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Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Darkfall Launch Update

Aventurine's Tasos Flambouras has released a short statement regarding the issues facing the sandbox game on launch day.

We’ve been waiting for the pre-orders to process through billing and it has been moving along but not fast enough. We’re almost done with this. Many of you will be getting notifications of this during this process. As soon as this is concluded we’ll process the accounts and open up the servers for the pre-orders. This will be done tonight; the game has been ready and waiting.

Unfortunately we’re running behind schedule as far as opening up the extra sales which we hoped to do tonight as well. We’ll do this tomorrow as early as possible, likely sometime around noon GMT time, around the time of our first scheduled maintenance. At this time we will also process the problematic accounts which had 0 euro problems, no charges, no balance, but received a successful pre-order message. We are also looking into the few cases that have pre-ordered but have not received a confirmation email and we will resolve all these issues. Most of these problems were due to a combination of lag, multiple sessions, and multiple charge attempts.

We want to thank you for your patience again, and we would like to let you know that we’re adding a couple more days to the free month of play making them 33 for everyone that pre-ordered and that will buy the game tomorrow. This is to make up for any bad experience with the account management, the lag and the delays you’ve had to face with purchasing.

The traffic volume we’ve been experiencing has been unbelievably high because of the initial rush and was compounded by users hammering the system with multiple sessions. You should also know that we have been doing everything necessary to resolve all these issues as soon as possible.

We’ll post again as soon as the server is open.

Best,

Tasos

Update #1: Since the release of the original statement, Tasos has posted once again on the game's official forums, an update as of 4am GMT on the 26th:

A bug was discovered during final testing, and we need to resolve it before we can open up the servers. We didn’t want to launch to just say we launched. We can’t apologize enough for the long delay. The current ETA is 2 hours but it could be longer. We will launch as soon as possible and we will keep you updated.

We have extended the free month to 33 days to compensate for the inconvenience. Problems will occur from time to time but we need you to know that we’re committed to supporting this game to the best of our ability. It’s unfortunate that we facing these issues at launch, and we’ll do everything we can to make this up to you.

The Darkfall Team
 

Update #2: Hitting the Darkfall Offficial site upon waking up this morning, I notice that the servers are up and running and that the game has officially launched. The game's status on our game list now reflects this.

Servers are finally opening up after a 12 hour delay. Processing the pre-orders took much longer than the original estimate we were given, and we caught a bug at the last minute that we didn’t want to launch with. We apologize for the long delay and we hope you enjoy your first day in Darkfall.

For the players that are getting lobby errors, check your version and if you don’t have build 1.0.35, get it from http://www.eu1.darkfallonline.com/dl/Darkfall.exe

We have extended the free month of play to 33 days to thank you for your patience and to try to begin making up for the inconvenience.

We’ll process the problematic pre-orders that were not charged, and have 0 balance later today. If you pre-ordered successfully but weren’t charged, or haven’t received your final notice for the remaining successful charge, you’ll need to be patient a few hours longer. We’ll also look at opening up more sales by tomorrow. We are a little behind schedule but we're catching up.

Forums have been down due to large volume, almost double our highest traffic to date, people weren’t able to access them. We brought them down in order to be able to post communications so you would know what was going on. MMORPG.com was kind enough to post our first announcement but we need to be able to communicate through the official Darkfall community. Darkfall IRC was causing the Stratics network problems with its volume and it was also temporarily shut down at Stratics request. The forum will be back as soon as possible, and we hope we can keep it up.

We’ll do our best to keep you updated.

Thank you

The Darkfall Team

Interested parties can rate Darkfall Online in our rating system, here.

Update #3: This update came at 5:49pm GMT

After addressing a couple of early issues the servers have been running very stable for several hours and we have a large number of players in-game right now.

It’s normal to expect more issues to surface in the next couple of days. We postponed our scheduled maintenance of 10am GMT for later until we can gather some more data and address anything that comes up in a patch later tonight.

We’re aware that some areas are experiencing sync issues for some players. This is a high priority issue that we are working to address as soon as possible. We know the cause for it so it shouldn’t take very long. We will keep the servers up while this is being fixed and we will bring them down for a patch later tonight. For now, players can move away from starting areas to improve their experience.

We have processed the problematic accounts that were never charged but received a successful pre-order notification. Only a small percentage of these were successful and we found out that this is because most of them contain incomplete or incorrect account information. We will try this one last time again tomorrow morning European time, and we’ll open up account management later tonight for these accounts to be able to correct their account data and credit information before we reprocess them. If anyone does not want the pre-order to be processed, they should remove their credit card information from their account. After this is concluded we should be able to open up sales for more Darkfall copies.

That’s all for now, we’ll keep you updated with anything new that comes up.

The Darkfall Team

More Darkfall Features:

Darkfall - The 2011 Re-Review Review added on Wednesday January 12
Darkfall - Survivor Guy: Darkfall Edition #3 Column added on Tuesday December 28
Darkfall - Survivor Guy: Darkfall Edition #2 Column added on Thursday December 16

More Announcements:

Earth Eternal - Earth Eternal Returns! Announcement added on Thursday July 21
Rift - State of the Game Producer's Letter Announcement added on Thursday July 14
Scarlet Legacy - Exclusive Screens, Art & Video Announcement added on Wednesday April 27

More Features:

The List - Five Awesome MMO 'Mounts' Column added on Monday February 06
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
 
 
miagisan writes:

/stifles his laughter

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2/25/09 5:25:10 PM
 
Jonzo writes:

lol

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2/25/09 5:26:02 PM
 
Zayne3145 writes:

/popcorn

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2/25/09 5:26:48 PM
 
xbellx777 writes:
Originally posted by miagisan

/stifles his laughter

 

im glad at least your having fun

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2/25/09 5:27:16 PM
 
brainiak writes:

darkfall is so hardcore i can't even buy it 

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2/25/09 5:28:18 PM
 
Lydon writes:

/waits for trolls to have a field day over a 1 day delay.

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2/25/09 5:29:16 PM
 
Zayne3145 writes:
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 

 

LOL.

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2/25/09 5:30:24 PM
 
mrcalhou writes:

Well the haters are going to use this information to yet again denounce darkfall and the fanbois are going to proclaim with bounteous glee the march of progress.

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2/25/09 5:31:03 PM
 
Xzen writes:
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

They have been since about 8 a.m.

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2/25/09 5:31:30 PM
 
WOWthatsucks writes:
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

only one day?......everytime you do a new delay it erases the past ones.....ahagagaga

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2/25/09 5:31:57 PM
 
CrimsonDecay writes:
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 

 

don't worry, darkfall is so hardcore it buys itself

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2/25/09 5:38:28 PM
 
Lydon writes:
Originally posted by WOWthatsucks 
only one day?......everytime you do a new delay it erases the past ones.....ahagagaga

Which has what relevance to do with the fact that it is being delayed by 1 day?

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2/25/09 5:39:24 PM
 
CrimsonDecay writes:
Originally posted by Lydon
Originally posted by WOWthatsucks 
only one day?......everytime you do a new delay it erases the past ones.....ahagagaga

Which has what relevance to do with the fact that it is being delayed by 1 day?

 

haha i was just thinking that actually

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2/25/09 5:41:23 PM
 
Mrbloodworth writes:
Originally posted by Lydon
Originally posted by WOWthatsucks 
only one day?......everytime you do a new delay it erases the past ones.....ahagagaga

Which has what relevance to do with the fact that it is being delayed by 1 day?

 

Tasos Flambouras: "Darkfall could launch today. It's more ready for launch than most, if not all of the MMORPG titles at the same stage that I've personally sampled and it has been for quite some time."

Tasos Flambouras: "So long compared to what? We've been in development since 2003. Look at all that makes Darkfall stand out compared to other MMOs."

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2/25/09 5:49:11 PM
 
Einstein-DF writes:

 

DO NOT PANIC!

 

DARKFALL LAUNCH IS PROCEEDING AS PLANNED

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2/25/09 5:51:47 PM
 
Elapsed writes:

Darkfall reminds of two games: Dark and Light, and Mourning.


Both were indy games. I think both had similar pre-order mishaps just like this. They were both continually delayed. Both were scams (promised a lot, just to get a bunch of pre-order money). Both had a lot of fans hyping them up. Both had many problems and drama surrounding there development. Both are now dead. They were crappy games.

Irth Online was another one similar. I'm sure there are others. People just don't learn.

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2/25/09 5:52:50 PM
 
Theocritus writes:
Originally posted by Stradden

Aventurine's Tasos Flambouras has released a short statement regarding the issues facing the sandbox game on launch day.

We’ve been waiting for the pre-orders to process through billing and it has been moving along but not fast enough. We’re almost done with this. Many of you will be getting notifications of this during this process. As soon as this is concluded we’ll process the accounts and open up the servers for the pre-orders. This will be done tonight; the game has been ready and waiting.

Read the whole statement


 

     They probably gotta weed through all the carebears to get to the true hardcore that belong in the game........

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2/25/09 5:55:07 PM
 
UsedManatee writes:
Originally posted by Einstein-DF

 

DO NOT PANIC!

 

DARKFALL LAUNCH IS PROCEEDING AS PLANNED

 

hah.. i was waiting for this guy to show up.  glad he got a new job!

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2/25/09 5:56:06 PM
 
firefly2003 writes:

With everything Ive seen in beta this game is more ready than any other MMO out there I have tested and has kept my attention more than anything else Ive played so far. I love my freedom in a game and have it now. They are going thru the billing process just got my confirmation for the full amount 42$ for the game. I dont know if they are going thru from first to last but I got my pre-order about 15 min before they closed the pre-orders down the other day getting close to the end I would say.

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2/25/09 6:01:03 PM
 
draig writes:
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2/25/09 6:08:10 PM
 
miagisan writes:

Tasos lie again?

<Brannoc>:We are currently hard at work on getting the game and account servers online and working, at this time I cannot provide an ETA, all updates will be posted here as I receive them. All game accounts already created will be credit with game time to compensate.

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2/25/09 6:09:05 PM
 
ValiumSummer writes:
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 

 

GOOD ONE SIR!   I laughed my ass off (for reals).

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2/25/09 6:12:20 PM
 
Z3R01 writes:
Originally posted by miagisan

Tasos lie again?

<Brannoc>:We are currently hard at work on getting the game and account servers online and working, at this time I cannot provide an ETA, all updates will be posted here as I receive them. All game accounts already created will be credit with game time to compensate.

 

That bastard Tacos said it was a billing issue!!!!!!!!

wtf?  Now the servers are down??????

Seriously thank god I play Eve.

March 10th Apocrypha Xpac releases, come on over guys.

No sandbox fan should be without a sandbox to play in. pew pew

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2/25/09 6:13:19 PM
 
psykosnake writes:

If it only was a billing issue why are there new patches?

AV is just the greek version of Reakktor.

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2/25/09 6:23:26 PM
 
AlienShirt writes:

Say what you want but it is pretty sad they can't even launch right on the friggin launch day.

Viva la Darkfail!

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2/25/09 6:27:13 PM
 
wayubb writes:

Well time will only tell who was correct, Personally I hope the game is not a joke, but if for some reason it turns out it is then those that were told it was eat pie or vice versa.

 

All I can say is the issues they have been having even for a startup company )which really they are not since they have been in the field for years.) do not bode well for the stability of the client.

 

Goodluck Aventurine and may the force be with you!

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2/25/09 6:34:25 PM
 
Possum writes:

sorry but cant resist:


Originally posted by CrimsonDecay

Originally posted by brainiak

darkfall is so hardcore i can't even buy it 



 
don't worry, darkfall is so hardcore it buys itself


darkfall is so hardcore that not even chuck norris dares to buy the game.

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2/25/09 6:36:09 PM
 
d0n0 writes:
Originally posted by CrimsonDecay
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 

 

don't worry, darkfall is so hardcore it buys itself

 

+1 

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2/25/09 6:37:10 PM
 
Borkotron writes:

Crying over video games, ftl

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2/25/09 6:40:22 PM
 
ZsasZ writes:

...so apparently your first quest is getting the game. Wow, that is indeed hardcore. As a matter of fact, it's not even hardcore, it's (leet-averse may want to leave the room)...

H4RdC0R3!

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2/25/09 6:48:13 PM
 
Teala writes:

I haz my popcorn and am enjoying the show!  

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2/25/09 6:48:16 PM
 
xaldraxius writes:

Unfortunately as we tried to bring the Darkfall servers online we realized that our 1200 baud modem wasn't going to be fast enough to provide the bandwidth necessary to accommodate the literally hundreds of people who want to play. Tasos is saving his allowance, and rest assured we will be ready to release Darkfall in the next 5 years.

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2/25/09 6:52:50 PM
 
Mr_Hand writes:
Originally posted by firefly2003

With everything Ive seen in beta this game is more ready than any other MMO out there I have tested and has kept my attention more than anything else Ive played so far. I love my freedom in a game and have it now. They are going thru the billing process just got my confirmation for the full amount 42$ for the game. I dont know if they are going thru from first to last but I got my pre-order about 15 min before they closed the pre-orders down the other day getting close to the end I would say.


 

Bro, that^^ is the most retarded statement!

Darkfall's beta has been one of the worst I have perticipated in. Other than the game client being stable, Aventurine's direction and Darkfall's content within beta has been nil.

Nothing that was introduced in beta worked and it still doesn't and all Aventurine has done during the beta process is "tweak". There was no clear communication, no outline or path. In most closed beta phases I have perticipated in (17 or 18 closed betas), there has been a clear progression and milestones achieved.

Secondly, this company is so backwards, they can't even handle 25k people trying to pre-order the game, that they have to delay it's release 1 day..!

 

Tasos has no qualifications and his numurous mishaps have shown this. I have absolutly no cofidence in their ability to put out a working MMORPG that has any of the features that have planned. Darkfall will just be another Dark & Light and be yet another lesson to learn from. This game will go bankrupt within months, solely due to the incompetency of Tasos.

 

 

 

 

 

 

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2/25/09 6:53:22 PM
 
Assailant86 writes:

So I'm a little confused where the hell do you buy this game? Ive been waiting for it since about 2003 finally its released and not even Gamestop, bestbuy, walmart, or any other game store has even heard of it nor is it in thier computers....I can't even find a place to buy it online and the site forums are down.  Any help here?

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2/25/09 6:58:00 PM
 
dalevi1 writes:
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being virtually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

It's hopeless.

Edit: There is an "r" in vitually. Got me there.

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2/25/09 6:58:18 PM
 
Mhorham writes:

they are simply having to go through all the orders by manually and confirm them because of the billing lag form getting hammered by people wanting this game so badly.

They cant very well open the game servers until the billing is sorted out can they.  It is taking them all day to verify each preorder and send a conformation email. Then transfer the approved accounts to the login server.

 

On top of that the server team has been working on the latest build. The game is going to be patched frequently this first month.

 

These guys have been working around the clock in shifts to get this far and now they have all this billing disaster to sort out. I bet they have not had a good nights sleep in weeks.

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2/25/09 6:59:27 PM
 
keith4200 writes:

Anyone know where you go to preorder or order the game? web page or something?

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2/25/09 7:06:36 PM
 
Mhorham writes:
Originally posted by dalevi1
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being vitually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

It's hopeless.


 

btw I really enjoyed playing the game for the past month during beta. It is an amazingly fun game for those looking for something more in a game. That edge you wont find in the assortment of limited pvp games. Darkfall is the only game that offers player driven conflict with meaning right now, and that is why thousands upon thousand of people are running multiple tabs in a desperate attempt at getting the limited first release.

It is not going to be a game for everyone. Especially the item reward people who just play to stock up a bank with virtual items. It is like a persistent game of Deus-x or UT. Add player cites and a medieval setting and you have DF. Its pretty cool  

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2/25/09 7:08:11 PM
 
Mhorham writes:
Originally posted by keith4200

Anyone know where you go to preorder or order the game? web page or something?


 

preorders are sold out and those accounts are being processed. More accounts will be available as they expand the world population. And then again to add another world shard.

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2/25/09 7:10:15 PM
 
Alienovrlord writes:


 

I think the announcement that there are billing problems at the very initial stage is more serious than the issue of server crashes.  On launch day one would expect server crashes.   Crashes are something that patches can fix.

But if Aventurine has not made appropriate plans to handle billing in a timely and accurate manner, then that's a serious problem.   Billing is the fundamental interaction of the consumer with a company.   It's also an indication of the level of customer service one can expect.    Patches aren't going to fix that, a company has to makes sure they have an infrastructure that can deal with the simple matter of doing business. 

The billing system should have been worked out months ago.   It should have been tested and then tested again.  If Aventurine didn't think they needed to do this then one has to wonder what other areas of customer service are also lacking.   Billing is where the company actually gets their money, the other elements of  customers service are going to be treated with even less importance. 

There more to running a MMORPG than coming up l33t, harcorez game mechanics.    We'll have to see if Aventurine understands this. 

 

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2/25/09 7:10:57 PM
 
skitzdout writes:

I call BS on this launch...why the heck would these guys wait till launch day to process orders??? considering its your money they want. i highly doubt they are going to wait that long to process....didnt the preorders start last week?

the way these guys have been dying for your money tells me that they would have processed every last cent. also why are they processing it...didnt they outsource to another highly resepcted company to take care of billing? i also like how he states getting extra free days...there is nothing free about paying through the nose for a download only client..

i really do hope for the best for this game but i really do hate liers and scammers...its like these indy dev companies go to the same school on how to remove money from the pockets of die hards and then laugh their way to the bank as the servers get shut down for good...and get away with it.

 

how many accounts does tasos have on this site anyways..i can spot a few.. how many can you guys spot?

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2/25/09 7:11:31 PM
 
Dinidain writes:
Originally posted by Mhorham

...and now they have all this billing disaster to sort out. I bet they have not had a good nights sleep in weeks.

 

Let me say upfront that I don't have a dog in this fight, I've been quietly watching the silliness on both sides from the sidelines for a long time. 

But the quote above reminded me of when a certain fly-by-night group took over the day to day operations and billing of Horizons: Empire of Istaria a few years back.  What a nightmare that turned into.

Anyway, people that have not had sufficient sleep recently are not exactly the folks I would want messing around with my financial info...

I'm just saying.

New Post Quote
2/25/09 7:19:38 PM
 
Mhorham writes:

the billing ran from their webserver to a large web based facilitator for secure payment in the US.

Thousands of people hammering to get through with multiple tabs open caused timeouts and that effected the data at the billing center (Global Collect) Every order has been processed individually to ensure proper  processing. That is a massive mess to sort out. I have done stuff like that on a small scale with business where transactions got messed up because of improper POS input. It is not fun.

people forget this a full pvp game. Maybe 1 in 10 mmo players have every tried something like this and liked it before wow. Since wow it probably only 1 in 50 that will be up for this. Its pretty surprising so many people are onto this game that the forums and offical site are shut down because of the crazy load.

New Post Quote
2/25/09 7:19:46 PM
 
dalevi1 writes:
Originally posted by Mhorham
Originally posted by dalevi1
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being vitually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

It's hopeless.


 

btw I really enjoyed playing the game for the past month during beta. It is an amazingly fun game for those looking for something more in a game. That edge you wont find in the assortment of limited pvp games. Darkfall is the only game that offers player driven conflict with meaning right now, and that is why thousands upon thousand of people are running multiple tabs in a desperate attempt at getting the limited first release.

It is not going to be a game for everyone. Especially the item reward people who just play to stock up a bank with virtual items. It is like a persistent game of Deus-x or UT. Add player cites and a medieval setting and you have DF. Its pretty cool  

I am glad you enjoyed the game. It certainly has had it's problems going live, and I don't mean minor. The claims of "vaporware" and the like were well placed, but have largely died down over the past month, I mean this with empathy, it *was* "vaporware" in the strict sense of the neo-word. I would have never posted anything about Darkfall had the fan base not spammed both game specific forums and mmorpg.com with both false claims and unsubstantiated rumor. Not to even mention the false ratings blitz. It was over the top, unwelcome, and unfortunately allowed. The backlash should have been expected, and has now died down quite a bit, but the "troll" post after post in the last 48 hours has achieved nothing other than making normal readers of this site just hate the game more. In my opinion, strictly my opinion, nothing has been proven or won in this constant endeavor. AV continues to screw up, and even when they do, we still have to deal with front page spam. So, for the love of Allah, Jesus, Avilokiteshvara, Siddartha, Sheva, and Hubbard (not you specifically), go register, play, report good things (like your above post) and stop the damn spam.

Edit: Captial "I" and misppelling.

New Post Quote
2/25/09 7:25:04 PM
 
Mhorham writes:
Originally posted by Dinidain
Originally posted by Mhorham

...and now they have all this billing disaster to sort out. I bet they have not had a good nights sleep in weeks.

 

Let me say upfront that I don't have a dog in this fight, I've been quietly watching the silliness on both sides from the sidelines for a long time. 

But the quote above reminded me of when a certain fly-by-night group took over the day to day operations and billing of Horizons: Empire of Istaria a few years back.  What a nightmare that turned into.

Anyway, people that have not had sufficient sleep recently are not exactly the folks I would want messing around with my financial info...

I'm just saying.


 

poor old Horizons. I was on to that back before it was sold to Atari. I also beta tested it, but i was not going to touch it with a 10 foot pole after being in that beta for a month.

I can tell you guys that DF is solid and complete. But it is not the same kind of game.

The last guy to try and hack into Aventurines system got busted within hours. He was in Belgium I think. Anyway they are not so indi as people make them out. Everyone has worked around the industry in some capacity or other prior to this. Its the small company that is new. I will never get the game I'm looking for from EA. I'm just not a big enough audience for them. Indi games is where its at. Just like the tunes these days.

New Post Quote
2/25/09 7:27:44 PM
 
Ozmodan writes:
Originally posted by Mhorham

the billing ran from their webserver to a large web based facilitator for secure payment in the US.

Thousands of people hammering to get through with multiple tabs open caused timeouts and that effected the data at the billing center (Global Collect) Every order has been processed individually to ensure proper  processing. That is a massive mess to sort out. I have done stuff like that on a small scale with business where transactions got messed up because of improper POS input. It is not fun.

people forget this a full pvp game. Maybe 1 in 10 mmo players have every tried something like this and liked it before wow. Since wow it probably only 1 in 50 that will be up for this. Its pretty surprising so many people are onto this game that the forums and offical site are shut down because of the crazy load.

Excuse me, have you been playing the same beta I have?  The only thing I have seen is a half finished game that tries to achieve what UO did 10 years ago.  They don't even come close.  So many things flat out don't work, so much promised that never made it into the game and the crafting system, what were they thinking?
 

This is all anti-climatical.  All this hype for a very mediocre game that I might add will be an exploiters paradise.  There are several bot programs out on the web for this game already and I have already seen several speed hackers zooming around.  Just where is Aventurine going to get the staff to control them?

If you really want frustration and aggravation, please be my guest and try this game, if that is what you are looking for it will reward you. 

New Post Quote
2/25/09 7:37:54 PM
 
WSIMike writes:
Originally posted by Mhorham
Originally posted by Dinidain
Originally posted by Mhorham

...and now they have all this billing disaster to sort out. I bet they have not had a good nights sleep in weeks.

 

Let me say upfront that I don't have a dog in this fight, I've been quietly watching the silliness on both sides from the sidelines for a long time. 

But the quote above reminded me of when a certain fly-by-night group took over the day to day operations and billing of Horizons: Empire of Istaria a few years back.  What a nightmare that turned into.

Anyway, people that have not had sufficient sleep recently are not exactly the folks I would want messing around with my financial info...

I'm just saying.


 

poor old Horizons. I was on to that back before it was sold to Atari. I also beta tested it, but i was not going to touch it with a 10 foot pole after being in that beta for a month.

I can tell you guys that DF is solid and complete. But it is not the same kind of game.

The last guy to try and hack into Aventurines system got busted within hours. He was in Belgium I think. Anyway they are not so indi as people make them out. Everyone has worked around the industry in some capacity or other prior to this. Its the small company that is new. I will never get the game I'm looking for from EA. I'm just not a big enough audience for them. Indi games is where its at. Just like the tunes these days.

A "dangerous" pandora's box you're opening with that bit in blue.

With those two statements, you're basically undermining one of the rabid fans' "go-to" defenses for DF, playing the "leave AV alone!" card over the past month or so. They've responded to every criticism of the game and/or AV/Tasos with the same arguments.

They've argued about how AV are "just an indie company", how "it's unfair to hold them to a higher standard", and how "they deserve a break" because they have no prior experience. Go back through the threads over the past few weeks and you'll see plenty of examples.

Spin-doctoring or back-pedaling notwithstanding, if what you're saying is true, and they do individually have experience in the industry, then all those arguments have been moot, and AV should be held to a higher standard than that of "a mere indie company".

Of course, many of us skeptics thought so in the first place and have been called "trolls" and "haters" for doing so.

 

 

New Post Quote
2/25/09 8:05:45 PM
 
aurick writes:

The smarter folks are completely unaffected by this mishap because we haven't bought the game yet.  :)

I'm giving Darkfall about six months.  At that point I'll check out the reviews and see what people have to say about the game.  If it's positive six months in, I'll buy it.  If not... plenty of other fish in the sea.

I only wish I'd taken this approach with games in the last year like AoC or WAR.  But unlike government, I've learned!  :D

New Post Quote
2/25/09 8:06:50 PM
 
sprigganny writes:

I am not a DF lover or hater but come on... every mmo in the past five years that has launched like this has a 100% failure rate. I feel for all the DF  fans out there, your game will soon be added to the failed mmo list. It sad but very true for the people that backed this title.

New Post Quote
2/25/09 9:27:20 PM
 
fortuente writes:
Originally posted by aurick

The smarter folks are completely unaffected by this mishap because we haven't bought the game yet.  :)

I'm giving Darkfall about six months.  At that point I'll check out the reviews and see what people have to say about the game.  If it's positive six months in, I'll buy it.  If not... plenty of other fish in the sea.

I only wish I'd taken this approach with games in the last year like AoC or WAR.  But unlike government, I've learned!  :D

 

QFT

New Post Quote
2/25/09 10:00:42 PM
 
Mrbloodworth writes:
Originally posted by Mhorham

they are simply having to go through all the orders by manually and confirm them because of the billing lag form getting hammered by people wanting this game so badly.

They cant very well open the game servers until the billing is sorted out can they.  It is taking them all day to verify each preorder and send a conformation email. Then transfer the approved accounts to the login server.

 

On top of that the server team has been working on the latest build. The game is going to be patched frequently this first month.

 

These guys have been working around the clock in shifts to get this far and now they have all this billing disaster to sort out. I bet they have not had a good nights sleep in weeks.

 

New Post Quote
2/25/09 10:33:05 PM
 
Nicrox writes:

At least Tasos wrote something. By rights he didn't have too write anything.

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2/25/09 10:55:25 PM
 
TheGuardians writes:

there was a point where i wanted to play this game, but when i noticed that its beeen in dev. for lik 10 years, and the graphics were a total let down i declared.....

EPIK FAIL... once again

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2/25/09 11:01:44 PM
 
WOWthatsucks writes:
Originally posted by CrimsonDecay
Originally posted by Lydon
Originally posted by WOWthatsucks 
only one day?......everytime you do a new delay it erases the past ones.....ahagagaga

Which has what relevance to do with the fact that it is being delayed by 1 day?

 

haha i was just thinking that actually


 

the relevance is that it isnt just one day... clearly this isnt the first delay.....1+,,,,,

and my post was in response to Lydons post of /waits for trolls to have a field day over a 1 day delay.
Wich isnt. 

New Post Quote
2/25/09 11:08:07 PM
 
WOWthatsucks writes:
Originally posted by Mhorham
Originally posted by dalevi1
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being vitually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

It's hopeless.


 

btw I really enjoyed playing the game for the past month during beta. It is an amazingly fun game for those looking for something more in a game. That edge you wont find in the assortment of limited pvp games. Darkfall is the only game that offers player driven conflict with meaning right now, and that is why thousands upon thousand of people are running multiple tabs in a desperate attempt at getting the limited first release.

It is not going to be a game for everyone. Especially the item reward people who just play to stock up a bank with virtual items. It is like a persistent game of Deus-x or UT. Add player cites and a medieval setting and you have DF. Its pretty cool  


 

propaganda... thousands upon thousand.. Oh reeeaaaalllyyy

New Post Quote
2/25/09 11:20:07 PM
 
harmonica writes:
Originally posted by -Jaguar-

Darkfall reminds of two games: Dark and Light, and Mourning.


Both were indy games. I think both had similar pre-order mishaps just like this. They were both continually delayed. Both were scams (promised a lot, just to get a bunch of pre-order money). Both had a lot of fans hyping them up. Both had many problems and drama surrounding there development. Both are now dead. They were crappy games.

Irth Online was another one similar. I'm sure there are others. People just don't learn.

 

I beta tested DnL and Irth, and no... DF is not anything like those games. DF really is a great game, however, the company as a whole scares me.

I knew the launch would be bad, but I was hoping I'd be wrong. I seriously hope they get their shit together soon, make some cash, and buy some decent servers.

This game deserves to succeed as it is the best MMO I've played since UO.

New Post Quote
2/25/09 11:24:19 PM
 
Waddy writes:

I didn't know darkfall was a game...

New Post Quote
2/25/09 11:26:08 PM
 
WOWthatsucks writes:
Originally posted by Mhorham

the billing ran from their webserver to a large web based facilitator for secure payment in the US.

Thousands of people hammering to get through with multiple tabs open caused timeouts and that effected the data at the billing center (Global Collect) Every order has been processed individually to ensure proper  processing. That is a massive mess to sort out. I have done stuff like that on a small scale with business where transactions got messed up because of improper POS input. It is not fun.

people forget this a full pvp game. Maybe 1 in 10 mmo players have every tried something like this and liked it before wow. Since wow it probably only 1 in 50 that will be up for this. Its pretty surprising so many people are onto this game that the forums and offical site are shut down because of the crazy load.


 

I love how you ended with wow and how much people like this game , and all the people on the forums.. lol most of the people on this forum cant stand av or dfo and mostly the fanbois...But what we  are into is knowing about its epics failures.. 5 days to do this work when did they start 11.05pm lastnight? 

New Post Quote
2/25/09 11:29:14 PM
 
Aitolos writes:
Originally posted by harmonica

 

I beta tested DnL and Irth, and no... DF is not anything like those games. DF really is a great game, however, the company as a whole scares me.

I knew the launch would be bad, but I was hoping I'd be wrong. I seriously hope they get their shit together soon, make some cash, and buy some decent servers.

This game deserves to succeed as it is the best MMO I've played since UO.

 

/vote

New Post Quote
2/25/09 11:33:31 PM
 
Superthrust writes:

So, has anyone played this yet? What is it like?

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2/25/09 11:37:08 PM
 
mYcheRo writes:

http://forums.darkfallonline.com/index.php

Update made at 4am GMT 2/26

A bug was discovered during final testing, and we need to resolve it before we can open up the servers. We didn’t want to launch to just say we launched. We can’t apologize enough for the long delay. The current ETA is two hours but it could be longer. We will launch as soon as possible and we will keep you updated.

We have extended the free month to 33 days to compensate for the inconvenience. Problems will occur from time to time but we need you to know that we’re committed to supporting this game to the best of our ability. It’s unfortunate that we are facing these issues at launch, and we’ll do everything we can to make this up to you.

The Darkfall Team

 


 

 

New Post Quote
2/25/09 11:42:12 PM
 
LodenDSG writes:

The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.

 And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)

New Post Quote
2/25/09 11:50:13 PM
 
Murdus writes:

Darkfall

 

man.. the forum fights and launch panic is probably much more fun to watch than the game. this should go down in history

New Post Quote
2/25/09 11:51:23 PM
 
LodenDSG writes:
Originally posted by Murdus

Darkfall

 

man.. the forum fights and launch panic is probably much more fun to watch than the game. this should go down in history


 

Me and the wife where talking about that today, every time a MMO goes to launch you get a good solid 2 weeks or so of some quality text based entertainment from people spazzing out.

New Post Quote
2/25/09 11:54:43 PM
 
Vrazule writes:

I really want this game to succeed.  I want all of the hardcore, elitist, megalomanics to love this game so much that they'll leave all of the casual games the hell alone.  I'm sick of their influence on World of Warcraft and Warhammer.  Always pushing for raids and demanding that they get the best loot and all the rest of that bullshit.

New Post Quote
2/26/09 12:02:01 AM
 
DJXeon writes:

Love it or hate DF, it's gonna get criticized withs tons of heated arguments.

We will see what happens after the initial fallout period or when the honeymoon is over.

New Post Quote
2/26/09 12:03:01 AM
 
miagisan writes:

New Post Quote
2/26/09 12:03:12 AM
 
mYcheRo writes:

Originally posted by LodenDSG

Originally posted by Murdus

Darkfall

 

man.. the forum fights and launch panic is probably much more fun to watch than the game. this should go down in history

 

Me and the wife where talking about that today, every time a MMO goes to launch you get a good solid 2 weeks or so of some quality text based entertainment from people spazzing out.


 

Haha true, but in Darkfall's case try multiple years  of flaming 

New Post Quote
2/26/09 12:03:29 AM
 
kedoremos writes:
Originally posted by LodenDSG

The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.

 And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)

LodenDSG,

Because I'm bored as fuck whilst waiting for Darkfall to release (I pre-ordered) I'm going to critique your sig.

Firstly, I'm going to assume the code is C# because "string" is lower case. This code would not compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different (which I doubt but just in case this is the case, I give you mondo geek credits for being so clever).

Secondly, considering the OO paradigm is to tell an object to perform a task on your behalf, shouldn't you have named your RandomStatement method "GetRandomStatement"? The lack of a verb in a method that performs an action can really throw people off.

Thirdly, where does the constant "cool" come from? Is it a global variable or a constant? Is it a static owned by the class or an instance variable owned by the object? The reader has no clue because you are using normal casing and you don't have a prefix or even (gasp!) a postfix. In the future, I'd suggest naming your constants like so: FOO, BAR, BAZ, etc... If in the odd case you need to have a multi-word constant name then you should separate all words with an underscore thusly: FOO_BAR.

Fourthly (?), you aren't using any indentions. This is just plain bad style, my friend. It has become, over the years industry standard, that you'll use a tab of width equal to 4 spaces to show scope.

Lastly, you should comment your code but be sure not to over comment. Nobody likes verbal diarrhea, not even in C#.

Because I like you so much I'm going to show you a before and after. First here is your current code:

string ScratchHead(thought)
{
While(thought != cool)
{
thought = RandomStatment();
}

return thought;
}

And here is your code after applying my aformentioned suggestions:

///<summary>
///Returns the offset (in percents) of Tasos' head from his rectum
///</summary>
public double FindTasosHead()
{
    while(TasosHead.Location == UP_HIS_FUCKING_ASS)
   {
        if(GenerateAnExcuseToDrainTheDronesWallet() != SHIT_THE_DRONES_WILL_BELIEVE)
        {
           TasosHead.Location = UP_HIS_FUCKING_ASS;
        }
    }
//For some reason the previous loop is infinite.
//I'll have to work on this some more.

    return TasosHead.Location;
}


 

See? Doesn't make so much more sense?
 

New Post Quote
2/26/09 12:31:13 AM
 
LodenDSG writes:
Originally posted by kedoremos
Originally posted by LodenDSG

The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.

 And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)


 

Loden,

Just wanted to give you a heads up on your sig:

I'm assuming the code is C# because "string" is lower case, it wouldn't compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different.

 

 

Ha good eye wasn't meant to compile just pseudo code as I set there thinking now what the hell should I put there? but for note both string and String will compile in Visual 2005 and 2008 string is a value type and String is a reference type if I recall and with C++ I tend to use char*

 

Not sure if it will update the sig but i fixed and credited you on the catch :)

 

New Post Quote
2/26/09 12:39:03 AM
 
JK-Kanosi writes:

LMAO!

I hate to gloat, because I haven't been on the boards flaming the game or anything, but I have been reading them on occasion and most fanbois have been terrible, so I'm glad they're learning the hard way.

This is not to say the game won't launch, but it's like most of us sane people have been saying all along. The game isn't ready for release and isn't worth a persons money. 8 years of development and 5 years of Tesos saying the game is ready to release, and this is what you guys get in return for your blind fanboism.

LMAO!

New Post Quote
2/26/09 12:42:45 AM
 
VerdicAysen writes:

I have to be honest here. I was in the Darkfall Beta. It is infact real software, unfortunately it isn't impressive in the slightest.

I've seen plenty of free to play MMO's that hold up to the exact same caliber as Darkfall Online. I've been in quite a few Beta tests and by comparison Darkfall isn't a terrible game, but it's simply not for me. The game control is slow and robotic at best. The collision that was originally set as a feature is definitely not there. While the game does infact allow progression through use of skills and not by a number system, the use of magic and melee skills and switching between them is problematic at best.

The healing and spell systems are troublesome at best, and there is little if any content to guide one from one place to the other or even get one started to far along. Only those with the time and energy to put themselves through their own makeshift tutorial sessions would seriously find it a good fit. 

The graphics aren't terrible, but they aren't impressive. As it feels more like they've done their best to just go along with what they see as the vision of their sandbox world. That isn't a bad thing, but it doesn't make it stand out to me either.

It's amazing the craziness the game seems to be generating. It may still yet appeal to a niche audience,  and be a successfully self sustaining MMORPG.  But, they'll have to get the billing together before I see that happening.

 

 

New Post Quote
2/26/09 12:54:10 AM
 
kedoremos writes:
Originally posted by LodenDSG
Originally posted by kedoremos
Originally posted by LodenDSG

The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.

 And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)


 

Loden,

Just wanted to give you a heads up on your sig:

I'm assuming the code is C# because "string" is lower case, it wouldn't compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different.

 

 

Ha good eye wasn't meant to compile just pseudo code as I set there thinking now what the hell should I put there? but for note both string and String will compile in Visual 2005 and 2008 string is a value type and String is a reference type if I recall and with C++ I tend to use char*

 

Not sure if it will update the sig but i fixed and credited you on the catch :)

 


 

Well I mistakenly posted that before I wrote the whole reply. Read it, you'll see my full intentions :-)

New Post Quote
2/26/09 1:03:59 AM
 
LodenDSG writes:
Originally posted by kedoremos
Originally posted by LodenDSG
Originally posted by kedoremos
Originally posted by LodenDSG

The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.

 And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)


 

Loden,

Just wanted to give you a heads up on your sig:

I'm assuming the code is C# because "string" is lower case, it wouldn't compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different.

 

 

Ha good eye wasn't meant to compile just pseudo code as I set there thinking now what the hell should I put there? but for note both string and String will compile in Visual 2005 and 2008 string is a value type and String is a reference type if I recall and with C++ I tend to use char*

 

Not sure if it will update the sig but i fixed and credited you on the catch :)

 


 

Well I mistakenly posted that before I wrote the whole reply. Read it, you'll see my full intentions :-)

 

LOL ok now we have a inf loop so before we go locking up any ones system that might be dumn enough to compile that I pulled the code out of the sig but while we are on the subject which has little to do with the topic you could always throw in an interator and test

 

int i = 0

...

if ( i != END_OF_TIME )
      //Drive on
else
     //epic fail

New Post Quote
2/26/09 1:14:30 AM
 
RZetlin writes:



A bug was discovered during final testing, and we need to resolve it before we can open up the servers. We didn’t want to launch to just say we launched. We can’t apologize enough for the long delay. The current ETA is 2 hours but it could be longer. We will launch as soon as possible and we will keep you updated.

Translation: We don't know when Dark Fall be released. It could be today, tomorrow or the next ten years.

Who didn't see this coming except the blind Darkfall fans.

New Post Quote
2/26/09 1:30:06 AM
 
IAmMMO writes:
Originally posted by dalevi1
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being virtually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

It's hopeless.

Edit: There is an "r" in vitually. Got me there.

 

  You hit the nail on the head with that comment! Anybody who doesn't have a 100% positive opinion are jumped on by this army of angry teenage fanbois throwing Troll accusations about, childishly thinking it refutes the factual bad points being made about the game from beta and now this launch. The intellectual level of conversation by what seems a majority of player frequenting the main DF forums and these DF forums is akin to a child's playground. Do you really want to play 42 Euro to join a bunch sociopaths?

New Post Quote
2/26/09 1:46:12 AM
 
Aethios writes:
Originally posted by JK-Kanosi 

I hate to gloat, because I haven't been on the boards flaming the game or anything, but I have been reading them on occasion and most fanbois have been terrible, so I'm glad they're learning the hard way.

This is not to say the game won't launch, but it's like most of us sane people have been saying all along. The game isn't ready for release and isn't worth a persons money. 8 years of development and 5 years of Tesos saying the game is ready to release, and this is what you guys get in return for your blind fanboism.

 

It is rather sad and pathetic watching this whole thing unfold, but even more pathetic is the swarm of blathering idiots on their single- or double-digit-post-count accounts spamming "LOL EPIKK FAYL" over and over and over. There are retards on both sides and dumb things have been said in both directions. I think it's time to stop pointing fingers at who said what and start digging for the real truth, whatever it may be.

Personally, I'm staying as far away from this project as possible. The game may be the best game in the world but I can't buy it even if I wanted to, and that's enough to turn me away.

New Post Quote
2/26/09 1:50:18 AM
 
commi3 writes:
Originally posted by Waddy

I didn't know darkfall was a game...


 

Dont worry, it wont be soon...

 

The sad thing is all those people who pre-ordered. I seriously hope you all actually get a months worth soon. I will say that if this game tanks, dont come to other games with that attitude. The darkfall community has become the bane of our gaming society and one thing I will cheer for is the fall of that horrid community.

New Post Quote
2/26/09 2:12:17 AM
 
haibane writes:
Originally posted by Z3R01
Originally posted by miagisan

Tasos lie again?

<Brannoc>:We are currently hard at work on getting the game and account servers online and working, at this time I cannot provide an ETA, all updates will be posted here as I receive them. All game accounts already created will be credit with game time to compensate.

 

That bastard Tacos said it was a billing issue!!!!!!!!

wtf?  Now the servers are down??????

Seriously thank god I play Eve.

March 10th Apocrypha Xpac releases, come on over guys.

No sandbox fan should be without a sandbox to play in. pew pew


 

Man i hear you, Apocrypha seems to be what i was waiting for (except players movin into stations not here yet). Going back to EvE and not D&L bis, check that Tasos real name is not Quilichinni, i'm sure it's D&L crew under disguise.

 EVE

And for everyone who want freedom n hardcore pvp, seriously, get urself a UO account on a free shard while u wait for the mongoose who runs to provide electricity for Tasos to take some EPO.

New Post Quote
2/26/09 2:23:10 AM
 
Aragoni writes:

No release is flawless. Personally I hope that this game will arrive today or tomorrow, and that it will be stable. I played in beta and I think it has the potential to be the best MMO ever. IMHO I think the game itself isn't ready for launch yet, that's why I didn't pre-order the game (and probably won't buy it until next month), but if they really needed the money I can understand their decision and I support them. No, I'm NOT a fanboy. Was a "hater" (stoped believing in the game and stoped to think and talk about it.  Kept myself to off-topic on forumfall) myself until I played beta.

The game isn't for everyone. Why some people feel the urge to show off their e-peen here and spread hate I have no idea. Maybe they should get a girlfriend, or maybe even a life? This is a game, and not politics.

Oh well. The average age on MMORPG.com is probably around 12, so I guess I can have some basic understanding to why this is happening.

New Post Quote
2/26/09 3:19:09 AM
 
Daimyo21 writes:

already logging in.. half way with patching.. worked out perfect as I just got out of class 3 hours ago.  BTW, trolls, be trolls, for those of you ready to have a great experience. Ill be in-game waiting for you! 

 

 

PS.  Since everyones a genius when it comes to releasing an indy game.  Blizzard had to refund an entire month of WoW subscriptions the 2nd month, and as for the first free month, many people got an average of 3 days of gametime with 2 hour long queues and frequent server crashes/lagouts.. how do i know? I was in beta til 8 months after release and quit before BG came out.  Not to mention they had 400,000 subscribers, and released only 12 servers with max capacities of 3-4k simultaneously and 15-20k signed off.  So troll all you want, DNL didnt last a week, DFO has already lasted 3 months in beta.. we'll SEE! epeen in your ass!

New Post Quote
2/26/09 3:19:40 AM
 
miagisan writes:
Originally posted by Daimyo21

already logging in.. half way with patching.. worked out perfect as I just got out of class 3 hours ago.  BTW, trolls, be trolls, for those of you ready to have a great experience. Ill be in-game waiting for you! 

 

 

PS.  Since everyones a genius when it comes to releasing an indy game.  Blizzard had to refund an entire month of WoW subscriptions the 2nd month, and as for the first free month, many people got an average of 3 days of gametime with 2 hour long queues and frequent server crashes/lagouts.. how do i know? I was in beta til 8 months after release and quit before BG came out.  Not to mention they had 400,000 subscribers, and released only 12 servers with max capacities of 3-4k simultaneously and 15-20k signed off.  So troll all you want, DNL didnt last a week, DFO has already lasted 3 months in beta.. we'll SEE! epeen in your ass!

 

you would be if the server just didnt crash and go offline MUAHAHAHA! :D /noogie

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2/26/09 3:23:51 AM
 
APEist writes:
Originally posted by VerdicAysen

I have to be honest here. I was in the Darkfall Beta. It is infact real software, unfortunately it isn't impressive in the slightest.

I've seen plenty of free to play MMO's that hold up to the exact same caliber as Darkfall Online. I've been in quite a few Beta tests and by comparison Darkfall isn't a terrible game, but it's simply not for me. The game control is slow and robotic at best. The collision that was originally set as a feature is definitely not there. While the game does infact allow progression through use of skills and not by a number system, the use of magic and melee skills and switching between them is problematic at best.

The healing and spell systems are troublesome at best, and there is little if any content to guide one from one place to the other or even get one started to far along. Only those with the time and energy to put themselves through their own makeshift tutorial sessions would seriously find it a good fit. 

The graphics aren't terrible, but they aren't impressive. As it feels more like they've done their best to just go along with what they see as the vision of their sandbox world. That isn't a bad thing, but it doesn't make it stand out to me either.

It's amazing the craziness the game seems to be generating. It may still yet appeal to a niche audience,  and be a successfully self sustaining MMORPG.  But, they'll have to get the billing together before I see that happening.

 

 

 

Collision not there?  If you stand by that statement, you did not play.  Or else you are lieing on purpose.

Also, name a FTP game that is as stable and offers as much as DF.

 

And I lol'd at "and there is little if any content to guide one from one place to the other or even get one started to far along."

Bwahahhahahaa

Hand-holding is for themeparks, bud.

If you're not a mongoloid you should have a general grasp of the game within the first 5 minutes of hopping in.  I know I was rip roaring ready the minute I got in.

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2/26/09 3:26:27 AM
 
Vagrant_Zero writes:


Originally posted by sprigganny
I am not a DF lover or hater but come on... every mmo in the past five years that has launched like this has a 100% failure rate. I feel for all the DF  fans out there, your game will soon be added to the failed mmo list. It sad but very true for the people that backed this title.


Lotro's launch was as smooth as a babies behind, so no...not every MMO in the past 5 years. Stop defending that which does not warrant a defense.

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2/26/09 3:43:02 AM
 
John.A.Zoid writes:

They found a bug? Outta how many :D

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2/26/09 3:43:25 AM
 
GreenChaos writes:
Originally posted by mrcalhou

Well the haters are going to use this information to yet again denounce darkfall and the fanbois are going to proclaim with bounteous glee the march of progress.

 

Us haters don't need this information to denounce darkfall.   

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2/26/09 5:10:30 AM
 
D3lit3 writes:

I lol @ some of you.

 

Ok, so it was 8 years in the making. Some of you whined about the delays etc. That doesn't give you a right to, it's not like they stole anything from you, they wanted to make the game as stable and as best as physically possible. TBH that doesn't give you a right to flame them, since you can't rely on WORDS. 

 

Now, you think the launch day is an epic fail? GOOD GOOD MEN, at least give them 48 hours to sort the kinks out. You seriously think 1 day of server downtime is fail?  How about you go to work/school and wait another day because you don't know half of what it takes to make a MMO that can support 15,000 players simultaneously.

 

Seriously guys, take a chill pill, it's only been 1 day. Now if the the servers are still down in a week, then you can complain.

 

I'm not a fanboy but jesus the game launched on the evening of the 25th and now it's only the 26th and some of you are acting as though you're late for a butthole pleasure meeting.

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2/26/09 5:12:17 AM
 
achesoma writes:
Originally posted by D3lit3

I lol @ some of you.

 

Ok, so it was 8 years in the making. Some of you whined about the delays etc. That doesn't give you a right to, it's not like they stole anything from you, they wanted to make the game as stable and as best as physically possible. TBH that doesn't give you a right to flame them, since you can't rely on WORDS. 

 

Now, you think the launch day is an epic fail? GOOD GOOD MEN, at least give them 48 hours to sort the kinks out. You seriously think 1 day of server downtime is fail?  How about you go to work/school and wait another day because you don't know half of what it takes to make a MMO that can support 15,000 players simultaneously.

 

Seriously guys, take a chill pill, it's only been 1 day. Now if the the servers are still down in a week, then you can complain.

 

I'm not a fanboy but jesus the game launched on the evening of the 25th and now it's only the 26th and some of you are acting as though you're late for a butthole pleasure meeting.

I thought Darkfall is the butt hole pleasure meeting.

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2/26/09 5:43:00 AM
 
downtoearth writes:
Originally posted by -Jaguar-

Darkfall reminds of two games: Dark and Light, and Mourning.


Both were indy games. I think both had similar pre-order mishaps just like this. They were both continually delayed. Both were scams (promised a lot, just to get a bunch of pre-order money). Both had a lot of fans hyping them up. Both had many problems and drama surrounding there development. Both are now dead. They were crappy games.

Irth Online was another one similar. I'm sure there are others. People just don't learn.

except the game it self is fine unlike them

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2/26/09 5:46:09 AM
 
MrLuigi writes:

Well I just played the release of Darkfall.  Picked a race that has less of the population playing on purpose.  But didn't have any problems.  150-200ms Ping from the westcoast of Canada.  I am enjoying it so far. 

The only issue that I have is the clunky interface but it's workable.

So the game is out and it can be played.  Well other then they have gone down for matainance.

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2/26/09 5:47:35 AM
 
downtoearth writes:
Originally posted by Mr_Hand
Originally posted by firefly2003

With everything Ive seen in beta this game is more ready than any other MMO out there I have tested and has kept my attention more than anything else Ive played so far. I love my freedom in a game and have it now. They are going thru the billing process just got my confirmation for the full amount 42$ for the game. I dont know if they are going thru from first to last but I got my pre-order about 15 min before they closed the pre-orders down the other day getting close to the end I would say.


 

Bro, that^^ is the most retarded statement!

Darkfall's beta has been one of the worst I have perticipated in. Other than the game client being stable, Aventurine's direction and Darkfall's content within beta has been nil.

Nothing that was introduced in beta worked and it still doesn't and all Aventurine has done during the beta process is "tweak". There was no clear communication, no outline or path. In most closed beta phases I have perticipated in (17 or 18 closed betas), there has been a clear progression and milestones achieved.

Secondly, this company is so backwards, they can't even handle 25k people trying to pre-order the game, that they have to delay it's release 1 day..!

 

Tasos has no qualifications and his numurous mishaps have shown this. I have absolutly no cofidence in their ability to put out a working MMORPG that has any of the features that have planned. Darkfall will just be another Dark & Light and be yet another lesson to learn from. This game will go bankrupt within months, solely due to the incompetency of Tasos.

 

 

 

 

 

 

asf ar as i know everything was working so i say your lieing

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2/26/09 5:49:31 AM
 
downtoearth writes:
Originally posted by skitzdout

I call BS on this launch...why the heck would these guys wait till launch day to process orders??? considering its your money they want. i highly doubt they are going to wait that long to process....didnt the preorders start last week?

the way these guys have been dying for your money tells me that they would have processed every last cent. also why are they processing it...didnt they outsource to another highly resepcted company to take care of billing? i also like how he states getting extra free days...there is nothing free about paying through the nose for a download only client..

i really do hope for the best for this game but i really do hate liers and scammers...its like these indy dev companies go to the same school on how to remove money from the pockets of die hards and then laugh their way to the bank as the servers get shut down for good...and get away with it.

 

how many accounts does tasos have on this site anyways..i can spot a few.. how many can you guys spot?

he has none sorry

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2/26/09 5:51:28 AM
 
downtoearth writes:
Originally posted by TheGuardians

there was a point where i wanted to play this game, but when i noticed that its beeen in dev. for lik 10 years, and the graphics were a total let down i declared.....

EPIK FAIL... once again

im sorry you havent seen max settings yet have you but if gfx make a game go play aoc tell me how that is

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2/26/09 5:52:44 AM
 
downtoearth writes:
Originally posted by MrLuigi

Well I just played the release of Darkfall.  Picked a race that has less of the population playing on purpose.  But didn't have any problems.  150-200ms Ping from the westcoast of Canada.  I am enjoying it so far. 

The only issue that I have is the clunky interface but it's workable.

So the game is out and it can be played.  Well other then they have gone down for matainance.

i was at work but my account is having the pre order issue yet so not sure if its my cc or what

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2/26/09 5:53:33 AM
 
Ceraphim writes:

I love how this game, despite it's developers absolute best efforts to keep interest down, has far exceeded interest and intrigue normally reserved for the 50-100 million dollar budget games.

Seriously folks, they've given out what, 8 official updates over the past 12 months?

They can't keep their licensed VBulletin forums up.  They can't keep their billing up.  They can't keep their IRC channel up.

They keep trying to shoo all you fools away, but you keep dropping 100 reply threads everytime they give you ten words.

All I can say is, I played 6 weeks of closed beta, and it felt like my first 6 weeks in AC:Darktide.  That much says enough for me, and the existance of this whiny ass thread speaks enough for the legitimate interest for this game.

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2/26/09 5:54:43 AM
 
D3lit3 writes:
Originally posted by MrLuigi

Well I just played the release of Darkfall.  Picked a race that has less of the population playing on purpose.  But didn't have any problems.  150-200ms Ping from the westcoast of Canada.  I am enjoying it so far. 

The only issue that I have is the clunky interface but it's workable.

So the game is out and it can be played.  Well other then they have gone down for matainance.

 

150-200ms ping to what server? Germany? 

 

Btw see? Happy customer. Wait another day or two and the party begins

 

Also, please stop comparing other game's features/launches, etc. It's sad really. Darkfall isn't comparable. It's like comparing cheese to a TV. Entertaining for a while until you realize the people comparing are brain damaged.

 

EDIT: And don't compare the beta with the final version. The Beta had graphics on LOW and it was in DEBUG mode which means AI was very limited and some other features were too.

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2/26/09 5:55:56 AM
 
tvalentine writes:

posting in an epic thread

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2/26/09 5:57:44 AM
 
downtoearth writes:
Originally posted by D3lit3
Originally posted by MrLuigi

Well I just played the release of Darkfall.  Picked a race that has less of the population playing on purpose.  But didn't have any problems.  150-200ms Ping from the westcoast of Canada.  I am enjoying it so far. 

The only issue that I have is the clunky interface but it's workable.

So the game is out and it can be played.  Well other then they have gone down for matainance.

 

150-200ms ping to what server? Germany? 

 

Btw see? Happy customer. Wait another day or two and the party begins

 

Also, please stop comparing other game's features/launches, etc. It's sad really. Darkfall isn't comparable. It's like comparing cheese to a TV. Entertaining for a while until you realize the people comparing are brain damaged.

 

EDIT: And don't compare the beta with the final version. The Beta had graphics on LOW and it was in DEBUG mode which means AI was very limited and some other features were too.

medium low ish i just hope there higher setitngs have been tested

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2/26/09 6:01:55 AM
 
IAmMMO writes:

This is pretty much a metaphor for what happened!

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2/26/09 6:06:15 AM
 
Spaceweed10 writes:

Is Tasos the one at the back?

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2/26/09 6:08:33 AM
 
jimsmith08 writes:

darkfall is so advanced that it releases its own statements using the codename "Tasos"

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2/26/09 6:11:00 AM
 
darnsmall writes:

 Sigh...

I'm not too angry...lol. I still have some sort of hope that one day this game will start and this won't have been a mad rush to fool people into handing over cash while the scammers run for the bahamas.

lol...they'd be gone by now.

But it is very dissappointing to think a group, a team, who put so much effort into this game...and I'm sure they did...still couldn't deliver on day one. I know how hard it is at times to deliver a project on time, but if you keep delaying it, you're doing so for a reason. And I don't think they need to worry about bad publicity. Darkfall team should just be honest, end of the day its going to be pretty hard for them to turn peeps off concidering how much excitement this has generated. 

I really wanted to play this tonight, but I guess I'll have to wait for the weekend. I appreciate the extension of the free period and all, but I just want to play the game. I don't want to come home thinking todays the day, I just want them shut the servers down and get it fixed within a reasonable amount of time, has it been eight years already?

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2/26/09 6:11:47 AM
 
downtoearth writes:
Originally posted by darnsmall

 Sigh...

I'm not too angry...lol. I still have some sort of hope that one day this game will start and this won't have been a mad rush to fool people into handing over cash while the scammers run for the bahamas.

lol...they'd be gone by now.

But it is very dissappointing to think a group, a team, who put so much effort into this game...and I'm sure they did...still couldn't deliver on day one. I know how hard it is at times to deliver a project on time, but if you keep delaying it, you're doing so for a reason. And I don't think they need to worry about bad publicity. Darkfall team should just be honest, end of the day its going to be pretty hard for them to turn peeps off concidering how much excitement this has generated. 

I really wanted to play this tonight, but I guess I'll have to wait for the weekend. I appreciate the extension of the free period and all, but I just want to play the game. I don't want to come home thinking todays the day, I just want them shut the servers down and get it fixed within a reasonable amount of time, has it been eight years already?

the yre being honest there behind and having issues how many times does he have to say sorry for the delays

i said it was going to be a rough few dyas the other day damn i was right again

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2/26/09 6:17:42 AM
 
Sanguinia writes:

I can't wait for this game to get fully up and running. I'm glad it turned out not to be vaporware.  I just hope they get a bunch of reliable servers that can handle to loads of traffic. I predict this game could be big, if they can keep it working reliably. And I hope the game is freaking HUGE and the players stick with it in the long-term. Then maybe other mmos will stop trying to be so pvp'centric, and maybe the pvp assholes will finally have a sandbox to play in and leave the games I play. I have crossed my fingers and waited for this game ever since I heard of it. [The brief time since I've joined this site.] I am very happy this thing is finally here. Though, I will miss the crazy argument threads that happened every week or so. But, at least I'll probably have some peace in-game.

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2/26/09 6:37:39 AM
 
ronan32 writes:

people should give these indy companies credit for even releasing an mmo on a tight budget. makes you wonder what they could do if they had a 60 million budget like some of the so called AAA titles. I wont be playing darkfall but at least they are making it for the love of the genre first and foremost and not money.

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2/26/09 6:48:40 AM
 
ougarit writes:
Originally posted by RZetlin

 



A bug was discovered during final testing, and we need to resolve it before we can open up the servers. We didn’t want to launch to just say we launched. We can’t apologize enough for the long delay. The current ETA is 2 hours but it could be longer. We will launch as soon as possible and we will keep you updated.

 

 

Translation: We don't know when Dark Fall be released. It could be today, tomorrow or the next ten years.

Who didn't see this coming except the blind Darkfall fans.

 

Technically, fanboys pays actually for something we can call a stress test nothing more

I've been BT of many MMORPGS, this seems to be the 1st serious and real stress test of the servers made by Aventurine, stress test of billing and account servers. Who can be happy to pay for a stress test ? Fanboys. That's why  they say "this game is not for everyone". Off course it's not for everyone dude

This is the worst launch I saw, even vanguard and Aoc's launches have been more professionals than this one. Have fun with your stress test, Next step: beta testing the game. Nothing is serious there, not even the billling system. 

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2/26/09 7:07:38 AM
 
darnsmall writes:
Originally posted by downtoearth
Originally posted by darnsmall

 Sigh...

I'm not too angry...lol. I still have some sort of hope that one day this game will start and this won't have been a mad rush to fool people into handing over cash while the scammers run for the bahamas.

lol...they'd be gone by now.

But it is very dissappointing to think a group, a team, who put so much effort into this game...and I'm sure they did...still couldn't deliver on day one. I know how hard it is at times to deliver a project on time, but if you keep delaying it, you're doing so for a reason. And I don't think they need to worry about bad publicity. Darkfall team should just be honest, end of the day its going to be pretty hard for them to turn peeps off concidering how much excitement this has generated. 

I really wanted to play this tonight, but I guess I'll have to wait for the weekend. I appreciate the extension of the free period and all, but I just want to play the game. I don't want to come home thinking todays the day, I just want them shut the servers down and get it fixed within a reasonable amount of time, has it been eight years already?

the yre being honest there behind and having issues how many times does he have to say sorry for the delays

i said it was going to be a rough few dyas the other day damn i was right again

 Honest would have been saying on Monday that it doesn't look like the 25th is realistic. Or that they're expecting some serious issues with the billing gateway/system at signup. As a part of the project they would have known where the weak parts of the system were and probably would have been debating if the issues were going to push back the launch...finally the key business owners say "we're going ahead, we can't delay any longer we'll take the risks, blablabla" at this point they could have relayed their concerns. Personally I still would have pre-ordered because I do think they are going to release a pretty decent game eventually. I don't like the lack of info and communication that has been displayed until things have crapped themselves. But, there are not many companies that would do this, everyone thinks its marketing suicide to be honest with your customers. I thought Darkfall was going to be different, I thought their philosophy and communication was going to be different...I can only hope the game is different now...I really hope this isnt going to be AOC again

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2/26/09 7:11:29 AM
 
doromur writes:
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.


 

It's not just about the fact it's 1 day - you are forgetting the marks for artistic merit - it's HOW the 1day panned out.

 

Annoying coz I actually fancy trying this...

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2/26/09 7:11:52 AM
 
rhinok writes:
Originally posted by D3lit3

EDIT: And don't compare the beta with the final version. The Beta had graphics on LOW and it was in DEBUG mode which means AI was very limited and some other features were too.

 

That statement is a perfect example of why I don't feel that I have "enough feedback to make an informed decision" on whether or not I should buy Darkfall.  The idea of the game seems promising, but we've yet to see an objective review of the game based on what's actually going to be available when the game is live.  I'd like to see the game with debug off, with graphics turned up, with more mobs turned on, with weather, etc... Statements like the one above imply that the game will be dramatically different after it's launched.  If that's truly the case, then we  havent' really been shown Darkfall, but just a shell of what Darkfall could be.

So, even though I've downloaded the client, I'm taking a "wait-and-see" approach, especially since I have other concerns, too:

  • I'm concerned that game mechanics haven't been adequately tested by real gamers.  How can things be tested if they weren't turned on?  How can things be tested if players haven't had time to "unlock" them?
  • No ability for the public, in general, to try the game before buying it /no open beta.  Heck, the NDA from closed beta was only dropped in the last few days.  Frankly, that's a troubling sign.
  • Aventurine's horrible communication with their customers
  • Concerns that too much is handled by the client, not the servers - there are already hacks and more on the way and the game hasn't even launched.  I really, really want to see how this plays out in the next month.
  • Concerns over ninja looting/griefing.  The rogue system was just updated prior to launch, which means it hasn't been adequately tested and something needs to be done about ninja looting,  like flagging a ninja looter grey.  Why should the character that killed the mob be penalized for attacking somebody who's stealing from him?  It should be the other way around .  Want to steal from somebody?  Fine, go ahead, but be prepared to suffer the consequences.

~Ripper

 

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2/26/09 7:23:14 AM
 
D3lit3 writes:
Originally posted by rhinok
Originally posted by D3lit3

EDIT: And don't compare the beta with the final version. The Beta had graphics on LOW and it was in DEBUG mode which means AI was very limited and some other features were too.

 

That statement is a perfect example of why I don't feel that I have "enough feedback to make an informed decision" on whether or not I should buy Darkfall.  The idea of the game seems promising, but we've yet to see an objective review of the game based on what's actually going to be available when the game is live.  I'd like to see the game with debug off, with graphics turned up, with more mobs turned on, with weather, etc... Statements like the one above imply that the game will be dramatically different after it's launched.  If that's truly the case, then we  havent' really been shown Darkfall, but just a shell of what Darkfall could be.

So, even though I've downloaded the client, I'm taking a "wait-and-see" approach, especially since I have other concerns, too:

  • I'm concerned that game mechanics haven't been adequately tested by real gamers.  How can things be tested if they weren't turned on?  How can things be tested if players haven't had time to "unlock" them?
  • Only time will tell, but I think it'll work out ok.
  •  
  • No ability for the public, in general, to try the game before buying it /no open beta.  Heck, the NDA from closed beta was only dropped in the last few days.  Frankly, that's a troubling sign.  I'm not sure but I think AoC didn't have a free trial either. It is kind of troubling now, but again once you wait for the reviews and everything I think it could help you ultimately decide.
  •  
  • Aventurine's horrible communication with their customers
  • I've seen much worse communication by other devs, such as EA (which is unexcusable for a multi-million dollar company). AV posted about what's happening on their forums, and the approximate time when the servers will be back up. At least they posted something.
  •  
  • Concerns that too much is handled by the client, not the servers - there are already hacks and more on the way and the game hasn't even launched.  I really, really want to see how this plays out in the next month.
  • I am interested as to how this progresses too.
  •  
  • Concerns over ninja looting/griefing.  The rogue system was just updated prior to launch, which means it hasn't been adequately tested and something needs to be done about ninja looting,  like flagging a ninja looter grey.  Why should the character that killed the mob be penalized for attacking somebody who's stealing from him?  It should be the other way around .  Want to steal from somebody?  Fine, go ahead, but be prepared to suffer the consequences.
  • It could always be added in a patch I presume, but I wouldn't mind if it wasn't. Think of ninja looting as a profession

~Ripper

 

 

Well you can just wait for the reviews to pop up, or try it at a friend's house if you want to test the final version (as do I).  Patience :)

 

Also I will reply to your concerns with my own insight if you don't mind.

 

 

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2/26/09 8:22:00 AM
 
Greefer writes:
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 


 

LOL indeed

 

Darkfall is so hardcore that the devs even gank the players!!!

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2/26/09 8:25:23 AM
 
xxpigxx writes:
Originally posted by VerdicAysen

I have to be honest here. I was in the Darkfall Beta. It is infact real software, unfortunately it isn't impressive in the slightest.

I've seen plenty of free to play MMO's that hold up to the exact same caliber as Darkfall Online.  Name one FTP MMO that has the same features and graphics as DFO.  I will be waiting. I've been in quite a few Beta tests and by comparison Darkfall isn't a terrible game, but it's simply not for me. The game control is slow and robotic at best.  The timing is a bit slow . . . robotic, not in my opinion. The collision that was originally set as a feature is definitely not there . ??  Did you really play or are you a liar?  I have personally knocked people off cliffs in the midst of battle. While the game does infact allow progression through use of skills and not by a number system, the use of magic and melee skills and switching between them is problematic at best. Press a hot key.  Not too hard there.

The healing and spell systems are troublesome at best, and there is little if any content to guide one from one place to the other or even get one started to far along. Perhaps you did not get the memo . . . THIS IS A SANDBOX GAME!  You do what you want when you want.  There is no linear quest driven BS.  Only those with the time and energy to put themselves through their own makeshift tutorial sessions would seriously find it a good fit. Err . . . go out and kill things.  The key bindings are not hard to find.  Harvesting is the same as the others . . . equip tool, click.  So . . .

The graphics aren't terrible, but they aren't impressive. As it feels more like they've done their best to just go along with what they see as the vision of their sandbox world. That isn't a bad thing, but it doesn't make it stand out to me either.  The world is beautiful.  The characters and animation could use some work.  But it is not shabby either.

It's amazing the craziness the game seems to be generating. It may still yet appeal to a niche audience,  and be a successfully self sustaining MMORPG.  But, they'll have to get the billing together before I see that happening.  Agreed

 

 


 

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2/26/09 8:40:48 AM
 
Jasdemi writes:

Haha, the launch was nothing but FAIL!

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2/26/09 10:30:59 AM
 
JK-Kanosi writes:
Originally posted by Aethios
Originally posted by JK-Kanosi 

I hate to gloat, because I haven't been on the boards flaming the game or anything, but I have been reading them on occasion and most fanbois have been terrible, so I'm glad they're learning the hard way.

This is not to say the game won't launch, but it's like most of us sane people have been saying all along. The game isn't ready for release and isn't worth a persons money. 8 years of development and 5 years of Tesos saying the game is ready to release, and this is what you guys get in return for your blind fanboism.

 

It is rather sad and pathetic watching this whole thing unfold, but even more pathetic is the swarm of blathering idiots on their single- or double-digit-post-count accounts spamming "LOL EPIKK FAYL" over and over and over. There are retards on both sides and dumb things have been said in both directions. I think it's time to stop pointing fingers at who said what and start digging for the real truth, whatever it may be.

Personally, I'm staying as far away from this project as possible. The game may be the best game in the world but I can't buy it even if I wanted to, and that's enough to turn me away.


 

Not to mention it costs $40 dollars to buy, and it's only a download. You can't charge market price unless your product can compete with what the market offers. The market at least offers a box, which contains the CD"s and a game manual, which I personally like to use. Then they charge $15/mo, lol, which is the market price, yet their game is quite obviously not out of beta or even alpha status.

I guess I just don't get it. Killing people in-game isn't THAT fun to where you waste your money on a product all signs show is going to tank. I mean, there are other open pvp games out there. Hell, at the very least, there is plenty of FPS shooters out there that allow you to get the same PvP experience for free.

New Post Quote
2/26/09 10:42:05 AM
 
strongaxe writes:
Originally posted by JK-Kanosi
Originally posted by Aethios
Originally posted by JK-Kanosi 

I hate to gloat, because I haven't been on the boards flaming the game or anything, but I have been reading them on occasion and most fanbois have been terrible, so I'm glad they're learning the hard way.

This is not to say the game won't launch, but it's like most of us sane people have been saying all along. The game isn't ready for release and isn't worth a persons money. 8 years of development and 5 years of Tesos saying the game is ready to release, and this is what you guys get in return for your blind fanboism.

 

It is rather sad and pathetic watching this whole thing unfold, but even more pathetic is the swarm of blathering idiots on their single- or double-digit-post-count accounts spamming "LOL EPIKK FAYL" over and over and over. There are retards on both sides and dumb things have been said in both directions. I think it's time to stop pointing fingers at who said what and start digging for the real truth, whatever it may be.

Personally, I'm staying as far away from this project as possible. The game may be the best game in the world but I can't buy it even if I wanted to, and that's enough to turn me away.


 

Not to mention it costs $40 dollars to buy, and it's only a download. You can't charge market price unless your product can compete with what the market offers. The market at least offers a box, which contains the CD"s and a game manual, which I personally like to use. Then they charge $15/mo, lol, which is the market price, yet their game is quite obviously not out of beta or even alpha status.

I guess I just don't get it. Killing people in-game isn't THAT fun to where you waste your money on a product all signs show is going to tank. I mean, there are other open pvp games out there. Hell, at the very least, there is plenty of FPS shooters out there that allow you to get the same PvP experience for free.

The launch sucks. But everyone interested in pvp, sandbox games, and full loot will easily spend the money. Why? It is the only thing out right now. You cannot talk about market price when DF has no competition.

 

And your comments about fps giving you the same pvp experience. Spoken like a person who has never played a full loot game

New Post Quote
2/26/09 11:09:01 AM
 
Wobba writes:

A minor delay, who gives a Sh*t. Patience is a virtue.

New Post Quote
2/26/09 11:44:46 AM
 
saidrin writes:

I'm not sure why everyone gets so worked up about DFO's launch problems. Particularly, I don't understand why the people that had no intention of ever playing DFO feel the need to get on here and tell the people that do plan to play it that they are making a laughable mistake.  What do you care?

For those that are genuinely curious about the game, here is the bottom line, the real goods, the final word:

- the beta was very stable, more stable in fact than many games I've played even long after retail. AV has done a good job in developing that world stability.

- contrary to popular but uninformed opinion, AV DID have a plan for the core game mechanics. This plan includes things like full loot, no safe areas, fully open PvP but with consequences, friendly fire, 1 character per server, collision detection, city development and destruction, etc. They have mostly stuck to this plan and this has caused some disgruntlement amongst those that came late to the party and didn't understand or know about the plan but wanted AV to change the game to their liking. Fortunately, there was a large core of DFO 'fanbois' that has followed the game, knew what the plan was, and supported AV vigorously on their beta boards. I commend AV for sticking to their guns but many you will talk to will criticize AV for this.

- though the world is well done and stable, the UI is awkward and clunky. It needs work but that will obviously not happen before launch. AV needed to take a little longer in beta to address this.

- though the world is beautiful and varied, the character models are poor and reminiscent of EQ. Fortunately, they look much better in armour, which is also beautiful and varied.

- some will tell you that combat is a 'clickfest' and unskilled. I completely disagree. Number one, I don't see how it is any less of a 'clickfest' than any other game like WoW or WAR with it's 'click this power, then this power, wait for the opponent to click that power, then click this power'. In DFO it is 'move left until u think your opponent is going to swing, then reverse to try to avoid it, click your swing to try to hit him in the back as he steps by, aim for his neck if you have time and think he's low on health, maybe get some distance and pull your bow out if you can'. Sure, it's different mechanics but at the end of the day it's still just pixels and mouse clicking - if that bothers anyone why the heck are the playing ANY games. As you can see, game mechanics don't mean much to me, you get used to whatever the game mechanics are and DFO has WASD which is the base everyone is pretty much use to.  Number two, it is skilled in that if you go in just swinging your sword madly, you will lose. You do have to juke n jive, try to time your strikes, get your opponent turned around or if you are fighting multiple opponents try to get them swinging and hitting each other, conversely if you have friends you have to be careful where you are swinging. An example: I was an ork that was surprised by half a dozen dwarves but it was in a ruined temple which was a somewhat consticted area. In their eagerness to dispatch me, the dwarves actually got in each other's way and probably did more damge collectively to themselves than to me, while I managed to snake free and sprint away with slightly less than half health. Any other game in a similar situation, I'm a dead man (er ork).

I could go on an on but here's the bottom line: Yes DFO is not perfect. In some areas, it's downright bad (i.e. the UI, the billing infrastructure, the asshat population) but for me, even it's imperfect current incarnation, it was more fun than WoW, than AoC, than EQ2, than EVE, than any other game I've recently played. That is the single and only reason I will play the game - it is fun. If ANYTHING I have said here makes you think you wouldn't like it, than here is a thought: don't buy it. Part of AV's vision was that this was NOT going to be another big budget, cater-to-the-masses game. They themselves are PvP players that were unsatisfied with the choices of PvP games that were on the market. They set out to create their PvP vision of an open sandbox game fully aware that this means they will NOT be for everyone. And that's okay.

New Post Quote
2/26/09 12:10:44 PM
 
golstat2003 writes:
Originally posted by saidrin

I'm not sure why everyone gets so worked up about DFO's launch problems. Particularly, I don't understand why the people that had no intention of ever playing DFO feel the need to get on here and tell the people that do plan to play it that they are making a laughable mistake.  What do you care?

For those that are genuinely curious about the game, here is the bottom line, the real goods, the final word:

- the beta was very stable, more stable in fact than many games I've played even long after retail. AV has done a good job in developing that world stability.

- contrary to popular but uninformed opinion, AV DID have a plan for the core game mechanics. This plan includes things like full loot, no safe areas, fully open PvP but with consequences, friendly fire, 1 character per server, collision detection, city development and destruction, etc. They have mostly stuck to this plan and this has caused some disgruntlement amongst those that came late to the party and didn't understand or know about the plan but wanted AV to change the game to their liking. Fortunately, there was a large core of DFO 'fanbois' that has followed the game, knew what the plan was, and supported AV vigorously on their beta boards. I commend AV for sticking to their guns but many you will talk to will criticize AV for this.

- though the world is well done and stable, the UI is awkward and clunky. It needs work but that will obviously not happen before launch. AV needed to take a little longer in beta to address this.

- though the world is beautiful and varied, the character models are poor and reminiscent of EQ. Fortunately, they look much better in armour, which is also beautiful and varied.

- some will tell you that combat is a 'clickfest' and unskilled. I completely disagree. Number one, I don't see how it is any less of a 'clickfest' than any other game like WoW or WAR with it's 'click this power, then this power, wait for the opponent to click that power, then click this power'. In DFO it is 'move left until u think your opponent is going to swing, then reverse to try to avoid it, click your swing to try to hit him in the back as he steps by, aim for his neck if you have time and think he's low on health, maybe get some distance and pull your bow out if you can'. Sure, it's different mechanics but at the end of the day it's still just pixels and mouse clicking - if that bothers anyone why the heck are the playing ANY games. As you can see, game mechanics don't mean much to me, you get used to whatever the game mechanics are and DFO has WASD which is the base everyone is pretty much use to.  Number two, it is skilled in that if you go in just swinging your sword madly, you will lose. You do have to juke n jive, try to time your strikes, get your opponent turned around or if you are fighting multiple opponents try to get them swinging and hitting each other, conversely if you have friends you have to be careful where you are swinging. An example: I was an ork that was surprised by half a dozen dwarves but it was in a ruined temple which was a somewhat consticted area. In their eagerness to dispatch me, the dwarves actually got in each other's way and probably did more damge collectively to themselves than to me, while I managed to snake free and sprint away with slightly less than half health. Any other game in a similar situation, I'm a dead man (er ork).

I could go on an on but here's the bottom line: Yes DFO is not perfect. In some areas, it's downright bad (i.e. the UI, the billing infrastructure, the asshat population) but for me, even it's imperfect current incarnation, it was more fun than WoW, than AoC, than EQ2, than EVE, than any other game I've recently played. That is the single and only reason I will play the game - it is fun. If ANYTHING I have said here makes you think you wouldn't like it, than here is a thought: don't buy it. Part of AV's vision was that this was NOT going to be another big budget, cater-to-the-masses game. They themselves are PvP players that were unsatisfied with the choices of PvP games that were on the market. They set out to create their PvP vision of an open sandbox game fully aware that this means they will NOT be for everyone. And that's okay.

Great post.

Doesn't change the fact that their billing working properly should have been one of the FIRST things they made sure off. Not having a proper billing system that functions from day one, sends a BAD customer service message.

I for one am going to wait 6 months to see how this works out. I'm especially worrying about the conflicting reports about whether the game will be easy to hack. For a PVP-focused game THAT's a deal breaker.

New Post Quote
2/26/09 12:41:34 PM
 
Ozmodan writes:

I have no problem with the graphics, they are acceptable to me.  Combat is also pretty much as I expected.  Nice that they do have collision detection, can't really have a pvp without it really.   Client was pretty stable.

The problem with this type of game, it is going to attract the asshats.  So what did Aventurine do, put most of the code client side.  Sure it speeds up server side, but the exploiters are going to have a field day with their code.   This game has only been out in very limited release to selected beta testors and there is already a a list of exploits, cheats, bot programs, etc. out there on the net already.   Going to be a real mess when this game gets into general release.

Then you have the game mechanics problems like the loot theives, really good thinking Aventurine making you get an aggressor's tag just defending your own loot.  How many other things did they not think of?

This might be a good game eventually, but paying to get all the issues straightened out and having to put up with the exploiters is going to be a real test of faith for many.

Me I play games to have fun.  I have been looking for a game that has a decent challenge, but at the moment I just can't put up with an uneven playing field like Darkfall is serving up at present.  Aventurine, especially Tasos, needs to get that arrogant chip off their shoulder and start showing some signs they are in this for the long haul and actively addressing issues.

Only time will tell us what will happen with this game, I wish Aventurine success in achieving a decent game.

New Post Quote
2/26/09 12:57:52 PM
 
grimfall writes:
Originally posted by IAmMMO
Originally posted by dalevi1
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being virtually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

It's hopeless.

Edit: There is an "r" in vitually. Got me there.

 

  You hit the nail on the head with that comment! Anybody who doesn't have a 100% positive opinion are jumped on by this army of angry teenage fanbois throwing Troll accusations about, childishly thinking it refutes the factual bad points being made about the game from beta and now this launch. The intellectual level of conversation by what seems a majority of player frequenting the main DF forums and these DF forums is akin to a child's playground. Do you really want to play 42 Euro to join a bunch sociopaths?


 

'This launch' is what, less than 24 hours old.  I couldn't loot without having to reboot in a game callled World of Warcraft two weeks after they launched.  Therefore World of Warcraft is a complete failure.

If you think that the trolls are right, you are wrong.  If you think the Fanbois are right, you are wrong.  Neither of these groups, these two posters included, are capable of forming objective opinions on the subject.  The game has had some launch issues.  This has happend to EVERY SINGLE MMO GAMING COMPANY OUT THERE.  They're giving away free game time to compensate people for this.  This isn't something that every game company does.

Get some perspective.

New Post Quote
2/26/09 1:40:39 PM
 
raykor writes:
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 


 

actually...you did indeed buy it and were charged...but the game was looted from your bag...now you have to buy it again

New Post Quote
2/26/09 1:54:21 PM
 
Reno0513 writes:


Originally posted by golstat2003

Great post.
Doesn't change the fact that their billing working properly should have been one of the FIRST things they made sure off. Not having a proper billing system that functions from day one, sends a BAD customer service message.
I for one am going to wait 6 months to see how this works out. I'm especially worrying about the conflicting reports about whether the game will be easy to hack. For a PVP-focused game THAT's a deal breaker.



Agreed. Not much sucks more than getting a game that cheaters are hacking for an advantage... oh, except the game not working at all that is.

Reno

New Post Quote
2/26/09 2:54:42 PM
 
Reno0513 writes:


Originally posted by raykor

Originally posted by brainiak

darkfall is so hardcore i can't even buy it 


 
actually...you did indeed buy it and were charged...but the game was looted from your bag...now you have to buy it again



ROFLMAO... now THAT'S hardcore!

Reno

New Post Quote
2/26/09 2:56:19 PM
 
damian7 writes:
Originally posted by grimfall
Originally posted by IAmMMO
Originally posted by dalevi1
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.

 

I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being virtually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

It's hopeless.

Edit: There is an "r" in vitually. Got me there.

 

  You hit the nail on the head with that comment! Anybody who doesn't have a 100% positive opinion are jumped on by this army of angry teenage fanbois throwing Troll accusations about, childishly thinking it refutes the factual bad points being made about the game from beta and now this launch. The intellectual level of conversation by what seems a majority of player frequenting the main DF forums and these DF forums is akin to a child's playground. Do you really want to play 42 Euro to join a bunch sociopaths?


 

'This launch' is what, less than 24 hours old.  I couldn't loot without having to reboot in a game callled World of Warcraft two weeks after they launched.  Therefore World of Warcraft is a complete failure.

If you think that the trolls are right, you are wrong.  If you think the Fanbois are right, you are wrong.  Neither of these groups, these two posters included, are capable of forming objective opinions on the subject.  The game has had some launch issues.  This has happend to EVERY SINGLE MMO GAMING COMPANY OUT THERE.  They're giving away free game time to compensate people for this.  This isn't something that every game company does.

Get some perspective.

 

seriously, if you're going to make claims (which can be refuted by people who actually were there); then, please do a little research first.

 

my wife, my friends, and myself started WoW on the horrid server known as Hyjal.  we all played a lot that first month.  lag in the cap cities was horrid.  and i can't remember anyone ever complaining that every time they went to loot (for the first two weeks), they had to reboot.  going to have to call shenanigans on that one.  or, perhaps you're the single person that had that issue?

 

and again, perspective is that NOT all MMOs release and have total crapfest releases -- only the shitty companies do that.  you either have no idea what you're speaking of because you've only tried a handful of games, you're lying, or you're lying to do damage control.

 

then, for the icing on the cake -- subs are limited in this game IN ORDER TO AVOID ALL THE HORRIBLE ISSUES THAT HAVE PLAGUED GAMES WHICH HAS BAD LAUNCHES.  selective revisionist history doesn't fly online.

 

don't think to make the wildly wrong statements you've made and then claim to be making an objective post.

 

 

New Post Quote
2/26/09 3:13:32 PM
 
neoterrar writes:

Grr, if i cant get into account management, how am I supposed to remove my credit card info...

New Post Quote
2/26/09 3:36:37 PM
 
Rhoklaw writes:

I'm just happy that the game has indeed finally launched. As long as I remained skeptical, Aventurine has showed us that all those years of hard work will hopefully pay off. While I probably won't be playing DFO, simply because I am against FFA Full Loot PvP games, I do wish them and the fans the best of times as DFO sounds like a fresh start from the redundancy of MMOs lately.

I applaud Aventurine for going the route of lower graphic quality to decrease lag and improve gameplay. I also applaud them for making a sandbox game with a skill based leveling system.

Good luck folks and I hope you all have fun and can't wait to read the initial reviews next month.

New Post Quote
2/26/09 4:55:46 PM
 
saidrin writes:
Originally posted by Ozmodan

I have no problem with the graphics, they are acceptable to me.  Combat is also pretty much as I expected.  Nice that they do have collision detection, can't really have a pvp without it really.   Client was pretty stable.

The problem with this type of game, it is going to attract the asshats.  So what did Aventurine do, put most of the code client side.  Sure it speeds up server side, but the exploiters are going to have a field day with their code.   This game has only been out in very limited release to selected beta testors and there is already a a list of exploits, cheats, bot programs, etc. out there on the net already.   Going to be a real mess when this game gets into general release.

Then you have the game mechanics problems like the loot theives, really good thinking Aventurine making you get an aggressor's tag just defending your own loot.  How many other things did they not think of?

This might be a good game eventually, but paying to get all the issues straightened out and having to put up with the exploiters is going to be a real test of faith for many.

Me I play games to have fun.  I have been looking for a game that has a decent challenge, but at the moment I just can't put up with an uneven playing field like Darkfall is serving up at present.  Aventurine, especially Tasos, needs to get that arrogant chip off their shoulder and start showing some signs they are in this for the long haul and actively addressing issues.

Only time will tell us what will happen with this game, I wish Aventurine success in achieving a decent game.


 

I have no argument with most of what you've posted except the bit about loot thieves. I think they DID think about loot thieves and, staying with their original sandbox, player freedom design, did not put any artificial constraints on looting. I don't have any problem with it. If I have to kill to protect my loot, so be it. The only place it really makes a difference is the newbie areas anyway. Went red? So what? big deal.

Anyway, getting back to the rest of your post, I can't fault any of it and it sounds like you have made a fair choice to wait for a more complete and tested product. Myself, even the incomplete and untested product is funner to me than the game I was most recently playing (WAR). Nor are there any other games (most of which I have at least tried) currently on the market I would rather play than an incomplete, buggy DFO. /shrug

New Post Quote
2/26/09 5:10:11 PM
 
AllNewMMOSuk writes:

What everyone should do is play Asheron's Call while they wait for this game to fix itself (if it ever does).

If you play on the darktide server you get PvP anywhere (safe areas are your own house and the marketplace). Looting players you killed, dodging, collisions. Essentially you have everything darkfall wanted to be but just with older graphics. The game has been running for 10 years successfully, and one of the reasons is the PvP.

It's nice to finally see a game finally approach PvP the way Asheron's Call did 10 years ago. But seems darkfall was not really prepared for the task. So while you're waiting go to ac.turbine.com and get the free trial and start being killed from the moment you get in the game. At least you'll have 14 free days to PvP to see if darkfall gets it's server working.

New Post Quote
2/26/09 5:20:14 PM
 
Dwopplez writes:

been tryin to play. The game has great potential...but right now its just a waste of 42 euro....

hopefully the patch they release tonight will make the game semi playable/fun

New Post Quote
2/26/09 5:59:37 PM
 
Mhorham writes:

I am pretty annoyed with the crash to desktop I have been experiencing. But It is no less game breaking than the issues I had with Blizzard when they launched wow.

 

I was not able to play on Bleeding Hollow with the rest of my clan unless I sat in queue for two hours. And that was all the time I had available during the week so guess what. When they introduced instanced pvp that you could sit in a queue and wait for (Battlegrounds) after three months enough was enough. I canceled my subscription and let then know why,

Did Blizzard make it through with its mmo queuefest? It sure did. So did daoc which launched with no pvp (because frontiers where disabled), no line of sight(shooting arrow through walls and doors) , no horse travel, houses, midrange mob content. But all people can say is how DF which has a lot of content and features at release is so poorly done?

You guys are not looking at this objectively. These supposed great companies with 10 times the budget didn't do any better.

New Post Quote
2/26/09 7:05:01 PM
 
Ozmodan writes:
Originally posted by Mhorham

I am pretty annoyed with the crash to desktop I have been experiencing. But It is no less game breaking than the issues I had with Blizzard when they launched wow.

 

I was not able to play on Bleeding Hollow with the rest of my clan unless I sat in queue for two hours. And that was all the time I had available during the week so guess what. When they introduced instanced pvp that you could sit in a queue and wait for (Battlegrounds) after three months enough was enough. I canceled my subscription and let then know why,

Did Blizzard make it through with its mmo queuefest? It sure did. So did daoc which launched with no pvp (because frontiers where disabled), no line of sight(shooting arrow through walls and doors) , no horse travel, houses, midrange mob content. But all people can say is how DF which has a lot of content and features at release is so poorly done?

You guys are not looking at this objectively. These supposed great companies with 10 times the budget didn't do any better.

Trying to save face with this disaster huh?  Well guess what they did exactly what most of us expected fell flat on their faces and in a pout took everything down like the immature kids they are.
 

Oh and I played most of the day the first day of Wow.  A few minor problems, but nothing major.  Same for DAoC.  Sure somethings were in not in game yet.   No one really knows yet what features are not in game for Darkfall yet.  No one has gotten that far in the content.  Can't expect them to be when playing an alpha build.

So you are incorrect trying to compare this to other companies problems, Aventurine has done everyone one better in that department and then acted like spoiled brats about it.

 

New Post Quote
2/26/09 7:20:52 PM
 
Dazz0r writes:

why even bother with this? it's not gona make it go any faster.

wont make a change in the game?

i have been waiting for Full loot PvP for a long time.

if it does not work then oh well wait for the next epic fail.

but my hopes are still up for playing the game < even if it is in another week?

sure delays suck but oh well deal with it.

New Post Quote
2/27/09 1:37:36 AM
 
deathtripp writes:
Originally posted by Lydon
Originally posted by WOWthatsucks 
only one day?......everytime you do a new delay it erases the past ones.....ahagagaga

Which has what relevance to do with the fact that it is being delayed by 1 day?


 

Just bequiet dude. So much for the best launch ever. *whistles*

New Post Quote
2/27/09 3:59:04 AM
 
Rassil writes:

Greetings everyone, I just have a simple question that I couldnt find an answer to.

 

Please I would appreciate if you saved yourself any flaming.

 

Anyone knows when players that didnt have account in DF will be able to make an account and buy the game? does anyone knows?

 

Thank you in advance,

Rassil

New Post Quote
2/27/09 7:08:48 AM
 
Uncrow writes:

I have played games like SWG, EVE, WoW, Dark and Light, Tabula Rasa, Warhammer some of them in Beta but all of them at Launch i know Launches never go smoothly but i can live with it because every body is in the same boat, No one gains access befor others unless they had CE and got access befor but even that gets screwed sometimes

Oki why do i think this is the Worst Launch in History of MMORPGs?

Dont get me wrong i am not saying Darkfall doesnt look good and look like a game worth spending 42 euro on, but Aventurine is the most unprofessionel team i have ever experienced, never have a game wasted so much of my time sitting infront of the screen hitting F5 and why is that?

They wait 24 hours befor coming with any feat back on whats happening, then when they come with Feat back it stats a time where they wanna open up for more accounts, 6 hours after the time they said they give out a new time over 12 hours after that time their is still no update, i think that is pissing on alot of people.

If the game was in a Box where you bought it online or in a shop you atleast have a chance to get it and when its sold out their is all ways another place that has it or you have to wait a few days befor new Game Boxes arrive, but in this case it should be all that more Convenient with the Digital Game and Account. But its wasted more of my time then any other game in History.

No Game has been avalible since they Launched the game i say thats Bullshit

And their Web page Shows the Community is gonna suffer no updates in over 4 month how hard is it to come with News

Again i aint saying any thing about the game but No one can Defend what they are doing and how Poorly they update news cause 12-24 hours in between and where they run over Dead lines and first give a Heads up 8-24 hours later is just pissing on people.

New Post Quote
2/27/09 7:17:49 AM
 
Uncrow writes:
Originally posted by Rassil

Greetings everyone, I just have a simple question that I couldnt find an answer to.

 

Please I would appreciate if you saved yourself any flaming.

 

Anyone knows when players that didnt have account in DF will be able to make an account and buy the game? does anyone knows?

 

Thank you in advance,

Rassil

 No one Knows

New Post Quote
2/27/09 7:19:20 AM
 
Haplos writes:

Man, I'm glad you all are still alive out there, after the initial pre order and all the helpful information I went back to forum to see what was coming next and no one there, just a message saying .....we working on it...wait ....whatever.  No information....tried news, no joy.    Let's get serious now, it would take one guy ...now im gonna think he will put some effort into it, 30 minutes to give an update on what's going on, when we can order or reason they can't expand until they get these bugs out, enough revenue, whaterver.   They instead just keep up all the old info and move on.

While I was waiting for some tidbit of information I went into the mortal online forum....they actually seem to be talking and putting out information.  It's a crazy concept, but I liked it.  

We are the customer, I understand that they might have problems, but it would be in their advantage to keep us in the loop, because in the end they need us,  not the other way around.  Now I know the "right at any cost guys don't care, but a lot of us will.

New Post Quote
2/27/09 11:02:37 AM
 
Reno0513 writes:


Originally posted by Haplos
Man, I'm glad you all are still alive out there, after the initial pre order and all the helpful information I went back to forum to see what was coming next and no one there, just a message saying .....we working on it...wait ....whatever.  No information....tried news, no joy.    Let's get serious now, it would take one guy ...now im gonna think he will put some effort into it, 30 minutes to give an update on what's going on, when we can order or reason they can't expand until they get these bugs out, enough revenue, whaterver.   They instead just keep up all the old info and move on.
While I was waiting for some tidbit of information I went into the mortal online forum....they actually seem to be talking and putting out information.  It's a crazy concept, but I liked it.  
We are the customer, I understand that they might have problems, but it would be in their advantage to keep us in the loop, because in the end they need us,  not the other way around.  Now I know the "right at any cost guys don't care, but a lot of us will.


Apparently you didn't hear the word on the street from the fanboi crowd... YOU need DARKFALL, not the other way around. Tasos has made it clear before you can either play his l33t game or not, he doesn't care. Well now Darkfall is so l33t you can't even play if you wanted to. Only Tasos can play. ;)

Truly laughing out loud at the hype the fanbois and Tasos have built up for this game, only to see it stumble on its first step. Time will tell (shortly) if it completely falls on its face or not.

Went from mildly interested in the game to now shaking my head in amusement. Somebody said it before... the forums for the game are more fun than the idea of the game itself. LOL

Reno

New Post Quote
2/27/09 12:01:03 PM
 
Hike writes:

I think it's quite interessting that alot of people talk about how they "were interested but not anymore" just because of the bad (distasarous? ) launch. Sure, Blizzard did not have the same issues, but they had issues none the less, and they came because of the same reason: unexpected high demand.

Granted, of all of the MMO's I've played since pre-release ---> releas (which is more then I care to list), this takes the prize in the failing competion. However that doesn't mean I stopped being interested in the game.
So what that the updates are poor? I remember when more then half of the European WoW-servers went down and it took more then 24h to get any information on what happen. And this was well after the game was launched. The servers where down for 3 days and we only recived 1 days compensation.
Not exactly fair to the customers, and this is from a company with alot larger pockets then Aventurine.

Besides, a smooth release doesn't say anything about the finished game in the end (*cough* Tabula Rasa *cough*), which I still look forward too despite the delay.

Am I fanboi? Not really. I'm just saving my torch for when it's really deserved.

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2/27/09 1:38:16 PM
 
local93bc writes:

Dude! If your trying to get into this game at launch and think its going to be a good experience you're the most retarded person on earh.

 

You want to get in on this game then shut up and do you're time!

Suck it up sunshine you want to try this game at launch, stop whining about how this company is incompetent.

Iv known how bad this company is at managing anything  for 3 years now. If you are only noticing how backyard the's guys are today with your experience with pre order,  your IQ must be lower then 90.

 

Dont come on here and post how awful the launch is. Its the ultimat proof of you're complet stupidness.

 

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2/27/09 2:55:17 PM
 
Nomad40 writes:
Originally posted by local93bc

Dude! If your trying to get into this game at launch and think its going to be a good experience you're the most retarded person on earh.

 

You want to get in on this game then shut up and do you're time!

Suck it up sunshine you want to try this game at launch, stop whining about how this company is incompetent.

Iv known how bad this company is at managing anything  for 3 years now. If you are only noticing how backyard the's guys are today with your experience with pre order,  your IQ must be lower then 90.

 

Dont come on here and post how awful the launch is. Its the ultimat proof of you're complet stupidness.

 

 

LOL 

 

A for anger

 

D for spelling and punctuation thought I am giving a bit of a break due to thinking english is not your native tongue.

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2/27/09 4:26:25 PM
 
dint writes:

As a DF betatester and as a mmorpg's addict freak i can say that at least for me this game has the foundations to be the best mmorpg ive never played. It's just a matter of taste.

But being objective i think this is the worst launch ever.

This guys with a marketing advisor could make somenthing great :)

New Post Quote
2/27/09 4:57:36 PM
 
Rabenwolf writes:
Originally posted by dint

As a DF betatester and as a mmorpg's addict freak i can say that at least for me this game has the foundations to be the best mmorpg ive never played. It's just a matter of taste.

But being objective i think this is the worst launch ever.

This guys with a marketing advisor could make somenthing great :)

 

I was also a betatester and the game definately was fun to an extent. It had potential, and what they were able to do was definately impressive, how ever it was clear that the game was not ready for release. The game still needed to test certain features and in my opinion they didnt even have a stress test with actual players. (they stress tested the server with NPCs apparently).

This was discussed quite a bit over the beta forums, many agreed that the game should not be launched till Aventurine is able to properly test the game completely, put in all the content, and plan accordingly (website and servers). None of this was done, someone over there rushed it.

It occured to me not long after i stopped playing, that Aventurine is doing a stress test/open beta, but they are charging for it. This is why its not a real release imo. Think about it, this launch is by preorder only and only so many preorders are available. Thats the same as selecting X number of people for a beta. Then when Aventurine feels satisfied, they will open up more servers or license the game out to different territories.

I think this is bad business practice, plain and simple. They had a phenominon on their hands... a huge following, lots of hype due to word of mouth and player advertising (they didnt even have to use a marketing division for that). The level of popularity was up there with some of the biggest AAA titles, which is astounding. When you have this kind of movement, you dont mess it all up with a crappy launch, rather, you strike gold and make a load of money off of it. The demand was high, and they could have easily, with proper business men involved, set up the right kind of deals to ensure the game had an explosive launch like WoW did way back in the day.

They opted for retardation instead. Im not saying the product is bad, but the company just doesnt have a good head on its shoulders...must be from all the windex going to their braincells ( My Big Fat Greek Wedding based Joke).

That said, even if the launch was perfect and done right, the game as it stands would never be one of the best for the sole reason that there were some key design choices that were considered BAD in my opinion. The way the world, race interaction, pvp/pve and skill leveling is set up, it alienates part of the larger audience and promote exploiting. This game will favor the bully in every scenario, as well as the player who doesnt care about lore or anything else. The best games have ORDER (not a faction) built into its rule set. Organized and structured pvp foundations can build a great game, with out them, you just have chaos and weak title. Darkfall is missing the foundation that backs up all its lore. The lore means nothing in darkfall, which makes you wonder why they put it in in the first place.

Games like WoW have a very strong foundation, order and structure is heavily built into every facet of the game. While they may have gone way overboard with that, you can still see that even then how successful it is.

On that note, I hope that most future titles take Darkfalls mob AI to the next level, as it truly was refreshing to see mobs that were difficult because they actually had some form of AI.

New Post Quote
2/27/09 5:39:34 PM
 
Ozmodan writes:

"On that note, I hope that most future titles take Darkfalls mob AI to the next level, as it truly was refreshing to see mobs that were difficult because they actually had some form of AI. "

Wait a minute where did you get the idea this game had good AI for the npcs?  Go read the boards how everything is being exploited to heck and back because of dumb AI.

About the only thing this game is good for, is how NOT to write a MMO.  These arrogant kids are finally finding out how nasty players can be to their game.  I kind of feel sorry for them, the beast is loose and they are foundering badly attempting to control it. 

You have to wonder if they can get this game under control in time or will it just self destruct, collapse from exploitation.  The MMO crowd, particularly those that are attracted to this type of game can be most unkind to the development staff using so called features they can turn to their advantage.

The really sad thing, this game is barely in alpha state now and they are billing people?

New Post Quote
2/27/09 10:00:27 PM
 
Rabenwolf writes:
Originally posted by Ozmodan

"On that note, I hope that most future titles take Darkfalls mob AI to the next level, as it truly was refreshing to see mobs that were difficult because they actually had some form of AI. "

Wait a minute where did you get the idea this game had good AI for the npcs?  Go read the boards how everything is being exploited to heck and back because of dumb AI.

About the only thing this game is good for, is how NOT to write a MMO.  These arrogant kids are finally finding out how nasty players can be to their game.  I kind of feel sorry for them, the beast is loose and they are foundering badly attempting to control it. 

You have to wonder if they can get this game under control in time or will it just self destruct, collapse from exploitation.  The MMO crowd, particularly those that are attracted to this type of game can be most unkind to the development staff using so called features they can turn to their advantage.

The really sad thing, this game is barely in alpha state now and they are billing people?

 

You havent played the game then have you? The AI is good in the regards that their agro range is realistic, if they see you they will attack, and they will call all their friends to help. They will switch to bow and arrow or magic to keep you at bay, while some charge with melee. They react far better than any other mmorpg mob i have faced. If you read my post you would see how i mention how exploitive the entire game is, not just one area.

New Post Quote
2/28/09 2:16:26 AM
 
Ozmodan writes:
Originally posted by Rabenwolf
Originally posted by Ozmodan

"On that note, I hope that most future titles take Darkfalls mob AI to the next level, as it truly was refreshing to see mobs that were difficult because they actually had some form of AI. "

Wait a minute where did you get the idea this game had good AI for the npcs?  Go read the boards how everything is being exploited to heck and back because of dumb AI.

About the only thing this game is good for, is how NOT to write a MMO.  These arrogant kids are finally finding out how nasty players can be to their game.  I kind of feel sorry for them, the beast is loose and they are foundering badly attempting to control it. 

You have to wonder if they can get this game under control in time or will it just self destruct, collapse from exploitation.  The MMO crowd, particularly those that are attracted to this type of game can be most unkind to the development staff using so called features they can turn to their advantage.

The really sad thing, this game is barely in alpha state now and they are billing people?

 

You havent played the game then have you? The AI is good in the regards that their agro range is realistic, if they see you they will attack, and they will call all their friends to help. They will switch to bow and arrow or magic to keep you at bay, while some charge with melee. They react far better than any other mmorpg mob i have faced. If you read my post you would see how i mention how exploitive the entire game is, not just one area.


 

Oh, the AI is better because it lets the NPC's get stuck in walls, water, swamp, etc.?  Please excuse me while I have a good laugh on your behalf.

While I will grant you, they have attempted to make the AI better, but in the end, it is no better than any other AI if not worse. 

As the players rush to take advantage of all the lose ends in the creature AI, you can console yourself that at least they tried to make it better.

New Post Quote
2/28/09 3:00:15 PM
 
DeltaTango writes:
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 

 

In Soviet Russia, darkfall buys YOU!

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2/28/09 7:32:44 PM
 
jefaw82 writes:
Originally posted by firefly2003

With everything Ive seen in beta this game is more ready than any other MMO out there I have tested and has kept my attention more than anything else ...

 

After reading the statement, it sounds to me like the game is still in the beta stages. Didn't they even stress test this bad boy before launch?

/waits for a free trial

 

I will not pay to play a beta.

New Post Quote
3/01/09 2:41:40 AM
 
Scot writes:

At the risk of repeating myself, wait till the reviews come out over the next few weeks before you buy. A bad launch does not indicate the end of a MMO, but it should give you pause for thought.

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3/14/09 12:17:57 PM
 
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