Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,441,165  Online:0
Guests:0  Posts:4,577,333
Vogster Entertainment | Official Site
MMOFPS | Genre:Real Life | Status:Final  (rel 08/25/09)  | Pub:Vogster Entertainment
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC 

CrimeCraft Progress Reports: Game and Business Model Changes

Vogster Entertainment, the team responsible for CrimeCraft, is changing their tactic with their new MMO. MMORPG.com's Carolyn Koh recently visited their studio to get the scoop on the changes both to the game's systems and its pricing.

By Carolyn Koh on October 16, 2009

It was a sunny day in San Francisco and I, with other game journalists were in the University Club on Powell, high on Nob Hill, playing CrimeCraft by Vogster Entertainment. CrimeCraft is billed as a Persistent World Next-Gen Shooter (PWNS - cute) set in not-quite a post-apocalyptic world, but one in the near future where devastating ecological disaster has created a near collapse of civilization, cities have walled themselves in and armed quasi-military enforcer groups keep the peace. Play nice in the cities now, your gang may be hot-shit but within the walls of the city, you are a peaceful citizen, talking to the guards, saying hello to Captain Jones who may give you a mission to clean out that dilapidated warehouse on the fringe of the city, just beyond the wall. You can also go head to head against other gangs, but outside the wall, kids.

The three major player hubs are beautiful. Nothing post-apocalyptic about it. No abandoned cars and buses or trashed, bombed buildings. Instead, you see pristine architecture, working neon signs and billboards, and trees. Yes, trees still grow in these large pockets of carefully controlled civilization. Gangs, well, they head outside to determine who's biggest and baddest, then strut their stuff inside, displaying gang logos on their gear and strutting it, but no turf wars in this city. That is how CrimeCraft plays. Large city hubs where NPCs are scattered for your trading, crafting, gang housing, an instanced PvE mission system where most of your crafting materials drop and instanced PvP maps with different scenarios for as many as 8 vs 8.

CrimeCraft launched on August 25 with box-sets available from their exclusive retailer BestBuy to reviews critical of the price to value of the game and reviewer inability to obtain review copies. Vogster Entertainment's purpose this last day of September, was to inform members of the media of the changes they have planned that will roll out October 26th, 2009. Without going into reasons and specifics, Senior Marketing Manager Casey Dickinson of Vogster informed us of the changes forthcoming in their business plan.

The original cost of the game was $49.99 with two months free, plus a $9.99 subscription thereafter, a micro-transaction system using Gold Bars costing about a nickel a bar, which bought your cosmetic changes - hair, clothing, etc. and what seemed to be an in-game advertising system of bill boards and shop window signage.

Come October 26th, the price of the game will be dropped by $10 to $39.99, three months of free play will be included as well as exclusive items and $5 of Gold Bars. Two subscription tiers will be available; $4.99 monthly which only provides two skills, one augment and one boost and $9.99 which gives you three skills, two augments and two boosts. Both subscription levels also provide a stipend of Gold Bars, the cash-shop currency. A content limited trial will also be available for players wanting to try the game for free and players will be able to move to a subscription model easily from the trial.

"We need the casual players in this game as much as we need the hard-core," said Mario Kroll, Director of Marketing at Vogster Entertainment. Gangs need plenty of members and Vogster is making sure that it is easy to change subscription models at any time.

"We have not forgotten our early adopters," Mario was careful to point out. "We also will have a customer loyalty program which retros the free month of play to them, and they will receive the Original Gangster in-game title."

Associate Producer Aaron Krasnov talked about the advantages of being in a gang. Firstly, gang members can make sure they are on the same side in the PvP instances when they join a game in the PvP lobby. Then there are gang hideouts. As gangs increase in size and reputation, they will be able to unlock and purchase all lobby NPCs so they don't have to run around in the common world to do their daily transactions. Also, gangs can specialize in crafting skills. The highest level of crafting stations can only be unlocked inside a gang hideout. Just as players gain levels and skills, gangs do the same.

Also rolling out on October 26th is a major content update. At that time, players will be able to play PvE missions throughout all maps, and not just the two maps currently available. More Jobs and Missions will be introduced and loot drops in all instances have been tweaked and increased. Jobs in CrimeCraft are the short quests - the FedEx delivery, "do-me-a-favor" types and Missions are the story related and thread into the larger overarching storylines.

The cityscapes in CrimeCraft are inspired by the large cities in America. Players familiar with New York, San Francisco and LA to name a few, may see street corners reminiscent of some iconic areas such as Times Square. Vogster makes good use of the Unreal engine and graphics and animations are top notch. The billboards in game right now feature Vogster's partners in creating CrimeCraft and WEC fighter Jens Pulver will become an NPC in the game in December. According to Mario, whether they become real in-game advertising is a decision for the future. For now, they provide a way to feature their partners and to provide some life and character to the cityscape. They will also be used to publish the various player and gang leader boards in-game.

A feature built into the game for players is Voice-over-IP using a system that was built in-house so players do not have to go through a third party for gang communications. Vogster is planning for tournaments with some "pretty nice prizes" and there will be some weighting involved so that new players will have a chance against seasoned players. Also in the works is the gang tournament system which will also be launched October 26th.

Many things are in the works at Vogster Entertainment for CrimeCraft. A change to the business plan, major content updates, even Facebook and iPhone applications as well Gang web pages with their own forums. Whether Vogster has made a game that gives players an experience that is value for their money remains to be seen, but they are taking steps in the right direction to address the current perceived shortcomings.

More CrimeCraft Features:

CrimeCraft - Bleedout Review Review added on Monday February 07
CrimeCraft - Bleedout Interview Interview added on Friday December 10
CrimeCraft - The Triad Faction and Boss Screens Dev Journal added on Friday October 30

More Progress Reports:

Runes of Magic - Chapter Three Update Progress Report added on Wednesday May 26
Vanguard: Saga of Heroes - Returning to Vanguard Progress Report added on Monday May 03

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
kobietruman writes:

uh uh

will not BUY any game that has a cash shop - period

free download and cash shop is just fine though

i'm sure it will get to that point so will be waiting

 

New Post Quote
10/16/09 5:43:31 PM
 
myrrdinirl writes:

what's the over/under on this game shutting down before 2010?

Basically CS (with a crappier engine) where you pay (monthly) for a better handicap. A winning formula indeed!

New Post Quote
10/16/09 6:07:51 PM
 
Gabby-air writes:

Typo: "$9.99 which gives you three skills, two augments and two boosts."

New Post Quote
10/16/09 6:53:07 PM
 
Cyrosphere writes:

 It was fun.. enough. Unfortunately APB will roll this game without even trying, because CC doesn't really have any distinguishing features.

I'll happily stick to other shooters, a subscription not justifiable with what this game offers.

New Post Quote
10/17/09 12:22:42 AM
 
Kaynos1972 writes:

For a game that's pretty much ALL pvp to charge a different price for skills package dont make sense.  How can someone paying the lowest price expect to be able to compete vs someone paying the high one ?

New Post Quote
10/17/09 12:58:50 AM
 
Longsnout writes:

 So the press event was on the last day of September and this report is published 2 weeks later???

New Post Quote
10/17/09 8:37:07 AM
 
Skuz writes:

Free to Play usually equals Pay to Win with any game also having PvP, which to me is a model built on fail, once the egotists get bored the game will tank.

This game needs to do something radical with it's business model that others are NOT doing to stand out from the crowd because the game itself, while not bad, is simply unspectacular.

Real-world adverts on the in game billboards, sponsored clothing options from named fashion houses.

Considering the game's setting I'm surprised they haven't tried that, they could offer advertising space within the game in a non-intrusive way very easily in this way, it's a part of the everyday world we live in anyway, it would fit right into a game like this.

Start off offering very cheap advertising to companies & then later on as the game's profile increases do what is natural. I mean seriously, in game food could be branded, clothes, vehicles, hell even the weapons lol.

Cheap item shop for branded goods & ammo, the shops themselves branded even, all this would slot itself into the game perfectly & may even provide a deeper sense of immersion........

New Post Quote
10/17/09 9:18:03 AM
 
Cursedsei writes:

This always make me giggle when I read it:

""Persistent World Next-Gen Shooter"

It's as persistent as Call of Duty 4 or Uncharted 2, or any other FPS game with multiplayer and a way to gauge the amount of time/play invested.

It isn't Next-Gen, if anything, Modern Warfare 2 is next-gen.

 

The entire model needs to shift to F2P, as it was intended to be, instead of a F2P game with a tacked on monthly price, THAT's why the item shop is there in the first place. The reason they are "Changing" the model is because the game is, to be blunt, sh** compared to its price. 

New Post Quote
10/17/09 9:11:50 PM
 
Pipwicky writes:

The game isn't that bad really.  But it is so horribly shallow it is not worth paying for.

It will shut down in 2010 or at least change to a f2p with micro transactions.

 

Why best buy paid for exclusive rights to sell the game I have no clue. I assume they "paid" for this?

The entire busisness model of the game is wrong and we beta testers all told them in the forums.

 

You could not keep people beta testing the game. They would dispapear after a day or two. Not because it was laggy, buggy, or anything. Just shallow.

New Post Quote
10/18/09 1:04:10 AM
 
Superman0X writes:

There will be more, and more games trying various Hybrid business models, in an effor to find what best works. One of the best examples of how well this can work is DDO.

Sadly, developing a game, and producing a game are totally separate skill sets, so you will see a lot of companies trying to drive a square peg into a round hole... because they dont actually understand why things work.

New Post Quote
10/18/09 11:21:10 AM
 
Ozmodan writes:

A pvp game that has an item shop that includes items that effect gameplay is looking at a very short life.  The game was bad to start with, now it is just a huge joke on the general MMO playerbase.  I have empathy for those trying to play this game.

Don't expect it to be around long with clueless developers like these are.

New Post Quote
10/18/09 12:31:09 PM
 
Anarchist420 writes:

No the game isn't THAT bad, but, their business model is horrible.  I'll never support any type of microtransaction even if the game is free.  The fact that it isn't free, makes it all the more reason not to play.  Buy it, sub it, and still have to fork out money for gold bars.  Don't think so.

They really are going for cash though, if you haven't noticed by now.  Mini apps, gold store, in-place system for what "might" (and will) be in-game ads, etc.etc.  Either their player base sucks and isn't making them enough OR it was an experiment to see if MMO players were stupid enough to shell out tons of money on a sub-par game with content under-load.

New Post Quote
10/18/09 3:21:47 PM
 
CapoDeiCapi writes:

Hey guys,

This is Kevin, community manager over at Vogster, and I just wanted to address a couple of comments I see in this thread.

When we change our business model on Oct. 26, CrimeCraft will be free to play for as long as you want. You'll be able to upgrade/downgrade your account at will without ever buying the box. If you do buy the box, you get three free months of premium access and some bonus items that make it a pretty good deal, but no one has to buy the box after Oct. 26 to play CrimeCraft.

Our premium item store, by the way, has no items for sale that effect game balance. Everything for sale in the premium item store is for enhancing the look of your character, not getting an in-game advantage over other players.

If you haven't given it a shot, or if you haven't tried it since launch, I think you might like some of the changes coming Oct. 26.

--KevinB

 

New Post Quote
10/19/09 4:17:13 PM
 
Leave this field empty
Post Your Comment:
User Rating: 5.8
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
Latest News:
CrimeCraft : GangWars Launches & New Steam Package Reported on Dec 07, 2011
Crimecraft players can now install the GangWars expansion according to Vogster. GangWars can be downloaded... Read More
CrimeCraft : GangWars Release Date Announced & New Trailer Reported on Nov 18, 2011
Vogster has announced that the next CrimeCraft expansion is set to be released on December... Read More
CrimeCraft : GangWars Expansion Coming in December Reported on Nov 11, 2011
Crimecraft developers have announced the next expansion for the game. Called "GangWars", the expansion is... Read More
CrimeCraft : Bleedout Launching in Spanish Reported on Sep 21, 2011
The Crimecraft: Bleedout team has announced that the game will launch fully localized in Spanish... Read More
CrimeCraft : Three New Servers Added Reported on Sep 07, 2011
Vogster has announced that Crimecraft: Bleedout is seeing explosive growth in the EU. As a... Read More

Advertisement