Next thing you know, we're going to get a PVP switch, and I'm sure you're going to be all happy about it too. I can already see the article:
"Finally we can live our lives in peace, which up until now has been unbelievably difficult due to the game's open PVP system."
Couldn't see who the enemy was quickly enough? Well, tough shit. Ever think that playing PVP games that require your reaction time to surpass that of a retarded snail might not exactly be your cup of tea?
This patch also includes (...) updates to the server to handle siege load
Yup, that's some mundane shit right there. Especially considering the fact that the servers have always performed flawlessly and never crashed under heavy load, which was also the case when several guilds sieged each other the night after the patch... Sense the irony?
It's obvious that the author of this article is clueless, is a fanboi, and/or has been paid to praise two of the most shitty changes introduced in the last patch. I really wanted DFO to succeed, but, frankly, this game is stuck ear-deep in shit and isn't going anywhere. There have been no significant changes made to the game since the beginning of the open beta. DFO is the epitome of a pay-to-play beta, no other game even comes close. Even though they're now getting our money, things haven't improved by one bit -- they're actually going for the worse. The fanbois can kick and scream all they want, but the truth of the matter is, AV are a bunch of liars and frauds, far too incompetent to actually finish this game before most people leave.
EDIT: typos
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
500x more complicated? You mean to tell me that all those "autoaim and click a spell" MMOs out on the market (there's a TON of them), are wayyy more complicated that Darkfall's first person combat, lack of auto-aim, and the list can go on?
Paaaaalleeeasssssseeeeeeeeeee................... I'll agree that it was launched a little too early, but if it launched in the state it is in one month after it was launched, it's be leaps and bounds above most other MMOs. Hell, I've only crashed once in all my hours of playing, and it was from that crappy bindstone crash.
yes the games you mention a a billion times more complicated than run away from person or chase person and click on person with 1 attack while runing arround in circles when the chase is over with 1 attack. This takes zero skill. all you have to do is follow the person with the mouse.
Having a good launch does not equate to a game not being of beta quality.
LOTRO had numerous patches with the first one, Patch 1.12, being 10,000 words long.
DAOC was patched 22 times within the first month of release.
Free Realms? Really..... Really? That is definitely 500x more complicated than Darkfall....
My point is not to defend Darkfall, I can list dozens of issues I have with the game. You state it is in a beta state, I say it is not. You cite different games, then refer to their lunch as being successful. This has nothing to do with the state of the game, as my linked examples above show.
MMOs are never ready for launch and neither was Darkfall, but to say that Darkfall raised the bar is completely unsubstantiated.
When Lotro is in closed beta, the game is already fully playable, up to max level, with all quests, mobs, instances and pvp implemented. The game during open beta is as bug free as any established games out there.
Patches provides some balancing, new player skills, new features and whole new contents, books 10, 11. All those patches enhances game play, not fixing a sinking ship.
Comparing DF to Lotro launch is a shame. Lotro is not the same type of game as DF, so it does not carry the features (or well only 1 feature, as there is nothing else in the empty void DF) of DF. That said, everything else executed by Lotro is professionally done, while DF is worse than a soap opera.
DAoC? Oh come on, you really want to bring out the glory of pvp games. Ask any serious DAoC gamer. I am biaed. DAoC is still the top two games of my game life. My views are biased.
Wow, look at the predictable responses, i even predicted it right in my post, but you guys did it any way. Congratulations.
Yes, the games you are comparing darkfall to are 500x more complicated, in systems, mechanics, combat systems, crafting systems....the list does go on.
LOL. Nice patch review. Not.
You got your "The Good' and "The Bad' exactly backwards. Everything you think was good in the last patch is bad for the game, everything you think was bad, was a good change. Particularly the color coding change was terrible.
Just as khaelf says above, the spirit of this colored names change is akin to that of a PvP switch. The carebears are dancing in the streets over this one. Go to the DFO forums themselves if you want to see some absolute posting hilarity over this change. All the carebears are getting very angry for being called out for liking this color code change and have taken to callling the people who liked the system before the change, the true carebears. It's quite entertaining.
I swear, if Aventurine doesn't manage to ruin this game completely on their own, then idiots like the reviewer of this past patch will steer them in completely the wrong direction.
Eleven responses to Panchoe's drive-by commentary that basically was nothing more than name-calling. It served no purpose but to derail the topic. This isn't a discussion whether Darkfall should be called "beta". This article is about the patches itself and the opinions regarding the latest patch.
As for the article, from what I've read of the controls of the guild members are sorted out via access permissions. So I would think that you would demote a allied player before you boot them. Otherwise they would have every right to ransack you for not wisely doing so. So i really don't see that being much of a problem, unless of course my information is wrong.
It most certainly is about calling these patches more beta patches. If you can't see how obvious this paid beta is, I'll bet there are bunch of people willing to sell you a bridge in Brooklyn.
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
For you to say the darkfall is not more complicated then any MMO is completely absurd.
2000 players battles on a single screen with solid FPS.
Can we say........STFU PLEASE?
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
For you to say the darkfall is not more complicated then any MMO is completely absurd.
2000 players battles on a single screen with solid FPS.
Can we say........STFU PLEASE?
2000 people doing what? Whacking each other silly and then log out, as there is nothing else to do.
You already reduce the game to a FPS, and that is a very poor basis for an MMO, which has to be long living, or the server will be deserted soon enuf.
We all know you can pvp in DF, behave nasty in DF, loot others 100% in DF. But the real problem is exactly this, there is nothing else worth doing in DF. There is no real community, but a bunch of people stuck together out of fear, and knowing that even "guildies" can backstab you the moment they feel pleased, possibly without a valid reason.
There is no real gameplay at leisure, b/c you cannot stop ppl from doing something you do not like. Its like cybernatic rape, you have to put up with it, and you have to pay for it. Imagine paying for a service in which you are subjected to random abuse from others, sadist I would say.
If that is your idea of entertainment, feel free to enjoy, not many, not enuf will enjoy it on a long term basis. That is why this game is only populated by the extremist who tried to pretend to be "hard core". Does it matter to the rest of us, hardly. You can burn your own house and enjoy the warmth, so long as you keep your fire on your side of the fence, I hardly care. This is about the attitude most of the gamers have to DF now, ignore as a game, and talk about as a laughing stock.
Its just sad to note that the game, at this stage, after 8 years, is still plagued by issues to basic. Comparing to LOTRo, say, these issues (in this announced DF patch) were resolved before closed beta was launched.
LOTRo was announced as a business deal after DF was supposingly in production. LOTRo went thru closed, open beta and launch, and fixed all those issues, before DF went to beta. Is it sad to note that AV cannot learn from its competitors, but trying to charge just as much?
The matter is that DF comes from an amateur company, unlike LOTRO. And tries to refresh MMORPGs, unlike LOTRO.
How many of you have played DF? Not many, if you accept reviews with a lot of lies, like Eurogamer's...
The perspective i was asking you to have was, most MMO's are about 500x more complicated than darkfall and didn't have the ineptitude to promises things so far out of the realm of ability, that the list a launch was 1/10 the size. They are still figuring out core features, core features they copied from 10 year old games, that have since been removed from those games, as the design itself was flawed.
If i gave you list, you would just come back citing things, with out understanding the scope of what was launched, or, what a good launch IS.
Darkfall is in beta right now, and you have to pay to test it for them.
However, LOTRO, Free relms, DAOC, DnD online, and many many others.Your personal opinion about a games theme, systems, or art style is irrelevant to a good launch.
500x more complicated? You mean to tell me that all those "autoaim and click a spell" MMOs out on the market (there's a TON of them), are wayyy more complicated that Darkfall's first person combat, lack of auto-aim, and the list can go on?
Paaaaalleeeasssssseeeeeeeeeee................... I'll agree that it was launched a little too early, but if it launched in the state it is in one month after it was launched, it's be leaps and bounds above most other MMOs. Hell, I've only crashed once in all my hours of playing, and it was from that crappy bindstone crash.
yes the games you mention a a billion times more complicated than run away from person or chase person and click on person with 1 attack while runing arround in circles when the chase is over with 1 attack. This takes zero skill. all you have to do is follow the person with the mouse.
Explain how?
When I engage an enemy, I have to monitor my stamina usage, I have to use appropriate food and if necessary, potions, I have over 12 spells right now that I can use for combat, buffing, evasion, even confusing other players. I have archery that I have to aim and account for gravity, arc, and where my enemy is going to be. I use a two-handed sword in which I have to time my blocks in order to not overuse stamina and avoid massive damage, and try to get into a position where my hit will most certainly connect and not be wasted.
You obviously haven't played the game and are merely trolling, but to each his own. The combat system in Darkfall is leaps and bounds over the majority (if not all) of the theme-park MMOs on the market. Count all of the other stuff there is to do in Darkfall, and it's most certainly very complex.
500x more complicated? You mean to tell me that all those "autoaim and click a spell" MMOs out on the market (there's a TON of them), are wayyy more complicated that Darkfall's first person combat, lack of auto-aim, and the list can go on?
Paaaaalleeeasssssseeeeeeeeeee................... I'll agree that it was launched a little too early, but if it launched in the state it is in one month after it was launched, it's be leaps and bounds above most other MMOs. Hell, I've only crashed once in all my hours of playing, and it was from that crappy bindstone crash.
yes the games you mention a a billion times more complicated than run away from person or chase person and click on person with 1 attack while runing arround in circles when the chase is over with 1 attack. This takes zero skill. all you have to do is follow the person with the mouse.
Explain how?
When I engage an enemy, I have to monitor my stamina usage, I have to use appropriate food and if necessary, potions, I have over 12 spells right now that I can use for combat, buffing, evasion, even confusing other players. I have archery that I have to aim and account for gravity, arc, and where my enemy is going to be. I use a two-handed sword in which I have to time my blocks in order to not overuse stamina and avoid massive damage, and try to get into a position where my hit will most certainly connect and not be wasted.
You obviously haven't played the game and are merely trolling, but to each his own. The combat system in Darkfall is leaps and bounds over the majority (if not all) of the theme-park MMOs on the market. Count all of the other stuff there is to do in Darkfall, and it's most certainly very complex.
Good job trying to explain why I'm wrong Mrbloodworth. I still don't see how a game where you click on target A, click on spell B, and get a result C is more complex then what Darkfall has to offer.
I'm still waiting.
Please yourself, give me one example of a MMO that had a flawless or even not so bad release.
WoW had a great release. The *only* real problem at launch was that it was more popular than Blizzard had planned for but there weren't any fundamental problems with the game itself.
Name one lie in the eurogamer review of Darkfall. Something that they said that you can prove is not true.
Name one lie in the eurogamer review of Darkfall. Something that they said that you can prove is not true.
You obviously have not played darkfall either, a TWO lies are spotted in the Third paragraphs and the rest is just BULLSHIT opinions. The reviewer did not review any of the darkfall systems and features just the basics. The whole this is a basic Cryfest cuz he was soo pissed of from sucking so bad.
"As with many MMOs, you walk around using the WASD keys. However, to 'do' anything - talk to an NPC, bind yourself to a location, loot a corpse, and so on - you have to click the right mouse button to toggle between interaction or movement mode. Unbelievably, to do anything that involves any interaction at all, you have to stop still - this includes any and all inventory management, looting, chatting - anything interactive."
This is completely bullshit. The wording is wrong and manipulated to simulate something to scare everyone away from the game.
In truth you interact with the game world using the F key. The only thing the Right mouse click does is interact with the User interface. After you click F while targeting the loot,npc, or anything in the game your right mouse click interface mode does pop up but it is not as tedious as the reviewer makes it out to be. It actually is a great system and I cant think of a better one in a FPS User interface.
The second lie is when he said any interaction requires you to stand still.
Just as every other game you can do anything while NumLock Running. There is no difference then any other MMO. Another point to note here is you can also do anything while Harvesting. Your character auto-harvests nodes and u can do anything with the UI. This is important so u can manage diplomacy, clan members and basically check anything and set up anything in the game while harvesting and skilling up.
I hope you please stop backing up this moron of a reviewer who didn't even play the game. Many other lies are in this review and I just named 2 from the third paragraph.