When the folks from Quest Online asked us to take another look at Alganon because of the recent changes that it has undergone, we sent the original reviewer Jaime Skelton back into the game for another look around.
In December, Alganon launched for the first time. This launch, now termed a 'soft launch' by Quest Online, introduced the game as a subscription-based MMORPG. Unfortunately, the launch lacked the success hoped for. Players saw Alganon as being released only partially finished. The game was lacking instances, a unique UI, and both environmental and server stability. After a heated change in leadership, and hard work from the Alganon team, the game is preparing for an official relaunch as a subscription-free MMORPG, with a long list of features and improvements to win over players.
The change is palpable from the first moment you log in and create a character. The character creation system has been updated. Previously, character creation was completed on a singular screen that marginalized the choices a player made in their race, family, and class. It operated under the assumption that players had researched such information before logging in. The new character creation system is a multi-part process that aims to inform a player as he makes these same choices. In the first step, players are presented with their two racial choices, and given the lore background on each. The second step, choosing a family that the character belongs to, is treated in a similar fashion. The final screen will appear more familiar to previous Alganon players, offering character customization options and class choices, but with a major difference. On the right hand of the screen, players will find a summary of the class they've selected, including their primary and possible secondary roles, and the role of each talent tree available to that class. This entire process takes the same amount of time as the previous character creation, but informs a player with a robust amount of information to guide their character decision.