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kakasaki
Hard Core Member
Joined: 6/11/06
"Gentlemen, you can't fight in here! This is the War Room!" |
6/24/11 6:42:46 AM#41
Originally posted by nariusseldon Fair enough, that is your opinion. But, your intro there should be changed to "NOT worth my time." After all, you and I might consider it a waste of time but other people would not... A man is his own easiest dupe, for what he wishes to be true he generally believes to be true... |
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7/02/11 11:37:22 PM#42
I played this game for a little a few months ago.
It looked great, very nice scenery. I enjoyed the quest layout, no tedious back and forth. Interesting skill system, which binds wow with an eve style time progression system. In fact the game is basically a better looking wow, quest spam type game. However, there was some pretty serious...turn offs with the game. First is the "oh you can just buy the best gear and skills in the cash shop"...really? Alright i guess this ties into my next issue with the game, which makes this issue make all the more sense. No other players. Yeah you got that right. I played on both factions, at various times of the day, over the weekend ect. One faction had zero, not one single player, none in chat, nothing, just me. Other faction at least had a few afk people in the main city, and i saw one other guy running around, we both had a good laugh with "holy crap another player" being said by both. This faction had some responses in chat with a fair amount of prodding and doubting their existance. In all my years of gaming ive never see so few people online, especially for a game with no financial barriers to entry. Then there was the sloppy combat. It wasnt lag, no one was on, everything ran smooth, it was something along the lines of the game not knowing where i was, where the mob was and what attacks i was attempting to execute. For instance, my melee guy would whack on the mob several times before anything registerd, and then several times after the mob had died, however the mob was still there killing me. My mage, well i knew how many fireball killed a mob, but sometimes it would take 3 times as many, as non were registering. Both characters had many deaths because the low level mobs i was testing this on would get a whole lot of attacks in while the game seemed to be figuring out what was going on. I cant imagine this game offering any type of satisfactory pvp or end game pve with this sort of sloppy combat. Mobs seemed to rubberband all over the place, as melee mobs landed hit after hit before i was in melee range, and as they ran right through me out of melee range again, then popped up behind me ect, landing hits the whole time (this is why i made a mage btw)
My conclusion, is that someone put their heart and soul into the world, its beautifull and laid out well, however its paired to one of the worst combay systems ive seen in a game, even games with alpha state combat placeholders. As for long time play, well at some point your gonna meet someone who basically bought their character in the cash shop, granted there are other people playing since there seemed to be zero to 5 new players in the weeks i casually played. Its a nice game to wander around for a bit and look at stuff, a nice game to check out the skills, but other than that, its a very loney, buggy, unenjoyable game, granted i hold a games combat as one of the most importat features. Merge this game with a real combat system, get rid of focusing this game toward wow players (who wouldnt leave their game for a crappier version that just looked nicer), get rid of the cash shop that is more buy to win than any other ive ever seen, and mabey focus more on the skills and the time progression system *( make the game unique i guess) rename it and it might grow a niche crowd to it. Right now, i dont see who is funding this game, because its certainly not player(s)... |
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7/02/11 11:39:31 PM#43
I agree poeple should not judge gaems on what other poeple say Playing:The Warz | Diablo 3 | and Single player games |
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Bruise187
Advanced Member
Joined: 1/17/06
AC2..Greatest game ever to be closed. They did it dirty. |
7/02/11 11:57:49 PM#44
Originally posted by nariusseldon I can see where someones time is limited when they have waisted 3000 plus replies on this forum. Download the ame and try it. Can do that while you work towards another useless 3000 posts. How do you even get that many. There arent enough interesting things to post about on here. How many delicate flowers have you met in Counterstrike? I'm not your friend. I got a case of beer and a chainsaw waiting for me at home after work. |
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7/03/11 5:38:15 AM#45
Originally posted by dsmart Derek Smart, Derek Smart, Derek Smart. I have to say, Derek, I'm from Liverpool and you really let the side down. Ultimately, this game is pretty much down the drain. Bad marketting, a lack of decent game design and I think I'll just stop there because the list goes on and on. There's been no real recovery, the game is pretty much still at the state it was at launch and it's got so much competition from better games in the same area (which is why we make NICHE games, guys, not try to compete with the bloody elephant in the room) that it is royally buggered. RawrfulCast - My YouTube Channel
Me and a Friend are Bad At Games :( |
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1/03/12 10:03:59 PM#46
Originally posted by Amjoco |
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MadDemon64
Elite Member
Joined: 4/19/08
Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars? |
1/04/12 12:03:00 AM#47
Originally posted by WSIMike That pretty much sums up my experience on the forums, but I had a less enjoyable experience. There the community is only active and helpful to those who are fully accepting of the game and do not give criticism of any kind. Alganon, in my eyes, went from a game that was ruined by game crippling bugs and content that bordered on plagiarism, to a game that is ruined by a tiny community populated with unfriendly people. Speaking of content, any word on the upcoming expansion? I have only heard about it when it was announced, and there has been no word about it since, not even a notice that the expansion was being delayed (it was promised to be released in winter 2011, but its 2012 now, and the fact that it was delayed and that there was no word that it would be delayed is a grim sign, probably that the game is on its last legs, but nobody wants to admit it). Since when is Tuesday a direction? |
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1/04/12 12:23:08 AM#48
Eh I'll download it. I was going to try it back at launch anyway. Seems like they had a pretty reasonable buy to play option then. Other games came along and I lost general interest. Thanks for pointing it out again. I used to play MMOs like you, but then I took an arrow to the knee. |
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1/04/12 12:54:46 PM#49
Well I had this download over night and spent the morning playing for more hours than I intended. This isn't exactly the same thing as getting lost in a SimCity game or AOE2 skirmish.. -Likes The art is big, the models are big. It's big and it feels big. The class system seems pretty standard with some room to customize. I have a reaver who looks like he can gain access to some spells as well as tanking skills. -Dislikes Usual dumb AI, and what quests you get at the hubs are rather un-inspired. Sure I'm low level, but why not introduce me to the world? Instead I'm told to go out into a field absolutely filled with mindless mobs just tracking back and forth over top of one another. That I had to run through a mostly empty field to get to. Mind you, as slowly as friggin' possible. -Other Thoughts I dunno. I used to play MMOs like you, but then I took an arrow to the knee. |
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1/05/12 12:32:25 PM#50
I did the same thing over a year ago. With all the hype, the f2p re-release, negative word-of-mouth, etc..., I figured the only way to really find out about the game was to play it ,so I did. What I found was a game I enjoyed, but also felt was flawed in a number of significant and obvious ways. I also had serious questions regaring the pay-to-win factor, but Mr. Smart and other staff members were good enough to listen to and respond to my questions. I honestly felt they took my issues seriously and I felt their response alleviated my concern. Ultimately, irrespective of the various technical issues that bothered me about the game, what bothered me most was the lack of other players. There just never seemed to be enough other players online for me to play with, ever... I soloed to 30 and barely saw other players or heard them in chat. A huge part of playing a MMO is the social interaction; grouping and playing through content can be a great experience, much less simply being able to chat and socialize. During my play time, that factor was pretty much non-existent. Would I play Alganon again? Sure. Is there anything really pulling me back into it, especially over any other game that may interest me right now? Not at all. I could take it or leave it. |
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2/08/12 3:49:19 PM#51
Originally posted by rhinok Indeed - but the CATCH-22 situation is that some people jump in (usually at odd times depending), don't see many others - or don't actually know how to find/contact them - then leave. I've seen that flow for almost two years (next month) now since I took over the company and development. Anyway, there are a number of things in the works so I remain optimistic that it will continue to grow - albeit slowly.
Game developers are just human beings who happen to make games for a living. |
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2/11/12 3:23:15 AM#52
Originally posted by dsmart
I'm just going to offer a sincere good luck. You obviously see something special in the product and are gainfully employing people in the industry.
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