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Vogster Entertainment | Official Site
MMOFPS | Genre:Real Life | Status:Final  (rel 08/25/09)  | Pub:Vogster Entertainment
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CrimeCraft Interviews: Skill System Interview

MMORPG.com's Jon Wood recently had the opportunity to ask Executive Producer Matt McEnerney and Senior Content producer Mike Donatelli a few questions about skills in Vogster's upcoming MMORPG CrimeCraft.

By Jon Wood on August 11, 2009

MMORPG.com:

Can you tell us how skills are important in a game whose combat is more about aim and reflexes than it is about dice rolls?

Matt McEnerney:

Skills supplement a player's arsenal and can be used to either enhance a player's skill or counter an opponent's skill. The goal was to give the players several options and make meaningful decisions as they level up. Make no mistake, CrimeCraft is a skill game, but if you make the right choices with skills and boosts, you can gain an advantage over your opponents, especially if you coordinate with your fellow gang members and plan which skills you will use for that particular game type and team structure.

MMORPG.com:

There are two different kinds of skills, can you tell us about those?

Matt McEnerney:

We break skills down into two types: Technology and Training. In the Technology branch, users have a choice between explosives, weapons, and gadgets. These skills are based on actual objects that can be used on the battlefield. Some are offensive, some are defensive, and some can be used for both. In the Training branch, users can select weapon training to learn how to use the skill weapons, survival training which improves the character's base stats, and special explosive training to improve performance of any explosives learned in the technology branch.

MMORPG.com:

Can you tell us how skills are earned in Crimcraft?

Matt McEnerney:

Skills are purchased through collecting skill points which are earned with each level. For each level, a user gets one skill point. Most skills have a low barrier for entry, but the higher levels will cost more points.


Screenshot

MMORPG.com:

How much of an advantage will players with lots of skills have over new players?

Matt McEnerney:

Players with many skill points will have more options available to them. We make sure that new players have access to skills through the early missions

MMORPG.com:

Any time that skills are brought into a game, you will find players who discover the "optimum build." How are you handling that with CC?

Matt McEnerney:

Constant play testing and balancing is the key. We get to see what players are using and make adjustments accordingly. When you have so many options, many players will tend to gravitate towards a handful of more familiar skills. When you play a shooter, everyone knows what to expect from a frag grenade, so it is no surprise that the frag grenade has been the most commonly used skill in our closed beta.


Screenshot

MMORPG.com:

In press materials provided to us earlier, you sent three examples of character builds: The Kamikaze, The Pillager and the Sniper. Can you tell us a little bit about those?

Mike Donatelli:

Those were actual builds some of the devs run in the game. Some are more eclectic then others but they are based on preference across the board.

Matt McEnerney:

Most of these examples came from our core testers who have been playing our game for quite a while. Sniper is generally a popular class in most shooters and having a good sniper on your team is a critical part of our game. The Kamikaze profile is based on the "Leroy Jenkins" style of player - go in there guns blazing and take out as many people as possible.

MMORPG.com:

In the press materials, each build has a number associated with it, the highest being 546. Are there this many specific, optimal builds for specific things, or are these numbers simply based on the number of combinations available?

Mike Donatelli:

Definitely available combinations. We've tried literally, hundreds of variations of builds and they all have positives and negatives depending on the maps or gameplay types. I like to utilize "Phat Loot" in PvE for the chance to get some extra stuff though I wouldn't use it in PvP because there are some great damage mitigation abilities that are available. That said another dev swears by "Phat Loot" in PvP because he was able to get a pistol with 2 slots early one.

MMORPG.com:

Will players who adhere to these specific builds and ones like them have an advantage over a player who chooses their own skill build?

Mike Donatelli:

Funny thing is these are just popular builds with the devteam. You could be a shotgun toting, stealth character that can turn invisible and make no sounds when he runs so you can the drop on that sniper or grab the flag or you could take stealth and mines and the passive that allows you to place 2 mines instead of just 1 then sneak into the enemy territory and drop mines near there spawn. Both variations will get you kills but at that point it's all up to the player's play style.


Screenshot

MMORPG.com:

How is offering these "builds" different from offering classes, as do so many other MMOs?

Matt McEnerney:

These are just some ideas that represent the flexibility of the system, at the end of the day, we're providing an open system that doesn't bind the user to a class. We allow users to rollback and try different systems and figure out what is best for their style of play or what is appropriate for the match type or team needs.

Mike Donatelli:

As Matt said, these builds are just examples of how the players have chosen to spec their characters. Your character can be a fast running, healer with high resists for one Gang War and be a mine laying, solo sniper for some PvE practice. It's as easy as pressing rollback at the trainer.

More CrimeCraft Features:

CrimeCraft - Bleedout Review Review added on Monday February 07
CrimeCraft - Bleedout Interview Interview added on Friday December 10
CrimeCraft - The Triad Faction and Boss Screens Dev Journal added on Friday October 30

More Interviews:

WildStar - Troy Hewitt Interview Interview added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Zorvan writes:

Does it explain in there anywhere how it counts as an mmo?

New Post Quote
8/11/09 1:46:22 PM
 
Jurzu writes:
Originally posted by Zorvan

Does it explain in there anywhere how it counts as an mmo?

Zorvan, I think the title says "CrimeCraft: Skill System Interview." But I see what you mean. 

 

New Post Quote
8/11/09 2:00:51 PM
 
CayneJobb writes:

I don't think I can ever get over the weird Blizzard-wannabe title of this game. If they renamed it to Cops and Robbers Online, I'd instantly be 10 times more interested.

New Post Quote
8/11/09 4:05:59 PM
 
tazmanyak writes:

It's definitly not a mmo :)

But i dont really think vogster announces CC as an mmo?

 

@CayneJobb: there are no cops here ... but as you i dont understand where the "craft" may come in the game name :p

New Post Quote
8/11/09 4:08:57 PM
 
greed0104 writes:
Originally posted by CayneJobb

I don't think I can ever get over the weird Blizzard-wannabe title of this game. If they renamed it to Cops and Robbers Online, I'd instantly be 10 times more interested.

 

It's more then that. The "Crime" part is completly false. There is no crime in this game. Whats funny is the police are the ones you talk to about queuing to fight other players. I think they figure since people want a criminal based MMO they can maybe get into the mix by making a 3rd person shooter and throwing crime  in the tittle, the craft part is pretty obvious. The games better off called Barrel Roll Shoot.

New Post Quote
8/12/09 10:29:29 AM
 
Zorvan writes:
Originally posted by tazmanyak

It's definitly not a mmo :)

But i dont really think vogster announces CC as an mmo?

 

@CayneJobb: there are no cops here ... but as you i dont understand where the "craft" may come in the game name :p


 

Because you can craft items when you return to the "lobby".

Yes, that's right Jon, the lobby.

You know, that thing that makes the game not an mmo?

That thing that is specifically listed in this site's rules prohibiting such games from being listed here?

Even Dana Massey  has been nice enough to reiterate that "lobby based" games are not allowed here, when answering questions of "Where's Diablo 3?".

Care to comment? Or can we just expect to see Diablo 1,2, and 3 added along with Counterstike, Battlefield, Quake, and all the rest? Might wanna formally change your rules for admission ( as well as the site name ) so we don't have to argue about this anymore.

New Post Quote
8/12/09 10:51:58 AM
 
greed0104 writes:
Originally posted by Zorvan


 

Because you can craft items when you return to the "lobby".

Yes, that's right Jon, the lobby.

You know, that thing that makes the game not an mmo?

That thing that is specifically listed in this site's rules prohibiting such games from being listed here?

Even Dana Massey  has been nice enough to reiterate that "lobby based" games are not allowed here, when answering questions of "Where's Diablo 3?".

Care to comment?

 

Advertising pays, you dont say!

New Post Quote
8/12/09 10:55:01 AM
 
Leodious writes:

Ah, Zorvan, I agree with you. If you are going to make rules, please stick to them. I like having a set of rules to play by, and I don't really like them being changed much or often. And I especially don't like them being ignored and not changed at all. This isn't an MMO. It just isn't. I don't understand. I would like some clarification from someone as well.

New Post Quote
8/19/09 8:38:06 AM
 
bigrog711 writes:

It is called Crimecraft because everything can be crafted by the players. You can play PvE and gain loot to craft with. Things like weapons, weapon mods, clothing, and drugs.

 

There is no lobby like other fps's. You run the streets talking to people, gaining missions by payphone, checking your mail at the mailbox, buying stuff at the auction house, taking the subway and trams to get around, etc., etc..

 

You gain skills as you progress through the game. The cool thing is you are able to choose any skills you want, but may only equip 3 in an instance. You can also reset your skill choices at any time if you feel you would rather try something else.

 

As for the "Crime" part, you are in a gang and you fight police, FBI,  and other gangs. It is intended for 18 year olds and up due to the nature of violence and adult language.

 

Is it an MMO? It's massive, it's multiplayer, and it's online. So yes, it is an MMO.

New Post Quote
7/13/10 11:43:32 AM
 
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